Mariner

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Class Difficulty: Advanced
Role: Support/Damage
Available to races: High Elf, Man, River Hobbit, Stout-axe
Gameplay: Mariners are confident melee fighters who wield swords deftly to challenge the forces of evil. Mariners have an innate sense of the flow of combat, and use their balance to adjust their fighting style to best fit the moment. Mariners also know how to use combinations of individual movements to create powerful skill chains. In fellowships, Mariners can use shanties to coordinate and motivate their allies, as well as craft strange concoctions to confound and disrupt foes.
Lore: Mariners are resourceful combatants, capable of using strange devices as well as their surroundings to aid them in battle.
This class is inspired by Eärendil, who alone of men successfully sailed to the Uttermost West to plead for the aid of the Valar


A male High Elf Mariner
Class-infobox
Classes
Skills
Traits
Deeds
Traceries
Effects

Role

The Mariner is adept in a number of roles depending on its spec:

  • The Shanty-caller - a group-support specialist, with a focus on maximizing group damage.
  • The Duellist - a flexible melee fighter, focused on maximizing your own damage output.
  • The Rover - a group-support specialist, with a focus on controlling and debuffing enemies, and helping to keep the group alive.

The Mariner's combat flow is centered around utilizing Sword-play effects to enhance abilities while maintaining their balance between Fore and Aft to maximize the buffs relative to each state without over extending in one direction and taking on detrimental debuffs. If the Mariner is sufficiently high-level enough to have the  Re-centre skill, then when a Finisher skill is used, it enables the use of Re-centre, which then places them in 25/50 "neutral" balance. The Finisher skills are listed in the tables below and in the following table:

Skill Category Requires Attunes Cooldown Range Source
 Lunge Melee 7 5 15s 4m Default, Level 3
 Disengage Buff 7 5 20s Self Default, Level 5
 Dramatic Flourish Melee + Buff + Heal 7 4 20s 4m Initial skill, The Shanty-caller
 Flèche Melee 7 5 20s 6.2m Set Bonus, The Duellist
 Draining Strike Melee 7 3 15s 4m Initial skill, The Rover


When a Mariner's balance is near the middle of the bar, they acquire the  Steadied buff, which gives immunity to certain combat states, and potentially other benefits.

Balance

Balance Panel of the Mariner (neutral)

The Mariner balance system revolves around balance. They will focus more on the defensive in the Aft-stance or on the offensive in the Fore-stance. Going too far into one of these two will result in negative side effects for the mariner. Being balanced (neutral) gives some beneficial effects.

Balance is measured on a scale of 0 - 50, with 1 being fully Aftward and 50 being fully Foreward. A balance of 25/50 or 0 is neutral and the Mariner is considered Steadied if they are at most 6 (19/50) and at most 6 (31/50).

Some skills will shift the Mariner aftward, moving balance towards the left on the panel, while others will shift the Mariner foreward, moving balance towards the right on the panel. Other skills will balance the Mariner by moving balance towards the center of the panel. Finally some skills will return to neutral balance, automatically moving balance all the way to the middle regardless of current balance.

Additionally, critically hitting a target will move the Mariner's balance foreward while being critically hit will move it aftward.

Balance Effects

The buffs/debuffs relative to the Mariner's balance are as follows:

Effect Attunes Effect Attunes Effect Attunes Effect Attunes Effect Attunes Effect Attunes Effect
 Tripping Aftward ◀ 19  Extremely Aftward ◀ 19  Aftward ◀ 7  Steadied 7  Foreward 19  Extremely Foreward 19  Stumbling Foreward
Upon expiration (6/50) (18/50) (25/50) (32/50) (44/50) Upon expiration

Additionally:

Symbols

Skills

Default Skills

These skills are granted automatically as you gain levels. The effects of many of these skills are improved in various ways by your choice of specialization and how you spend your trait points. Some skills may also be replaced by an improved version of the same skill as you increase in level.

Skill Category Requires Attunes Cooldown Range Source
 Thrust Melee 1 0.5s 4m Level: 1
 Riposte Melee 2 10s 4m Level: 1
 En Garde Buff At most 6
At most 6
3 5s Self Level: 1
 Blade Shield Buff 2 5s Self Level: 1
 Advance Melee 3 7s 4m Level: 2
 Lunge Melee + Finisher 7 5 15s 4m Level: 3
 Step Back Buff 3 5s Self Level: 3
 Disengage Buff + Finisher 7 5 20s Self Level: 5
 Belly of Brine Cure 2 15s Self Level: 6
 Flick Melee + Interrupt 2 20s 4m Level: 8
 Re-centre Buff 20 15s Self Level: 10
 Aggressive Strike Melee 2 15s 4m Level: 12
 Salt Cure Melee + Corruption Removal 1 10s 4m Level: 14
 Sea Legs CC removal 2 1m Self Level: 18
 The North Wind Tactical + Debuff 3 1m 30m Level: 25
 Shanty: Steady Fore Buff 2s Toggle Level: 28
 Shanty: Steady Aft Buff 2s Toggle Level: 28
 Toss a Bottle Heal 3 1m 25m Level: 34
 Smoking Stones Tactical + AoE + Interrupt 4 1m 7.2m Level: 40
 Sludge Pot Range + AoE + Debuff 1 40s 25m Level: 42
 Rummage Variable 1s Self Level: 48
 Rummage: Knife Range + DoT 2 1m 25m Level: 48
 Rummage: Button Heal 5 2m Self Level: 48
 Rummage: Scrap of Music Heal 3 2m Self Level: 48
 Rummage: Stone Range + Stun 1 50s 25m Level: 48
 Rummage: Salts Tactical + AoE + Stun 3 1m 30s 7.2m Level: 48

Tracery-enabled Skill

Skill Category Requires Attunes Cooldown Range Source
 Fire Pot Ranged + DoT 1 40s 25m Tracery: Fire Pot

The Shanty-caller

These skills are acquired by spending trait points in the Shanty-caller (blue) trait tree. You can only obtain the set skills if you specialize in this tree.

Skill Category Requires Attunes Cooldown Range Source
 Dramatic Flourish Melee + Buff + Heal + Finisher 7 4 20s 4m Set: Initial skill
 Motivating Song Heal + Motivated 3 1m 40m Trait:  Motivating Melody
 The West Wind Buff 2 1m 30s 30m Set:  The West Wind
 The South Wind Buff 2 1m 15s 30m Trait:  The South Wind
 Marked Foes Melee + AoE + Debuff 3 15s 5.2m Trait:  Bloodied Foes
 Call the Banners of War Buff 4 2m 40m Set:  Banners of War
 Guided by the Stars Buff 5 4m 40m Trait:  Guided by the Stars
 The Breaking of Thangorodrim Tactical + Debuff 5 3m 40m Set:  The Breaking of Thangorodrim


The Duellist

These skills are acquired by spending trait points in the Duellist (red) trait tree. You can only obtain the set skills if you specialize in this tree.

Skill Category Requires Attunes Cooldown Range Source
 Feint Melee 1 10s 4m Set: Initial skill
 Cut-over Melee 2 10s 4m Set:  Cut-over
 Salt-sea Blade Melee + Debuff 3 7s 4m Trait:  Salt-sea Blade
 Check-step Melee 1 5s 4m Set:  Check-step
 Dodge Buff 2 10s Self Trait:  Dodge
 Sweeping Advance Melee + AoE 3 7s 5.2m Trait:  Slashing Blade
 Compound Attack Melee 4 10s 4m Trait:  Compound Attack
 Shanty: Fore with Haste Buff varies 2m 15s Self Trait:  Double-time
 Flèche Melee + Finisher 7 5 20s 6.2m Set:  Flèche


The Rover

These skills are acquired by spending trait points in the Rover (yellow) trait tree. You can only obtain the set skills if you specialize in this tree.

Skill Category Requires Attunes Cooldown Range Source
 Draining Strike Melee + Buff + Finisher 7 3 15s 4m Set: Initial skill
 Thrum of the Sea Daze 1 35s 40m Set: Initial skill
 Debilitating Strike Melee + Debuff 2 15s 4m Set: Initial skill
 Throw Bolas Root 3 1m 30s 25m Trait:  Entangling Lines
 Breath of Fire Tactical 3 30s 7.2m Trait:  Spitting Spirits
 Caustic Brew Ranged + Debuff 5 1m 15s 25m Set:  Caustic Brew
 Cleansing Spirits Cure 2 15s 25m Trait:  Rare Ingredients
 Ragged Knife Ranged 1 1m 25m Trait:  Ragged Knife
 Pitch Pot Ranged + Debuff 3 1m 25m Set:  Pitch Pot
 Intimidating Challenge Fear 2 50s 40m Trait:  Intimidating Challenge
 Volatile Salts Daze 5 2m 25m Trait:  Novel Compounds
 Steady Traveller Self-heal + Buff 25 3m Self Trait:  Traveller
 Jugglery Proficiency Buff 2s Self Set:  Jugglery Proficiency


Travel Skills

Mariners have the ability to sail quickly to many locations while taking their entire fellowship with them.

Ability Lvl Requirement Port Location
 Sail to Tharbad 7 This skill is auto-bestowed to Mariners upon reaching Level 7. [54.3S, 40.2W]
 Sail to Celondim 7 This skill is auto-bestowed to Mariners upon reaching Level 7. [28.2S, 92.1W]
 Sail to Trader's Wharf 10 Neutral Standing with The League of the Axe [21.3S, 61.4W]
 Sail to Buckland 15 This skill is auto-bestowed to Mariners upon reaching Level 15. [31.9S, 62.8W]
 Sail to Tinnudir 35 This skill is auto-bestowed to Mariners upon reaching Level 35. [12.6S, 67.6W]
 Sail to Sûri-kylä 35 Acquaintance Standing with Lossoth of Forochel [19.5N, 72.0W]
 Sail to Lothlórien 60 This skill is auto-bestowed to Mariners upon reaching Level 60. [17.6S, 64.6W]
 Sail to the Mirk-eaves 60 Acquaintance Standing with Malledhrim [15.3S, 61.2W]
 Sail to the Brown Lands 65 Acquaintance Standing with The Riders of Stangard [31.0S, 52.0W]
 Sail to Snowbourn 70 Acquaintance Standing with Men of the Sutcrofts [60.5S, 61.3W]
 Sail to Dol Amroth 90 Acquaintance Standing with Dol Amroth [74.7S, 71.3W]
 Sail to after-battle Osgiliath 100 Friend Standing with Host of the West [63.0S, 6.5W]
 Sail to Lake-town 110 Acquaintance Standing with Men of Dale [17.2N, 28.1W]
 Sail to Dol Amroth 135 Acquaintance standing with The Renewal of Gondor [75.5S, 72.4W]
 Sail to Lond Cirion 135 Acquaintance standing with The Renewal of Gondor [69.0S, 88.8W]
 Sail to Pelargir 135 Acquaintance standing with The Renewal of Gondor [83.0S, 34.8W]
 Sail to Halrax 140 Neutral standing with Citizens of Umbar Baharbêl [9.7S, 126.8W]
 Sail to Jax Phanâl 140 Neutral standing with Citizens of Umbar Baharbêl [14.4S, 114.7W]
 Sail to Umbar 140 Neutral standing with Citizens of Umbar Baharbêl [18.5S, 100.7W]

Mounted Combat Skills

These skills can be used only while riding a war-steed, and only while in East Rohan or later regions. Passive skills which improve the war-steed's defensive capabilities remain effective even in earlier regions, but serve only to prevent forced dismount due to enemy attacks.

Active Skills Category Cooldown Range Source
Discipline: Red Dawn (Mariner) Stance 1s - Quest: Devastation in the North
Discipline: Riddermark (Mariner) Stance 1s - Quest: Devastation in the North
Discipline: Rohirrim (Mariner) Stance 1s - Quest: Devastation in the North
Quick Strike Melee + Buff 1s 5m Quest: Vol. III, Book 8, Ch. 1
Precise Blade Melee + Buff 5s 5m Quest: Vol. III, Book 8, Ch. 1
Anchored Thrust Melee 10s 5m Quest: Vol. III, Book 8, Ch. 1
Re-steady (mounted) Buff 10s Self Quest: Vol. III, Book 8, Ch. 1
Mounted Sludge Pot Ranged + Debuff 40s 35m Quest: Vol. III, Book 8, Ch. 1
Explosive Brew Tactical 30s 35m Quest: Vol. III, Book 8, Ch. 1
Wounding Knife Ranged + DoT 5s 40m Quest: Vol. III, Book 8, Ch. 1
The Field of Celebrant Heal 45s Self Quest: Vol. III, Book 8, Ch. 1

Passive Skills

Base Passive Skills

For details see High Elf, Men, River Hobbit, or Stout-axe

Armour Proficiencies

Proficiency Level
 Light Armour 1
 Medium Armour 1

Weapon Proficiencies

Proficiency Level
 Daggers 1
 Dual Wielding 1
 One-handed Swords 1

Combat Characteristics

Proficiency Level
 Balance Flow 1

Instrument Proficiencies

Proficiency Level
 Flute Use 1
 Horn Use 1
 Lute Use 1
 Specialized Equipment 1
 Bassoon Use 5
 Fiddle Use 5

Trait Sets

The Shanty-caller

The Shanty-caller
Sings shanties to coordinate and motivate allies.
Shanty-callers use ribald song and catchy melodies to motivate themselves and their allies, coordinating movements and keeping spirits high while completing difficult tasks..
Skills Earned:
 Dramatic Flourish
Set Bonus Description Source
 Inspiring Presence Buff Set: 5+ total ranks
 Resonant Song Buff Set: 10+ total ranks
 The West Wind Gain skill The West Wind Set: 15+ total ranks
 Defensive Posture Buff Set: 20+ total ranks
 Buoying Winds Improves skills The South Wind, The West Wind Set: 25+ total ranks
 Banners of War Gain skill Call the Banners of War Set: 30+ total ranks
 The Breaking of Thangorodrim Gain skill The Breaking of Thangorodrim Set: 35+ total ranks


Tree Traits Description Source
 Firm Footing Buff Trait: 0+ ranks
 One With the Sea Buff Trait: 0+ ranks
 Motivating Melody Gain skill Motivating Song Trait: 0+ ranks
 Stormy Seas Buff Trait: 5+ ranks
 Enheartening Songs Buff Trait: 5+ ranks
 Cleansing Salts Improves skill Salt Cure Trait: 10+ ranks
 Shrug Aside Blows Improves skill Step Back Trait: 10+ ranks
 Light of Spirit Buff Trait: 10+ ranks
 The South Wind Gain skill The South Wind Trait: 15+ ranks
 The Frigid North Wind Improves skill The North Wind Trait: 15+ ranks
 Keen Sight Buff Trait: 15+ ranks
 Relaxing Wind Improves skills The North Wind, The South Wind, The West Wind Trait: 20+ ranks
 Steady Winds Improves skills The North Wind, The South Wind, The West Wind Trait: 20+ ranks
 Bloodied Foes Gain skill Marked Foes Trait: 25+ ranks
 Known by Heart Buff Trait: 25+ ranks
 Guided by the Stars Gain skill Guided by the Stars Trait: 30+ ranks
 Booming Voice Improves skill The North Wind Trait: 30+ ranks


The Duellist

The Duellist
Weaves dramatic combinations of strikes to deal relentless damage
Duellists are masters of single combat, relying on sword-play and footwork to face down their enemies head on.
Skills Earned:
 Feint
Set Bonus Description Source
 Cut-over Gain skill Cut-over Set: 5+ total ranks
 Check-step Changes skill Step Back to Check-step Set: 10+ total ranks
 Relentless Advance Improves skill Compound Attack Set: 15+ total ranks
 Between the Links Buff Set: 20+ total ranks
 Follow-through Improves skills Advance, Sweeping Advance Set: 25+ total ranks
 Lightweight Blade Buff Set: 30+ total ranks
 Flèche Gain skill Flèche Set: 35+ total ranks


Tree Traits Description Source
 Lean Forward Buff Trait: 0+ ranks
 Deep Punctures Buff Trait: 0+ ranks
 Sharpened Blades Buff Trait: 0+ ranks
 A Duellist's Honour Buff Trait: 0+ ranks
 Tempered Steel Buff Trait: 5+ ranks
 Salt-sea Blade Gain skill Salt-sea Blade Trait: 5+ ranks
 Dodge Gain skill Dodge Trait: 10+ ranks
 A Step Back Improves skills Step Back, Check-step Trait: 10+ ranks
 Attacker's Advantage Improves skill Thrust Trait: 10+ ranks
 Slashing Blade Changes skill Advance to Sweeping Advance Trait: 10+ ranks
 Balanced Techniques Buff Trait: 15+ ranks
 The Biting North Wind Improves skill The North Wind Trait: 15+ ranks
 Salted Wounds Buff Trait: 20+ ranks
 Compound Attack Gain skill Compound Attack Trait: 20+ ranks
 Conclusive Strike Buff Trait: 25+ ranks
 Test Defences Buff Trait: 25+ ranks
 Double-time Changes skill Shanty: Steady Fore to Shanty: Fore with Haste Trait: 30+ ranks
 Confident Lunges Improves skills Flèche and Lunge Trait: 30+ ranks


The Rover

The Rover
Use anything on-hand to hinder foes.
Rovers embrace the travelling lifestyle of a Mariner, exploring distant lands and collecting rare materials and strange baubles. In a pinch, they are also capable of turning these odds and ends into devices for confounding and weakening their foes.
Skills Earned:
 Draining Strike
 Thrum of the Sea
 Aggressive Strike becomes  Debilitating Strike.
Set Bonus Description Source
 Caustic Brew Gain skill Caustic Brew Set: 5+ total ranks
 Extended Stupor Buff Set: 10+ total ranks
 Explosive Lunge Improves skill Lunge Set: 15+ total ranks
 Pitch Pot Gain skill Pitch Pot Set: 20+ total ranks
 Rare Herbs Improves skills Belly of Brine and Cleansing Spirits Set: 25+ total ranks
 Corrosive Salts Improves skill Caustic Brew Set: 30+ total ranks
 Jugglery Proficiency Gain skill Jugglery Proficiency Set: 35+ total ranks


Tree Traits Description Source
 Entangling Lines Gain skill Throw Bolas Trait: 0+ ranks
 Natural Explorer Buff Trait: 0+ ranks
 Shocking Counterattack Improves skill Advance Trait: 0+ ranks
 Spitting Spirits Gain skill Breath of Fire Trait: 0+ ranks
 Rare Ingredients Changes skill Belly of Brine to Cleansing Spirits Trait: 5+ ranks
 Ragged Knife Gain skill Ragged Knife Trait: 5+ ranks
 Encouraging Presence Buff Trait: 5+ ranks
 Fighting Smarter Buff Trait: 5+ ranks
 Dense Padding Buff Trait: 10+ ranks
 The Bitter North Wind Improves skill The North Wind Trait: 10+ ranks
 Many Hands Buff Trait: 15+ ranks
 Strong Arms Buff Trait: 15+ ranks
 Intimidating Challenge Gain skill Intimidating Challenge Trait: 20+ ranks
 Coordinated Movement Improves skill Disengage Trait: 20+ ranks
 Novel Compounds Gain skill Volatile Salts Trait: 20+ ranks
 Careful Aim Buff Trait: 20+ ranks, Strong Arms (3)
 Enervating Counter Improves skill Riposte Trait: 25+ ranks
 Masterful Disarm Improves skill Debilitating Strike Trait: 25+ ranks
 Traveller Gain skill Steady Traveller Trait: 30+ ranks
 A Watched Pot Buff Trait: 30+ ranks


Trait Tree

The Shanty-caller
Sings shanties to coordinate and motivate allies.
Shanty-callers use ribald song and catchy melodies to motivate themselves and their allies, coordinating movements and keeping spirits high while completing difficult tasks..
Skills Earned:
 Dramatic Flourish
The Duellist
Weaves dramatic combinations of strikes to deal relentless damage
Duellists are masters of single combat, relying on sword-play and footwork to face down their enemies head on.
Skills Earned:
 Feint
The Rover
Use anything on-hand to hinder foes.
Rovers embrace the travelling lifestyle of a Mariner, exploring distant lands and collecting rare materials and strange baubles. In a pinch, they are also capable of turning these odds and ends into devices for confounding and weakening their foes.
Skills Earned:
 Draining Strike
 Thrum of the Sea
 Aggressive Strike becomes  Debilitating Strike.

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Class Quests

See Also