Mariner

- Class Difficulty: Advanced
- Role: Support/Damage
- Available to races: High Elf, Man, River Hobbit, Stout-axe
- Gameplay: Mariners are confident melee fighters who wield swords deftly to challenge the forces of evil. Mariners have an innate sense of the flow of combat, and use their balance to adjust their fighting style to best fit the moment. Mariners also know how to use combinations of individual movements to create powerful skill chains. In fellowships, Mariners can use shanties to coordinate and motivate their allies, as well as craft strange concoctions to confound and disrupt foes.
- Lore: Mariners are resourceful combatants, capable of using strange devices as well as their surroundings to aid them in battle.
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Role
The Mariner is adept in a number of roles depending on its spec:
- The Shanty-caller - a group-support specialist, with a focus on maximizing group damage.
- The Duellist - a flexible melee fighter, focused on maximizing your own damage output.
- The Rover - a group-support specialist, with a focus on controlling and debuffing enemies, and helping to keep the group alive.
The Mariner's combat flow is centered around utilizing Sword-play effects to enhance abilities while maintaining their balance between Fore and Aft to maximize the buffs relative to each state without over extending in one direction and taking on detrimental debuffs. If the Mariner is sufficiently high-level enough to have the Re-centre skill, then when a Finisher skill is used, it enables the use of Re-centre, which then places them in 25/50 "neutral" balance. The Finisher skills are listed in the tables below and in the following table:
Skill | Category | Requires | Attunes | Cooldown | Range | Source |
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Melee | 7 ![]() |
5 ![]() |
15s | 4m | Default, Level 3 |
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Buff | 7 ![]() |
5 ![]() |
20s | Self | Default, Level 5 |
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Melee + Buff + Heal | 7 ![]() |
4 ![]() |
20s | 4m | Initial skill, The Shanty-caller |
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Melee | 7 ![]() |
5 ![]() |
20s | 6.2m | Set Bonus, The Duellist |
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Melee | 7 ![]() |
3 ![]() |
15s | 4m | Initial skill, The Rover |
When a Mariner's balance is near the middle of the bar, they acquire the Steadied buff, which gives immunity to certain combat states, and potentially other benefits.
Balance

The Mariner balance system revolves around balance. They will focus more on the defensive in the Aft-stance or on the offensive in the Fore-stance. Going too far into one of these two will result in negative side effects for the mariner. Being balanced (neutral) gives some beneficial effects.
Balance is measured on a scale of 0 - 50, with 1 being fully Aftward and 50 being fully Foreward. A balance of 25/50 or 0 is neutral and the Mariner is considered Steadied if they are at most 6 (19/50) and at most 6
(31/50).
Some skills will shift the Mariner aftward, moving balance towards the left on the panel, while others will shift the Mariner foreward, moving balance towards the right on the panel. Other skills will balance the Mariner by moving balance towards the center of the panel. Finally some skills will return to neutral balance, automatically moving balance all the way to the middle regardless of current balance.
Additionally, critically hitting a target will move the Mariner's balance foreward while being critically hit will move it aftward.
Balance Effects
The buffs/debuffs relative to the Mariner's balance are as follows:
Effect | Attunes | Effect | Attunes | Effect | Attunes | Effect | Attunes | Effect | Attunes | Effect | Attunes | Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|
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◀ 19 ![]() |
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◀ 19 ![]() |
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◀ 7 ![]() |
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7 ![]() |
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19 ![]() |
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19 ![]() |
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Upon expiration | (6/50) | (18/50) | (25/50) | (32/50) | (44/50) | Upon expiration |
Additionally:
- Upon re-entering the
Steadied range, the Mariner gains the effect:
Steady
- Should the Mariner allow
Tripping Aftward or
Stumbling Foreward to expire without re-balancing themselves, they will be
Stunned for 2 seconds and their balance will be reset to 25/50.
Symbols
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Aft
-
Balance
-
Fore
Skills
Default Skills
These skills are granted automatically as you gain levels. The effects of many of these skills are improved in various ways by your choice of specialization and how you spend your trait points. Some skills may also be replaced by an improved version of the same skill as you increase in level.
Active Skills | Category | Attunes | CD | Source | |
---|---|---|---|---|---|
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Melee | 1 ![]() |
0.5s | Level: | 1 |
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Melee | 2 ![]() |
10s | Level: | 1 |
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Buff | 3 ![]() |
5s | Level: | 1 |
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Buff | 2 ![]() |
5s | Level: | 1 |
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Melee | 3 ![]() |
7s | Level: | 2 |
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Melee + Finisher | 5 ![]() |
15s | Level: | 3 |
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Buff | 3 ![]() |
5s | Level: | 3 |
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Buff + Finisher | 5 ![]() |
20s | Level: | 5 |
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Cure | 2 ![]() |
15s | Level: | 6 |
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Melee + Interrupt | 2 ![]() |
20s | Level: | 8 |
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Buff | 20 ![]() |
15s | Level: | 10 |
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Melee | 2 ![]() |
15s | Level: | 12 |
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Melee + Corruption Removal | 1 ![]() |
10s | Level: | 14 |
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CC removal | 2 ![]() |
1m | Level: | 18 |
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Tactical + Debuff | 3 ![]() |
1m | Level: | 25 |
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Buff | 2s | Level: | 28 | |
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Buff | 2s | Level: | 28 | |
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Heal | 3 ![]() |
1m | Level: | 34 |
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Tactical + AoE + Interrupt | 4 ![]() |
1m | Level: | 40 |
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Range + AoE + Debuff | 1 ![]() |
40s | Level: | 42 |
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Variable | 1s | Level: | 48 | |
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Range + DoT | 2 ![]() |
1m | Level: | 48 |
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Heal | 5 ![]() |
2m | Level: | 48 |
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Heal | 3 ![]() |
2m | Level: | 48 |
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Range + Stun | 1 ![]() |
50s | Level: | 48 |
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Tactical + AoE + Stun | 3 ![]() |
1m 30s | Level: | 48 |
Tracery-enabled Skill
Active Skills | Category | Attunes | CD | Source |
---|---|---|---|---|
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Ranged + DoT | 1 ![]() |
40s | Tracery: Fire Pot |
The Shanty-caller
These skills are acquired by spending trait points in the Shanty-caller (blue) trait tree. You can only obtain the set skills if you specialize in this tree.
Active Skills | Category | Attunes | CD | Source | |
---|---|---|---|---|---|
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Melee + Buff + Heal + Finisher | 4 ![]() |
20s | Set: | Initial skill |
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Heal + Motivated | 3 ![]() |
1m | Trait: | ![]() |
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Buff | 2 ![]() |
1m 30s | Set: | ![]() |
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Buff | 2 ![]() |
1m 15s | Trait: | ![]() |
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Melee + AoE + Debuff | 3 ![]() |
15s | Trait: | ![]() |
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Buff | 4 ![]() |
2m | Set: | ![]() |
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Buff | 5 ![]() |
4m | Trait: | ![]() |
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Tactical + Debuff | 5 ![]() |
3m | Set: | ![]() |
The Duellist
These skills are acquired by spending trait points in the Duellist (red) trait tree. You can only obtain the set skills if you specialize in this tree.
Active Skills | Category | Attunes | CD | Source | |
---|---|---|---|---|---|
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Melee | 1 ![]() |
10s | Set: | Initial skill |
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Melee | 2 ![]() |
10s | Set: | ![]() |
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Melee + Debuff | 3 ![]() |
7s | Trait: | ![]() |
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Melee | 1 ![]() |
5s | Set: | ![]() |
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Buff | 2 ![]() |
10s | Trait: | ![]() |
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Melee + AoE | 3 ![]() |
7s | Trait: | ![]() |
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Melee | 4 ![]() |
10s | Trait: | ![]() |
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Buff | Varies* | 2m 15s | Trait: | ![]() |
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Melee + Finisher | 5 ![]() |
20s | Set: | ![]() |
The Rover
These skills are acquired by spending trait points in the Rover (yellow) trait tree. You can only obtain the set skills if you specialize in this tree.
Active Skills | Category | Attunes | CD | Source | |
---|---|---|---|---|---|
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Melee + Buff + Finisher | 3 ![]() |
15s | Set: | Initial skill |
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Daze | 1 ![]() |
35s | Set: | Initial skill |
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Melee + Debuff | 2 ![]() |
15s | Set: | Initial skill |
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Root | 3 ![]() |
1m 30s | Trait: | ![]() |
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Tactical | 3 ![]() |
30s | Trait: | ![]() |
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Ranged + Debuff | 5 ![]() |
1m 15s | Set: | ![]() |
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Cure | 2 ![]() |
15s | Trait: | ![]() |
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Ranged | 1 ![]() |
1m | Trait: | ![]() |
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Ranged + Debuff | 3 ![]() |
1m | Set: | ![]() |
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Fear | 2 ![]() |
50s | Trait: | ![]() |
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Daze | 5 ![]() |
2m | Trait: | ![]() |
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Self-heal + Buff | 25 ![]() |
3m | Trait: | ![]() |
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Buff | 2s | Set: | ![]() |
Travel Skills
Mariners have the ability to sail quickly to many locations while taking their entire fellowship with them.
Mounted Combat Skills
These skills can be used only while riding a war-steed, and only while in East Rohan or later regions. Passive skills which improve the war-steed's defensive capabilities remain effective even in earlier regions, but serve only to prevent forced dismount due to enemy attacks.
Active Skills | Category | Cooldown | Range | Source | |
---|---|---|---|---|---|
Discipline: Red Dawn (Mariner) | Stance | 1s | - | Quest: | Devastation in the North |
Discipline: Riddermark (Mariner) | Stance | 1s | - | Quest: | Devastation in the North |
Discipline: Rohirrim (Mariner) | Stance | 1s | - | Quest: | Devastation in the North |
Quick Strike | Melee + Buff | 1s | 5m | Quest: | Vol. III, Book 8, Ch. 1 |
Precise Blade | Melee + Buff | 5s | 5m | Quest: | Vol. III, Book 8, Ch. 1 |
Anchored Thrust | Melee | 10s | 5m | Quest: | Vol. III, Book 8, Ch. 1 |
Re-steady (mounted) | Buff | 10s | Self | Quest: | Vol. III, Book 8, Ch. 1 |
Mounted Sludge Pot | Ranged + Debuff | 40s | 35m | Quest: | Vol. III, Book 8, Ch. 1 |
Explosive Brew | Tactical | 30s | 35m | Quest: | Vol. III, Book 8, Ch. 1 |
Wounding Knife | Ranged + DoT | 5s | 40m | Quest: | Vol. III, Book 8, Ch. 1 |
The Field of Celebrant | Heal | 45s | Self | Quest: | Vol. III, Book 8, Ch. 1 |
Passive Skills
Base Passive Skills
- For details see High Elf, Man, River Hobbit, or Stout-axe
Armour Proficiencies
Proficiency | Level |
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1 |
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1 |
Weapon Proficiencies
Proficiency | Level |
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1 |
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1 |
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1 |
Combat Characteristics
Proficiency | Level |
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1 |
Instrument Proficiencies
Proficiency | Level |
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1 |
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1 |
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1 |
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1 |
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5 |
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5 |
Trait Sets
The Shanty-caller
Sings shanties to coordinate and motivate allies.
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While in this trait line, all skills deal 10% less damage.
Set Bonus | Description | Source | |
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Buff | Set: | 5+ total ranks |
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Buff | Set: | 10+ total ranks |
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Gain skill The West Wind | Set: | 15+ total ranks |
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Buff | Set: | 20+ total ranks |
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Improves skills The South Wind, The West Wind | Set: | 25+ total ranks |
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Gain skill Call the Banners of War | Set: | 30+ total ranks |
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Gain skill The Breaking of Thangorodrim | Set: | 35+ total ranks |
Tree Traits | Description | Source | |
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Buff | Trait: | 0+ ranks |
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Buff | Trait: | 0+ ranks |
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Gain skill Motivating Song | Trait: | 0+ ranks |
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Buff | Trait: | 5+ ranks |
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Buff | Trait: | 5+ ranks |
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Improves skill Salt Cure | Trait: | 10+ ranks |
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Improves skill Step Back | Trait: | 10+ ranks |
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Buff | Trait: | 10+ ranks |
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Gain skill The South Wind | Trait: | 15+ ranks |
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Improves skill The North Wind | Trait: | 15+ ranks |
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Buff | Trait: | 15+ ranks |
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Improves skills The North Wind, The South Wind, The West Wind | Trait: | 20+ ranks |
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Improves skills The North Wind, The South Wind, The West Wind | Trait: | 20+ ranks |
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Gain skill Marked Foes | Trait: | 25+ ranks |
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Buff | Trait: | 25+ ranks |
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Gain skill Guided by the Stars | Trait: | 30+ ranks |
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Improves skill The North Wind | Trait: | 30+ ranks |
The Duellist
Weaves dramatic combinations of strikes to deal relentless damage
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Set Bonus | Description | Source | |
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Gain skill Cut-over | Set: | 5+ total ranks |
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Changes skill Step Back to Check-step | Set: | 10+ total ranks |
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Improves skill Compound Attack | Set: | 15+ total ranks |
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Buff | Set: | 20+ total ranks |
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Improves skills Advance, Sweeping Advance | Set: | 25+ total ranks |
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Buff | Set: | 30+ total ranks |
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Gain skill Flèche | Set: | 35+ total ranks |
Tree Traits | Description | Source | |
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Buff | Trait: | 0+ ranks |
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Buff | Trait: | 0+ ranks |
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Buff | Trait: | 0+ ranks |
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Buff | Trait: | 0+ ranks |
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Buff | Trait: | 5+ ranks |
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Gain skill Salt-sea Blade | Trait: | 5+ ranks |
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Gain skill Dodge | Trait: | 10+ ranks |
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Improves skills Step Back, Check-step | Trait: | 10+ ranks |
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Improves skill Thrust | Trait: | 10+ ranks |
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Changes skill Advance to Sweeping Advance | Trait: | 10+ ranks |
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Buff | Trait: | 15+ ranks |
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Improves skill The North Wind | Trait: | 15+ ranks |
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Buff | Trait: | 20+ ranks |
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Gain skill Compound Attack | Trait: | 20+ ranks |
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Buff | Trait: | 25+ ranks |
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Buff | Trait: | 25+ ranks |
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Changes skill Shanty: Steady Fore to Shanty: Fore with Haste | Trait: | 30+ ranks |
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Improves skills Flèche and Lunge | Trait: | 30+ ranks |
The Rover
Use anything on-hand to hinder foes.
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Set Bonus | Description | Source | |
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Gain skill Caustic Brew | Set: | 5+ total ranks |
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Buff | Set: | 10+ total ranks |
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Improves skill Lunge | Set: | 15+ total ranks |
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Gain skill Pitch Pot | Set: | 20+ total ranks |
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Improves skills Belly of Brine and Cleansing Spirits | Set: | 25+ total ranks |
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Improves skill Caustic Brew | Set: | 30+ total ranks |
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Gain skill Jugglery Proficiency | Set: | 35+ total ranks |
Tree Traits | Description | Source | |
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Gain skill Throw Bolas | Trait: | 0+ ranks |
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Buff | Trait: | 0+ ranks |
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Improves skill Advance | Trait: | 0+ ranks |
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Gain skill Breath of Fire | Trait: | 0+ ranks |
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Changes skill Belly of Brine to Cleansing Spirits | Trait: | 5+ ranks |
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Gain skill Ragged Knife | Trait: | 5+ ranks |
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Buff | Trait: | 5+ ranks |
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Buff | Trait: | 5+ ranks |
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Buff | Trait: | 10+ ranks |
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Improves skill The North Wind | Trait: | 10+ ranks |
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Buff | Trait: | 15+ ranks |
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Buff | Trait: | 15+ ranks |
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Gain skill Intimidating Challenge | Trait: | 20+ ranks |
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Improves skill Disengage | Trait: | 20+ ranks |
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Gain skill Volatile Salts | Trait: | 20+ ranks |
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Buff | Trait: | 20+ ranks, Strong Arms (3) |
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Improves skill Riposte | Trait: | 25+ ranks |
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Improves skill Debilitating Strike | Trait: | 25+ ranks |
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Gain skill Steady Traveller | Trait: | 30+ ranks |
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Buff | Trait: | 30+ ranks |
Trait Tree
Sings shanties to coordinate and motivate allies.
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Weaves dramatic combinations of strikes to deal relentless damage
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Use anything on-hand to hinder foes.
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Class Quests
Mariner Class Quests |
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