Mariner Skills

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Class-infobox
Classes
Skills
Traits
Deeds
Traceries
Effects

Default Skills

These skills are granted automatically as you gain levels. Some skills have an improved version that can be obtained by leveling further or by equipping certain traits, traceries, or armour sets.

Skills Category Attunes CD Level
 Thrust Melee 1 0.5s 1
 Riposte Melee 2 10s 1
 En Garde Buff 3 5s 1
 Blade Shield Buff 3 5s 1
 Advance Melee 3 7s 2
 Lunge Melee + Finisher 5 15s 3
 Step Back Buff 4 5s 3
 Disengage Buff + Run Speed + Finisher 5 20s 5
 Belly of Brine Cure 2 15s 6
 Flick Melee + Interrupt 2 20s 8
 Re-centre Buff 20 15s 10
 Aggressive Strike Melee 2 15s 12
 Salt Cure Melee + Corruption Removal 1 10s 14
 Sea Legs CC removal 2 1m 18
 The North Wind Tactical + Debuff 3 1m 25
 Shanty: Steady Fore Buff 2s 28
 Shanty: Steady Aft Buff 2s 28
 Toss a Bottle Heal 3 1m 34
 Smoking Stones Tactical + AoE + Interrupt 4 1m 40
 Sludge Pot Range + AoE + Debuff 1 40s 42
 Rummage Variable 1s 48
 Rummage: Knife Range + DoT 2 1m 48
 Rummage: Button Heal 5 2m 48
 Rummage: Scrap of Music Heal 3 2m 48
 Rummage: Stone Range + Stun 1 50s 48
 Rummage: Salts Tactical + AoE + Stun 3 1m 30s 48


The Shanty-caller

These skills are acquired by spending trait points in the Shanty-caller (blue) trait tree. You can only obtain the set skills if you specialize in this tree.

Skills Category Attunes CD Source
 Dramatic Flourish Melee + Buff + Heal + Finisher 4 20s Specialization Skill
 Motivating Song Heal + Motivated 3 1m Trait:  Motivating Melody
 The West Wind Buff 2 1m 30s Set:  The West Wind
 The South Wind Buff 2 1m 15s Trait:  The South Wind
 Marked Foes Melee + AoE + Debuff 3 15s Trait:  Bloodied Foes
 Call the Banners of War Buff 4 2m Set:  Banners of War
 Guided by the Stars Buff 5 4m Trait:  Guided by the Stars
 The Breaking of Thangorodrim Tactical + Debuff 5 3m Set:  The Breaking of Thangorodrim


The Duellist

These skills are acquired by spending trait points in the Duellist (red) trait tree. You can only obtain the set skills if you specialize in this tree.

Skills Category Attunes CD Source
 Feint Melee 1 10s Specialization Skill
 Cut-over Melee 2 10s Set:  Cut-over
 Salt-sea Blade Melee + Debuff 3 7s Trait:  Salt-sea Blade
 Check-step Melee 2 5s Set:  Check-step
 Dodge Buff 3 10s Trait:  Dodge
 Sweeping Advance Melee + AoE 3 7s Trait:  Slashing Blade
 Compound Attack Melee 4 10s Trait:  Compound Attack
 Shanty: Fore with Haste Buff Varies* 2m 15s Trait:  Double-time
 Flèche Melee + Finisher 5 20s Set:  Flèche


The Rover

These skills are acquired by spending trait points in the Rover (yellow) trait tree. You can only obtain the set skills if you specialize in this tree.

Skills Category Attunes CD Source
 Draining Strike Melee + Buff + Finisher 3 15s Specialization Skill
 Thrum of the Sea Daze 1 35s Specialization Skill
 Debilitating Strike Melee + Debuff 2 15s Specialization Skill
 Throw Bolas Root 3 1m 30s Trait:  Entangling Lines
 Breath of Fire Tactical 3 30s Trait:  Spitting Spirits
 Caustic Brew Ranged + Debuff 5 1m 15s Set:  Caustic Brew
 Cleansing Spirits Cure 2 15s Trait:  Rare Ingredients
 Ragged Knife Ranged 1 1m Trait:  Ragged Knife
 Pitch Pot Ranged + Debuff 3 1m Set:  Pitch Pot
 Intimidating Challenge Fear 2 50s Trait:  Intimidating Challenge
 Volatile Salts Daze 5 2m Trait:  Novel Compounds
 Steady Traveller Self-heal + Buff 25 3m Trait:  Traveller
 Jugglery Proficiency Toggle Buff 2s Set:  Jugglery Proficiency


Tracery-enabled Skills

These skills are granted when a specific Word of Mastery Tracery is slotted.

Skills Category Attunes CD Tracery
 Fire Pot Ranged + DoT 1 40s Fire Pot


Travel Skills

Hunters have the ability to travel quickly to many locations while taking their entire fellowship with them. Most skills have a required level, as well as an additional requirement that can be satisfied in the location's region.


Mounted Combat Skills

These skills can be used only while riding a war-steed, and in regions where horses are allowed and where the enemies are above level 75.


Passive Skills

Base Passive Skills

For details see High Elf, Man, River Hobbit, or Stout-axe

Armour Proficiencies

Proficiency Level
 Light Armour 1
 Medium Armour 1

Weapon Proficiencies

Proficiency Level
 Daggers 1
 Dual Wielding 1
 One-handed Swords 1

Combat Characteristics

Proficiency Level
 Balance Flow 1

Instrument Proficiencies

Proficiency Level
 Flute Use 1
 Horn Use 1
 Lute Use 1
 Specialized Equipment 1
 Bassoon Use 5
 Fiddle Use 5