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Crafting is the process of gathering and refining resources in order to create a variety of useful items such as armour, class items, essences, jewellery, potions, and weapons depending on the crafting profession the player has chosen.

Getting Started

To start crafting, the player must complete the introduction and move out into the wider world. In various towns throughout Middle-earth, Masters or Mistresses of Apprentices will teach players crafting professions. The crafting system offers 10 professions, and each character can learn up to three of these. A profession determines the types of items the player can create, the recipes it can learn, the resources it can collect, and the crafting guild it can join.

Players may change a profession at any time by speaking to a Master or Mistress of Apprentices, however, they will lose all progress and recipes memorized in that profession and start the new profession from the beginning.

Suppliers, Novice-level Crafting Vendors and crafting facilities are usually near Masters and Mistresses of Apprentices. Suppliers and crafting vendors sell most of the items needed to begin crafting. All crafts require the correct tools, raw materials, and a workplace to execute a recipe. For instance, woodworking requires a set of woodworking tools, a supply of wood, and a workbench. Crafting facilities are found in many locations in most towns and can also be purchased and placed in player housing.


Main article: Profession

Professions are divided in two groups: gathering and crafting. Gathering professions harvest materials from the landscape and refine them into ingredients used by the other professions. For example, a Prospector harvests skarn from resource nodes and smelts it into ingots, which are then used by Jewellers, Metalsmiths and Weaponsmiths. Scholar is both a gathering and crafting profession as it harvests and processes its own ingredients into finished products.

Choosing a profession can benefit the player's class. The following tables show which classes benefit from the different professions.

Profession vs. Item Class

Profession Armour Weapon Class-specific Items
Cook N/A N/A Lore-masterMinstrel
Jeweller N/A Rune-keeper BrawlerChampionLore-master
Metalsmith BeorningBrawlerCaptainChampionGuardian • (Minstrel and Warden for shields) N/A GuardianRune-keeper
Scholar N/A N/A CaptainChampionHunterLore-masterMinstrelRune-keeperWarden
Tailor BurglarHunterLore-masterMarinerMinstrelRune-keeperWarden N/A BurglarCaptainRune-keeper
Weaponsmith N/A all except Lore-master and Rune-keeper BurglarGuardianWarden
Woodworker N/A all except Brawler, Mariner and Rune-keeper CaptainChampionMarinerMinstrelRune-keeperWarden

Class vs. Item Class

Class Armour Weapon Class-specific Items
Beorning Metalsmith WeaponsmithWoodworker Woodworker
Brawler Metalsmith Weaponsmith Jeweller
Burglar Tailor WeaponsmithWoodworker TailorWeaponsmith
Captain Metalsmith WeaponsmithWoodworker ScholarTailorWoodworker
Champion Metalsmith WeaponsmithWoodworker JewellerScholarWoodworker
Guardian Metalsmith WeaponsmithWoodworker MetalsmithWeaponsmith
Hunter Tailor WeaponsmithWoodworker Scholar
Lore-master Tailor WeaponsmithWoodworker CookJewellerScholar
Mariner Tailor Weaponsmith Woodworker
Minstrel TailorMetalsmith (Shields) CookWeaponsmithWoodworker Scholar
Rune-keeper Tailor Jeweller MetalsmithScholarWoodworker
Warden TailorMetalsmith (Shields) WeaponsmithWoodworker ScholarWeaponsmithWoodworker

Profession vs. Class

Profession Beorning Brawler Burglar Captain Champion Guardian Hunter Lore-master Mariner Minstrel Rune-keeper Warden
Cook Food Food Food Food Food Food Food Food Food, CSI Food, CSI Food Food
Jeweller Jewellery Jewellery, CSI Jewellery Jewellery Jewellery, CSI Jewellery Jewellery Jewellery, CSI Jewellery Jewellery Jewellery, Weapon Jewellery
Metalsmith Armour Armour Armour Armour Armour, CSI Shield CSI Shield
Scholar Scrolls Scrolls Scrolls Scrolls, CSI Scrolls, CSI Scrolls Scrolls, CSI Scrolls Scrolls, CSI Scrolls, CSI Scrolls, CSI Scrolls, CSI
Tailor Cloak Cloak Armour, Cloak, CSI Cloak, CSI Cloak Cloak Armour, Cloak Armour, Cloak Armour, Cloak Armour, Cloak Armour, Cloak, CSI Armour, Cloak
Weaponsmith Weapon Weapon Weapon, CSI Weapon Weapon Weapon, CSI Weapon Weapon Weapon Weapon, CSI
Woodworker Weapon, CSI Weapon Weapon, CSI Weapon, CSI Weapon Weapon Weapon Weapon, CSI CSI Weapon, CSI

CSI: Class-specific Item

Gathering resources

Main article: Resources

Crafting materials are found throughout Middle-earth from vendors, as loot drops, as resource nodes, in the assorted chests and crates around the world, and, later, in special Crafting Instances. Raw materials consist of ore, wood, hides, gems, seeds, cooking ingredients, dye components, and lore items.

Resource nodes

  • Artifact nodes produce raw materials for Scholars and sometimes critical ingredients.
  • Crop nodes that are found in the wild produce ingredients for Cook.
  • Crop nodes planted by a Farmer in a Farmland produce crops and sometimes dye ingredients for Scholars and critical ingredients.
  • Ore nodes produce raw ore and sometimes gems for Jewellers, dye ingredients for Scholars and critical ingredients.
  • Wood nodes produce raw wood and sometimes critical ingredients.

Tracking skills

Upon learning a gathering profession, the player will learn a skill to track nearby resource nodes on the mini-map.

 Track Artifacts -- Scholar
 Track Crops -- Farmer
 Track Mines -- Prospector
 Track Wood -- Forester

Other resource locations

Crafting instances

Main article: Crafting Instances

Starting with Moria, crafting instances provide another way to gather resources. These instances feature a high concentration of resource nodes though usually accompanied by mobs. Additional crafting instances can be found in Hytbold, the Entwood, and Gundabad.

Some instances not designated as crafting instances may also be sources of crafting materials. For example, the wargs in the scalable instance Warg Pens drop hides for a crafting tier commensurate with the level at which the instance is set upon launch.


The crafter must have learned the recipe for items it wants to craft. Recipes are either given automatically when achieving a crafting tier, purchased, dropped from mobs, or obtained as treasure.

Type of Recipe Description
Basic Each tier has a number of basic recipes that are provided for you once that tier is available.
Vendor Recipes can be purchased from a Novice or Expert profession NPC.
Guild Recipes can be purchased or bartered from the appropriate Guild Representative.
Reputation Recipes can be purchased from the certain faction representative. Recipe access and use is normally controlled by reputation Level.
Dropped Recipes can be obtained as loot from various creatures or from certain instance chests.
Single use Recipes that can only be crafted once and then it is removed from your recipe list.
Quest Certain quests require the use of a crafting recipe. If the player does not already have the recipe, the quest will usually bestow it. These are generally single-use and do not offer crafting XP.
Processing Processing recipes use a two-step-process to transform raw ingredients into an intermediate form and back again at the rate of half the input of the resource resulting primarily in Craft XP.

Icon Recipes Recipe Indexes
Cook Recipes Cook Recipe Index
Farmer Recipes Farmer Recipe Index
Forester Recipes Forester Recipe Index
Jeweller Recipes Jeweller Recipe Index
Metalsmith Recipes Metalsmith Recipe Index
Prospector Recipes Prospector Recipe Index
Scholar Recipes Scholar Recipe Index
Tailor Recipes Tailor Recipe Index
Weaponsmith Recipes Weaponsmith Recipe Index
Woodworker Recipes Woodworker Recipe Index

Executing recipes

Executing a recipe requires the correct tools, raw materials, and a workplace. Completing a recipe can result in either a standard or critical success.

Ingredient Packs can take the place of a recipe's ingredients, however, items crafted with ingredient packs are Bound to Account. Ingredient packs are rewards for the crafting introduction quests, found in Hobbit Gifts, and purchased from the LOTRO Store.

Critical Successes

After gaining Proficiency in any tier of a crafting profession, each time you craft an item for that tier, you have the chance to receive a Critical success. This is commonly referred to as "to crit" or "critting"; the resulting product of such a success is often called a "crit item".

Types of Critical Success

There are two different outcomes when you critically succeed while crafting:

  • Producing a larger number of items. Example: Normally Bronze Ingots produces two ingots at a time, but a critical success yields four ingots.
  • Produce a better quality item with improved statistics. Example: A normal outcome is Leather Armour but a critical success gives Tough Leather Armour which has increased stats.

Notice that Weaponsmiths, Metalsmiths, Jewellers and Tailors also have a special feature attached to critical successes at Artisan level and above: they are given the option to Inscribe Item (allowing custom named items).

  • Certain Guild Recipes are referred to as "Auto-Crits." These recipes can only generate the Critical Success outcome. They normally require a "Guild pattern" of some sort associated with that profession, as well as the same materials as required by the "normal" recipe, and are typically on Cool-down timers. They typically require a certain Guild Reputation level to acquire and execute. No "critical success bonus" is associated with these as the success rate is always 100%. Example: Item:Cloak of Théodred Recipe

Achieving Critical Success

Critical Success is governed by the laws of probability.

If a crafter is proficient in the crafting tier being used, and if the recipe allows critical success, the base chance of attaining a critical success is 5%. This base chance can be increased by using player-crafted Crafting Tools, special "mastery components", and Scholar-made crafting lore scrolls.

To see possible outcomes from critical successes, open a recipe in the crafting panel (at the page Critical success an example is included that illustrates this section). The lower area of the screen is commonly called the Mastery Component area. The special name of a critical success is displayed in this area, if one is possible. Hovering over the icon will display the improved stats and bonuses. Notice that if you have not yet attained proficiency for the tier of the recipe, the content of this area will be disabled.

The Mastery Component area of most recipes also displays a special ingredient slot for what is commonly called a "Mastery Component". If the crafter has the special ingredient available, he may select the "use" box and that way increase the likelihood for critical successes. In the example to the right Chunk of Crude Brimstone may be used. Single-use recipes usually require "crafting journals" crafted by scholars, e.g. Artisan Metalsmith's Journal rather than standard mastery components.

  • One mastery components is used per craft attempt.
  • Mastery components are optional; also crafting without them may yield a critical success.
  • Standard Mastery components are random loot but Farmers may buy them from vendors.
  • Not all recipes have an option for mastery components.
  • The base chance stack with crit chance from crafting tool, mastery components, and scholar's lore.
  • A critical success is never guaranteed as you may never reach 100% likelihood (except for Farmer fields).
  • The percentage outcome of critical successes is generated per crafting attempt, not over a series of attempts, thus the mileage of a shorter crafting session may differ considerably. The average of longer sessions should be close to the expected likelihood. If a crafter, as in the example crafts 20 Items, that is 20 individual attempts!

At the page Critical success a hands-on example illustrates how the different improvements interact to a better likelihood for critical successes.

Crafting Facilities

Main article: Crafting Facility

Every profession has an appropriate place to actually do the work. The gathering professions, Scholars, Prospector and Forester, primarily harvest resource nodes, in the wild. Farmers grow resources in Farmlands, then process them at Workbenches. However once harvested, these resources must then be "refined" in the same Crafting Facility used to create crafted items.

The Cook and Scholar can craft certain items without a crafting facility.

Profession Facility
Cook Camp-fireOven
Farmer FarmlandsWorkbench
Jeweller Workbench
Metalsmith Forge
Scholar Study
Tailor Workbench
Weaponsmith Forge
Woodworker Workbench

Crafting Halls

Main article: Crafting Hall

There are many places found throughout Middle-earth where most crafting facilities are grouped up for convenience. These are often found within a Crafting Hall. Many of the larger cities and settlements have them.

Crafting Halls
Location Settlement Region Coordinates Notes
Aughaire's Market Aughaire Angmar [0.7N, 39.9W] open-air "hall"; no Study
The House of Craft (After-battle) Minas Tirith (After-battle) Anórien (After Battle) [64.8S, 18.1W] all Crafting Guilds access
The House of Craft (Midsummer) Minas Tirith (Midsummer) Anórien (After Battle) [23.2N, 54.9W] all Crafting Guilds access
Buckland's Craft-faire Buckland Bree-land [33.8S, 62.2W] open-air "hall"; no Study
Combe Crafting Hall Combe Bree-land [28.8S, 48.6W]
South Gate Bree Bree-land [32.0S, 50.4W] open-air "hall"
West Gate Bree Bree-land [29.6S, 52.9W] open-air "hall"
Three-farrow Crafting Hall Bree Bree-land [30.5S, 51.0W]
Hall of Crafts Herne Cardolan [49.6S, 45.1W]
Ethring's Market Ethring Central Gondor [72.0S, 50.2W] open air "hall"
Linhir's Market Linhir Central Gondor [80.7S, 44.9W] open air "hall"
Pelargir's Market Pelargir Central Gondor [83.6S, 34.6W] open air "hall"
Craft-hall (Galtrev) Galtrev Dunland [79.9S, 17.0W] all Crafting Guilds access
Craft Hall of Snowbourn Snowbourn East Rohan [60.9S, 62.2W] all Crafting Guilds access
Harwick Crafting Hall Harwick East Rohan [39.4S, 53.0W]
Arnach Forecourt Arnach Eastern Gondor [77.2S, 24.4W] no Study
Keep of Annak-khurfu Annak-khurfu Elderslade [32.8N, 61.2W]
The Hall of Making Lhanuch Enedwaith [66.5S, 17.2W]
Celondim's Crafting Terrace Celondim Ered Luin [28.2S, 92.7W] open-air "hall"
Crafting Hall (Thorin's Gate) Frerin's Court Ered Luin [15.1S, 103.5W]
The Maker's Hall Thorin's Hall Ered Luin [13.8S, 103.2W] Metalworker's and Weaponsmith's guild access
The Keep of Tharrazhâr Skarháld Ered Mithrin and Withered Heath [36.4N, 46.6W]
Ost Forod's Market Ost Forod Evendim [7.5S, 64.1W] open-air "hall"
Tinnudir's Keep Tinnudir Evendim [12.2S, 68.0W] open-air "hall"
Dale Crafting Hall Dale Eryn Lasgalen and the Dale-lands [24.9N, 25.7W] all Crafting Guilds access
Lake-town Trading Hall Lake-town Eryn Lasgalen and the Dale-lands [17.1N, 27.2W]
Tumnu-dûm Erebor Eryn Lasgalen and the Dale-lands [14.0N, 135.7W]
Great Lodge of Sûri-kylä Sûri-kylä Forochel [19.5N, 72.0W] no Study
Stangard's Market Stangard The Great River [26.5S, 63.5W] open-air "hall"
Hall of Vérnozal Zidir-nesad, the Steepset Gundabad [45.3S, 115.0W]
Estolad Lân's Camp Estolad Lân Imlad Morgul [64.5S, 2.2W] all Crafting Guilds access
Craft Hall of Járnfast Járnfast Iron Hills [28.4N, 3.6W]
Arnach's Market Arnach King's Gondor [76.3S, 24.4W] open air "hall"
The Harlond's Market The Harlond King's Gondor [72.3S, 19.5W] open air "hall"
East Pelargir's Market Pelargir King's Gondor [83.1S, 32.1W] open air "hall"
Ost Guruth's Market Ost Guruth Lone-lands [31.3S, 29.6W] open-air "hall"
Telain Galadhrim Caras Galadhon Lothlórien [15.7S, 67.8W] no Study
Vintner's Market The Vineyards of Lórien Lothlórien [18.5S, 64.0W] open-air "hall"
Crafting Hall of Ost Galadh Ost Galadh Mirkwood [14.5S, 51.1W]
Crafting Bunker The Twenty-first Hall Moria [5.4S, 105.0W]
Craft-hall of Esteldín Esteldín North Downs [9.7S, 40.5W] Jeweller's, Tailor's, and Woodworker's guild access
Trestlebridge Market Trestlebridge North Downs [17.9S, 53.7W] open-air "hall"
The House of Craft Minas Tirith Old Anórien [64.8S, 18.1W] all Crafting Guilds access
Bywater's Craft-faire Bywater The Shire [31.9S, 69.7W] open-air "hall"; no Study
Michel Delving's Craft-fair Michel Delving The Shire [34.6S, 75.5W] Cook's Guild access; open-air
Lhan Garan's Market Lhan Garan Swanfleet [54.5S, 27.4W] open-air "hall"
The Forges of Rivendell Rivendell Trollshaws [28.5S, 6.2W] Forge and Workbench only; open air
Craft Hall of Aldburg Aldburg West Rohan [69.3S, 64.9W] all Crafting Guilds access
Artisans' Quarter Dol Amroth Western Gondor [74.4S, 71.2W] all Crafting Guilds access
Calembel's Market Calembel Western Gondor [67.2S, 55.7W] open air "hall"
Craft Hall of Forlaw Forlaw Wildermore [38.8S, 60.6W]

Crafting Tools

Main article: Crafting Tools

Once you have spoken to a Master or Mistress of Apprentices and chosen your professions, they will give you a set set of inferior crafting tools. These can be immediately replaced with more durable tools from novice or expert crafting NPCs as well as suppliers.

Improved crafting tools and toolsets are crafted by Metalsmiths. For the gathering professions, these improved tools decrease the time necessary to gather a resource node". Higher ranked tools also provide an increase in the critical chance associated with their use.

Modifiable crafting tools were introduced with crafting events. These tools are upgraded with resources earned during the events. When upgrading, players first choose from a variety of appearances and the enhanced tools provide bonuses such as increased recipe critical chance, decreased gathering duration, and increased chance to find rare materials when gathering.

Crafting advancement

Tier Level Proficiency Points Needed Mastery Points Needed Resources**(***)
1 Apprentice 200 Master Apprentice 400 75(39)
2 Journeyman 280 Master Journeyman 560 105(54)
3 Expert* 360 Master Expert 720 135(69)
4 Artisan 440 Master Artisan 880 165(84)
5 Master 520 Grand Master 1,040 195(99)
6 Supreme 600 Supreme Master 1,200 225(114)
7 Westfold 680 Westfold Master 1,360 255(129)
8 Eastemnet 760 Eastemnet Master 1,520 285(144)
9 Westemnet 840 Westemnet Master 1,680 315(159)
10 Anórien 840 Anórien Master 1,680 315(159)
11 Doomfold 840 Doomfold Master 1,680 315(159)
12 Ironfold 840 Ironfold Master 1,680 315(159)
13 Minas Ithil 630 Minas Ithil Master 1,260 ???(???)
14 <profession> of Gundabad 630 Master <profession> of Gundabad 1,260 ???(???)
15 <profession> of Umbar 630 Master <profession> of Umbar 1,260 ???(???)
* Allows crafting guild access

** Resources refer to prepared resources needed to achieve mastery in a tier. For example: this would be ingots, not ore, boards, not wood, and leathers, not hides. Double this number if you are starting with ore/wood/hides/etc. It takes into account that most players want some resources left over after they have completed a crafting tier, therefore, with crafting XP scrolls and speed potions, this number can be considerably reduced, especially if leftovers are not desired. You would process half of this number into shavings (for example), and then return them to their intact state to complete a tier. You should expect considerable loss of resources whenever you use Processing.
*** For Processing, add the amount of experience needed to achieve mastery in a tier (proficiency and mastery together) using the formula: [exp/16]+1. I.E: [600/16]+1 = 39.

Every time you complete a recipe, you gain Craft Experience Points (Craft XP) in the respective profession. You advance in a profession by gaining Craft XP.

Each profession is broken up into tiers, and each tier has two requirements furthering your progression towards the higher crafting tiers. See the table for requirement per tier. Each requirement you reach, you earn a new crafting title which provides new abilities.

Proficiency: Completing the Proficiency part of a tier (denoted with a bronze anvil) enables you to achieve critical successes while crafting items from that tier (see below), and, furthermore, it opens up the first part of the next tier, and for gathering professions it allows you to harvest nodes for the next tier.

Mastery: Completing the Mastery part of a tier (denoted with a gold anvil) enables you to begin earning mastery points of the next tier. Until Mastery is completed you can just earn crafting points to complete Proficiency of the next tier, but not any further. Once Master of a tier you do not earn any more crafting points from crafting items of that tier. Critical success on a tier requires Mastery of all previous tiers.

The following explains the four levels of crafting progress per tier:

An empty bronze anvil: you are currently working towards Proficiency.
A bronze anvil: you have gained Proficiency.
A bronze anvil and an empty gold anvil: you are currently working towards Mastery.
Two filled-in anvils: you have also gained Mastery.

Crafting Guilds

Main article: Crafting Guild

Crafting Guilds provide additional paths of advancement for the crafting professions. Crafters can join a guild after advancing to Expert (tier 3) in a profession. Farmer, Forester and Prospector do not have a crafting guild.

Crafting guilds offer improved recipes which produce slightly better items than most other recipes of the same tier with critical success. While levelling, this is typically the best armour, weapon, and jewellery available.

Players advance with crafting guilds by using crafted reputation items. At higher reputation levels, better recipes become available.

Guild Halls

Crafting Guild Halls can be found in the following locations around Middle-earth.

Guild Name Location Region
Cook's Guild Michel Delving's Craft-fair The Shire
Weaponsmith's Guild Thorin's Hall - The Forging Hall Ered Luin
Metalsmith's Guild Thorin's Hall - The Forging Hall Ered Luin
Scholar's Guild The Last Homely House in Rivendell Trollshaws
Tailor's Guild Craft-hall of Esteldín North Downs
Jeweller's Guild Craft-hall of Esteldín North Downs
Woodworker's Guild Craft-hall of Esteldín North Downs
All crafting guilds Galtrev Dunland
All crafting guilds Snowbourn Sutcrofts
All crafting guilds Aldburg West Rohan
All crafting guilds Dol Amroth Western Gondor
All crafting guilds Minas Tirith Old Anórien
All crafting guilds Minas Tirith (After-battle) Anórien (After Battle)
All crafting guilds Minas Tirith (Midsummer) Anórien (After Battle)
All crafting guilds Dale Eryn Lasgalen and the Dale-lands
All crafting guilds Estolad Lân Morgul Vale
All crafting guilds Dol Amroth King's Gondor
All crafting guilds Umbar Baharbêl Cape of Umbar

See also


Crafting pages

Crafting Guilds