The Boot

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The Boot
  • 4m Range
  • Fast
  • Melee Skill
  • Skill Type: Spear
  • A powerful kick which interrupts inductions.
  • ... (Main-hand) Damage
  • Interrupts Inductions
  • Cost: [135 at Level 150] Power
  • Requires:
  • Clears All Gambits
  • Cooldown: 0.8s

General Information

Class: Warden

Level: 3

Stance:  In the Fray - Stance

Effects

This skill is a Gambit, meaning that it requires a certain combination of builders, is activated by using the skill  Gambit Default, and upon use, resets the Gambit Panel.

Using this skill interrupts the induction of the targeted enemy. See Interrupt Skills for a list of all skills that interrupt inductions.

Skill Interactions

This skill is replaced by  Ranged Boot when toggling  Assailment - Stance.

Trait Interactions

Determination trait tree

Recklessness trait tree

  • The set bonus  Martial Fury increases the damage of this skill by 10%.

Assailment trait tree

  • The trait  Marked Targets makes this skill apply Marked Target to the enemy target. Further ranks increase the duration of the effect by up to 30 seconds.

See Mitigation Reduction Skills for a list of all skills that reduce enemy mitigations.

Tracery Interactions

Tactical Information

If you want to interrupt an enemy induction, the skill  Shield-slam can sometimes be more useful; it does not need to be built before being executed, and is also 'Immediate'. However, that comes at the cost of a cooldown – which this Gambit does not have.