Captain

- Class Difficulty: Moderate
- Role: Defence/Support
- Gameplay: Captains are armoured melee fighters and masters of buffing; skills that enhance allies. They may summon a Herald companion to fight by their side, ensuring they always have an ally to buff. They can also Mark foes, giving benefits to all who attack them. In Fellowships, a Captain supports his or her allies with healing and buffs, while still dealing respectable damage.
- Lore: The Captains of Middle-earth hold the future in their hands. By their own strength of arms and the inspiration they instill in others, they must lead the Free Peoples to victory.
- This class is inspired by Eärnur, last King of Gondor, who was revered both as a Captain skilled in arms, and as a Lore-Master.
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Role
Jack of All Trades: the Captain has a hand in just about every job for a group. Alone, a Captain is a capable warrior and healer, but in a group, they improve a fellowship to an exceptional level with their buffs and AoE heals. In practice, Captains are most often asked to play the roles of Tank and offensive support.
Skills
Default Skills
These skills are granted automatically as you gain levels. The effects of many of these skills are improved in various ways by your choice of specialization and how you spend your trait points. Some skills may also be replaced by an improved version of the same skill as you increase in level.
Hands of Healing
These skills are acquired by spending trait points in the Hands of Healing (blue) trait tree. You can only obtain the Set skills if you specialize in this tree.
Active Skills | Category | Cooldown | Range | Source | |
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Melee + Heal | 30s | 3.5m | Set: | Initial Skill |
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Buff | Toggle | 40m | Trait: | ![]() |
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Melee + Light | 1m | 40m | Trait: | ![]() |
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-75% Incoming Damage | 2m | 25m | Trait: | ![]() |
Lead the Charge
These skills are acquired by spending trait points in the Lead the Charge (red) trait tree. You can only obtain the Set skills if you specialize in this tree.
Active Skills | Category | Cooldown | Range | Source | |
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Melee | 20s | 3.5m | Set: | Initial Skill |
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Debuff | Toggle | 40m | Trait: | ![]() |
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Buff | 2m | Self | Trait: | ![]() |
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Standard | 1m | 40m | Trait: | ![]() |
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Debuff | 3m | 40m | Trait: | ![]() |
Leader of Men
These skills are acquired by spending trait points in the Leader of Men (yellow) trait tree. You can only obtain the Set skills if you specialize in this tree.
Active Skills | Category | Cooldown | Range | Source | |
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Melee | 45s | 3.5m | Set: | Initial Skill |
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Taunt | 1m | 40m | Set: | Initial Skill |
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Taunt | 15s | 40m | Trait: | ![]() |
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Debuff | Toggle (3s) | 25m | Trait: | ![]() |
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Buff | 3m | Self | Trait: | ![]() |
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Standard | 1m | 40m | Trait: | ![]() |
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Heal | 1m | 15.2m | Trait: | ![]() |
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Buff + Heal | 3m | Self | Trait: | ![]() |
Mounted Combat Skills
These skills can be used only while riding a war-steed, and only while in the regions of East Rohan, Wildermore, and West Rohan. Passive skills which improve the war-steed's defensive capabilities remain effective even in other regions, but serve only to prevent forced dismount due to enemy attacks.
Active Skills | Category | Cooldown | Range | Source | |
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Stance | 1s | - | Quest: | Devastation in the North |
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Stance | 1s | - | Quest: | Devastation in the North |
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Stance | 1s | - | Quest: | Devastation in the North |
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Tactical + Buff | 10s | 40m | Quest: | Vol. III, Book 8, Ch. 1 |
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Tactical | 16s | 40m | Quest: | Vol. III, Book 8, Ch. 1 |
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Melee | 4s | 4.2m | Quest: | Vol. III, Book 8, Ch. 1 |
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Melee | 4s | 4.2m | Quest: | Vol. III, Book 8, Ch. 1 |
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Heal | 12s | 4.2m | Quest: | Vol. III, Book 8, Ch. 1 |
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Buff | 18s | 40m | Quest: | Vol. III, Book 8, Ch. 1 |
Passive Skills
Armour Proficiencies
Proficiency | Level |
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1 |
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1 |
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1 |
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15 |
Weapon Proficiencies
Proficiency | Level |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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10 |
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15 |
Instrument Proficiencies
Proficiency | Level |
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1 |
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1 |
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1 |
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1 |
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5 |
Other Passive Skills
Proficiency | Level |
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20 |
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20 |
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30 |
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40 |
Trait Sets
Hands of Healing
Heals allies while dealing melee damage.
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Set Traits | Description | Source | |
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Improves skill Revealing Mark | Set: | 5+ total ranks |
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Changes ![]() ![]() |
Set: | 10+ total ranks |
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Improves skill ![]() |
Set: | 15+ total ranks |
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Increases Critical Healing Magnitude and improves ![]() |
Set: | 20+ total ranks |
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Gain skill ![]() |
Set: | 25+ total ranks |
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Improves skills Inspire and To Arms | Set: | 30+ total ranks |
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Gain skill ![]() Improves melee attacks by giving Inspiriting buff |
Set: | 35+ total ranks |
Tree Traits | Description | Source | |
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Critical events briefly increase melee damage. | Trait: | 0+ ranks |
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Increases Damage and Outgoing Healing | Trait: | 0+ ranks |
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Increases Healing Critical Magnitude | Trait: | 0+ ranks |
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Improves skill Words of Courage | Trait: | 5+ ranks |
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Gain skill Revealing Mark | Trait: | 5+ ranks |
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Improves skill Rallying Cry | Trait: | 5+ ranks |
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Reviving defeated allies restores additional Morale and Power | Trait: | 10+ ranks |
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Increases Tactical Critical Chance | Trait: | 15+ ranks |
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Increases AoE Healing | Trait: | 15+ ranks |
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Improves skill Inspire | Trait: | 15+ ranks, Revealing Mark (1) |
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Gain and improve skill Standard of Honour | Trait: | 20+ ranks |
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Improves skill Rallying Cry | Trait: | 20+ ranks |
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Improves skill Inspire (Song-brother) | Trait: | 25+ ranks |
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Improves skill Words of Courage | Trait: | 25+ ranks |
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Gain skill Shield of the Dúnedain | Trait: | 30+ ranks |
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Many of your melee skills will heal your Shield-brother. | Trait: | 30+ ranks |
Lead the Charge
Uses Tactical and Melee attacks to deal damage.
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Set Traits | Description | Source | |
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Improves skill Shadow's Lament | Set: | 5+ total ranks |
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Improves skill Cutting Attack | Set: | 10+ total ranks |
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Improves skill Blade of Elendil | Set: | 15+ total ranks |
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Improves skill Grave Wound | Set: | 20+ total ranks |
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Gives skill: Stand Alone | Set: | 25+ total ranks |
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Improves skill Blade-brother | Set: | 30+ total ranks |
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Improves skills Inspire (Blade-brother) and Shadow's Lament | Set: | 35+ total ranks |
Tree Traits | Description | Source | |
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Improves skills Devastating Blow, Light of Elendil, Pressing Attack and Routing Cry | Trait: | 0+ ranks |
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Increases Light-type damage | Trait: | 0+ ranks |
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Increases melee damage and attack speed | Trait: | 0+ ranks |
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Increases summoned Herald and Archer damage | Trait: | 5+ ranks |
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Increases Bleed damage | Trait: | 5+ ranks |
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Increases Critical hit damage of Melee skills while in Battle-hardened state | Trait: | 5+ ranks |
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Gain skill Telling Mark | Trait: | 5+ ranks |
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Improves skill Routing Cry | Trait: | 10+ ranks |
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Gain skill Time of Need | Trait: | 10+ ranks |
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Improves skills Shadow's Lament and Telling Mark | Trait: | 10+ ranks, Telling Mark (1) |
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Improves skill Grave Wound | Trait: | 15+ ranks |
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Increases Melee Critical Chance | Trait: | 15+ ranks |
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Increases 2-handed weapon damage | Trait: | 20+ ranks |
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Gain and improve skill Standard of War | Trait: | 20+ ranks |
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Decreases power cost of damaging skills | Trait: | 20+ ranks |
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Improve skill Blade-brother | Trait: | 25+ ranks |
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Improve skill Grave Wound | Trait: | 25+ ranks |
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Gain skill Oathbreaker's Shame | Trait: | 30+ ranks |
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Improve all Call to Arms skills | Trait: | 30+ ranks |
Leader of Men
Defends allies while wielding two-handed weapons.
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Set Traits | Description | Source | |
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You may block with a two-handed weapon +10% Maximum Morale |
Set: | 5+ total ranks |
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Gain skill Last Stand | Set: | 10+ total ranks |
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Improves skill Blade of Elendil | Set: | 15+ total ranks |
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Improves skill Defensive Strike | Set: | 20+ total ranks |
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Gain skill Song-brother's Call | Set: | 25+ total ranks |
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Improves skill Inspire Improves skill To Arms |
Set: | 30+ total ranks |
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Chance to heal self and Shield-brother Improves skills At the Fore and Strength in Numbers |
Set: | 35+ total ranks |
Tree Traits | Description | Source | |
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Improves skills Devastating Blow, Pressing Attack, Light of Elendil and Routing Cry | Trait: | 0+ ranks |
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Buff | Trait: | 0+ ranks |
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Improves skills Cutting Attack and Grave Wound | Trait: | 5+ ranks |
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Gain skill Threatening Shout | Trait: | 5+ ranks |
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Gain skill Noble Mark | Trait: | 5+ ranks |
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Improves skill Routing Cry | Trait: | 10+ ranks |
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Increases Critical Defense | Trait: | 10+ ranks |
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Gain and improve skill In Harm's Way | Trait: | 10+ ranks |
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Improves skill Grave Wound | Trait: | 10+ ranks |
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Defeat Events grant Incoming Healing | Trait: | 15+ ranks |
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Increases Block chance | Trait: | 15+ ranks |
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Gain and improve skill Standard of Valour | Trait: | 20+ ranks |
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Gain and improve skill Strength in Numbers | Trait: | 20+ ranks |
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Improves skill Shield-brother | Trait: | 25+ ranks |
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Improves skill Last Stand | Trait: | 25+ ranks |
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Improves skill Shield-brother | Trait: | 25+ ranks |
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Gain skill At the Fore | Trait: | 30+ ranks |
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Improves skill Elendil's Roar | Trait: | 30+ ranks |
Trait Tree
Heals allies while dealing melee damage.
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Uses Tactical and Melee attacks to deal damage.
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Defends allies while wielding two-handed weapons.
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Heralds
Some of the heralds carry a banner in one hand and wield a one-handed weapon in their other hand. Others carry just a Bow. They tend to have 50% of the Captain's morale points. If they are defeated, heralds can be re-summoned in battle. At level 26, you gain a Herald Archer, and the ability to trade Armements for Receipt of Armament Exchange. This can then be exchanged for a cosmetic appearance for your chosen Herald.
- Herald of War - A Herald of War carries your banner, increasing Melee, Ranged and Tactical by 2%.
- Herald of Hope - A Herald of Hope carries your banner, increasing Physical Mitigation and Tactical Mitigation by 3%.
- Herald of Victory - A Herald of Victory carries your banner, reducing Power cost by 10%.
- Herald Archer - A herald Archer carries a Bow to assist you with range in combat.
Class Quests
Captain Class Quests |
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