Champion Skills

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Class-infobox
Classes
Skills
Traits
Deeds
Traceries
Effects

Default Skills

These skills are granted automatically as you gain levels. The effects of many of these skills are improved in various ways by your choice of specialization and how you spend your trait points. Some skills may also be replaced by an improved version of the same skill as you increase in level.

Active Skills Category Fervour CD Source
 Wild Attack Melee +1 1.5s Level: 1
 Swift Strike Melee + Power +1 3s Level: 1
 Blade Wall Melee AoE + Debuff 4s Level: 1
 Savage Strikes Melee -2 4s Level: 2
 Champion's Challenge Force Attack + Debuff 30s Level: 6
 Bracing Attack Melee + Heal -3 30s Level: 14
 Let Fly Ranged 9s Level: 16
 Fear Nothing! Cure +2 15s Level: 18
 Clobber Melee + Interrupt -1 10s Level: 20
 Feral Strikes Melee + Corruption -2 4s Level: 20
 Blood Rage Buff 1m Level: 20
 Fight On Heal 3m Level: 22
 Merciful Strike Melee 10s Level: 24
 Sprint Buff 2m Level: 26
 Horn of Gondor Melee AoE + Stun -5 20s Level: 32
 Hamstring Melee + Debuff -1 20s Level: 34
 Boast Force Emote 2m 30s Level: 36
 True Heroics Buff + Debuff + Power 2m Level: 40

The Martial Champion

These skills are acquired by spending trait points in the Martial Champion (blue) trait tree. You can only obtain the Set skills if you specialize in this tree.

Active Skills Category Fervour CD Source
 Sudden Defence Buff -3 40s Set: Initial Skill
 Second Wind Power -All 25s Trait:  Second Wind
 Horn of Champions Melee AoE + Debuff + Force Attack 30s Trait:  Horn of Champions
 Sweeping Riposte Melee AoE 2s Trait:  Sweeping Riposte
 Dire Need Heal 2m Trait:  Dire Need
 Adamant Buff 1m Set:  Adamant
 Unbreakable Buff 2m Trait:  Unbreakable
 Mighty Roar Melee AoE 30s Trait:  Unbreakable


The Berserker

These skills are acquired by spending trait points in the Berserker (red) trait tree. You can only obtain the Set skills if you specialize in this tree.

Active Skills Category Fervour CD Source
 Remorseless Strike Melee -4 1.5s Set: Initial Skill
 Devastating Strike Melee + Debuff +2 10s Set: Initial Skill
 Brutal Strikes Melee -3 4s Trait:  Brutal Strikes
 Ebbing Ire Threat -4 2m Trait:  Ebbing Ire
 Ferocious Strikes Melee -4 14s Trait:  Ferocious Strikes
 Controlled Burn Buff +1 1m 30s Trait:  Controlled Burn
 Champion's Duel Buff + Debuff +1 1m Trait:  A Champion's Duel
 Continuous Blood Rage Buff +5 1m Set:  Continuous Blood Rage


The Deadly Storm

These skills are acquired by spending trait points in the Deadly Storm (yellow) trait tree. You can only obtain the Set skills if you specialize in this tree.

Active Skills Category Fervour CD Source
 Blade Storm Melee AoE + Buff -4 10s Set: Initial Skill
 Rend Melee AoE + DoT +2 4s Set: Initial Skill
 Battle Frenzy Buff +2 45s Trait:  Battle Frenzy
 Swift Blade Melee AoE + Power +1 3s Trait:  Broad Sweep
 Raging Blade Melee AoE -3 10s Trait:  Raging Blade
 Great Cleave Buff 2m Trait:  Great Cleave
 Exchange of Blows Buff -2 40s Set:  Exchange of Blows
 Fury of Blades Melee AoE -All 20s Trait:  Fury of Blades
 Born For Combat Melee AoE + Buff +1* 15s Set:  Born For Combat


Mounted Combat Skills

These skills can be used only while riding a war-steed, and only while in the regions of East Rohan, Wildermore, and West Rohan. Passive skills which improve the war-steed's defensive capabilities remain effective even in other regions, but serve only to prevent forced dismount due to enemy attacks.

Ability Category Level Recovery Time Description
 Discipline: Rohirrim 75 1s Increases incoming healing and War-steed armour
 Discipline: Red Dawn 75 1s Increases damage and critical damage
 Discipline: Riddermark 75 1s Increases damage and War-steed agility and morale
 Destabilizing Strike 75 24s Powerful melee attack plus movement-controlling effect on the target.
 Horn Blast 75 16s Ranged AoE attack, deals Light damage and debuffs enemies.
 Mounted Strike 75 3s Melee attack, reduces cooldown of Recuperate. Adds 1 to Fervour.
 Recuperate 75 1m Restore morale and power to self and the war-steed, plus a self-buff.
 Sundering Blow 75 10s Melee attack, with extra discipline-dependent effects on a critical hit. Adds 1 to Fervour.
 Swift Cut 75 12s Melee attack with a bleed. Extra effects depending on the active discipline. Adds 1 to Fervour.

Passive Skills

Base Passive Skills

For details see Dwarf, Elf, High Elf, Hobbit, River Hobbit, Man, or Stout-axe

Armour Proficiencies

Proficiency Level
 Light Armour 1
 Medium Armour 1
 Heavy Armour 1

Weapon Proficiencies

Proficiency Level
 Daggers 1
 Dual Wielding 1
 One-handed Axes 1
 One-handed Clubs 1
 One-handed Hammers 1
 One-handed Maces 1
 One-handed Swords 1
 Bows 7
 Crossbows 7
 Spear 10
 Two-handed Axes 10
 Two-handed Clubs 10
 Two-handed Hammers 10
 Two-handed Swords 10

Instrument Proficiencies

Proficiency Level
 Bassoon Use 5
 Clarinet Use 1
 Horn Use 1
 Lute Use 1
 Specialized Equipment 1
 Fiddle Use 5

Other Passive Skills

Proficiency Level
 Horns of Valour 20
 Runic Use 20