The Boot
- 4m Range
- Fast
- Melee Skill
- Skill Type: Spear
- A powerful kick which interrupts inductions.
- ... (Main-hand) Damage
- Interrupts Inductions
- Cost: [135 at Level 150] Power
- Requires:
- Clears All Gambits
- Cooldown: 0.8s
General Information
Class: Warden
Level: 3
Stance: In the Fray - Stance
Effects
This skill is a Gambit, meaning that it requires a certain combination of builders, is activated by using the skill Gambit Default, and upon use, resets the Gambit Panel.
Using this skill interrupts the induction of the targeted enemy. See Interrupt Skills for a list of all skills that interrupt inductions.
Skill Interactions
This skill is replaced by Ranged Boot when toggling Assailment - Stance.
Trait Interactions
Determination trait tree
- The trait Practiced Fundamentals increases the damage of this skill by up to 10%.
Recklessness trait tree
- The trait Close Quarters Combatant increases the damage of this skill by up to 10%.
- The trait Way of the Spear increases the damage of this skill by up to 10%.
- The trait No Respite for the Wicked makes this skill apply No Respite to the enemy target. Further ranks make this effect stack up to 3 times.
- The set bonus Sharpened Spears increases the damage of this skill by 10%.
- The set bonus Unconventional Strikes increases the damage of this skill by 5%.
- The set bonus One After Another increases the damage of this skill by 10%.
- The set bonus Martial Fury increases the damage of this skill by 10%.
Assailment trait tree
- The trait Marked Targets makes this skill apply Marked Target to the enemy target. Further ranks increase the duration of the effect by up to 30 seconds.
- The trait Enduring Assailment increases the duration of No Respite by up to 20 seconds.
See Mitigation Reduction Skills for a list of all skills that reduce enemy mitigations.
Tracery Interactions
- Marked and Diminished Target Potency increases the potency of Marked Target by up to 2.2%.
- Spear Gambit Damage increases the damage of this skill by up to 22%.
- Spear-shield Gambit Damage increases the damage of this skill by up to 33%.
- Gambit Debuff Duration increases the duration of No Respite by up to 11 seconds.
Tactical Information
If you want to interrupt an enemy induction, the skill Shield-slam can sometimes be more useful; it does not need to be built before being executed, and is also 'Immediate'. However, that comes at the cost of a cooldown – which this Gambit does not have.