These skills are granted automatically as you gain levels. Some skills have an improved version that can be obtained by leveling further or by equipping certain traits, traceries, or armour sets.
Normal Skills
These skills are usable in all specializations, and always have the same effect.
| Skills | Category | CD | Level |
|---|---|---|---|
| Tactical + Buff | 15s | 1 | |
| Melee | 3s | 1 | |
| Melee + Buff | 4s | 1 | |
| Heal | 15s | 1 | |
| Melee + DoT | 20s | 4 | |
| Buff | 2m | 8 | |
| Tactical AoE | 15s | 8 | |
| Melee AoE + Buff | 4s | 12 | |
| Buff | 1m | 12 | |
| Heal | 5s | 14 | |
| AoE Cure | 10s | 16 | |
| Motivated | 1m | 16 | |
| Melee + Buff + Debuff | 4s | 18 | |
| Melee + Interrupt | 10s | 20 | |
| Melee + Corruption | 15s | 20 | |
| Revive in-combat | 5m | 20 | |
| Revive non-combat | 3s | 20 | |
| Melee + DoT | 15s | 30 | |
| Melee + Buff | 15s | 38 | |
| Force Emote | 2m 30s | 40 | |
| Motivated + Buff | 1m | 46 | |
| Melee + Cooldown | 3s | 52 | |
| Melee + DoT + Debuff | 20s | 62 |
Specialization Skills
Based on your current specialization, these skills change into one of three different versions.
| Specialization | Skills | Category | CD | Level |
|---|---|---|---|---|
| Brother-in-Arms | ||||
| Hands of Healing | Toggle Buff | 0.5s | 10 | |
| Lead the Charge | Toggle Buff | 1s | 10 | |
| Leader of Men | Toggle Buff | 1s | 10 | |
| Inspire | ||||
| Hands of Healing | Melee + Heal | 15s | 22 | |
| Lead the Charge | Melee + Buff + Power | 15s | 22 | |
| Leader of Men | Melee + Power | 15s | 22 | |
| Gallant Display | ||||
| Hands of Healing | Melee AoE + Heal | 5s | 26 | |
| Lead the Charge | Melee AoE | 5s | 26 | |
| Leader of Men | Melee AoE + Heal + Threat | 5s | 26 | |
| To Arms | ||||
| Hands of Healing | Buff | 1m | 40 | |
| Lead the Charge | Buff | 1m | 40 | |
| Leader of Men | Buff | 1m | 40 | |
The Captain may summon Heralds and Archers to aid them in battle. Only 1 companion may be active at a time. Heralds and Archers each have a set of skills that can be activated by the Captain. The cooldown of these skills is reset when the companion is dismissed or killed.
| Skills | Category | CD | Source | |
|---|---|---|---|---|
| Herald | 2m | Level: | 6 | |
| Herald | 2m | Level: | 6 | |
| Herald | 2m | Level: | 12 | |
| Archer | 2m | Level: | 16 | |
| Companion Skills | Category | CD | |||||||
|---|---|---|---|---|---|---|---|---|---|
| Herald of War | |||||||||
| Damage + Stun | 20s | ||||||||
| AoE Damage | 30s | ||||||||
| Buff | 1m 30s | ||||||||
| Herald of Hope | |||||||||
| Damage + Force Attack + Buff | 1m | ||||||||
| Pet Heal | 45s | ||||||||
| Captain Heal | 1m 30s | ||||||||
| Herald of Victory | |||||||||
| Damage + Stun | 30s | ||||||||
| Heal | 45s | ||||||||
| Captain Heal + Power | 1m 30s | ||||||||
| Archer | |||||||||
| Damage | 30s | ||||||||
| Damage + Debuff | 30s | ||||||||
| Buff | 1m | ||||||||
These skills are acquired by spending trait points in the Hands of Healing (blue) trait tree. You can only obtain the Set skills if you specialize in this tree.
| Skills | Category | CD | Source | |
|---|---|---|---|---|
| Melee + Heal | 15s | Specialization Skill | ||
| Heal | 5s | Trait: | ||
| Revive + Buff | 5m | Set: | ||
| Standard | 1m | Trait: | ||
| Heal + Buff | 2m | Set: | ||
| Buff | 2m | Trait: | ||
| Heal | 3s | Trait: | ||
These skills are acquired by spending trait points in the Lead the Charge (red) trait tree. You can only obtain the Set skills if you specialize in this tree.
| Skills | Category | CD | Source | |
|---|---|---|---|---|
| Melee | 15s | Specialization Skill | ||
| Toggle Debuff | 2s | Trait: | ||
| Buff | 2m | Trait: | ||
| Standard | 1m | Trait: | ||
| Toggle Buff | 3s | Trait: | ||
| Debuff | 3m | Trait: | ||
Stand Alone Alterations
When toggled, the skill
Stand Alone in the Lead the Charge trait tree modifies certain skills into new versions.
| Skills | Category | CD | Original Skill |
|---|---|---|---|
| Buff | 1m | ||
| Tactical + AoE + Heal + Debuff | 5m | ||
| Melee + Buff + Power | 15s | ||
| Melee + Buff | 1m |
These skills are acquired by spending trait points in the Leader of Men (yellow) trait tree. You can only obtain the Set skills if you specialize in this tree.
| Skills | Category | CD | Source | |
|---|---|---|---|---|
| Melee | 45s | Specialization Skill | ||
| Taunt | 1m | Specialization Skill | ||
| Taunt | 15s | Trait: | ||
| Debuff | 3s | Trait: | ||
| Buff + Heal | 5m | Trait: | ||
| Buff | 3m | Trait: | ||
| Standard | 1m | Trait: | ||
| Heal | 1m | Trait: | ||
| Buff | 1m 30s | Trait: | ||
| Buff + Heal | 3m | Trait: | ||
Tracery-enabled Skills
Captain does not have Tracery-enabled Skills
These skills are granted when a specific Armour Set is slotted.
| Skills | Category | CD | Armour Set |
|---|---|---|---|
| AoE Heal + Buff | 1m |
These skills can be used only while riding a war-steed, and in regions where horses are allowed and where the enemies are above level 75.
| Mounted Combat Skills |
|---|