No Respite
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No Respite - Tier 1
- -10% Incoming Healing
- Duration: 20-51s
No Respite - Tier 2
- -20% Incoming Healing
- Duration: 20-51s
No Respite - Tier 3
- -30% Incoming Healing
- Duration: 20-51s
Effect Information
When No Respite for the Wicked is traited, the following skills apply this effect to the enemy target:
- The Boot and Ranged Boot
- Onslaught and Ranged Onslaught
- Wall of Steel and Ranged Wall of Steel
- Cauterizing Steel and Ranged Cauterizing Steel
This effect stacks up to a number of times equal to the traited rank of No Respite for the Wicked.
The trait Enduring Assailment in the Assailment trait tree increases the duration of this effect by up to 20 seconds.
The tracery Gambit Debuff Duration increases the duration of this effect by up to 11 seconds.