Warden

- Class Difficulty: Advanced
- Role: Damage/Tank
- Gameplay: Wardens are mobile melee combatants who use Javelins for initiating combat and against ranged foes. Their unique Warden Shield and a variety of defensive skills allow them to stay in the fight longer than most. Basic Warden skills build up their Gambit chain, which can be spent to unleash special Gambit skills. In Fellowships, a Warden forces enemies to attack themself, so their more fragile allies will not be harmed by the foes.
- Lore: The Warden patrols the borders of civilized lands, preventing the encroachment of fell creatures from the Wild. They limit themselves to medium armour, so they can travel swiftly and silently to defend those they protect from threats. Wardens all have some military training, and have mastered a style of combat that uses combinations of basic attacks to create masterful Gambits.
- The class was inspired by the marchwarden of Lothlórien, Haldir, and his brothers Rúmil and Orophin.
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Gameplay
Wardens use the unique Gambit system in place of having regular skills. They have wide capabilities in any role they choose, able to deal damage, heal and protect themselves, and generate aggro. They build up Advanced Technique by completing Gambits, which they use to empower some of their skills.
- Blue-line (Tank): Wardens specialized in the Determination trait tree use Gambits to gain threat. While lacking Heavy Armour, their Gambits allow them to considerably increase their mitigations. They are especially strong in self-healing, making up for their lack of strong defensive cooldowns. Of all tanks, they have the greatest capability at retaining threat of a huge number of enemies.
- Red-line (Damage): Warden specialized in the Recklessness trait tree use Gambits to inflict potent bleeds on their enemies. Certain Gambits, like
Unseen Strikes and
Cauterizing Steel, consume bleeds to deal additional potent damage. They rely on their Mastery skills to quickly build up Gambits for their bleeds.
This class is incredibly hard to learn, as it requires muscle memory and a strong understanding of the class to play well. Once learned though, it is very rewarding, easily being one of the best leveling classes in the game. It is also strong at the higher end, albeit requiring greater focus than other classes.
Gambits


A Warden's most powerful abilities are achieved through the use of Gambits -- advanced skills built from special sequences of basic attacks or Gambit Builders. These builders add a Fist, Shield, Spear or Javelin icon at the end of the sequence in the Gambit Panel on the player's screen. At level 1, these sequences are limited to two icons, but sequences of up to five icons are learnt as the Warden levels up.
As they level up, Wardens obtain skills which interact with gambits. From level 24, Battle Preparation allows a Gambit to be pre-built before combat, enabling the Warden to execute a complete gambit immediately upon entering combat. The gambit can be built using either the standard builders or mastery skills.
From level 30, Wardens build Advanced Technique by completing gambits. A chain of four gambits will contribute one count of Advanced Technique up to a maximum of three. Advanced Technique enhances several of the Warden's skills such as
The Way of the Spear,
Desperate Combat, and
For the Free Peoples. Executing a skill that uses Advanced Technique will consume all counts.
From level 38, the four dual-icon gambits grant the Potency effect, which stores the next gambit executed into
Battle Memory. The Warden can then execute the stored gambit without having to rebuild it.
From level 39, the Warden can make use of mastery skills to build gambit sequences faster. These are special skills that immediately grant two gambit icons without using the basic builder attacks, and have very little animation time.
Skills
Default Skills
These skills are granted automatically as you gain levels. Some skills have an improved version that can be obtained by leveling further or by equipping certain traits, traceries, or armour sets.
Gambits
These skills are granted automatically as you gain levels. All gambits require a certain combination of builders to be able to be used. All gambits are accessed through using the Gambit Default skill.
Determination
These skills are acquired by spending trait points in the Determination (blue) trait tree. You can only obtain the Set skills if you specialize in this tree.
Skills | Category | CD | Source | |
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Buff + Heal | 1m 30s | Specialization Skill | |
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Damage + Force Attack | 10s | Specialization Skill | |
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AoE Force Attack + Buff | 30s | Trait: | ![]() |
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Fellowship Buff | 1m 30s | Trait: | ![]() |
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Buff | 1m 30s | Set: | ![]() |
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AoE Damage + Debuff | 2s | Set: | ![]() |
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AoE Damage + Force Attack + Heal | 2s | Set: | ![]() |
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AoE Damage + Stun | 2s | Set: | ![]() |
Recklessness
These skills are acquired by spending trait points in the Recklessness (red) trait tree. You can only obtain the Set skills if you specialize in this tree.
Skills | Category | CD | Source | |
---|---|---|---|---|
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Buff | 1m 30s | Trait: | ![]() |
Assailment
These skills are acquired by spending points in the Assailment (yellow) trait tree. Wardens cannot specialize in the yellow trait tree.
Skills | Category | CD | Source | |
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AoE Damage + Buff + Debuff | 1m | Trait: | ![]() |
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Fellowship Buff | 1m | Trait: | ![]() |
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Buff | 1m 30s | Trait: | ![]() |
Travel Skills
Hunters have the ability to travel quickly to many locations while taking their entire fellowship with them. Most skills have a required level, as well as an additional requirement that can be satisfied in the location's region.
Mounted Combat Skills
These skills can be used only while riding a war-steed, and in regions where horses are allowed and where the enemies are above level 75.
Passive Skills
Base Passive Skills
Armour Proficiencies
Proficiency | Level |
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1 |
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1 |
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1 |
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1 |
Weapon Proficiencies
Proficiency | Level |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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15 |
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15 |
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15 |
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30 |
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30 |
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30 |
Combat Characteristics
Proficiency | Level |
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1 |
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12 |
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25 |
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40 |
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20 |
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38 |
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38 |
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38 |
Misc. Passive Skills
Proficiency | Level |
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20 |
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20 |
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20 |
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30 |
Instrument Proficiencies
Proficiency | Level |
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1 |
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1 |
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1 |
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5 |
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5 |
Specialization Sets & Traits
Determination
Wields Shield and Fist to protect allies from harm.
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Set Traits | Description | Source |
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Buff | 5+ total ranks |
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Improves skill Shield Mastery and Shield Tactics | 10+ total ranks |
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Self-heal | 15+ total ranks |
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Buff | 20+ total ranks |
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Buff | 25+ total ranks |
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Buff | 30+ total ranks |
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Gain skill Desperate Combat | 35+ total ranks |
Tree Traits | Description | Source |
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Buff | Row 1 (0+ ranks) |
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Buff | Row 1 (0+ ranks) |
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Gain skill Defiant Challenge | Row 2 (5+ ranks) |
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Improves skill Shield Up | Row 2 (5+ ranks) |
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Improves skill Deflection | Row 3 (10+ ranks) |
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Buff | Row 3 (10+ ranks) |
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Improves skill Readied Blade | Row 3 (10+ ranks) |
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Buff | Row 4 (15+ ranks) |
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Improves skill Resounding Challenge | Row 4 (15+ ranks) |
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Buff | Row 4 (15+ ranks) |
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Buff | Row 5 (20+ ranks) |
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Buff | Row 5 (20+ ranks) |
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Buff | Row 5 (20+ ranks) |
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Improves skill Never Surrender | Row 6 (25+ ranks) |
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Buff | Row 6 (25+ ranks) |
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Gain skill For the Free Peoples | Capstone (30+ ranks) |
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Buff | Capstone (30+ ranks) |
Recklessness
Wields deadly, war-like techniques to defeat foes.
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Set Traits | Description | Source |
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Buff | 5+ total ranks |
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Buff | 10+ total ranks |
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Buff | 15+ total ranks |
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Buff | 20+ total ranks |
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Buff + Self-heal | 25+ total ranks |
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Buff | 30+ total ranks |
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Buff | 35+ total ranks |
Tree Traits | Description | Source |
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Buff | Row 1 (0+ ranks) |
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Buff | Row 1 (0+ ranks) |
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Improves skills Mighty Blow, Power Attack and Unerring Strike | Row 2 (5+ ranks) |
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Buff | Row 2 (5+ ranks) |
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Buff | Row 3 (10+ ranks) |
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Buff | Row 3 (10+ ranks) |
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Buff | Row 3 (10+ ranks) |
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Buff | Row 4 (15+ ranks) |
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Buff | Row 4 (15+ ranks) |
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Buff | Row 5 (20+ ranks) |
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Improves skills Adroit Manoeuvre and Warden's Triumph | Row 6 (25+ ranks) |
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Buff | Row 6 (25+ ranks) |
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Gain skill Recklessness | Capstone (30+ ranks) |
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Improves skill Battle Memory | Capstone (30+ ranks) |
Assailment
Wields Javelin and clever tactics to harm and hinder foes.
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Note: Some traits in this tree have an increased cost in Trait Points in order to acquire and/or rank up, regardless of specialization.
Tree Traits | Description | Source | Cost per Rank |
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Buff | Row 1 (0+ ranks) | 1 Point |
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Buff | Row 1 (0+ ranks) | 1 point |
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Buff | Row 1 (0+ ranks) | 1 Point |
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Buff | Row 1 (0+ ranks) | 2 Points (1) 1 Point (2-5) |
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Improves skill Assailment - Stance | Row 2 (5+ ranks) | 1 Point |
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Buff | Row 2 (5+ ranks) | 1 Point |
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Buff | Row 2 (5+ ranks) | 1 Point |
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Buff | Row 2 (5+ ranks) | 2 Points (1) 1 Point (2-5) |
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Buff | Row 3 (10+ ranks) | 1 Point |
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Buff | Row 3 (10+ ranks) | 2 Points (1) 1 Point (2-5) |
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Buff | Row 3 (10+ ranks) | 2 Points |
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Buff | Row 3 (10+ ranks) | 1 Point |
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Buff | Row 4 (15+ ranks) | 1 Point |
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Buff | Row 4 (15+ ranks) | 2 Points (1) 1 Point (2-5) |
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Gain skill Javelin of Deadly Force | Row 5 (20+ ranks) | 3 Points |
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Improves skill Adroit Manoeuvre | Row 5 (20+ ranks) | 2 Points |
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Buff | Row 6 (25+ ranks), Javelin of Deadly Force (1) |
2 Points |
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Gain skill Fire at Will | Row 6 (25+ ranks) | 2 Points |
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Gain skill Rapid Techniques | Row 7 (30+ ranks) | 3 Points |
Trait Tree
Class Quests
Warden Class Quests |
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