Skill
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| Character Topics: Getting Started, Character Stats, Races, Classes, Skills, Traits, Cosmetic |
- There are 2 types of skills which a character can have: characteristics, or "passive" skills, which modify your character's stats; and "active" skills, which are abilities like attacking or harvesting. All characters start out with a set of characteristics that are unique to their race. More characteristics and skills become available as your character reaches higher levels.
Characteristics
- Characteristics are found in the "Passive Skills" area of the character window. Types of characteristics will vary with race and class. Following are some of the types of characteristics.
Armour Proficiencies
| • | • | • | • | • | • | • | • | • | • | • | • | |
| • | • | • | • | • | • | • | • | • | ||||
| • | • | • | • | • | ||||||||
| L:15 | • | L:20 | • | |||||||||
| L:15 | ||||||||||||
| • |
Legend
| Character | Meaning |
|---|---|
| • | Proficient at level 1 |
| L:## | Level at which proficiency is gained |
Weapon Proficiencies
| "Oh, I do not know about this. I do not know about this at all!" —Bingo Boffin Accuracy This article is marked for checking accuracy. Please check other sources to verify if the information provided is correct. |
| Weapon Proficiencies | Bonus | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| • | Chance to lower target's ability to score a critical hit | ||||||||||||
| • | L:7 | L:7 | • | +% Critical Hit Chance to ranged auto-attacks | |||||||||
| • | L:7 | L:7 | L:7 | Ranged auto-attacks are 5% tougher to Block. | |||||||||
| • | • | • | • | • | • | River Hobbit | • | • | • | +% Auto-attack Critical Hit Chance | |||
| • | • | • | • | • | -- | ||||||||
| L:15 | +% Auto-attack Critical Hit Chance | ||||||||||||
| • | Ranged auto-attacks are 5% tougher to Block. | ||||||||||||
| • | Stout-axe | • | • | • | • | Stout-axe | Dwarf | Dwarf | • | Chance to lower target's armour | |||
| • | L:25 | • | • | • | L:15 | • | • | Chance to slow target's attack speed | |||||
| • | • | • | L:15 | Chance to lower target's ability to evade | |||||||||
| • | • | • | • | L:15 | • | • | Chance of slowing the target's movement speed | ||||||
| • | • | • | • | • | L:40 | • | • | • | Parry-chance is slightly increased | ||||
| • | Sets rune-keeper affinity | ||||||||||||
| • | L:10 | L:10 | • | L:20 | • | Chance to add damage over time | |||||||
| • | • | L:10 | • | Chance to lower target's armour | |||||||||
| • | • | • | Chance to slow target's attack speed | ||||||||||
| • | L:10 | • | Chance to lower target's ability to evade | ||||||||||
| • | None | ||||||||||||
| • | • | L:10 | • | Parry-chance is slightly increased |
Legend
| Character | Meaning |
|---|---|
| • | Proficient at level 1 |
| L:## | Level at which proficiency is gained |
Base Passive Skills
Beorning
Might of the Wild: [+2,260 at Level 160] Might.
Few in Number: [-800 at Level 160] Fate.
Natural Resistance: +1% Poison Resistance.
Thick Hide: [+3,060 at Level 160] Vitality.
Dwarf
Lost Dwarf-kingdoms:
- [-800 at Level 160] Fate.
Stocky:
- [-901 at Level 160] Agility.
Sturdiness:
- [+2,260 at Level 160] Might,
- [+3,060 at Level 160] Vitality,
- +1% Common Mitigation.
Unwearying in Battle:
- [+122.4 at Level 160] In-Combat Morale Regeneration,
- [+60 at Level 160] In-Combat Power Regeneration,
- [-816 at Level 160] Non-Combat Morale Regeneration,
- [-320 at Level 160] Non-Combat Power Regeneration.
One-handed Axes:
- Allows the use of one-handed axes, regardless of class. Axes have a small chance of reducing the target's armor.
Elf
Agility of the Woods: [+2,260 at Level 160] Agility.
Fading of the Firstborn: [-800 at Level 160] Fate.
Sorrow of the Firstborn:
- [-5440 at Level 160] Max Morale,
- [-816 at Level 160] Non-Combat Morale Regeneration.
Suffer no Illness: +1% to Disease Resistance and Poison Resistance.
High Elf
Fading of the Firstborn: [-800 at Level 160] Fate
Peace of the Eldar:
- [+13600 at Level 160] Maximum Morale,
- [+1230 at Level 160] non-Combat Morale Regen
Sorrow of the Undying: [-901 at Level 160] Will
Suffer no Illness: +1% Disease and Poison Resistance
Hobbit
Hobbit Courage: +1% Fear Resistance.
Hobbit-toughness: [+3,060 at Level 160] Vitality.
Rapid Recovery: [+1230 at Level 160] Non-Combat Morale Regeneration.
Resist Corruption: +1% Shadow Mitigation.
Small Size: [-901 at Level 160] Might.
Man
Diminishing of Mankind: [-901 at Level 160] Will.
Easily Inspired: +5% Incoming Healing.
Gift of Men: [+2,000 at Level 160] Fate.
Strong Men: [+2,260 at Level 160] Might.
River Hobbit
Hardy Holbytlan: [+13600 at Level 160] Maximum Morale
Seclusion Breeds Suspicion: [-901 at Level 160] Will
Slippery Like a Fish: [+2,260 at Level 160] Agility
Swimmer: +1% Frost Mitigation
Daggers:
- Allows the use of daggers, regardless of class. Daggers have a small chance of inflicting a critical hit when performing melee auto-attacks.
Stout-axe
Unyielding Will:
- [+2,260 at Level 160] Will,
- +1% Common Mitigation
Wrought by the Black Land:
- +1% Shadow Mitigation,
- +1% Disease Resistance,
- [+2,260 at Level 160] Might,
- [+2,260 at Level 160] Agility
Shadow of the Eye: [-1,230 at Level 160] Vitality
Doom of Drása's Folk: [-800 at Level 160] Fate
One-handed Axes:
- Allows the use of one-handed axes, regardless of class. Axes have a small chance of reducing the target's armor.
Misc. Passive Skills
Common
Hunter
Crafting Passive Skills
Track Mines - You are able to track the location of ore deposits.
Track Wood - You are able to track the location of wood.
Track Crops - You are able to track the location of crops.
Track Artifacts - You are able to track the location of artifacts
Instrument Proficiencies
| "Oh, I do not know about this. I do not know about this at all!" —Bingo Boffin Accuracy This article is marked for checking accuracy. Please check other sources to verify if the information provided is correct. |
| Beorning | Brawler | Burglar | Captain | Champion | Guardian | Hunter | Lore-master | Mariner | Minstrel | Rune-keeper | Warden | ||
| L:25 | |||||||||||||
| L:5 | L:5 | L:5 | L:5 | L:5 | L:5 | L:5 | L:5 | L:5 | L:5 | L:5 | L:5 | ||
| • | |||||||||||||
| • | • | • | • | • | • | ||||||||
| L:10 | |||||||||||||
| L:5 | L:5 | L:5 | L:5 | L:5 | L:5 | L:5 | L:5 | L:5 | L:5 | L:5 | L:5 | ||
| • | • | ||||||||||||
| • | |||||||||||||
| • | • | • | • | • | • | • | |||||||
| • | • | • | • | • | • | • | • | • | • | • | • | ||
| L:40 | |||||||||||||
| • | |||||||||||||
| L:15 | |||||||||||||
- • Starting proficiencies
- L:? Level you can learn instrument proficiencies
Active Skills
- Each class has its own unique set of abilities. The effect of the abilities grows as a character gains levels.
Class Skills
| Beorning Skills | |
| Brawler Skills | |
| Burglar Skills | |
| Captain Skills | |
| Champion Skills | |
| Guardian Skills | |
| Hunter Skills | |
| Lore-master Skills | |
| Mariner Skills | |
| Minstrel Skills | |
| Rune-keeper Skills | |
| Warden Skills |
Milestone Skill
Main Article: Milestone Skill
Return Home — A skill that teleports the user to his/her last designated Milestone. This skill is available to all players who completed the Introduction Quests. Normally, this skill has a 1 hour cooldown. You may purchase additional destinations or an (Unbound) Destination in the LOTRO shop. This will remain unusable until the player binds a milestone to this skill.
Fellowship Skills
See Conjunctions