Mariner

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Class Difficulty: Advanced
Role: Support/Damage
Available to races: High Elf, Man, River Hobbit, Stout-axe
Gameplay: Mariners are confident melee fighters who wield swords deftly to challenge the forces of evil. Mariners have an innate sense of the flow of combat, and use their balance to adjust their fighting style to best fit the moment. Mariners also know how to use combinations of individual movements to create powerful skill chains. In fellowships, Mariners can use shanties to coordinate and motivate their allies, as well as craft strange concoctions to confound and disrupt foes.
Lore: Mariners are resourceful combatants, capable of using strange devices as well as their surroundings to aid them in battle.
This class is inspired by Eärendil, who alone of men successfully sailed to the Uttermost West to plead for the aid of the Valar

Mariner

A male High Elf Mariner
Class Navigation
Classes
Skills
Traits
Effects
Traceries
Quests
Deeds
Guides

Below, you can find more information about the class under the different headers. These pages can also be viewed independently through the table above.

Gameplay

The Mariner's combat flow is centered around utilizing Sword-play skill to create combos, enhancing abilities while maintaining their balance between Fore and Aft to maximize the buffs relative to each state without over extending in one direction and taking on detrimental debuffs.

  • Blue-line (Damage Support): Mariners specialized in the Shanty-caller trait tree use Shanty skills to buff their fellowship. They provide invaluable buffs like  Guided by the Stars, and powerful debuffs like  The Breaking of Thangorodrim.  Thrust is the most commonly used skill, buffing other swordplay skills' damage.
  • Red-line (Damage): Mariners specialized in the Duellist trait tree focus further on swordplay skills, cycling through combos to maximuze the damage of  Sweeping Advance and  Compound Attack. Their main damage cooldown,  Shanty: Fore with Haste, provides a massive damage buff at the expense of quickly moving to foreward balance.
  • Yellow-line (Pure Support): Mariners specialized in the Rover trait tree utilize  Jugglery to greatly debuff enemy damage at the expense of also reducing their incoming damage. They use Pot skills like  Caustic Brew and  Pitch Pot to shred enemy mitigations.

This class is recommended for seasoned players of the game who desire a new challenge. While this class is not the most challenging at the highest end, the learning curve can be challenging, and the class is very punishing when Balance isn't played properly.

Balance

Balance Panel of the Mariner (neutral)

The Mariner balance system revolves around balance. They will focus more on the defensive in the Aft-stance or on the offensive in the Fore-stance. Going too far into one of these two will result in negative side effects for the mariner. Being balanced (neutral) gives some beneficial effects.

Balance is measured on a scale of 0 - 50, with 1 being fully Aftward and 50 being fully Foreward. A balance of 25/50 or 0 is neutral and the Mariner is considered Steadied if they are at most 6 (19/50) and at most 6 (31/50).

Some skills will shift the Mariner aftward, moving balance towards the left on the panel, while others will shift the Mariner foreward, moving balance towards the right on the panel. Other skills will balance the Mariner by moving balance towards the center of the panel. Finally some skills will return to neutral balance, automatically moving balance all the way to the middle regardless of current balance.

Additionally, critically hitting a target will move the Mariner's balance foreward while being critically hit will move it aftward.

Balance Effects

The buffs/debuffs relative to the Mariner's balance are as follows:

Effect Attunes Effect Attunes Effect Attunes Effect Attunes Effect Attunes Effect Attunes Effect
 Tripping Aftward ◀ 19  Extremely Aftward ◀ 19  Aftward ◀ 7  Steadied 7  Foreward 19  Extremely Foreward 19  Stumbling Foreward
Upon expiration (6/50) (18/50) (25/50) (32/50) (44/50) Upon expiration

Additionally:

Symbols

Swordplay

Many Mariner skills are classified as Swordplay' skills. In addition to their base effects, these skills provide combo bonuses to a subset of skills when they are the next swordplay skill used.

When a Finisher skill is used, a type of Swordplay skill, it enables the use of  Re-centre, setting the Mariner's balance back to center. When a Mariner's balance is near the middle of the bar, they acquire the  Steadied buff, which gives immunity to certain combat states, among other benefits granted by certain traits.

Shanties & Haversack Skills

Some skills are classified as either Shanty Skills or Haversack Skills. Shanty skills are particularly important to Blue-line Mariners, and are impacted by many Blue-line traits. Importantly, traits allow Swordplay finishers to reduce the active cooldown of Shanty skills. Haversack skills are particularly important to Yellow-line Mariners, and are impacted by many Yellow-line traits.  Jugglery impacts Haversack skills specifically, granting them a chance to apply additional debuffs.



Mariner Skills

Default Skills

These skills are granted automatically as you gain levels. Some skills have an improved version that can be obtained by leveling further or by equipping certain traits, traceries, or armour sets.

Skills Category Attunes CD Level
 Thrust Melee 1 0.5s 1
 Riposte Melee 2 10s 1
 En Garde Buff 3 5s 1
 Blade Shield Buff 3 5s 1
 Advance Melee 3 7s 2
 Lunge Melee + Finisher 5 15s 3
 Step Back Buff 4 5s 3
 Disengage Buff + Run Speed + Finisher 5 20s 5
 Belly of Brine Cure 2 15s 6
 Flick Melee + Interrupt 2 20s 8
 Re-centre Buff 20 15s 10
 Aggressive Strike Melee 2 15s 12
 Salt Cure Melee + Corruption Removal 1 10s 14
 Sea Legs CC removal 2 1m 18
 The North Wind Tactical + Debuff 3 1m 25
 Shanty: Steady Fore Buff 2s 28
 Shanty: Steady Aft Buff 2s 28
 Toss a Bottle Heal 3 1m 34
 Smoking Stones Tactical + AoE + Interrupt 4 1m 40
 Sludge Pot Range + AoE + Debuff 1 40s 42
 Rummage Variable 1s 48
 Rummage: Knife Range + DoT 2 1m 48
 Rummage: Button Heal 5 2m 48
 Rummage: Scrap of Music Heal 3 2m 48
 Rummage: Stone Range + Stun 1 50s 48
 Rummage: Salts Tactical + AoE + Stun 3 1m 30s 48


The Shanty-caller

These skills are acquired by spending trait points in the Shanty-caller (blue) trait tree. You can only obtain the set skills if you specialize in this tree.

Skills Category Attunes CD Source
 Dramatic Flourish Melee + Buff + Heal + Finisher 4 20s Specialization Skill
 Motivating Song Heal + Motivated 3 1m Trait:  Motivating Melody
 The West Wind Buff 2 1m 30s Set:  The West Wind
 The South Wind Buff 2 1m 15s Trait:  The South Wind
 Marked Foes Melee + AoE + Debuff 3 15s Trait:  Bloodied Foes
 Call the Banners of War Buff 4 2m Set:  Banners of War
 Guided by the Stars Buff 5 4m Trait:  Guided by the Stars
 The Breaking of Thangorodrim Tactical + Debuff 5 3m Set:  The Breaking of Thangorodrim


The Duellist

These skills are acquired by spending trait points in the Duellist (red) trait tree. You can only obtain the set skills if you specialize in this tree.

Skills Category Attunes CD Source
 Feint Melee 1 10s Specialization Skill
 Cut-over Melee 2 10s Set:  Cut-over
 Salt-sea Blade Melee + Debuff 3 7s Trait:  Salt-sea Blade
 Check-step Melee 2 5s Set:  Check-step
 Dodge Buff 3 10s Trait:  Dodge
 Sweeping Advance Melee + AoE 3 7s Trait:  Slashing Blade
 Compound Attack Melee 4 10s Trait:  Compound Attack
 Shanty: Fore with Haste Buff Varies* 2m 15s Trait:  Double-time
 Flèche Melee + Finisher 5 20s Set:  Flèche


The Rover

These skills are acquired by spending trait points in the Rover (yellow) trait tree. You can only obtain the set skills if you specialize in this tree.

Skills Category Attunes CD Source
 Draining Strike Melee + Buff + Finisher 3 15s Specialization Skill
 Thrum of the Sea Daze 1 35s Specialization Skill
 Debilitating Strike Melee + Debuff 2 15s Specialization Skill
 Throw Bolas Root 3 1m 30s Trait:  Entangling Lines
 Breath of Fire Tactical 3 30s Trait:  Spitting Spirits
 Caustic Brew Ranged + Debuff 5 1m 15s Set:  Caustic Brew
 Cleansing Spirits Cure 2 15s Trait:  Rare Ingredients
 Ragged Knife Ranged 1 1m Trait:  Ragged Knife
 Pitch Pot Ranged + Debuff 3 1m Set:  Pitch Pot
 Intimidating Challenge Fear 2 50s Trait:  Intimidating Challenge
 Volatile Salts Daze 5 2m Trait:  Novel Compounds
 Steady Traveller Self-heal + Buff 25 3m Trait:  Traveller
 Jugglery Proficiency Toggle Buff 2s Set:  Jugglery Proficiency


Tracery-enabled Skills

These skills are granted when a specific Word of Mastery Tracery is slotted.

Skills Category Attunes CD Tracery
 Fire Pot Ranged + DoT 1 40s Fire Pot


Armour-enabled Skills

Mariner does not have Armour enabled Skills

Mounted Combat Skills

These skills can be used only while riding a war-steed, and in regions where horses are allowed and where the enemies are above level 75.

Travel Skills

Mariners have the ability to travel quickly to many locations while taking their entire fellowship with them. Most skills have a required level, as well as an additional requirement that can be satisfied in the location's region.

Travel Skills
Skills Level Requirement Port Location
 Sail to Tharbad 7 This skill is auto-bestowed upon reaching Level 7. [54.3S, 40.2W]
 Sail to Celondim 7 This skill is auto-bestowed upon reaching Level 7. [28.2S, 92.1W]
 Sail to Trader's Wharf 10 Neutral Standing with The League of the Axe [21.3S, 61.4W]
 Sail to Buckland 15 This skill is auto-bestowed upon reaching Level 15. [31.9S, 62.8W]
 Sail to Tinnudir 35 This skill is auto-bestowed upon reaching Level 35. [12.6S, 67.6W]
 Sail to Sûri-kylä 35 Acquaintance Standing with Lossoth of Forochel [19.5N, 72.0W]
 Sail to Lothlórien 60 This skill is auto-bestowed upon reaching Level 60. [17.6S, 64.6W]
 Sail to the Mirk-eaves 60 Acquaintance Standing with Malledhrim [15.3S, 61.2W]
 Sail to the Brown Lands 65 Acquaintance Standing with The Riders of Stangard [31.0S, 52.0W]
 Sail to Snowbourn 70 Acquaintance Standing with Men of the Sutcrofts [60.5S, 61.3W]
 Sail to Dol Amroth 90 Acquaintance Standing with Dol Amroth [74.7S, 71.3W]
 Sail to after-battle Osgiliath 100 Friend Standing with Host of the West [63.0S, 6.5W]
 Sail to Lake-town 110 Acquaintance Standing with Men of Dale [17.2N, 28.1W]
 Sail to Dol Amroth 135 Acquaintance standing with The Renewal of Gondor [75.5S, 72.4W]
 Sail to Lond Cirion 135 Acquaintance standing with The Renewal of Gondor [69.0S, 88.8W]
 Sail to Pelargir 135 Acquaintance standing with The Renewal of Gondor [83.0S, 34.8W]
 Sail to Halrax 140 Neutral standing with Citizens of Umbar Baharbêl [9.7S, 126.8W]
 Sail to Jax Phanâl 140 Neutral standing with Citizens of Umbar Baharbêl [14.4S, 114.7W]
 Sail to Umbar 140 Neutral standing with Citizens of Umbar Baharbêl [18.5S, 100.7W]
 Sail to Utug-bûr 140 Neutral standing with The Ikorbân [13.5S, 51.7W]


Mariner Specialization Sets and Traits

The Shanty-caller

The Shanty-caller
Sings shanties to coordinate and motivate allies.
Shanty-callers use ribald song and catchy melodies to motivate themselves and their allies, coordinating movements and keeping spirits high while completing difficult tasks..
Skills Earned:
 Dramatic Flourish

While in this trait line, all skills deal 10% less damage.

Set Traits Description Source
 Inspiring Presence Buff 5+ total ranks
 Resonant Song Buff 10+ total ranks
 The West Wind Gain skill The West Wind 15+ total ranks
 Defensive Posture Buff 20+ total ranks
 Buoying Winds Improves skills The South Wind, The West Wind 25+ total ranks
 Banners of War Gain skill Call the Banners of War 30+ total ranks
 The Breaking of Thangorodrim Gain skill The Breaking of Thangorodrim 35+ total ranks
Tree Traits Description Source
 Firm Footing Buff Row 1 (0+ ranks)
 One With the Sea Buff Row 1 (0+ ranks)
 Motivating Melody Gain skill Motivating Song Row 1 (0+ ranks)
 Stormy Seas Buff Row 2 (5+ ranks)
 Enheartening Songs Buff Row 2 (5+ ranks)
 Cleansing Salts Improves skill Salt Cure Row 3 (10+ ranks)
 Shrug Aside Blows Improves skill Step Back Row 3 (10+ ranks)
 Light of Spirit Buff Row 3 (10+ ranks)
 The South Wind Gain skill The South Wind Row 4 (15+ ranks)
 The Frigid North Wind Improves skill The North Wind Row 4 (15+ ranks)
 Keen Sight Buff Row 4 (15+ ranks)
 Relaxing Wind Improves skills The North Wind, The South Wind, The West Wind Row 5 (20+ ranks)
 Steady Winds Improves skills The North Wind, The South Wind, The West Wind Row 5 (20+ ranks)
 Bloodied Foes Gain skill Marked Foes Row 6 (25+ ranks)
 Known by Heart Buff Row 6 (25+ ranks)
 Guided by the Stars Gain skill Guided by the Stars Capstone (30+ ranks)
 Booming Voice Improves skill The North Wind Capstone (30+ ranks)

The Duellist

The Duellist
Weaves dramatic combinations of strikes to deal relentless damage
Duellists are masters of single combat, relying on sword-play and footwork to face down their enemies head on.
Skills Earned:
 Feint
Set Traits Description Source
 Cut-over Gain skill Cut-over 5+ total ranks
 Check-step Changes skill Step Back to Check-step 10+ total ranks
 Relentless Advance Improves skill Compound Attack 15+ total ranks
 Between the Links Buff 20+ total ranks
 Follow-through Improves skills Advance, Sweeping Advance 25+ total ranks
 Lightweight Blade Buff 30+ total ranks
 Flèche Gain skill Flèche 35+ total ranks
Tree Traits Description Source
 Lean Forward Buff Row 1 (0+ ranks)
 Deep Punctures Buff Row 1 (0+ ranks)
 Sharpened Blades Buff Row 1 (0+ ranks)
 A Duellist's Honour Buff Row 1 (0+ ranks)
 Tempered Steel Buff Row 2 (5+ ranks)
 Salt-sea Blade Gain skill Salt-sea Blade Row 2 (5+ ranks)
 Dodge Gain skill Dodge Row 3 (10+ ranks)
 A Step Back Improves skills Step Back, Check-step Row 3 (10+ ranks)
 Attacker's Advantage Improves skill Thrust Row 3 (10+ ranks)
 Slashing Blade Changes skill Advance to Sweeping Advance Row 3 (10+ ranks)
 Balanced Techniques Buff Row 4 (15+ ranks)
 The Biting North Wind Improves skill The North Wind Row 4 (15+ ranks)
 Salted Wounds Buff Row 5 (20+ ranks)
 Compound Attack Gain skill Compound Attack Row 5 (20+ ranks)
 Conclusive Strike Buff Row 6 (25+ ranks)
 Test Defences Buff Row 6 (25+ ranks)
 Double-time Changes skill Shanty: Steady Fore to Shanty: Fore with Haste Capstone (30+ ranks)
 Confident Lunges Improves skills Flèche and Lunge Capstone (30+ ranks)

The Rover

The Rover
Use anything on-hand to hinder foes.
Rovers embrace the travelling lifestyle of a Mariner, exploring distant lands and collecting rare materials and strange baubles. In a pinch, they are also capable of turning these odds and ends into devices for confounding and weakening their foes.
Skills Earned:
 Draining Strike
 Thrum of the Sea
 Aggressive Strike becomes  Debilitating Strike.
Set Traits Description Source
 Caustic Brew Gain skill Caustic Brew 5+ total ranks
 Extended Stupor Buff 10+ total ranks
 Explosive Lunge Improves skill Lunge 15+ total ranks
 Pitch Pot Gain skill Pitch Pot 20+ total ranks
 Rare Herbs Improves skills Belly of Brine and Cleansing Spirits 25+ total ranks
 Corrosive Salts Improves skill Caustic Brew 30+ total ranks
 Jugglery Proficiency Gain skill Jugglery Proficiency 35+ total ranks
Tree Traits Description Source
 Entangling Lines Gain skill Throw Bolas Row 1 (0+ ranks)
 Natural Explorer Buff Row 1 (0+ ranks)
 Shocking Counterattack Improves skill Advance Row 1 (0+ ranks)
 Spitting Spirits Gain skill Breath of Fire Row 1 (0+ ranks)
 Rare Ingredients Changes skill Belly of Brine to Cleansing Spirits Row 2 (5+ ranks)
 Ragged Knife Gain skill Ragged Knife Row 2 (5+ ranks)
 Encouraging Presence Buff Row 2 (5+ ranks)
 Fighting Smarter Buff Row 2 (5+ ranks)
 Dense Padding Buff Row 3 (10+ ranks)
 The Bitter North Wind Improves skill The North Wind Row 3 (10+ ranks)
 Many Hands Buff Row 4 (15+ ranks)
 Strong Arms Buff Row 4 (15+ ranks)
 Intimidating Challenge Gain skill Intimidating Challenge Row 5 (20+ ranks)
 Coordinated Movement Improves skill Disengage Row 5 (20+ ranks)
 Novel Compounds Gain skill Volatile Salts Row 5 (20+ ranks)
 Careful Aim Buff Row 5 (20+ ranks),
Strong Arms (3)
 Enervating Counter Improves skill Riposte Row 6 (25+ ranks)
 Masterful Disarm Improves skill Debilitating Strike Row 6 (25+ ranks)
 Traveller Gain skill Steady Traveller Capstone (30+ ranks)
 A Watched Pot Buff Capstone (30+ ranks)

Trait Tree

The Shanty-caller
Sings shanties to coordinate and motivate allies.
Shanty-callers use ribald song and catchy melodies to motivate themselves and their allies, coordinating movements and keeping spirits high while completing difficult tasks..
Skills Earned:
 Dramatic Flourish
The Duellist
Weaves dramatic combinations of strikes to deal relentless damage
Duellists are masters of single combat, relying on sword-play and footwork to face down their enemies head on.
Skills Earned:
 Feint
The Rover
Use anything on-hand to hinder foes.
Rovers embrace the travelling lifestyle of a Mariner, exploring distant lands and collecting rare materials and strange baubles. In a pinch, they are also capable of turning these odds and ends into devices for confounding and weakening their foes.
Skills Earned:
 Draining Strike
 Thrum of the Sea
 Aggressive Strike becomes  Debilitating Strike.

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Mariner Effects

 A finisher has just been used
 Aftward
 Attacker's Advantage
 Balanced Traveller
 Banners of War
 Blade Shield
 Bloodied Target
 Confident Flèche
 Confident Lunge
 Critical Aim
 Debilitating Counter
 Primary Weapon: Disarmed
 Disarming Strike
 Disengage
 Disengage Speed
 Dodge
 Double Time
 Echo of the Breaking of Thangorodrim
 Enraged
 Exhaustion
 Extremely Aftward
 Extremely Foreward
 Fighting Melody
 Fire Pot Burn
 Flaming Spirits
 Foreward
 Frozen Breath
 Guided by the Stars
 Imitating a Master of War
 Inspired
 Jagged Knife Wound
 Jugglery
 Lightning Flèche
 Major Rent Armour: Caustic Liquid
 Major Rent Armour: Extremely Caustic Liquid
 Memories of Home
 Minor Rent Armour: Boiling Pitch
 Motivated
 Relentless Lunge
 Renewed Defences
 Rousing Cry Damage Buff
 Rummage
 Salt-cured
 Scrap of Melody
 Sea-salt Wound
 Sludged
 Steadied
 Steady
 Step Back
 Stumbling Foreward
 Swordplay: Advance
 Swordplay: Aggressive Strike
 Swordplay: Blade Shield
 Swordplay: Check-step
 Swordplay: Compound Attack
 Swordplay: Cut-over
 Swordplay: Debilitating Strike
 Swordplay: Dodge
 Swordplay: En Garde
 Swordplay: Feint
 Swordplay: Marked Foes
 Swordplay: Riposte
 Swordplay: Step Back
 Swordplay: Thrust
 The Breaking of Thangorodrim
 The North Wind
 The South Wind
 The West Wind: To Arms
 Tripping Aftward



Mariner Traceries

Tracery Skill Attribute(s) Trait Tree Values Stat Attribute Values
Bottle Healing Toss a Bottle Healing +20-27.5% Outgoing Healing Rating +96-9992
Defensive Swordplay Buff Durations Swordplay Defensive Buff Durations +2.4-3.3 Physical Mitigation +44-3353
Finisher Skills Reset Salt Cure Salt Cure Incoming Damage Debuff Duration The Shanty-caller +3.2-4.4 Critical Rating +43-4313
Fire Pot Thrown Skills Damage +8-11% Physical Mastery Rating +36-3358
Fore Skills Damage Fore-ward Skills Damage +12-16.5% Agility +7-762
Jugglery Application Chance Jugglery Application Chance The Rover +24-33% Finesse Rating +58-5755
Pot Skills Cooldown Pot Skills Cooldown -4-5.5 Physical Mitigation +44-3353
Re-centre Cooldown Re-centre Cooldown -3.2-4.4 Agility +7-762
Salt-sea Blade Debuff Duration Salt-sea Blade Duration The Duellist +4-5.5 Agility +7-762
Shanty Skills Healing Shanty Skills Healing The Shanty-caller +16-22% Outgoing Healing Rating +96-9992
Star Guidance Duration Star Guidance Duration The Shanty-caller +4-5.5 Tactical Mitigation +44-3353
Swordplay Damage Swordplay Skills Damage +8-11% Physical Mastery Rating +36-3358
Swordplay Finisher Damage Finisher Skills Damage +16-22% Critical Rating +43-4313
Swordplay Healing Potency Swordplay Healing Potency +12-16.5% Vitality +4-563
Thrown Skills Target Resistance Thrown Skills Target Resistance -8-11% Finesse Rating +58-5755
Thrum of the Sea Cooldown Thrum of the Sea Cooldown The Rover -8-11 Finesse Rating +58-5755
Thrust Damage Thrust Damage +16-22% Physical Mastery Rating +36-3358
Toss a Bottle Cooldown Toss a Bottle Cooldown -7.2-9.9 Incoming Healing Rating +58-5755
Wind Skill Cooldowns Wind Shanties Cooldown -8-11 Vitality +4-563



Mariner Quests

All quests having "Mariner" as either a class or quest group read in the in-game quest log


Meta Deeds

  • Class deeds will involve 4 types; Quest-based; Any time for deeds based on skills which are usable outside of combat; Offensive, which requires attacking a hostile target; and Defensive, where the character is attacked by a hostile combatant. With respect to trivial (grey) mobs, offensive skills used against them, do not advance class skill deeds, but defensive skill deeds do. Defensive deeds which call for block, parry, or evade, can be advanced using lower-level training-dummies, regardless of player level, since dummies are capable of reactive melee. Defensive deeds that require a special combat state (e.g. root, snare) can, if desired, be advanced with grey low-level mobs on landscape, or in instances, if the mobs possess the appropriate abilities.
  • Class deeds require the character to have completed the player introduction quests.
  • Individual Deeds are not visible in the Deed Log until the appropriate skills trigger the Deed
  • Individual Meta Deed Tiers are not visible in the Deed Log until at least one of the 3 individual deeds are completed
  • All Individual and Meta Deeds are logged in the Deed Log under "Class/Race/Epic" on the "Class" tab and are called "Class Deeds - tier N"
  • Completion of Class Quests (levels 15 and 30) does not grant LOTRO Points or show up in the Deed Log, but can trigger the appropriate Meta Deed Tier to show up in the log

Class Deeds (Mariner) - Tier 1

Name LP Level Type Task Max/Day
Striking Fundamentals LOTRO Point  1 Offensive Use  Thrust 1,000 times 150
Redirecting Momentum LOTRO Point  1 Any time Use  Blade Shield 200 times 30
A Final Strike LOTRO Point  1 Offensive Use  Lunge 200 times 30

Class Deeds (Mariner) - Tier 2

Name LP Level Type Task Max/Day
A Natural Extension LOTRO Point  10 Offensive Use offensive Swordplay skills 2,000 times 300
Strange Devices LOTRO Point  10 Offensive
Any time
Use Haversack Skills 200 times 50
Spirited Song LOTRO Point  1 Any time Use Shanty Skills 100 times 10

Class Deeds (Mariner) - Tier 3

Name LP Level Type Task Max/Day
Lightning Blade LOTRO Point  10 Offensive Use  Flick 75 times 15
At Home on the Waves LOTRO Point  10 Any time Use  Sea Legs 50 times 10

Class Deeds (Mariner) - Tier 4

Name LP Level Type Task Max/Day
Combat Readiness LOTRO Point  10 Any time Use  En Garde 250 times 50
Return to Form LOTRO Point  10 Any time Use  Re-centre 500 times 50
Out of the North LOTRO Point  10 Offensive Use  The North Wind 150 times 20

Class Deeds (Mariner) - Tier 5

Name LP Level Type Task Max/Day
Create Openings LOTRO Point  20 Offensive Use  Salt-sea Blade 300 times 30
Motivating Melodies LOTRO Point  20 Any time Use  Motivating Song 100 times 15

Class Deeds (Mariner) - Tier 6

Name LP Level Type Task Max/Day
A Round for All[1] LOTRO Point  30 Any time Use  Toss a Bottle 500 times None
Spitting Techniques LOTRO Point  30 Offensive Use  Breath of Fire 150 times 15
Scouring Salts LOTRO Point  30 Offensive Use  Salt Cure 100 times 10

Class Deeds (Mariner) - Tier 7

Name LP Level Type Task Max/Day
Mixture Master LOTRO Point  40 Offensive Use any thrown pot skill 1,000 times 50
Wind Caller LOTRO Point  40 Offensive Use wind shanties 500 times 50

Class Deeds (Mariner) - Tier 8

Name LP Level Type Task Max/Day
Following Through LOTRO Point  50 Offensive Use  Flèche 500 times 20
War Caller LOTRO Point  50 Offensive Use  The Breaking of Thangorodrim 200 times 10
  1. Appears as A Round of All within the meta-deed

Legendary Deeds

  • Finding all pages of a book grants 10 LOTRO Point 
  • The Level 50 Class Quest point is logged in the Quest Log under completed quests under Mariner
Deed Name Level Task
N/A (quest only) 15 Complete the quest Shanties in the Storm
N/A (quest only) 30 Complete the quest [[Quest: | ]]
[[ ]] 39 Buy [[Item: | ]] from a Mariner Trainer and find the missing pages (8)
[[ ]] 39 Buy [[Item: | ]] from a Mariner Trainer and find the missing pages (8)
[[ ]] 39 Buy [[Item: | ]] from a Mariner Trainer and find the missing pages (8)
50 Complete the following quests:
See Quests for quest listings in various categories.
See Boilerplate:Quest and Help:Quests for help, tips, and style guides.
See individual categories for their specific details.


N/A (quest only) 58 Complete the quest [[Quest: | ]]



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