Stance

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Stances are toggled abilities that alter various aspects of a character, such as damage dealt or block rate.

Prior to Update 12, more of these stance abilities existed (Guardians and Burglars had three stances, while Wardens have lost some of them). The introduction of trait trees offered another way for all classes to play different roles.

Beorning

Stance Description
Man-form Can use Man-form skills.
Bear-form Can use Bear-form skills.

Minstrel

Stance Description
Dissonance - Stance A damage stance. Your heals become self only, Ballad damage bonus, several skills change.
Melody - Stance A neutral Stance. Ballad damage bonus, outgoing healing bonus, several skills change.
Resonance - Stance A healing stance. Outgoing healing bonus, several skills change.

Hunter

Stance Description
Stance: Strength Increased shot damage, power cost, and threat. Quick shot snares targets.
Stance: Precision Reduces enemy evasion chance. Quick shot has increased critical chance.
Stance: Endurance Reduced power costs and threat. Quick shot produces less threat.

Warden

Stance Description
In the Fray Melee stance with reduced Attack Duration.
Assailment Ranged stance. Spear Gambit Guilders and Masteries generate a Javelin icon and several Gambits become ranged.