Warden

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Class Difficulty: Advanced
Role: Damage/Tank
Available to races: Dwarf, Elf, High Elf, Hobbit, Man, River Hobbit, Stout-axe
Gameplay: Wardens are mobile melee combatants who use Javelins for initiating combat and against ranged foes. Their unique Warden Shield and a variety of defensive skills allow them to stay in the fight longer than most. Basic Warden skills build up their Gambit chain, which can be spent to unleash special Gambit skills. In Fellowships, a Warden forces enemies to attack themself, so their more fragile allies will not be harmed by the foes.
Lore: The Warden patrols the borders of civilized lands, preventing the encroachment of fell creatures from the Wild. They limit themselves to medium armour, so they can travel swiftly and silently to defend those they protect from threats. Wardens all have some military training, and have mastered a style of combat that uses combinations of basic attacks to create masterful Gambits.
The class was inspired by the marchwarden of Lothlórien, Haldir, and his brothers Rúmil and Orophin.


A female Hobbit Warden
Class-infobox
Classes
Skills
Traits
Deeds
Traceries
Effects

Overview

Lore

The Warden patrols the borders of civilized lands, preventing the encroachment of fell creatures from the Wild. They limit themselves to medium armour so that they can travel swiftly and silently to defend those they protect from threats. Wardens all have some military training and have mastered a style of combat that uses combinations of basic attacks to create masterful Gambits. The class was inspired by the marchwarden of Lothlórien, Haldir, and his brothers Rúmil and Orophin.

Development Background

Turbine has explained that "the Warden's gameplay mechanics owe a debt to Tekken as much as to any Elf-lord." LotRO Executive director Jeffrey Steefel described the Warden as a character "for players [that] want to anticipate what they'll need 10 seconds from now as opposed to right this second."[1] Creative Director Cardell Kerr describes the Warden as "the local beat cop of Middle earth ... he has this kind of utility about him."[2]

Warden's Role in Groups

A Warden's role depends on the specialization chosen. Wardens can assume one of the following three roles:

  • Tank: When a Warden specializes in the blue Determination line, they assume the role of a tank. In this role you want to draw the attention of enemies to yourself by gaining threat or aggro, to prevent harm to your allies. You are also responsible for placement of your enemies within the environment, to optimize the outgoing damage of your allies and to prevent them from standing in harmful puddles. Wardens use only medium armour, and this plays an essential part in the tanking role and the related trait tree. What the wardens lack in armour is compensated with various buffs obtained from their skills. These range from self-heals, increased avoidances and improved mitigations. Threat or aggro is primarily gained from Light-type attacks and heals. Forced taunts are only very sparsely available in the warden class. In the blue line, your threat generation from damage follows a ratio of 3:1, so you can keep up with the threat generated by DPS classes. Tanking is the warden's primary role they originally were designed for, and since their release with the Mines of Moria expansion they have always been promoted as a tank. However, due to scaling issues and lack of threat copy skills, Heavy Armour classes such as the Guardian, Captain or Beorning are currently better tanks at endgame.
  • DPS (Damage Dealer): When a Warden specializes in the red Recklessness line, they focus on dealing stronger damage. When in this role, a Warden's main strength are damage over time effects or DoTs: single target bleeds and Light-type DoTs, which can be both single target and AoE. The many AoE's are a blessing, but also a curse for many challenges that often require adds not to be killed. This is especially the case in the original content of the game: Shadows of Angmar. The sustained damage of the warden is considered strong, but the burst damage of other DPS classes is higher.
  • Ranged Damage and Debuffing: While no longer available as a main specialization, the yellow Assailment line, focuses on moderate damage from distance and weakening or debuffing enemies, through the use of javelins. Although it is possible to play this role, you will be seriously outclassed by nukers or other debuffing classes such as Burglars and Lore-masters. However, a hybrid yellow/red build, in which the offensive capabilities of the red line and debuffs of the yellow line are combined, can be viable.

Gambits

Gambit panel with no Gambit Icons.
Gambit panel with the Power Attack Gambit.

A Warden's most powerful abilities are achieved through the use of Gambits -- advanced skills built from special sequences of basic attacks or Gambit Builders. These builders add a Fist, Shield, Spear or Javelin icon at the end of the sequence in the Gambit Panel on the player's screen. At level 1, these sequences are limited to two icons, but sequences of up to five icons are learnt as the Warden levels up.

As they level up, Wardens obtain skills which interact with gambits. From level 24, Battle Preparation allows a Gambit to be pre-built before combat, enabling the Warden to execute a complete gambit immediately upon entering combat. The gambit can be built using either the standard builders or mastery skills.

From level 30, Wardens build Advanced Technique by completing gambits. A chain of four gambits will contribute one count of Advanced Technique up to a maximum of three. Advanced Technique enhances several of the Warden's skills such as The Way of the Spear, Desperate Combat and For the Free Peoples. Executing a skill that uses Advanced Technique will consume all counts. Advanced Technique expires out of combat. Potency skills (Defensive Strike, Deft Strike, Goad, and Ranged Deft Strike) do not contribute to gambit chains.

From level 38, the four dual-icon gambits grant the Potency effect, which stores the next gambit executed into Battle Memory. The Warden can then execute the stored gambit without having to rebuild it. Battle Memory expires out of combat.

From level 39, the Warden can make use of mastery skills to build gambit sequences faster. These are special skills that immediately grant two gambit icons without using the basic builder attacks.

Stats

Agility is the most important attribute for a Warden. It affects Physical Mastery, parry and evade ratings and Critical Rating slightly.

Agility used to give Tactical Mastery as well (which increased your Outgoing Healing), but this was removed. Vitality is also important for its Morale benefit. Prior to Update 10, a Warden's most important attribute was Might. After the change, players were given a grace period where Might and Agility would grant the same class benefits in order to update their equipment. Currently, Might gives less Physical Mastery than Agility, but it converts to the same amount of parry rating and also gives Block rating.

Equipment

Wardens are able to wear Light Armour, Medium Armour, Shields and Warden's Shields (but not Heavy Shields). Wardens get bonuses for using clubs, swords, spears, and javelins, but are also able to use daggers, one-handed axes, one-handed hammers and one-handed maces.

From level 20 onwards, they are able to use Shield-spikes and Oils, to change the Damage type of some of their skills. They can then also equip a carving in their Class Slot, which lowers the Power cost of certain gambit skills and offers stat buffs.

Skills

Default Skills

These skills are granted automatically as you gain levels. The effects of many of these skills are improved in various ways by your choice of specialization and how you spend your trait points. Some skills may also be replaced by an improved version of the same skill as you increase in level.

Stance Active Skills Category CD Source Gambit Icons Added
 Gambit Default Executes Gambits 0.1s Level: 1
 Quick Thrust Melee Builder 0.5s Level: 1
 Shield-bash Melee Builder 0.5s Level: 1
 Warden's Taunt Melee Builder 0.5s Level: 1
 Hampering Javelin Ranged + Debuff 20s Level: 2
 Ambush Ranged + Knockout + Buff 30s Level: 5
 In the Fray - Stance Melee Stance 1s Level: 10
 Assailment - Stance Ranged Stance 1s Level: 10
 Quick Toss Ranged Builder 0.5s Level: 10
 Behind the Shield Ranged Builder 0.5s Level: 10
 Warden's Aim Ranged Builder 0.5s Level: 10
 Recovery Resets Gambits 2s Level: 10
 Careful Step Stealth 3m Level: 14
 Forced March Run Speed 1.5s Level: 14
 First Aid Cure 5s Level: 16
 Shield-slam Melee + Interrupt 20s Level: 20
 Steadfast CC Removal 1m Level: 20
 Battle Preparation Builds Gambits 15s Level: 24
 Prepare Fist Builder 0s Level: 24
 Prepare Javelin Builder 0s Level: 24
 Prepare Shield Builder 0s Level: 24
 Prepare Spear Builder 0s Level: 24
 Quick Recovery Resets Gambits 0.1s Level: 25
 The Way of the Fist Buff 10s Level: 30
 The Way of the Shield Buff 10s Level: 30
 The Way of the Spear Buff 10s Level: 30
 Battle Memory Executes Gambits 1s Level: 38
 Never Surrender Heal + Buff 5m Level: 38
 Fist and Fist Mastery 15s Level: 39
 Fist and Javelin Mastery 15s Level: 39
 Fist and Shield Mastery 15s Level: 39
 Fist and Spear Mastery 15s Level: 39
 Javelin and Fist Mastery 15s Level: 39
 Javelin and Javelin Mastery 15s Level: 39
 Javelin and Shield Mastery 15s Level: 39
 Shield and Fist Mastery 15s Level: 39
 Shield and Javelin Mastery 15s Level: 39
 Shield and Shield Mastery 15s Level: 39
 Shield and Spear Mastery 15s Level: 39
 Spear and Fist Mastery 15s Level: 39
 Spear and Shield Mastery 15s Level: 39
 Spear and Spear Mastery 15s Level: 39


Default Gambits

Melee Gambit Ranged Gambit Category Source Gambit Icon Cost
 Deft Strike  Ranged Deft Strike Damage + Potency Level: 1
 Defensive Strike Damage + Potency Level: 1
 Goad AoE Damage + Potency Level: 1
 Offensive Strike  Ranged Offensive Strike AoE Damage Level: 2
 The Boot  Ranged Boot Damage + Interrupt Level: 3
 Persevere  Ranged Persevere Damage + Heal + HoT + Buff Level: 5
 Impressive Flourish Damage + Buff Level: 5
 Precise Blow  Precise Throw Damage + DoT Level: 7
 War-cry AoE Damage + DoT Level: 7
 Power Attack  Ranged Power Attack Damage + DoT Level: 12
 Combination Strike  Ranged Combination Strike AoE Damage Level: 12
 Safeguard  Ranged Safeguard Damage + Heal + HoT Level: 14
 Maddening Strike Damage + Buff Level: 14
 Piercing Strike  Piercing Toss Damage + DoT Level: 16
 Brink of Victory AoE Damage + DoT Level: 16
 Shield Up Buff Level: 18
 Readied Blade Buff Level: 18
 Reversal  Ranged Reversal Damage + Corruption Level: 20
 Fierce Resolve  Ranged Fierce Resolve AoE Morale-tap Level: 20
 Onslaught  Ranged Onslaught Damage Level: 22
 Deflection AoE Threat Reduction Level: 22
 Mighty Blow  Ranged Mighty Blow Damage + DoT Level: 25
 Boar's Rush  Ranged Boar's Rush AoE Damage Level: 25
 Spear of Virtue  Javelin of Virtue Damage + DoT Level: 27
 Resounding Challenge  Ranged Resounding Challenge AoE Damage + DoT Level: 27
 Shield Mastery Buff Level: 30
 Shield Tactics Buff + Stun Immunity Level: 30
 Wall of Steel  Ranged Wall of Steel Damage Level: 32
 Adroit Manoeuvre  Ranged Adroit Manoeuvre Damage + Buff Level: 32
 Resolution  Ranged Resolution AoE Morale-tap Level: 34
 Surety of Death AoE Damage + DoT Level: 34
 Celebration of Skill  Ranged Celebration of Skill Damage + Heal Level: 36
 Dance of War Buff Level: 36
 Unerring Strike  Ranged Unerring Strike Damage + DoT Level: 40
 Warden's Triumph  Ranged Warden's Triumph Damage + Buff Level: 42
 Conviction AoE Heal + HoT + Buff Level: 43
 The Dark Before Dawn  Ranged The Dark Before Dawn Damage + Power Level: 44
 Restoration  Ranged Restoration Damage + Heal + HoT Level: 45
 Desolation AoE Damage + DoT Level: 46
 Cauterizing Steel  Ranged Cauterizing Steel Damage + Cashout Level: 47
 Spear of Fate  Javelin of Fate Damage + DoT Level: 48
 Unseen Strikes  Ranged Unseen Strikes AoE Damage + Cashout Level: 49
 Exultation of Battle  Ranged Exultation of Battle AoE Morale-tap Level: 50

Travel Skills

Wardens have the ability to travel quickly to many locations. Unlike Hunters, Wardens can only transport themselves and cannot take others with them. Skills with a required level in parentheses can be purchased with Mithril Coins and learned at that level.

Ability Lvl Requirement Port Location
 Muster at Andrath 20 Acquaintance standing with Dúnedain of Cardolan [37.6S, 49.8W]
 Muster in Annâk-khurfu 20 [32.8N, 60.9W]
 Muster at the Bloody Eagle Tavern 20 [19.7S, 97.6W]
Muster to Bej Mâghda 20 Neutral standing with Citizens of Umbar Baharbêl [19.9S, 105.7W]
 Muster at Cardolan 20 Acquaintance standing with Dúnedain of Cardolan [50.1S, 44.7W]
 Muster at Clegur 20 Acquaintance standing with Dúnedain of Cardolan [64.9S, 29.3W]
 Muster at Swanfleet 20 Acquaintance standing with Dúnedain of Cardolan [55.2S, 27.1W]
 Muster at Nobottle 20 Acquaintance standing with the Yonder-watch [27.0S, 78.9W]
 Muster in Ost Guruth 26 [31.7S, 29.5W]
 Muster in Esteldín 32 [9.6S, 42.2W]
 Muster in Evendim 38 [12.5S, 67.3W]
 Muster at Tornhad 38 Acquaintance standing with Defenders of the Angle [42.4S, 23.2W]
 Muster in the Misty Mountains 40 Acquaintance Standing with Elves of Rivendell [24.4S, 6.9E]
 Muster in Trader's Wharf 40 Neutral standing with the League of the Axe [21.3S, 61.4W]
 Muster in Trestlebridge 40 Acquaintance standing with the Woodcutter's Brotherhood [17.7S, 54.5W]
 Muster in Rivendell 44 [30.5S, 4.6W]
 Muster to Carn Dûm 45 Neutral standing with Stewards of the Iron-home [70.3N, 28.1W].
 Muster in Sûri-kylä 48 Acquaintance Standing with the Lossoth of Forochel [19.1N, 70.3W]
 Muster in the Twenty-first Hall 56 (51) Acquaintance Standing with the Iron Garrison Miners [5.8S, 105.4W]
 Muster in Caras Galadhon 60 Acquaintance Standing with the Galadhrim [16.1S, 67.1W]
 Muster in Mirk-eaves 62 (51) Acquaintance Standing with the Malledhrim [15.3S, 61.2W]
 Muster in Harndirion 62 Friend Standing with The Grey Company [69.6S, 13.7W]
 Muster in Galtrev 70 Acquaintance Standing with the Men of Dunland [80.1S, 16.6W]
 Muster in Stangard 70 Acquaintance Standing with the Riders of Stangard [26.4S, 63.1W]
 Muster in Snowbourn 80 Acquaintance Standing with the Men of the Sutcrofts [60.5S, 61.3W]
 Muster in Aldburg 85 Friend Standing with The Eorlingas [68.5S, 64.0W]
 Muster in Forlaw 85 Acquaintance Standing with the People of Wildermore [39.4S, 60.9W]
 Muster in Helm's Deep 90 Friend Standing with The Helmingas [63.8S, 89.4W]
 Muster in Dol Amroth 95 Friend Standing with Dol Amroth [74.7S, 71.3W]
 Muster in Arnach 100 Friend Standing with Rangers of Ithilien [76.8S, 24.6W]
 Muster in Minas Tirith 100 Friend Standing with Defenders of Minas Tirith [65.5S, 16.7W]
 Muster in the War-stead 100 Friend Standing with Riders of Rohan [45.4S, 26.0W]
 Muster in after-battle Minas Tirith 100 Friend Standing with Defenders of Minas Tirith [ 65.5S, 16.7W]
 Muster in after-battle Osgiliath 100 Friend Standing with Host of the West [63.0S, 6.5W]
 Muster in Henneth Annûn 100 Friend Standing with Host of the West [48.1S, 8.1W]
 Muster in the Camp of the Host 100 Kindred Standing with Host of the West [40.8S, 10.3W]
 Muster in Haerondir 100 Respected Standing with Host of the West [36.6S, 9.2W]
 Muster in the Udûn Foothold 105 Friend Standing with Conquest of Gorgoroth [41.2S, 0.6W]
 Muster in Dale 115 Acquaintance Standing with Men of Dale [23.8N, 26.3W]
 Muster in Járnfast 116 Friend Standing with Grey Mountains Expedition [28.3N, 3.9W]
 Muster in Skarháld 116 Friend Standing with Grey Mountains Expedition [36.4N, 45.3W]
 Muster in Hultvís 116 Acquaintance Standing with Wilderfolk [5.0N, 55.1W]
 Muster in Beorninghús 116 Acquaintance Standing with Wilderfolk [14.1N, 53.3W]
 Muster in Estolad Lân 121 Acquaintance Standing with the White Company [64.5S, 2.2W]
 Muster in Limlók 130 Acquaintance Standing with Protectors of Wilderland [20.7N, 55.9W]
 Muster in Akrâz-zahar 130 Neutral standing with Kharum-ubnâr [14.6N, 136.1W]
 Muster in Azanulbizar 130 Dumul (Acquaintance) standing with the Haban'akkâ of Thráin [62.6N, 135.2W]
 Muster at the Noble Gate 131 Friend standing with Reclaimers of the Mountain-hold [49.5S, 111.2W]
 Muster at Leitstáth 135 Friend standing with Reclaimers of the Mountain-hold [47.0N, 64.9W]
 Muster at Dol Amroth 135 Acquaintance standing with The Renewal of Gondor [75.5S, 72.4W]
 Muster at Lond Cirion 135 Acquaintance standing with The Renewal of Gondor [69.0S, 88.8W]
 Muster at Pelargir 135 Acquaintance standing with The Renewal of Gondor [83.0S, 34.8W]
 Muster at Halrax 140 Neutral standing with Citizens of Umbar Baharbêl [9.7S, 126.8W]
 Muster at Jax Phanâl 140 Neutral standing with Citizens of Umbar Baharbêl [14.4S, 114.7W]
 Muster at Umbar 140 Neutral standing with Citizens of Umbar Baharbêl [18.5S, 100.7W]

Determination

These skills are acquired by spending trait points in the Determination (blue) trait tree. You can only obtain the Set skills if you specialize in this tree.

Active Skills Category CD Source
 Restorative Shield-work Buff + Heal 1m 30s Set: Initial Skill
 Warning Shot Damage + Force Attack 10s Set: Initial Skill
 Defiant Challenge AoE Force Attack + Buff 30s Trait:  Warden's Challenge
 For the Free Peoples Fellowship Buff 1m 30s Trait:  For the Free Peoples
 Desperate Combat Buff 1m 30s Set:  Desperate Combat
 Desperate Spear AoE Damage + Debuff 2s Set:  Desperate Combat
 Desperate Shield AoE Damage + Force Attack + Heal 2s Set:  Desperate Combat
 Desperate Fist AoE Damage + Stun 2s Set:  Desperate Combat


Recklessness

These skills are acquired by spending trait points in the Recklessness (red) trait tree. You can only obtain the Set skills if you specialize in this tree.

Active Skills Category CD Source
 Recklessness Buff 1m 30s Trait:  Recklessness


Assailment

These skills are acquired by spending points in the Assailment (yellow) trait tree. Wardens cannot specialize in the yellow trait tree.

Active Skills Category CD Source
 Javelin of Deadly Force AoE Damage + Buff + Debuff 1m Trait:  Javelin of Deadly Force
 Fire at Will Fellowship Buff 1m Trait:  Fire at Will
 Rapid Techniques Buff 1m 30s Trait:  Rapid Technique


Mounted Combat Skills

These skills can be used only while riding a war-steed, and only while in East Rohan or later regions. Passive skills which improve the war-steed's defensive capabilities remain effective even in earlier regions, but serve only to prevent forced dismount due to enemy attacks.

Skills Unaffected by Stance/Discipline

Skill Category Attunes Range Cooldown Source
 Sacrifice Buff Quest: Devastation in the North
 A Warden's Resolve Buff Quest: Devastation in the North
 Shield the Flank Buff Quest: Vol. III, Book 8, Ch. 1
 Halt the Charge DoT Quest: Vol. III, Book 8, Ch. 1
 Lancer's Charge DoT Quest: Vol. III, Book 8, Ch. 1

Red Dawn

Skill Category Range Cooldown Source
 Discipline: Red Dawn Stance Quest: Devastation in the North
 Defence of the Eorlingas Buff Trait: Devastation in the North
 Clash of Steel and Will DoT Quest: Vol. III, Book 8, Ch. 1
 Call of the Cavalry DoT + Debuff Quest: Vol. III, Book 8, Ch. 1
 Strike with Power DoT Quest: Vol. III, Book 8, Ch. 1
 Assault of the Eorlingas DoT Quest: Vol. III, Book 8, Ch. 1
 Roar of the Eorlingas DoT Quest: Vol. III, Book 8, Ch. 1
 Skill of the Eorlingas DoT Quest: Vol. III, Book 8, Ch. 1

Riddermark

Skill Category Range Cooldown Source
 Discipline: Riddermark Stance Quest: Devastation in the North
 Defence of the Eorlingas Buff Trait: Devastation in the North
 Clash of Steel and Will DoT Quest: Vol. III, Book 8, Ch. 1
 Call of the Cavalry DoT + Debuff Quest: Vol. III, Book 8, Ch. 1
 Strike with Power DoT Quest: Vol. III, Book 8, Ch. 1
 Assault of the Eorlingas DoT Quest: Vol. III, Book 8, Ch. 1
 Roar of the Eorlingas DoT Quest: Vol. III, Book 8, Ch. 1
 Skill of the Eorlingas DoT Quest: Vol. III, Book 8, Ch. 1

Rohirrim

Skill Category Range Cooldown Source
 Discipline: Rohirrim Stance Quest: Devastation in the North
 Defence of the Eorlingas Buff Trait: Devastation in the North
 Clash of Steel and Will DoT + Heal Quest: Vol. III, Book 8, Ch. 1
 Call of the Cavalry DoT + Debuff Quest: Vol. III, Book 8, Ch. 1
 Strike with Power DoT+ Heal Quest: Vol. III, Book 8, Ch. 1
 Assault of the Eorlingas DoT+ Heal Quest: Vol. III, Book 8, Ch. 1
 Roar of the Eorlingas DoT+ Heal Quest: Vol. III, Book 8, Ch. 1
 Skill of the Eorlingas DoT + Heal Quest: Vol. III, Book 8, Ch. 1


Passive Skills

Base Passive Skills

For details see Dwarf, Elf, High Elf, Hobbit, River Hobbit, Man, or Stout-axe

Armour Proficiencies

Proficiency Level
 Light Armour 1
 Medium Armour 1
 Shields 1
 Warden's Shields 1

Weapon Proficiencies

Proficiency Level
 Club Training 1
 Daggers 1
 Javelins 1
 One-handed Axes 1
 One-handed Hammers 1
 One-handed Maces 1
 Spear Training 1
 Sword Training 1
 Expert Club Training 15
 Expert Spear Training 15
 Expert Sword Training 15
 Master Club Training 30
 Master Spear Training 30
 Master Sword Training 30

Combat Characteristics

Proficiency Level
 2 Icon Gambits 1
 3 Icon Gambits 12
 4 Icon Gambits 25
 5 Icon Gambits 40
 Critical Defence 20
 Improved Defensive Strike 38
 Improved Deft Strike 38
 Improved Goad Strike 38

Misc. Passive Skills

Proficiency Level
 Carving Use 20
 Shield Spike Use 20
 Use of Fire 20
 Use of Light 30

Instrument Proficiencies

Proficiency Level
 Horn Use 1
 Lute Use 1
 Specialized Equipment 1
 Fiddle Use 5
 Bassoon Use 5

Specialization Sets & Traits

Determination

Determination
Wields Shield and Fist to protect allies from harm.
A tanking build which boosts defences while healing, able to survive attacks from many foes at once.
Skills Earned:
 Restorative Shield-work
 Warning Shot
+25% Shield Gambit Healing Potency
+7% Physical Mitigation
+7% Tactical Mitigation
+20% Morale
-10% Power Cost
Set Traits Description Source
 Thrill of Battle Buff Set: 5+ total ranks
 Shield Mastery Improves skill Shield Mastery and Shield Tactics Set: 10+ total ranks
 Close Call Buff Set: 15+ total ranks
 Shield Tactics Buff Set: 20+ total ranks
 Proactive Defence Buff Set: 25+ total ranks
 Exultation of Battle Buff Set: 30+ total ranks
 Desperate Combat Gain skill Desperate Combat Set: 35+ total ranks


Obtained by spending Trait Points in the Warden Determination Trait Tree.

Trait Description Source
 War-cry Buff Trait: 0+ ranks
 Persevere Buff Trait: 0+ ranks
 Warden's Challenge Gain skill Defiant Challenge Trait: 5+ ranks
 Careful Shield-work Improves skill Shield Up Trait: 5+ ranks
 Redirect Ire Improves skill Deflection Trait: 10+ ranks
 Critical Protection Buff Trait: 10+ ranks
 Careful Blade-work Improves skill Readied Blade Trait: 10+ ranks
 Unassailable Buff Trait: 15+ ranks
 Undeniable Challenge Improves skill Resounding Challenge Trait: 15+ ranks
 Stand Your Ground Buff Trait: 15+ ranks
 Practiced Fundamentals Buff Trait: 20+ ranks
 Indefatigable Buff Trait: 20+ ranks
 Lasting Hope Buff Trait: 20+ ranks
 Never Surrender Improves skill Never Surrender Trait: 25+ ranks
 Fear No Darkness Buff Trait: 25+ ranks
 For the Free Peoples Gain skill For the Free Peoples Trait: 30+ ranks
 Fellowship Protector Buff Trait: 30+ ranks


Recklessness

Recklessness
Wields deadly, war-like techniques to defeat foes.
A powerful damaging build that stacks single-target bleeds with the potential for sweeping AoE blows.
+5% Warden DoT Damage
-10% Attack Duration
-40% Persevere Gambit Line Healing
Set Traits Description Source
 Sharpened Spears Buff Set: 5+ total ranks
 Unconventional Strikes Buff Set: 10+ total ranks
 Precision Training Buff Set: 15+ total ranks
 Taking Advantage Buff Set: 20+ total ranks
 One After Another Buff Set: 25+ total ranks
 Grand Master Weapons Training Buff Set: 30+ total ranks
 Martial Fury Buff Set: 35+ total ranks


Obtained by spending Trait Points in the Warden Recklessness Trait Tree.

Trait Description Source
 Close Quarters Combatant Buff Trait: 0+ ranks
 Vital Points Buff Trait: 0+ ranks
 Tempered Spear Tips Improves skills Mighty Blow, Power Attack and Unerring Strike Trait: 5+ ranks
 Physical Mastery Buff Trait: 5+ ranks
 Way of the Spear Buff Trait: 10+ ranks
 Foe of the Darkness Buff Trait: 10+ ranks
 On the Offence Buff Trait: 10+ ranks
 No Respite for the Wicked Buff Trait: 15+ ranks
 Aggravating Wounds Buff Trait: 15+ ranks
 Deep Wounds Buff Trait: 20+ ranks
 Warden's Triumph Improves skills Adroit Manoeuvre and Warden's Triumph Trait: 25+ ranks
 Lasting Impression Buff Trait: 25+ ranks
 Recklessness Gain skill Recklessness Trait: 30+ ranks
 Muscle Memory Improves skill Battle Memory Trait: 30+ ranks


Assailment

Assailment
Wields Javelin and clever tactics to harm and hinder foes.
Though the Warden can not specialize in Assailment, the ability to harry enemies when needed can be invaluable. Assailment techniques are focused on increasing javelin damage, debuffing enemies, and augmenting your core gambits, useful when fighting either alone or in a fellowship.

Note: Some traits in this tree have an increased cost in Trait Points in order to acquire and/or rank up, regardless of specialization.

Trait Description Source Cost per Rank
 Ranged Damage Buff Trait: 0+ ranks 1 Point
 Bane of Shadow Buff Trait: 0+ ranks 1 point
 Movement Training Buff Trait: 0+ ranks 1 Point
 Marked Targets Buff Trait: 0+ ranks 2 Points (1)
1 Point (2-5)
 Endurance Training Improves skill Assailment - Stance Trait: 5+ ranks 1 Point
 Bulls-eye Buff Trait: 5+ ranks 1 Point
 Finesse Buff Trait: 5+ ranks 1 Point
 Diminished Targets Buff Trait: 5+ ranks 2 Points (1)
1 Point (2-5)
 Throwing Arm Buff Trait: 10+ ranks 1 Point
 Battering Strikes Buff Trait: 10+ ranks 2 Points (1)
1 Point (2-5)
 Strong Foundations Buff Trait: 10+ ranks 2 Points
 Enduring Assailment Buff Trait: 10+ ranks 1 Point
 Piercing Javelins Buff Trait: 15+ ranks 1 Point
 Suppression Buff Trait: 15+ ranks 2 Points (1)
1 Point (2-5)
 Javelin of Deadly Force Gain skill Javelin of Deadly Force Trait: 20+ ranks 3 Points
 Adroit Ambush Improves skill Adroit Manoeuvre Trait: 20+ ranks 2 Points
 Snap Shot Buff Trait: 25+ ranks, Javelin of Deadly Force (1) 2 Points
 Fire at Will Gain skill Fire at Will Trait: 25+ ranks 2 Points
 Rapid Technique Gain skill Rapid Techniques Trait: 30+ ranks 3 Points


Trait Tree

Determination
Wields Shield and Fist to protect allies from harm.
A tanking build which boosts defences while healing, able to survive attacks from many foes at once.
Skills Earned:
 Restorative Shield-work
 Warning Shot
+25% Shield Gambit Healing Potency
+7% Physical Mitigation
+7% Tactical Mitigation
+20% Morale
-10% Power Cost
Recklessness
Wields deadly, war-like techniques to defeat foes.
A powerful damaging build that stacks single-target bleeds with the potential for sweeping AoE blows.
+5% Warden DoT Damage
-10% Attack Duration
-40% Persevere Gambit Line Healing
Assailment
Wields Javelin and clever tactics to harm and hinder foes.
Though the Warden can not specialize in Assailment, the ability to harry enemies when needed can be invaluable. Assailment techniques are focused on increasing javelin damage, debuffing enemies, and augmenting your core gambits, useful when fighting either alone or in a fellowship.

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Class Quests

See Also

References