Cauterizing Steel

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Cauterizing Steel
  • 4m Range
  • Fast
  • Melee Skill
  • Skill Type: Spear
  • A series of precision strikes hit your opponent with a red-hot weapon where already wounded.

    This skill will consume any Power Attack, Mighty Blow, or Unerring Strike damage over time effects on your target, dealing bonus damage for each effect consumed.
  • 3 Attacks:
  • ... (Main-hand) Damage
  • ... (Main-hand) Damage
  • ... (Main-hand) Damage
  • -30% Cauterizing Steel Damage
  • Duration: 10s
  • Cost: [1,080 at Level 160] Power
  • Requires:
  • Clears All Gambits
  • Cooldown: 0.8s

General Information

Class: Warden

Level: 47

Stance:  In the Fray - Stance

Effects

This skill is a Gambit, meaning that it requires a certain combination of builders, is activated by using the skill  Gambit Default, and upon use, resets the Gambit Panel.

Using this Gambit applies an invisible effect to the Warden that temporarily reduces the damage of the Gambit, disincentivizing its repeated use.

Using this skill consumes the following bleeds to deal bonus damage (Seared Flesh):

Skill Interactions

This skill is replaced by  Ranged Cauterizing Steel when toggling  Assailment - Stance.

Trait Interactions

Recklessness trait tree

  • The set bonus  Martial Fury increases the damage of this skill by 10%.

Assailment trait tree

  • The trait  Marked Targets makes this skill apply Marked Target to the enemy target. Further ranks increase the duration of the effect by up to 30 seconds.

See Mitigation Reduction Skills for a list of all skills that reduce enemy mitigations.

Tracery Interactions

Armour Set Interactions