Stealth
Stealth is an ability which allows a character to "sneak" around unseen. Mobs can still sense your presence, especially if you move in front of them. Movement speed is reduced but time can be saved by avoiding fights. Stealth level can be improved by the use of certain stealth items (currently pocket items and cloaks).
Stealthing is a hallmark ability of the Burglar and the Monster Player Warg Stalker.
Burglar Stealth
Burglars gain the ability Sneak at level 1, which can only be used out of combat. Burglars can also take a fellow into Stealth if they stay close by use of
Share the Fun; movement speed becomes 30%. Burglars can also suddenly hide from view in combat using
Hide in Plain Sight.
Surprise Strike,
Cunning Attack, and
Throw Knife gain improved effects when used from Stealth. Trick skills become AoE when used from Stealth. Certain skills (
Diversion,
Trip,
Burgle) require the Burglar to be in Stealth to be able to be used.
Combat Stealth
Various skills apply Combat Stealth or
Improved Feint to the Burglar, which are versions of Stealth that are only applicable while in combat.
The following skills apply Combat Stealth:
Hide in Plain Sight when used in an Instance or Raid
Cash Out when consuming a
Scrapper's Gamble (Blue-line Only)
Mischievous Diversion (Yellow-line Only)
Unseen Scheme (Yellow-line Only)
The following skills apply Improved Feint:
Bob and Weave
Feint Attack and
Improved Feint Attack (Red-line Only)
Coup de Grâce allows skills to act as if from Stealth for 5 seconds.
Trickster allows skills to act as if from Stealth for 10 seconds.
When Dealings Done is traited,
Surprise Strike applies a random T6 Gamble if used from Stealth.
Trait & Tracery Interactions
The following traits make Stealth grant additional bonuses:
Footpad -- +20% Combat Run Speed
Hidden Dagger -- +15% Melee Damage
Strike From Shadows -- +10% Melee Skill Critical Chance & +15% Burglar Skills Critical Multiplier
Practiced Bluff -- +5% Melee Damage
Sneak Attack -- +10% Melee Damage
Impossible Target -- -15% Incoming Damage
The following traceries make Stealth grant additional bonuses:
- Damage from Stealth -- +11% Melee Damage
- Stealth Movement Speed -- +27.5% Run Speed
Warg Stealth
Warg Stalkers use their own version of Stealth, and can also
Disappear if the battle turns against them.
Hunter Stealth
Hunters can go into stealth mode via Camouflage which briefly increases their Critical Rating; but they cannot move around stealthed.
Warden Stealth
Wardens can use Careful Step to move in stealth for a short time, usually to
Ambush their foes.
Racial Stealth
Hobbits and Elves have a slottable racial ability to Stealth ( Hobbit-stealth and
Silvan Shadows); these abilities have a movement speed of 50% and cooldown of 30 minutes.
Enemy Stealth
Some mobs (eg Lynx, Wargs, and Hill-men) may be initially stealthed when encountered.
Ranger Stealth
Session Play rangers can move unseen via Stealth. Their most devastating attack,
Fly True can only be used when in stealth mode.