Mariner Skills

From Lotro-Wiki.com
Jump to navigation Jump to search


Class-infobox
Classes
Skills
Traits
Deeds
Traceries
Effects

Default Skills

These skills are granted automatically as you gain levels. The effects of many of these skills are improved in various ways by your choice of specialization and how you spend your trait points. Some skills may also be replaced by an improved version of the same skill as you increase in level.

Skill Category Requires Attunes Cooldown Range Source
 Thrust Melee 1 0.5s 4m Level: 1
 Riposte Melee 2 10s 4m Level: 1
 En Garde Buff At most 6
At most 6
3 5s Self Level: 1
 Blade Shield Buff 2 5s Self Level: 1
 Advance Melee 3 7s 4m Level: 2
 Lunge Melee + Finisher 7 5 15s 4m Level: 3
 Step Back Buff 3 5s Self Level: 3
 Disengage Buff + Finisher 7 5 20s Self Level: 5
 Belly of Brine Cure 2 15s Self Level: 6
 Flick Melee + Interrupt 2 20s 4m Level: 8
 Re-centre Buff 20 15s Self Level: 10
 Aggressive Strike Melee 2 15s 4m Level: 12
 Salt Cure Melee + Corruption Removal 1 10s 4m Level: 14
 Sea Legs CC removal 2 1m Self Level: 18
 The North Wind Tactical + Debuff 3 1m 30m Level: 25
 Shanty: Steady Fore Buff 2s Toggle Level: 28
 Shanty: Steady Aft Buff 2s Toggle Level: 28
 Toss a Bottle Heal 3 1m 25m Level: 34
 Smoking Stones Tactical + AoE + Interrupt 4 1m 7.2m Level: 40
 Sludge Pot Range + AoE + Debuff 1 40s 25m Level: 42
 Rummage Variable 1s Self Level: 48
 Rummage: Knife Range + DoT 2 1m 25m Level: 48
 Rummage: Button Heal 5 2m Self Level: 48
 Rummage: Scrap of Music Heal 3 2m Self Level: 48
 Rummage: Stone Range + Stun 1 50s 25m Level: 48
 Rummage: Salts Tactical + AoE + Stun 3 1m 30s 7.2m Level: 48

Tracery-enabled Skill

Skill Category Requires Attunes Cooldown Range Source
 Fire Pot Ranged + DoT 1 40s 25m Tracery: Fire Pot

The Shanty-caller

These skills are acquired by spending trait points in the Shanty-caller (blue) trait tree. You can only obtain the set skills if you specialize in this tree.

Skill Category Requires Attunes Cooldown Range Source
 Dramatic Flourish Melee + Buff + Heal + Finisher 7 4 20s 4m Set: Initial skill
 Motivating Song Heal + Motivated 3 1m 40m Trait:  Motivating Melody
 The West Wind Buff 2 1m 30s 30m Set:  The West Wind
 The South Wind Buff 2 1m 15s 30m Trait:  The South Wind
 Marked Foes Melee + AoE + Debuff 3 15s 5.2m Trait:  Bloodied Foes
 Call the Banners of War Buff 4 2m 40m Set:  Banners of War
 Guided by the Stars Buff 5 4m 40m Trait:  Guided by the Stars
 The Breaking of Thangorodrim Tactical + Debuff 5 3m 40m Set:  The Breaking of Thangorodrim


The Duellist

These skills are acquired by spending trait points in the Duellist (red) trait tree. You can only obtain the set skills if you specialize in this tree.

Skill Category Requires Attunes Cooldown Range Source
 Feint Melee 1 10s 4m Set: Initial skill
 Cut-over Melee 2 10s 4m Set:  Cut-over
 Salt-sea Blade Melee + Debuff 3 7s 4m Trait:  Salt-sea Blade
 Check-step Melee 1 5s 4m Set:  Check-step
 Dodge Buff 2 10s Self Trait:  Dodge
 Sweeping Advance Melee + AoE 3 7s 5.2m Trait:  Slashing Blade
 Compound Attack Melee 4 10s 4m Trait:  Compound Attack
 Shanty: Fore with Haste Buff varies 2m 15s Self Trait:  Double-time
 Flèche Melee + Finisher 7 5 20s 6.2m Set:  Flèche


The Rover

These skills are acquired by spending trait points in the Rover (yellow) trait tree. You can only obtain the set skills if you specialize in this tree.

Skill Category Requires Attunes Cooldown Range Source
 Draining Strike Melee + Buff + Finisher 7 3 15s 4m Set: Initial skill
 Thrum of the Sea Daze 1 35s 40m Set: Initial skill
 Debilitating Strike Melee + Debuff 2 15s 4m Set: Initial skill
 Throw Bolas Root 3 1m 30s 25m Trait:  Entangling Lines
 Breath of Fire Tactical 3 30s 7.2m Trait:  Spitting Spirits
 Caustic Brew Ranged + Debuff 5 1m 15s 25m Set:  Caustic Brew
 Cleansing Spirits Cure 2 15s 25m Trait:  Rare Ingredients
 Ragged Knife Ranged 1 1m 25m Trait:  Ragged Knife
 Pitch Pot Ranged + Debuff 3 1m 25m Set:  Pitch Pot
 Intimidating Challenge Fear 2 50s 40m Trait:  Intimidating Challenge
 Volatile Salts Daze 5 2m 25m Trait:  Novel Compounds
 Steady Traveller Self-heal + Buff 25 3m Self Trait:  Traveller
 Jugglery Proficiency Buff 2s Self Set:  Jugglery Proficiency


Travel Skills

Mariners have the ability to sail quickly to many locations while taking their entire fellowship with them.

Ability Lvl Requirement Port Location
 Sail to Tharbad 7 This skill is auto-bestowed to Mariners upon reaching Level 7. [54.3S, 40.2W]
 Sail to Celondim 7 This skill is auto-bestowed to Mariners upon reaching Level 7. [28.2S, 92.1W]
 Sail to Trader's Wharf 10 Neutral Standing with The League of the Axe [21.3S, 61.4W]
 Sail to Buckland 15 This skill is auto-bestowed to Mariners upon reaching Level 15. [31.9S, 62.8W]
 Sail to Tinnudir 35 This skill is auto-bestowed to Mariners upon reaching Level 35. [12.6S, 67.6W]
 Sail to Sûri-kylä 35 Acquaintance Standing with Lossoth of Forochel [19.5N, 72.0W]
 Sail to Lothlórien 60 This skill is auto-bestowed to Mariners upon reaching Level 60. [17.6S, 64.6W]
 Sail to the Mirk-eaves 60 Acquaintance Standing with Malledhrim [15.3S, 61.2W]
 Sail to the Brown Lands 65 Acquaintance Standing with The Riders of Stangard [31.0S, 52.0W]
 Sail to Snowbourn 70 Acquaintance Standing with Men of the Sutcrofts [60.5S, 61.3W]
 Sail to Dol Amroth 90 Acquaintance Standing with Dol Amroth [74.7S, 71.3W]
 Sail to after-battle Osgiliath 100 Friend Standing with Host of the West [63.0S, 6.5W]
 Sail to Lake-town 110 Acquaintance Standing with Men of Dale [17.2N, 28.1W]
 Sail to Dol Amroth 135 Acquaintance standing with The Renewal of Gondor [75.5S, 72.4W]
 Sail to Lond Cirion 135 Acquaintance standing with The Renewal of Gondor [69.0S, 88.8W]
 Sail to Pelargir 135 Acquaintance standing with The Renewal of Gondor [83.0S, 34.8W]
 Sail to Halrax 140 Neutral standing with Citizens of Umbar Baharbêl [9.7S, 126.8W]
 Sail to Jax Phanâl 140 Neutral standing with Citizens of Umbar Baharbêl [14.4S, 114.7W]
 Sail to Umbar 140 Neutral standing with Citizens of Umbar Baharbêl [18.5S, 100.7W]

Mounted Combat Skills

These skills can be used only while riding a war-steed, and only while in East Rohan or later regions. Passive skills which improve the war-steed's defensive capabilities remain effective even in earlier regions, but serve only to prevent forced dismount due to enemy attacks.

Active Skills Category Cooldown Range Source
Discipline: Red Dawn (Mariner) Stance 1s - Quest: Devastation in the North
Discipline: Riddermark (Mariner) Stance 1s - Quest: Devastation in the North
Discipline: Rohirrim (Mariner) Stance 1s - Quest: Devastation in the North
Quick Strike Melee + Buff 1s 5m Quest: Vol. III, Book 8, Ch. 1
Precise Blade Melee + Buff 5s 5m Quest: Vol. III, Book 8, Ch. 1
Anchored Thrust Melee 10s 5m Quest: Vol. III, Book 8, Ch. 1
Re-steady (mounted) Buff 10s Self Quest: Vol. III, Book 8, Ch. 1
Mounted Sludge Pot Ranged + Debuff 40s 35m Quest: Vol. III, Book 8, Ch. 1
Explosive Brew Tactical 30s 35m Quest: Vol. III, Book 8, Ch. 1
Wounding Knife Ranged + DoT 5s 40m Quest: Vol. III, Book 8, Ch. 1
The Field of Celebrant Heal 45s Self Quest: Vol. III, Book 8, Ch. 1

Passive Skills

Base Passive Skills

For details see High Elf, Men, River Hobbit, or Stout-axe

Armour Proficiencies

Proficiency Level
 Light Armour 1
 Medium Armour 1

Weapon Proficiencies

Proficiency Level
 Daggers 1
 Dual Wielding 1
 One-handed Swords 1

Combat Characteristics

Proficiency Level
 Balance Flow 1

Instrument Proficiencies

Proficiency Level
 Flute Use 1
 Horn Use 1
 Lute Use 1
 Specialized Equipment 1
 Bassoon Use 5
 Fiddle Use 5