Cauterizing Steel
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- 4m Range
- Fast
- Melee Skill
- Skill Type: Spear
- A series of precision strikes hit your opponent with a red-hot weapon where already wounded.
This skill will consume any Power Attack, Mighty Blow, or Unerring Strike damage over time effects on your target, dealing bonus damage for each effect consumed. - 3 Attacks:
- ... (Main-hand) Damage
- ... (Main-hand) Damage
- ... (Main-hand) Damage
- -30% Cauterizing Steel Damage
- Duration: 10s
- Cost: [1,080 at Level 160] Power
- Requires:





- Clears All Gambits
- Cooldown: 0.8s
General Information
Class: Warden
Level: 47
Stance:
In the Fray - Stance
Effects
This skill is a Gambit, meaning that it requires a certain combination of builders, is activated by using the skill
Gambit Default, and upon use, resets the Gambit Panel.
Using this Gambit applies an invisible effect to the Warden that temporarily reduces the damage of the Gambit, disincentivizing its repeated use.
Using this skill consumes the following bleeds to deal bonus damage (Seared Flesh):
Skill Interactions
This skill is replaced by
Ranged Cauterizing Steel when toggling
Assailment - Stance.
Trait Interactions
Recklessness trait tree
- The trait
Close Quarters Combatant increases the damage of this skill by up to 10%.
- The trait
Way of the Spear increases the damage of this skill by up to 10%.
- The trait
No Respite for the Wicked makes this skill apply No Respite to the enemy target. Further ranks make this effect stack up to 3 times.
- The set bonus
Sharpened Spears increases the damage of this skill by 10%.
- The set bonus
Unconventional Strikes increases the damage of this skill by 5%.
- The set bonus
One After Another increases the damage of this skill by 10%.
- The set bonus
Martial Fury increases the damage of this skill by 10%.
- The trait
Warden's Triumph increases the damage of this skill by up to 15%.
Assailment trait tree
- The trait
Marked Targets makes this skill apply Marked Target to the enemy target. Further ranks increase the duration of the effect by up to 30 seconds.
- The trait
Enduring Assailment increases the duration of No Respite by up to 20 seconds.
See Mitigation Reduction Skills for a list of all skills that reduce enemy mitigations.
Tracery Interactions
- Marked and Diminished Target Potency increases the potency of Marked Target by up to 2.2%.
- Spear Gambit Damage increases the damage of this skill by up to 22%.
- Spear-shield Gambit Damage increases the damage of this skill by up to 33%.
- Gambit Debuff Duration increases the duration of No Respite by up to 11 seconds.
Armour Set Interactions
| Lower-level Armour Sets |
|---|
| Level 150 |
|