Mariner Skills
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Classes | ![]() |
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Skills | ![]() |
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Traits | ![]() |
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Deeds | ![]() |
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Traceries | ![]() |
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Effects | ![]() |
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Default Skills
These skills are granted automatically as you gain levels. The effects of many of these skills are improved in various ways by your choice of specialization and how you spend your trait points. Some skills may also be replaced by an improved version of the same skill as you increase in level.
Skill | Category | Requires | Attunes | Cooldown | Range | Source | |
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Buff | 2 ![]() |
5s | Self | Level | 1 | |
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Melee | 1 ![]() |
0.5s | 4m | Level | 1 | |
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Melee | 2 ![]() |
10s | 4m | Level | 1 | |
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Buff | At most 6 ![]() At most 6 ![]() |
3 ![]() |
5s | Self | Level | 1 |
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Melee | 3 ![]() |
7s | 4m | Level | 2 | |
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Buff | 3 ![]() |
5s | Self | Level | 3 | |
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Melee + Finisher | 7 ![]() |
5 ![]() |
15s | 4m | Level | 3 |
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Buff + Finisher | 7 ![]() |
5 ![]() |
20s | Self | Level | 5 |
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Cure | 2 ![]() |
15s | Self | Level | 6 | |
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Melee + Interrupt | 2 ![]() |
20s | 4m | Level | 8 | |
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Buff | 20 ![]() |
15s | Self | Level | 10 | |
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Melee | 2 ![]() |
15s | 4m | Level | 12 | |
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Melee + Corruption Removal | 1 ![]() |
10s | 4m | Level | 14 | |
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CC removal | 2 ![]() |
1m | Self | Level | 18 | |
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Tactical + Debuff | 3 ![]() |
1m 15s | 30m | Level | 25 | |
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Buff | 2s | Toggle | Level | 28 | ||
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Buff | 2s | Toggle | Level | 28 | ||
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Heal | 3 ![]() |
1m | 25m | Level | 34 | |
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Tactical + AoE + Interrupt | 4 ![]() |
1m | 7.2m | Level | 40 | |
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Range + AoE + Debuff | 1 ![]() |
40s | 25m | Level | 42 | |
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Buff | 2 ![]() |
1s | Self | Level | 48 | |
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Tactical + AoE + Stun | 3 ![]() |
1m 30s | 7.2m | Level | 48 | |
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Range + Stun | 1 ![]() |
50s | 25m | Level | 48 | |
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Range + DoT | 2 ![]() |
1m | 25m | Level | 48 | |
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Heal | 5 ![]() |
2m | Self | Level | 48 | |
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Heal | 3 ![]() |
2m | Self | Level | 48 |
Tracery-enabled Skill
Skill | Category | Attunes | Cooldown | Range | Source | |
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Range + DoT | 1 ![]() |
40s | 25m | Fire Pot tracery | Upgrades skill from ![]() |
Travel Skills
Mariners have the ability to sail quickly to many locations while taking their entire fellowship with them.
The Shanty-caller
These skills are acquired by spending trait points in the Shanty-caller (blue) trait tree. You can only obtain the set skills if you specialize in this tree.
Skill | Category | Requires | Attunes | Range | Cooldown | Source | ||
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Melee + Buff + Heal + Finisher | 7 ![]() |
4 ![]() |
4m | 20s | Set: | Initial skill | |
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Heal + Buff | 3 ![]() |
40m | 1m | Trait: | ![]() | ||
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Buff | 2 ![]() |
30m | 1m 30s | Set: | ![]() | ||
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Buff | 2 ![]() |
30m | 1m 15s | Trait: | ![]() | ||
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Melee + AoE + Debuff | 3 ![]() |
5.2m | 15s | Trait: | ![]() | ||
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Buff | 4 ![]() |
40m | 1m 15s | Set: | ![]() | ||
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Buff | 5 ![]() |
40m | 3m 55s | Trait: | ![]() | ||
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Tactical + Debuff | 5 ![]() |
40m | 2m 55s | Set: | ![]() |
The Duellist
These skills are acquired by spending trait points in the Duellist (red) trait tree. You can only obtain the set skills if you specialize in this tree.
Skill | Category | Requires | Attunes | Range | Cooldown | Source | |
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Melee | 1 ![]() |
4m | 10s | Set: | Initial skill | |
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Melee | 2 ![]() |
4m | 10s | Set: | ![]() | |
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Melee + Debuff | 3 ![]() |
4m | 7s | Trait: | ![]() | |
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Melee | 4 ![]() |
4m | 5s | Set: | ![]() | |
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Buff | 2 ![]() |
Self | 10s | Trait: | ![]() | |
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Melee + AoE | 3 ![]() |
5.2m | 6s | Trait: | ![]() | |
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Melee | 4 ![]() |
4m | 10s | Trait: | ![]() | |
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Melee + Finisher | 7 ![]() |
5 ![]() |
6.2m | 20s | Set: | ![]() |
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Buff | varies | Self | 2m 15s | Trait: | ![]() |
The Rover
These skills are acquired by spending trait points in the Rover (yellow) trait tree. You can only obtain the set skills if you specialize in this tree.
Skill | Category | Requires | Attunes | Range | Cooldown | Source | |
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Melee + Debuff | 2 ![]() |
4m | 15s | Set: | Initial skill | |
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Melee + Buff + Finisher | 7 ![]() |
3 ![]() |
4m | 15s | Set: | Initial skill |
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Daze | 1 ![]() |
40m | 35s | Set: | Initial skill | |
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Root | 3 ![]() |
25m | 1m 30s | Trait: | ![]() | |
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Tactical | 3 ![]() |
7.2m | 30s | Trait: | ![]() | |
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Tactical | 3 ![]() |
7.2m | 30s | Trait: | ![]() | |
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Ranged + Debuff | 5 ![]() |
25m | 1m 15s | Set: | ![]() | |
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Cure | 2 ![]() |
15s | 25m | Trait: | ![]() | |
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Ranged | 1 ![]() |
25m | 1m | Trait: | ![]() | |
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Ranged + Debuff | 3 ![]() |
30m | 1m | Set: | ![]() | |
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Fear | 2 ![]() |
40m | 50s | Trait: | ![]() | |
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Daze | 5 ![]() |
25m | 2m | Trait: | ![]() | |
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Buff | 25 ![]() |
Self | 3m | Trait: | ![]() | |
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Buff | Toggle | 2s | Set: | ![]() |
Mounted Combat Skills
These skills can be used only while riding a war-steed, and only while in East Rohan or later regions. Passive skills which improve the war-steed's defensive capabilities remain effective even in earlier regions, but serve only to prevent forced dismount due to enemy attacks.
Active Skills | Category | Cooldown | Range | Source | |
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Discipline: Red Dawn (Mariner) | Stance | 1s | - | Quest: | Devastation in the North |
Discipline: Riddermark (Mariner) | Stance | 1s | - | Quest: | Devastation in the North |
Discipline: Rohirrim (Mariner) | Stance | 1s | - | Quest: | Devastation in the North |
Quick Strike | Melee + Buff | 1s | 5m | Quest: | Vol. III, Book 8, Ch. 1 |
Precise Blade | Melee + Buff | 5s | 5m | Quest: | Vol. III, Book 8, Ch. 1 |
Anchored Thrust | Melee | 10s | 5m | Quest: | Vol. III, Book 8, Ch. 1 |
Re-steady (mounted) | Buff | 10s | Self | Quest: | Vol. III, Book 8, Ch. 1 |
Mounted Sludge Pot | Ranged + Debuff | 40s | 35m | Quest: | Vol. III, Book 8, Ch. 1 |
Explosive Brew | Tactical | 30s | 35m | Quest: | Vol. III, Book 8, Ch. 1 |
Wounding Knife | Ranged + DoT | 5s | 40m | Quest: | Vol. III, Book 8, Ch. 1 |
The Field of Celebrant | Heal | 45s | Self | Quest: | Vol. III, Book 8, Ch. 1 |
Passive Skills
Base Passive Skills
- For details see High Elf, Men, River Hobbit, or Stout-axe
Armour Proficiencies
Proficiency | Level |
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1 |
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1 |
Weapon Proficiencies
Proficiency | Level |
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1 |
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1 |
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1 |
Combat Characteristics
Proficiency | Level |
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1 |
Instrument Proficiencies
Proficiency | Level |
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1 |
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1 |
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1 |
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1 |
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5 |
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5 |