Mariner
- Class Difficulty: Advanced
- Role: Support/Damage
- Available to races: High Elf, Man, River Hobbit, Stout-axe
- Gameplay: Mariners are confident melee fighters who wield swords deftly to challenge the forces of evil. Mariners have an innate sense of the flow of combat, and use their balance to adjust their fighting style to best fit the moment. Mariners also know how to use combinations of individual movements to create powerful skill chains. In fellowships, Mariners can use shanties to coordinate and motivate their allies, as well as craft strange concoctions to confound and disrupt foes.
- Lore: Mariners are resourceful combatants, capable of using strange devices as well as their surroundings to aid them in battle.
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Role
The Mariner is adept in a number of roles depending on its spec:
- The Shanty-caller - a group-support specialist, with a focus on maximizing group damage.
- The Duellist - a flexible melee fighter, focused on maximizing your own damage output.
- The Rover - a group-support specialist, with a focus on controlling and debuffing enemies, and helping to keep the group alive.
The Mariner's combat flow is centered around utilizing Sword-play effects to enhance abilities while maintaining their balance between Fore and Aft to maximize the buffs relative to each state without over extending in one direction and taking on detrimental debuffs. If the Mariner is sufficiently high-level enough to have the Re-centre skill, then when a Finisher skill is used, it enables the use of Re-centre, which then places them in 25/50 "neutral" balance. The Finisher skills are listed in the tables below and in the following table:
Skill | Category | Requires | Attunes | Cooldown | Range | Source |
---|---|---|---|---|---|---|
Lunge | Melee | 7 | 5 | 15s | 4m | Default, Level 3 |
Disengage | Buff | 7 | 5 | 20s | Self | Default, Level 5 |
Dramatic Flourish | Melee + Buff + Heal | 7 | 4 | 20s | 4m | Initial skill, The Shanty-caller |
Flèche | Melee | 7 | 5 | 20s | 6.2m | Set Bonus, The Duellist |
Draining Strike | Melee | 7 | 3 | 15s | 4m | Initial skill, The Rover |
When a Mariner's balance is near the middle of the bar, they acquire the Steadied buff, which gives immunity to certain combat states, and potentially other benefits.
Balance
The Mariner balance system revolves around balance. They will focus more on the defensive in the Aft-stance or on the offensive in the Fore-stance. Going too far into one of these two will result in negative side effects for the mariner. Being balanced (neutral) gives some beneficial effects.
Balance is measured on a scale of 0 - 50, with 1 being fully Aftward and 50 being fully Foreward. A balance of 25/50 or 0 is neutral and the Mariner is considered Steadied if they are at most 6 (19/50) and at most 6 (31/50).
Some skills will shift the Mariner aftward, moving balance towards the left on the panel, while others will shift the Mariner foreward, moving balance towards the right on the panel. Other skills will balance the Mariner by moving balance towards the center of the panel. Finally some skills will return to neutral balance, automatically moving balance all the way to the middle regardless of current balance.
Additionally, critically hitting a target will move the Mariner's balance foreward while being critically hit will move it aftward.
Balance Effects
The buffs/debuffs relative to the Mariner's balance are as follows:
Effect | Attunes | Effect | Attunes | Effect | Attunes | Effect | Attunes | Effect | Attunes | Effect | Attunes | Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Tripping Aftward | ◀ 19 | Extremely Aftward | ◀ 19 | Aftward | ◀ 7 | Steadied | 7 ▶ | Foreward | 19 ▶ | Extremely Foreward | 19 ▶ | Stumbling Foreward |
Upon expiration | (6/50) | (18/50) | (25/50) | (32/50) | (44/50) | Upon expiration |
Additionally:
- Upon re-entering the Steadied range, the Mariner gains the effect: Steady
- Should the Mariner allow Tripping Aftward or Stumbling Foreward to expire without re-balancing themselves, they will be Stunned for 2 seconds and their balance will be reset to 25/50.
Symbols
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Aft
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Balance
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Fore
Skills
Default Skills
These skills are granted automatically as you gain levels. The effects of many of these skills are improved in various ways by your choice of specialization and how you spend your trait points. Some skills may also be replaced by an improved version of the same skill as you increase in level.
Skill | Category | Requires | Attunes | Cooldown | Range | Source | |
---|---|---|---|---|---|---|---|
Thrust | Melee | 1 | 0.5s | 4m | Level: | 1 | |
Riposte | Melee | 2 | 10s | 4m | Level: | 1 | |
En Garde | Buff | At most 6 At most 6 |
3 | 5s | Self | Level: | 1 |
Blade Shield | Buff | 2 | 5s | Self | Level: | 1 | |
Advance | Melee | 3 | 7s | 4m | Level: | 2 | |
Lunge | Melee + Finisher | 7 | 5 | 15s | 4m | Level: | 3 |
Step Back | Buff | 3 | 5s | Self | Level: | 3 | |
Disengage | Buff + Finisher | 7 | 5 | 20s | Self | Level: | 5 |
Belly of Brine | Cure | 2 | 15s | Self | Level: | 6 | |
Flick | Melee + Interrupt | 2 | 20s | 4m | Level: | 8 | |
Re-centre | Buff | 20 | 15s | Self | Level: | 10 | |
Aggressive Strike | Melee | 2 | 15s | 4m | Level: | 12 | |
Salt Cure | Melee + Corruption Removal | 1 | 10s | 4m | Level: | 14 | |
Sea Legs | CC removal | 2 | 1m | Self | Level: | 18 | |
The North Wind | Tactical + Debuff | 3 | 1m | 30m | Level: | 25 | |
Shanty: Steady Fore | Buff | 2s | Toggle | Level: | 28 | ||
Shanty: Steady Aft | Buff | 2s | Toggle | Level: | 28 | ||
Toss a Bottle | Heal | 3 | 1m | 25m | Level: | 34 | |
Smoking Stones | Tactical + AoE + Interrupt | 4 | 1m | 7.2m | Level: | 40 | |
Sludge Pot | Range + AoE + Debuff | 1 | 40s | 25m | Level: | 42 | |
Rummage | Variable | 1s | Self | Level: | 48 | ||
Rummage: Knife | Range + DoT | 2 | 1m | 25m | Level: | 48 | |
Rummage: Button | Heal | 5 | 2m | Self | Level: | 48 | |
Rummage: Scrap of Music | Heal | 3 | 2m | Self | Level: | 48 | |
Rummage: Stone | Range + Stun | 1 | 50s | 25m | Level: | 48 | |
Rummage: Salts | Tactical + AoE + Stun | 3 | 1m 30s | 7.2m | Level: | 48 |
Tracery-enabled Skill
Skill | Category | Requires | Attunes | Cooldown | Range | Source |
---|---|---|---|---|---|---|
Fire Pot | Ranged + DoT | 1 | 40s | 25m | Tracery: Fire Pot |
The Shanty-caller
These skills are acquired by spending trait points in the Shanty-caller (blue) trait tree. You can only obtain the set skills if you specialize in this tree.
Skill | Category | Requires | Attunes | Cooldown | Range | Source | |
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Dramatic Flourish | Melee + Buff + Heal + Finisher | 7 | 4 | 20s | 4m | Set: | Initial skill |
Motivating Song | Heal + Motivated | 3 | 1m | 40m | Trait: | Motivating Melody | |
The West Wind | Buff | 2 | 1m 30s | 30m | Set: | The West Wind | |
The South Wind | Buff | 2 | 1m 15s | 30m | Trait: | The South Wind | |
Marked Foes | Melee + AoE + Debuff | 3 | 15s | 5.2m | Trait: | Bloodied Foes | |
Call the Banners of War | Buff | 4 | 2m | 40m | Set: | Banners of War | |
Guided by the Stars | Buff | 5 | 4m | 40m | Trait: | Guided by the Stars | |
The Breaking of Thangorodrim | Tactical + Debuff | 5 | 3m | 40m | Set: | The Breaking of Thangorodrim |
The Duellist
These skills are acquired by spending trait points in the Duellist (red) trait tree. You can only obtain the set skills if you specialize in this tree.
Skill | Category | Requires | Attunes | Cooldown | Range | Source | |
---|---|---|---|---|---|---|---|
Feint | Melee | 1 | 10s | 4m | Set: | Initial skill | |
Cut-over | Melee | 2 | 10s | 4m | Set: | Cut-over | |
Salt-sea Blade | Melee + Debuff | 3 | 7s | 4m | Trait: | Salt-sea Blade | |
Check-step | Melee | 1 | 5s | 4m | Set: | Check-step | |
Dodge | Buff | 2 | 10s | Self | Trait: | Dodge | |
Sweeping Advance | Melee + AoE | 3 | 7s | 5.2m | Trait: | Slashing Blade | |
Compound Attack | Melee | 4 | 10s | 4m | Trait: | Compound Attack | |
Shanty: Fore with Haste | Buff | varies | 2m 15s | Self | Trait: | Double-time | |
Flèche | Melee + Finisher | 7 | 5 | 20s | 6.2m | Set: | Flèche |
The Rover
These skills are acquired by spending trait points in the Rover (yellow) trait tree. You can only obtain the set skills if you specialize in this tree.
Skill | Category | Requires | Attunes | Cooldown | Range | Source | |
---|---|---|---|---|---|---|---|
Draining Strike | Melee + Buff + Finisher | 7 | 3 | 15s | 4m | Set: | Initial skill |
Thrum of the Sea | Daze | 1 | 35s | 40m | Set: | Initial skill | |
Debilitating Strike | Melee + Debuff | 2 | 15s | 4m | Set: | Initial skill | |
Throw Bolas | Root | 3 | 1m 30s | 25m | Trait: | Entangling Lines | |
Breath of Fire | Tactical | 3 | 30s | 7.2m | Trait: | Spitting Spirits | |
Caustic Brew | Ranged + Debuff | 5 | 1m 15s | 25m | Set: | Caustic Brew | |
Cleansing Spirits | Cure | 2 | 15s | 25m | Trait: | Rare Ingredients | |
Ragged Knife | Ranged | 1 | 1m | 25m | Trait: | Ragged Knife | |
Pitch Pot | Ranged + Debuff | 3 | 1m | 25m | Set: | Pitch Pot | |
Intimidating Challenge | Fear | 2 | 50s | 40m | Trait: | Intimidating Challenge | |
Volatile Salts | Daze | 5 | 2m | 25m | Trait: | Novel Compounds | |
Steady Traveller | Self-heal + Buff | 25 | 3m | Self | Trait: | Traveller | |
Jugglery Proficiency | Buff | 2s | Self | Set: | Jugglery Proficiency |
Travel Skills
Mariners have the ability to sail quickly to many locations while taking their entire fellowship with them.
Mounted Combat Skills
These skills can be used only while riding a war-steed, and only while in East Rohan or later regions. Passive skills which improve the war-steed's defensive capabilities remain effective even in earlier regions, but serve only to prevent forced dismount due to enemy attacks.
Active Skills | Category | Cooldown | Range | Source | |
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Discipline: Red Dawn (Mariner) | Stance | 1s | - | Quest: | Devastation in the North |
Discipline: Riddermark (Mariner) | Stance | 1s | - | Quest: | Devastation in the North |
Discipline: Rohirrim (Mariner) | Stance | 1s | - | Quest: | Devastation in the North |
Quick Strike | Melee + Buff | 1s | 5m | Quest: | Vol. III, Book 8, Ch. 1 |
Precise Blade | Melee + Buff | 5s | 5m | Quest: | Vol. III, Book 8, Ch. 1 |
Anchored Thrust | Melee | 10s | 5m | Quest: | Vol. III, Book 8, Ch. 1 |
Re-steady (mounted) | Buff | 10s | Self | Quest: | Vol. III, Book 8, Ch. 1 |
Mounted Sludge Pot | Ranged + Debuff | 40s | 35m | Quest: | Vol. III, Book 8, Ch. 1 |
Explosive Brew | Tactical | 30s | 35m | Quest: | Vol. III, Book 8, Ch. 1 |
Wounding Knife | Ranged + DoT | 5s | 40m | Quest: | Vol. III, Book 8, Ch. 1 |
The Field of Celebrant | Heal | 45s | Self | Quest: | Vol. III, Book 8, Ch. 1 |
Passive Skills
Base Passive Skills
- For details see High Elf, Men, River Hobbit, or Stout-axe
Armour Proficiencies
Proficiency | Level |
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Light Armour | 1 |
Medium Armour | 1 |
Weapon Proficiencies
Proficiency | Level |
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Daggers | 1 |
Dual Wielding | 1 |
One-handed Swords | 1 |
Combat Characteristics
Proficiency | Level |
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Balance Flow | 1 |
Instrument Proficiencies
Proficiency | Level |
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Flute Use | 1 |
Horn Use | 1 |
Lute Use | 1 |
Specialized Equipment | 1 |
Bassoon Use | 5 |
Fiddle Use | 5 |
Trait Sets
The Shanty-caller
Sings shanties to coordinate and motivate allies.
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Set Bonus | Description | Source | |
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Inspiring Presence | Buff | Set: | 5+ total ranks |
Resonant Song | Buff | Set: | 10+ total ranks |
The West Wind | Gain skill The West Wind | Set: | 15+ total ranks |
Defensive Posture | Buff | Set: | 20+ total ranks |
Buoying Winds | Improves skills The South Wind, The West Wind | Set: | 25+ total ranks |
Banners of War | Gain skill Call the Banners of War | Set: | 30+ total ranks |
The Breaking of Thangorodrim | Gain skill The Breaking of Thangorodrim | Set: | 35+ total ranks |
Tree Traits | Description | Source | |
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Firm Footing | Buff | Trait: | 0+ ranks |
One With the Sea | Buff | Trait: | 0+ ranks |
Motivating Melody | Gain skill Motivating Song | Trait: | 0+ ranks |
Stormy Seas | Buff | Trait: | 5+ ranks |
Enheartening Songs | Buff | Trait: | 5+ ranks |
Cleansing Salts | Improves skill Salt Cure | Trait: | 10+ ranks |
Shrug Aside Blows | Improves skill Step Back | Trait: | 10+ ranks |
Light of Spirit | Buff | Trait: | 10+ ranks |
The South Wind | Gain skill The South Wind | Trait: | 15+ ranks |
The Frigid North Wind | Improves skill The North Wind | Trait: | 15+ ranks |
Keen Sight | Buff | Trait: | 15+ ranks |
Relaxing Wind | Improves skills The North Wind, The South Wind, The West Wind | Trait: | 20+ ranks |
Steady Winds | Improves skills The North Wind, The South Wind, The West Wind | Trait: | 20+ ranks |
Bloodied Foes | Gain skill Marked Foes | Trait: | 25+ ranks |
Known by Heart | Buff | Trait: | 25+ ranks |
Guided by the Stars | Gain skill Guided by the Stars | Trait: | 30+ ranks |
Booming Voice | Improves skill The North Wind | Trait: | 30+ ranks |
The Duellist
Weaves dramatic combinations of strikes to deal relentless damage
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Set Bonus | Description | Source | |
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Cut-over | Gain skill Cut-over | Set: | 5+ total ranks |
Check-step | Changes skill Step Back to Check-step | Set: | 10+ total ranks |
Relentless Advance | Improves skill Compound Attack | Set: | 15+ total ranks |
Between the Links | Buff | Set: | 20+ total ranks |
Follow-through | Improves skills Advance, Sweeping Advance | Set: | 25+ total ranks |
Lightweight Blade | Buff | Set: | 30+ total ranks |
Flèche | Gain skill Flèche | Set: | 35+ total ranks |
Tree Traits | Description | Source | |
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Lean Forward | Buff | Trait: | 0+ ranks |
Deep Punctures | Buff | Trait: | 0+ ranks |
Sharpened Blades | Buff | Trait: | 0+ ranks |
A Duellist's Honour | Buff | Trait: | 0+ ranks |
Tempered Steel | Buff | Trait: | 5+ ranks |
Salt-sea Blade | Gain skill Salt-sea Blade | Trait: | 5+ ranks |
Dodge | Gain skill Dodge | Trait: | 10+ ranks |
A Step Back | Improves skills Step Back, Check-step | Trait: | 10+ ranks |
Attacker's Advantage | Improves skill Thrust | Trait: | 10+ ranks |
Slashing Blade | Changes skill Advance to Sweeping Advance | Trait: | 10+ ranks |
Balanced Techniques | Buff | Trait: | 15+ ranks |
The Biting North Wind | Improves skill The North Wind | Trait: | 15+ ranks |
Salted Wounds | Buff | Trait: | 20+ ranks |
Compound Attack | Gain skill Compound Attack | Trait: | 20+ ranks |
Conclusive Strike | Buff | Trait: | 25+ ranks |
Test Defences | Buff | Trait: | 25+ ranks |
Double-time | Changes skill Shanty: Steady Fore to Shanty: Fore with Haste | Trait: | 30+ ranks |
Confident Lunges | Improves skills Flèche and Lunge | Trait: | 30+ ranks |
The Rover
Use anything on-hand to hinder foes.
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Set Bonus | Description | Source | |
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Caustic Brew | Gain skill Caustic Brew | Set: | 5+ total ranks |
Extended Stupor | Buff | Set: | 10+ total ranks |
Explosive Lunge | Improves skill Lunge | Set: | 15+ total ranks |
Pitch Pot | Gain skill Pitch Pot | Set: | 20+ total ranks |
Rare Herbs | Improves skills Belly of Brine and Cleansing Spirits | Set: | 25+ total ranks |
Corrosive Salts | Improves skill Caustic Brew | Set: | 30+ total ranks |
Jugglery Proficiency | Gain skill Jugglery Proficiency | Set: | 35+ total ranks |
Tree Traits | Description | Source | |
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Entangling Lines | Gain skill Throw Bolas | Trait: | 0+ ranks |
Natural Explorer | Buff | Trait: | 0+ ranks |
Shocking Counterattack | Improves skill Advance | Trait: | 0+ ranks |
Spitting Spirits | Gain skill Breath of Fire | Trait: | 0+ ranks |
Rare Ingredients | Changes skill Belly of Brine to Cleansing Spirits | Trait: | 5+ ranks |
Ragged Knife | Gain skill Ragged Knife | Trait: | 5+ ranks |
Encouraging Presence | Buff | Trait: | 5+ ranks |
Fighting Smarter | Buff | Trait: | 5+ ranks |
Dense Padding | Buff | Trait: | 10+ ranks |
The Bitter North Wind | Improves skill The North Wind | Trait: | 10+ ranks |
Many Hands | Buff | Trait: | 15+ ranks |
Strong Arms | Buff | Trait: | 15+ ranks |
Intimidating Challenge | Gain skill Intimidating Challenge | Trait: | 20+ ranks |
Coordinated Movement | Improves skill Disengage | Trait: | 20+ ranks |
Novel Compounds | Gain skill Volatile Salts | Trait: | 20+ ranks |
Careful Aim | Buff | Trait: | 20+ ranks, Strong Arms (3) |
Enervating Counter | Improves skill Riposte | Trait: | 25+ ranks |
Masterful Disarm | Improves skill Debilitating Strike | Trait: | 25+ ranks |
Traveller | Gain skill Steady Traveller | Trait: | 30+ ranks |
A Watched Pot | Buff | Trait: | 30+ ranks |
Trait Tree
Sings shanties to coordinate and motivate allies.
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Weaves dramatic combinations of strikes to deal relentless damage
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Use anything on-hand to hinder foes.
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Class Quests
Mariner Class Quests |
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