Warden's Aim

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Warden's Aim
  • 30m Range
  • Ranged Skill
  • Resistance: Cry
  • Skill Type: Builder
  • A well-aimed javelin throw.
  • (100 + Melee Offence)% of Main-hand + bonus Damage
  • Cost: [68 at Level 150] Power
  • Adds:
  • Cooldown: 0.5s

Skill Information

Class: Warden

Level: 10

This is the version of 'Warden's Taunt' in the stance Assailment. Using In the Fray stance, this skill becomes  Warden's Taunt.

When Battle Preparation is active, this skill becomes  Prepare Fist.

Effects

This skill activates effects on the Warden based on their specialization:

Specialization Effects
Guaranteed 10% Chance
Determination  A Warden's Skill - Tier 1
 A Warden's Skill - Tier 2
 A Warden's Skill - Tier 3
 Warden's Taunt - Outgoing Damage Debuff
Recklessness  A Warden's Strength - Tier 1
 A Warden's Strength - Tier 2
 A Warden's Strength - Tier 3
 Warden's Taunt - Critical Damage Bonus
Assailment  A Warden's Cunning - Tier 1
 A Warden's Cunning - Tier 2
 A Warden's Cunning - Tier 3
 Warden's Taunt - Critical Chance Bonus

Trait Information

The set bonus Revel in Combat in the Determination trait tree adds a Morale-tap to this skill.
The trait Basic Strikes in the Recklessness trait tree increases the damage of this skill by up to 25%.
The set bonus Unconventional Strikes in the Recklessness trait tree increases the chance for this skill to apply the Fist Gambit Critical Damage buff by 15%.
The set bonus Snap Shot in the Assailment trait tree gives this skill a chance to enable one of your Javelin skills, even if it is on cooldown.

Tactical Information

This skill is one of the Warden's three Gambit Builders. It adds a Fist to the Gambit panel. Gambits that start with a Fist tend to focus on dealing AoE Light damage over time.