|Character Topics: Getting Started, Character Stats, Races, Classes, Skills, Traits, Cosmetic|
One of the main ways to grow your character's capabilities in the game is by earning Traits. Each Trait may award a new skill, or it may give offensive or defensive bonuses, which may be active or passive in nature. In general, traits are earned by completing Deeds, Quests, or simply by levelling up. However, in order to gain the benefits of a Trait you have earned, you must first "equip it" (or "slot it"). This is done by using the Trait Tree Panel, which can be opened using the 'j' key, starting at Level 6. There are three categories of Traits:
- Class Traits are associated with your character's class. These traits are highly specialized for each class; a character of a different class will have an entirely different set of Class Traits available.
- Racial Traits are associated with your character's race. A player's choice of race for a character is often primarily based on the Racial Traits available for that race.
- Virtue Traits are available to all characters, regardless of race or class. The potency of Virtue Traits may be gradually improved by increasing their tier. Virtue Traits also provide passive bonuses even without being equipped.
Although your character can earn up to 21 different Virtue Traits, 9 Racial Traits, and a multitude of Class Traits, you may only equip a limited number of traits at one time. You can change your equipped Traits at any time, except when you are in combat. Changes are made simply by using your Trait Tree Panel, thereby allowing your choices to be fine-tuned to situations. There is no limit to the number of times you may change your equipped traits.
Class Traits are equipped by selecting them in the Trait Tree. As you earn more Class Trait Points, you will be able to equip more Class Traits.
Racial and Virtue Traits are equipped by dragging them to an open slot. As your character gains levels, more slots will automatically open up. New Virtue Trait slots become available at levels 7, 9, 11, 17 and 23, while new Racial Trait slots become available at levels 13, 19, 25, 31 and 37.
All of your Trait choices together can be saved for later use, using Trait Configurations. This feature allows you to quickly switch all of your Trait choices with a single click.
- Trait Configurations are accessed using the numbered tabs on the right side of the Trait Tree Panel. All characters are able to use two Trait Configurations; up to five additional "saves" may be purchased for 100 , up to a total of seven. Note that each purchase is just for a single character.
- There is a 30-second cooldown after activating a Trait Configuration, before a new one may be activated.
- Trait Configurations cannot be assigned to a Quickslot or selected with a hotkey; they must be activated by opening the Trait Tree Panel and clicking the numbered tab.
- The game will maintain a separate Quickslot configuration for each Trait Configuration.
In the Trait Tree Panel, clicking on the first tab (the "banner" or "shield" icon), on the left side of the window, will expose the Class Traits panel.
This panel contains the Trait Tree, which is a diagram showing all available Class Traits and the order in which they may be earned. Class Traits are selected in the Trait Tree by spending Class Trait Points, which are awarded by Deeds, Quests, and character levels.
You will not be able to access the Trait Tree before reaching Level 2. At Level 2, you will receive an Alert indicating "Specialization Needed". You may then open the Trait Tree Panel and select a Specialization. (The image at the right is the Trait Tree window as seen by a new F2P or Premium player.) There are three trees for each class; each with different bonuses, capabilities, strengths and weaknesses. Some classes only allow specialization into two of the trees leaving the third tree as an auxiliary tree to put points into.
After selecting a specialization, the Trait Tree for your class will be shown. However, you will be unable to select any Class Traits in the tree, because you have not yet earned any Class Trait Points.
For more information about the Specializations and Class Traits available to each class, please see the class-specific page:
- Beorning • Brawler • Burglar • Captain • Champion • Guardian • Hunter • Lore-master • Mariner • Minstrel • Rune-keeper • Warden
Each class has a choice of two or three different Specializations (a.k.a. "Trait Lines"), each with an associated colour and colloquially called "Blue line", "Red line", and "Yellow line". Along with the colour, the description for each Specialization gives a clue about the role or playstyle typically associated with the Specialization. However, deviations from these norms are commonplace. Players often select Class Traits from multiple Trait Lines to get some of the advantages from multiple Specializations. At high levels, characters usually have more Class Trait Points than can be spent in any individual Trait Line.
Each specialization offers a set of initial "perks" (bonuses and skills) for your character, which you receive immediately after selecting it.
In addition, each specialization has seven Set Bonuses which are earned automatically by selecting Class Traits in the tree.
You may choose a new Specialization at any time by clicking the "Re-Specialize" button at the bottom of the window and paying a nominal fee in gold. All Class Trait Points will be refunded, and you can reallocate them as desired.
After you earn Class Trait Points (see below) and select a Specialization (see above), you can spend the points in the Trait Tree to acquire Class Traits. Some Class Traits have more than one Rank. More points must be spent to achieve higher ranks for these.
The Trait Tree has three sections (blue, red, yellow), corresponding to the three Specializations. You are not restricted to choosing Traits in your area of Specialization; however, choosing Traits in another area usually costs more points per rank:
- Class Traits in your area of specialization cost 1 point per rank.
- Class Traits outside your area of specialization cost 2 points per rank.
- The Brawler Tree "The Fundament" cannot be chosen as Specialization, but choosing Traits from it only costs 1 point.
- The Guardian Tree "The Defender of the Free" cannot be chosen as Specialization, but choosing Traits from it only costs 1 to 2 points, depending on the trait.
- The Minstrel Tree "The Protector of Song" cannot be chosen as Specialization. Choosing Traits from it costs between 1 to 3 points, depending on the trait.
As you gain Class Traits starting at the top of the tree, additional tiers of the tree will become available:
- In each area of Specialization, you must earn 5 ranks in any given tier before the next tier opens up.
To save the changes, click the "Apply" button at the bottom. Bonuses and skills will not be applied to your character until you have done this.
To advance the rank of a Class Trait, left-click with the mouse. To remove a rank you have added but not yet saved, you may right-click.
Depending on your Specialization, you are able to earn 7 bonus Traits, called Class Trait Set Bonuses. Each time you earn a total of 5 ranks of Class Traits, the next Set Bonus will be awarded. A total of 35 ranks are required to unlock all 7 Set Bonuses. Ranks do not need to be in your area of Specialization to count towards Set Bonuses; however (as mentioned above), ranks within your area cost fewer points.
Class Trait Points
Main article: Class Trait Point
To buy Class Traits in the Trait Tree, you must spend Class Trait Points. These are earned upon level up starting at level 2 though not every level grants a trait point. The current maximum trait points available to a player at max level is 98.
Once spent, Class Trait Points are not lost forever.
- You may get the points refunded by clicking the "Re-Specialize" button at the bottom of the window and paying a nominal fee in gold.
- You may create an additional Trait Configuration (see above). Each configuration allows you to spend all of the Class Trait Points you have earned.
In the Trait Tree Panel, clicking on the second tab (the "circled portrait"), on the left side of the window, will expose the Racial Traits panel.
Racial Traits are unique to each race. Most require you to defeat a specified number of certain mob type. The first slot opens up at level 13, which is also when you can begin working toward your first Racial Trait. Most Racial Traits will provide your character with a special skill or fast travel ability (e.g., Return to Rivendell).
- You can slot a maximum of 5 out of 9 Racial Traits.
- Simply drag the completed trait to an open slot on the Race Traits page of the Trait Tree Panel.
- Mousing over the individual Traits will display a tooltip describing the benefits of that Trait.
- The deed corresponding to each trait will appear in your Deed Log on the "Class/Race/Epic" page, on the "Race & Social" tab. (Note, however, that the deeds will not appear in your Deed Log until they are "bestowed" by accomplishing the "first step" -- typically killing a Mob of some type, a Goblin, Orc or Worm, for example.)
To learn more about individual Racial Traits (including how to earn them), please see the race-specific page:
Main article: Virtues
In the Trait Tree Panel, clicking on the third tab (the "eagle head"), on the left side of the window, will expose the Virtue Traits panel.
Virtues give enhancements to all races and classes that improve the character's combat abilities (e.g., increase to power regeneration, or increase chance to evade damage). Virtues are acquired and improved by completing Deeds and some repeatable quests.
Virtues can give you a significant advantage. Your "valuation" of different virtues will change as you progress through your career. Things like resistances and seemingly "weak" gains can mean the difference between success and failure in many encounters. As such, you will wish to collect as many of them as you are able to give you the widest range of options.