Warden

From Lotro-Wiki.com
Jump to navigation Jump to search


Class Difficulty: Advanced
Role: Damage/Tank
Available to races: Dwarf, Elf, High Elf, Hobbit, Man, River Hobbit, Stout-axe
Gameplay: Wardens are mobile combatants who use Javelins for initiating combat and against ranged foes. Their unique Warden Shield and a variety of defensive skills allow them to stay in the fight longer than most. Basic Warden skills build up their Gambit chain, which can be spent to unleash special Gambit skills. In Fellowships, a Warden forces enemies to attack themself, so their more fragile allies will not be harmed by the foes.
Lore: The Warden patrols the borders of civilized lands, preventing the encroachment of fell creatures from the Wild. They limit themselves to medium armour, so they can travel swiftly and silently to defend those they protect from threats. Wardens all have some military training, and have mastered a style of combat that uses combinations of basic attacks to create masterful Gambits.
The class was inspired by the marchwarden of Lothlórien, Haldir, and his brothers Rúmil and Orophin.

Warden

A female Hobbit Warden
Class Navigation
Classes
Skills
Traits
Effects
Traceries
Quests
Deeds
Guides

Below, you can find more information about the class under the different headers. These pages can also be viewed independently through the table above.

Gameplay

Wardens use the unique Gambit system in place of having regular skills. They have wide capabilities in any role they choose, able to deal damage, heal and protect themselves, and generate aggro. They build up  Advanced Technique by completing Gambits, which they use to empower some of their skills.

  • Blue-line (Tank): Wardens specialized in the Determination trait tree use Gambits to gain threat. While lacking Heavy Armour, their Gambits allow them to considerably increase their mitigations. They are especially strong in self-healing, making up for their lack of strong defensive cooldowns. Of all tanks, they have the greatest capability at retaining threat of a huge number of enemies.
  • Red-line (Damage): Warden specialized in the Recklessness trait tree use Gambits to inflict potent bleeds on their enemies. Certain Gambits, like  Unseen Strikes and  Cauterizing Steel, consume bleeds to deal additional potent damage. They rely on their Mastery skills to quickly build up Gambits for their bleeds.

This class is incredibly hard to learn, as it requires muscle memory and a strong understanding of the class to play well. Once learned though, it is very rewarding, easily being one of the best leveling classes in the game. It is also strong at the higher end, albeit requiring greater focus than other classes.

Gambits

Gambit panel with no Gambit Icons.
Gambit panel with the Power Attack Gambit.

A Warden's most powerful abilities are achieved through the use of Gambits -- advanced skills built from special sequences of basic attacks or Gambit Builders. These builders add a Fist, Shield, Spear or Javelin icon at the end of the sequence in the Gambit Panel on the player's screen. At level 1, these sequences are limited to two icons, but sequences of up to five icons are learnt as the Warden levels up.

As they level up, Wardens obtain skills which interact with gambits. From level 24,  Battle Preparation allows a Gambit to be pre-built before combat, enabling the Warden to execute a complete gambit immediately upon entering combat. The gambit can be built using either the standard builders or mastery skills.

From level 30, Wardens build  Advanced Technique by completing gambits. A chain of four gambits will contribute one count of Advanced Technique up to a maximum of three. Advanced Technique enhances several of the Warden's skills such as  The Way of the Spear,  Desperate Combat, and  For the Free Peoples. Executing a skill that uses Advanced Technique will consume all counts.

From level 38, the four dual-icon gambits grant the  Potency effect, which stores the next gambit executed into  Battle Memory. The Warden can then execute the stored gambit without having to rebuild it.

From level 39, the Warden can make use of mastery skills to build gambit sequences faster. These are special skills that immediately grant two gambit icons without using the basic builder attacks, and have very little animation time.



Warden Skills

Default Skills

These skills are granted automatically as you gain levels. Some skills have an improved version that can be obtained by leveling further or by equipping certain traits, traceries, or armour sets.

Stance Skills Category CD Level Builders Added
 Gambit Default Executes Gambits 0.1s 1
 Quick Thrust Melee Builder 0.5s 1
 Shield-bash Melee Builder 0.5s 1
 Warden's Taunt Melee Builder 0.5s 1
 Hampering Javelin Ranged + Debuff 20s 2
 Ambush Ranged + Knockout + Buff 30s 5
 In the Fray - Stance Melee Stance 1s 10
 Assailment - Stance Ranged Stance 1s 10
 Quick Toss Ranged Builder 0.5s 10
 Behind the Shield Ranged Builder 0.5s 10
 Warden's Aim Ranged Builder 0.5s 10
 Recovery Resets Gambits 2s 10
 Careful Step Stealth 3m 14
 Forced March Run Speed 1.5s 14
 First Aid Cure 5s 16
 Shield-slam Melee + Interrupt 20s 20
 Steadfast CC Removal 1m 20
 Battle Preparation Builds Gambits 15s 24
 Prepare Fist Builder 0s 24
 Prepare Javelin Builder 0s 24
 Prepare Shield Builder 0s 24
 Prepare Spear Builder 0s 24
 Quick Recovery Resets Gambits 0.1s 25
 The Way of the Fist Buff 10s 30
 The Way of the Shield Buff 10s 30
 The Way of the Spear Buff 10s 30
 Battle Memory Executes Gambits 1s 38
 Never Surrender Heal + Buff 5m 38
 Fist and Fist Mastery 15s 39
 Fist and Javelin Mastery 15s 39
 Fist and Shield Mastery 15s 39
 Fist and Spear Mastery 15s 39
 Javelin and Fist Mastery 15s 39
 Javelin and Javelin Mastery 15s 39
 Javelin and Shield Mastery 15s 39
 Shield and Fist Mastery 15s 39
 Shield and Javelin Mastery 15s 39
 Shield and Shield Mastery 15s 39
 Shield and Spear Mastery 15s 39
 Spear and Fist Mastery 15s 39
 Spear and Shield Mastery 15s 39
 Spear and Spear Mastery 15s 39


Gambits

These skills are granted automatically as you gain levels. All gambits require a certain combination of builders to be able to be used. All gambits are accessed through using the  Gambit Default skill.

Melee Gambit Ranged Gambit Category Level Builder Cost
 Deft Strike  Ranged Deft Strike Damage + Potency 1
 Defensive Strike Damage + Potency 1
 Goad AoE Damage + Potency 1
 Offensive Strike  Ranged Offensive Strike AoE Damage 2
 The Boot  Ranged Boot Damage + Interrupt 3
 Persevere  Ranged Persevere Damage + Heal + HoT + Buff 5
 Impressive Flourish Damage + Buff 5
 Precise Blow  Precise Throw Damage + DoT 7
 War-cry AoE Damage + DoT 7
 Power Attack  Ranged Power Attack Damage + DoT 12
 Combination Strike  Ranged Combination Strike AoE Damage 12
 Safeguard  Ranged Safeguard Damage + Heal + HoT 14
 Maddening Strike Damage + Buff 14
 Piercing Strike  Piercing Toss Damage + DoT 16
 Brink of Victory AoE Damage + DoT 16
 Shield Up Buff 18
 Readied Blade Buff 18
 Reversal  Ranged Reversal Damage + Corruption 20
 Fierce Resolve  Ranged Fierce Resolve AoE Morale-tap 20
 Onslaught  Ranged Onslaught Damage 22
 Deflection AoE Threat Reduction 22
 Mighty Blow  Ranged Mighty Blow Damage + DoT 25
 Boar's Rush  Ranged Boar's Rush AoE Damage 25
 Spear of Virtue  Javelin of Virtue Damage + DoT 27
 Resounding Challenge  Ranged Resounding Challenge AoE Damage + DoT 27
 Shield Mastery Buff 30
 Shield Tactics Buff + Stun Immunity 30
 Wall of Steel  Ranged Wall of Steel Damage 32
 Adroit Manoeuvre  Ranged Adroit Manoeuvre Damage + Buff 32
 Resolution  Ranged Resolution AoE Morale-tap 34
 Surety of Death AoE Damage + DoT 34
 Celebration of Skill  Ranged Celebration of Skill Damage + Heal 36
 Dance of War Buff 36
 Unerring Strike  Ranged Unerring Strike Damage + DoT 40
 Warden's Triumph  Ranged Warden's Triumph Damage + Buff 42
 Conviction AoE Heal + HoT + Buff 43
 The Dark Before Dawn  Ranged The Dark Before Dawn Damage + Power 44
 Restoration  Ranged Restoration Damage + Heal + HoT 45
 Desolation AoE Damage + DoT 46
 Cauterizing Steel  Ranged Cauterizing Steel Damage + Cashout 47
 Spear of Fate  Javelin of Fate Damage + DoT 48
 Unseen Strikes  Ranged Unseen Strikes AoE Damage + Cashout 49
 Exultation of Battle  Ranged Exultation of Battle AoE Morale-tap 50


Determination

These skills are acquired by spending trait points in the Determination (blue) trait tree. You can only obtain the Set skills if you specialize in this tree.

Skills Category CD Source
 Restorative Shield-work Buff + Heal 1m 30s Specialization Skill
 Warning Shot Damage + Force Attack 10s Specialization Skill
 Defiant Challenge AoE Force Attack + Buff 30s Trait:  Warden's Challenge
 For the Free Peoples Fellowship Buff 1m 30s Trait:  For the Free Peoples
 Desperate Combat Buff 1m 30s Set:  Desperate Combat
 Desperate Spear AoE Damage + Debuff 2s Set:  Desperate Combat
 Desperate Shield AoE Damage + Force Attack + Heal 2s Set:  Desperate Combat
 Desperate Fist AoE Damage + Stun 2s Set:  Desperate Combat


Recklessness

These skills are acquired by spending trait points in the Recklessness (red) trait tree. You can only obtain the Set skills if you specialize in this tree.

Skills Category CD Source
 Recklessness Buff 1m 30s Trait:  Recklessness


Assailment

These skills are acquired by spending points in the Assailment (yellow) trait tree. Wardens cannot specialize in the yellow trait tree.

Skills Category CD Source
 Javelin of Deadly Force AoE Damage + Buff + Debuff 1m Trait:  Javelin of Deadly Force
 Fire at Will Fellowship Buff 1m Trait:  Fire at Will
 Rapid Techniques Buff 1m 30s Trait:  Rapid Technique


Tracery-enabled Skills

Warden does not have Tracery-enabled Skills

Armour-enabled Skills

Warden does not have Armour-enabled Skills

Mounted Combat Skills

These skills can be used only while riding a war-steed, and in regions where horses are allowed and where the enemies are above level 75.

Base Characteristic Skills

For details see Dwarf, Elf, High Elf, Hobbit, River Hobbit, Man, or Stout-axe

Combat Characteristics

Proficiency Level
 2 Icon Gambits 1
 3 Icon Gambits 12
 4 Icon Gambits 25
 5 Icon Gambits 40
 Critical Defence 20
 Improved Defensive Strike 38
 Improved Deft Strike 38
 Improved Goad Strike 38

Armour Proficiencies

Proficiency Level
 Light Armour 1
 Medium Armour 1
 Shields 1
 Warden's Shields 1

Weapon Proficiencies

Proficiency Level
 Club Training 1
 Daggers 1
 Javelins 1
 One-handed Axes 1
 One-handed Hammers 1
 One-handed Maces 1
 Spear Training 1
 Sword Training 1
 Expert Club Training 15
 Expert Spear Training 15
 Expert Sword Training 15
 Master Club Training 30
 Master Spear Training 30
 Master Sword Training 30

Instrument Proficiencies

Proficiency Level
 Horn Use 1
 Lute Use 1
 Specialized Equipment 1
 Fiddle Use 5
 Bassoon Use 5

Misc. Passive Skills

Proficiency Level
 Carving Use 20
 Shield Spike Use 20
 Use of Fire 20
 Use of Light 30

Travel Skills

Wardens have the ability to travel quickly to many locations but are only able to do so alone, unaccompanied by their fellows (unlike Hunters who can bring their group). Most skills have a required level, as well as an additional requirement that can be satisfied in the location's region.

Travel Skills
Skills Level Requirement Port Location
 Muster at Andrath 20 Acquaintance standing with Dúnedain of Cardolan [37.6S, 49.8W]
 Muster in Annâk-khurfu 20 [32.8N, 60.9W]
 Muster at the Bloody Eagle Tavern 20 [19.7S, 97.6W]
 Muster in Bej Mâghda 20 Neutral standing with Citizens of Umbar Baharbêl [19.9S, 105.7W]
 Muster at Cardolan 20 Acquaintance standing with Dúnedain of Cardolan [50.1S, 44.7W]
 Muster at Clegur 20 Acquaintance standing with Dúnedain of Cardolan [64.9S, 29.3W]
 Muster at Swanfleet 20 Acquaintance standing with Dúnedain of Cardolan [55.2S, 27.1W]
 Muster at Nobottle 20 Acquaintance standing with the Yonder-watch [27.0S, 78.9W]
 Muster in Ost Guruth 26 [31.7S, 29.5W]
 Muster in Esteldín 32 [9.6S, 42.2W]
 Muster in Evendim 38 [12.5S, 67.3W]
 Muster at Tornhad 38 Acquaintance standing with Defenders of the Angle [42.4S, 23.2W]
 Muster in the Misty Mountains 40 Acquaintance Standing with Elves of Rivendell [24.4S, 6.9E]
 Muster in Trader's Wharf 40 Neutral standing with the League of the Axe [21.3S, 61.4W]
 Muster in Trestlebridge 40 Acquaintance standing with the Woodcutter's Brotherhood [17.7S, 54.5W]
 Muster in Rivendell 44 [30.5S, 4.6W]
 Muster to Carn Dûm 45 Neutral standing with Stewards of the Iron-home [70.3N, 28.1W].
 Muster in Sûri-kylä 48 Acquaintance Standing with the Lossoth of Forochel [19.1N, 70.3W]
 Muster in the Twenty-first Hall 56 (51) Acquaintance Standing with the Iron Garrison Miners [5.8S, 105.4W]
 Muster in Caras Galadhon 60 Acquaintance Standing with the Galadhrim [16.1S, 67.1W]
 Muster in Mirk-eaves 62 (51) Acquaintance Standing with the Malledhrim [15.3S, 61.2W]
 Muster in Harndirion 62 Friend Standing with The Grey Company [69.6S, 13.7W]
 Muster in Galtrev 70 Acquaintance Standing with the Men of Dunland [80.1S, 16.6W]
 Muster in Stangard 70 Acquaintance Standing with the Riders of Stangard [26.4S, 63.1W]
 Muster in Snowbourn 80 Acquaintance Standing with the Men of the Sutcrofts [60.5S, 61.3W]
 Muster in Aldburg 85 Friend Standing with The Eorlingas [68.5S, 64.0W]
 Muster in Forlaw 85 Acquaintance Standing with the People of Wildermore [39.4S, 60.9W]
 Muster in Helm's Deep 90 Friend Standing with The Helmingas [63.8S, 89.4W]
 Muster in Dol Amroth 95 Friend Standing with Dol Amroth [74.7S, 71.3W]
 Muster in Arnach 100 Friend Standing with Rangers of Ithilien [76.8S, 24.6W]
 Muster in Minas Tirith 100 Friend Standing with Defenders of Minas Tirith [65.5S, 16.7W]
 Muster in the War-stead 100 Friend Standing with Riders of Rohan [45.4S, 26.0W]
 Muster in after-battle Minas Tirith 100 Friend Standing with Defenders of Minas Tirith [ 65.5S, 16.7W]
 Muster in after-battle Osgiliath 100 Friend Standing with Host of the West [63.0S, 6.5W]
 Muster in Henneth Annûn 100 Friend Standing with Host of the West [48.1S, 8.1W]
 Muster in the Camp of the Host 100 Kindred Standing with Host of the West [40.8S, 10.3W]
 Muster in Haerondir 100 Respected Standing with Host of the West [36.6S, 9.2W]
 Muster in the Udûn Foothold 105 Friend Standing with Conquest of Gorgoroth [41.2S, 0.6W]
 Muster in Dale 115 Acquaintance Standing with Men of Dale [23.8N, 26.3W]
 Muster in Járnfast 116 Friend Standing with Grey Mountains Expedition [28.3N, 3.9W]
 Muster in Skarháld 116 Friend Standing with Grey Mountains Expedition [36.4N, 45.3W]
 Muster in Hultvís 116 Acquaintance Standing with Wilderfolk [5.0N, 55.1W]
 Muster in Beorninghús 116 Acquaintance Standing with Wilderfolk [14.1N, 53.3W]
 Muster in Estolad Lân 121 Acquaintance Standing with the White Company [64.5S, 2.2W]
 Muster in Limlók 130 Acquaintance Standing with Protectors of Wilderland [20.7N, 55.9W]
 Muster in Akrâz-zahar 130 Neutral standing with Kharum-ubnâr [14.6N, 136.1W]
 Muster in Azanulbizar 130 Dumul (Acquaintance) standing with the Haban'akkâ of Thráin [62.6N, 135.2W]
 Muster at the Noble Gate 131 Friend standing with Reclaimers of the Mountain-hold [49.5S, 111.2W]
 Muster at Leitstáth 135 Friend standing with Reclaimers of the Mountain-hold [47.0N, 64.9W]
 Muster at Dol Amroth 135 Acquaintance standing with The Renewal of Gondor [75.5S, 72.4W]
 Muster at Lond Cirion 135 Acquaintance standing with The Renewal of Gondor [69.0S, 88.8W]
 Muster at Pelargir 135 Acquaintance standing with The Renewal of Gondor [83.0S, 34.8W]
 Muster at Halrax 140 Neutral standing with Citizens of Umbar Baharbêl [9.7S, 126.8W]
 Muster at Jax Phanâl 140 Neutral standing with Citizens of Umbar Baharbêl [14.4S, 114.7W]
 Muster at Umbar 140 Neutral standing with Citizens of Umbar Baharbêl [18.5S, 100.7W]
 Muster at Utug-bûr 140 Neutral standing with The Ikorbân [13.5S, 51.7W]
 Muster at Dun Shûma 140 Neutral standing with The Ikorbân [45.6S, 85.1W]


Warden Specialization Sets and Traits

Determination

Determination
Wields Shield and Fist to protect allies from harm.
A protective focus which boosts defences while healing, able to survive attacks from many foes at once.
Skills Earned:
 Restorative Shield-work
 Warning Shot
+25% Shield Gambit Healing Potency
+7% Physical Mitigation
+7% Tactical Mitigation
+20% Morale
-10% Power Cost
Set Traits Description Source
 Thrill of Battle Buff 5+ total ranks
 Shield Mastery Improves skill Shield Mastery and Shield Tactics 10+ total ranks
 Close Call Self-heal 15+ total ranks
 Shield Tactics Buff 20+ total ranks
 Proactive Defence Buff 25+ total ranks
 Exultation of Battle Buff 30+ total ranks
 Desperate Combat Gain skill Desperate Combat 35+ total ranks
Tree Traits Description Source
 War-cry Buff Row 1 (0+ ranks)
 Persevere Buff Row 1 (0+ ranks)
 Warden's Challenge Gain skill Defiant Challenge Row 2 (5+ ranks)
 Careful Shield-work Improves skill Shield Up Row 2 (5+ ranks)
 Redirect Ire Improves skill Deflection Row 3 (10+ ranks)
 Critical Protection Buff Row 3 (10+ ranks)
 Careful Blade-work Improves skill Readied Blade Row 3 (10+ ranks)
 Unassailable Buff Row 4 (15+ ranks)
 Undeniable Challenge Improves skill Resounding Challenge Row 4 (15+ ranks)
 Stand Your Ground Buff Row 4 (15+ ranks)
 Practiced Fundamentals Buff Row 5 (20+ ranks)
 Indefatigable Buff Row 5 (20+ ranks)
 Lasting Hope Buff Row 5 (20+ ranks)
 Never Surrender Improves skill Never Surrender Row 6 (25+ ranks)
 Fear No Darkness Buff Row 6 (25+ ranks)
 For the Free Peoples Gain skill For the Free Peoples Capstone (30+ ranks)
 Fellowship Protector Buff Capstone (30+ ranks)

Recklessness

Recklessness
Wields deadly, war-like techniques to defeat foes.
A powerful damaging focus that stacks single-target bleeds with resonant shouts.
+5% Warden DoT Damage
-10% Attack Duration
-40% Persevere Gambit Line Healing
Set Traits Description Source
 Sharpened Spears Buff 5+ total ranks
 Unconventional Strikes Buff 10+ total ranks
 Precision Training Buff 15+ total ranks
 Taking Advantage Buff 20+ total ranks
 One After Another Buff + Self-heal 25+ total ranks
 Grand Master Weapons Training Buff 30+ total ranks
 Martial Fury Buff 35+ total ranks
Tree Traits Description Source
 Close Quarters Combatant Buff Row 1 (0+ ranks)
 Vital Points Buff Row 1 (0+ ranks)
 Tempered Spear Tips Improves skills Mighty Blow, Power Attack and Unerring Strike Row 2 (5+ ranks)
 Physical Mastery Buff Row 2 (5+ ranks)
 Way of the Spear Buff Row 3 (10+ ranks)
 Foe of the Darkness Buff Row 3 (10+ ranks)
 On the Offence Buff Row 3 (10+ ranks)
 No Respite for the Wicked Buff Row 4 (15+ ranks)
 Aggravating Wounds Buff Row 4 (15+ ranks)
 Deep Wounds Buff Row 5 (20+ ranks)
 Warden's Triumph Improves skills Adroit Manoeuvre and Warden's Triumph Row 6 (25+ ranks)
 Lasting Impression Buff Row 6 (25+ ranks)
 Recklessness Gain skill Recklessness Capstone (30+ ranks)
 Muscle Memory Improves skill Battle Memory Capstone (30+ ranks)

Assailment

Assailment
Wields Javelin and clever tactics to harm and hinder foes.
Though the Warden can not specialize in Assailment, the ability to harry enemies when needed can be invaluable. Assailment techniques are focused on increasing javelin damage, debuffing enemies, and augmenting your core gambits, useful when fighting either alone or in a fellowship.

Note: Some traits in this tree have an increased cost in Trait Points in order to acquire and/or rank up, regardless of specialization.

Tree Traits Description Source Cost per Rank
 Ranged Damage Buff Row 1 (0+ ranks) 1 Point
 Bane of Shadow Buff Row 1 (0+ ranks) 1 point
 Movement Training Buff Row 1 (0+ ranks) 1 Point
 Marked Targets Buff Row 1 (0+ ranks) 2 Points (1)
1 Point (2-5)
 Endurance Training Improves skill Assailment - Stance Row 2 (5+ ranks) 1 Point
 Bulls-eye Buff Row 2 (5+ ranks) 1 Point
 Finesse Buff Row 2 (5+ ranks) 1 Point
 Diminished Targets Buff Row 2 (5+ ranks) 2 Points (1)
1 Point (2-5)
 Throwing Arm Buff Row 3 (10+ ranks) 1 Point
 Battering Strikes Buff Row 3 (10+ ranks) 2 Points (1)
1 Point (2-5)
 Strong Foundations Buff Row 3 (10+ ranks) 2 Points
 Enduring Assailment Buff Row 3 (10+ ranks) 1 Point
 Piercing Javelins Buff Row 4 (15+ ranks) 1 Point
 Suppression Buff Row 4 (15+ ranks) 2 Points (1)
1 Point (2-5)
 Javelin of Deadly Force Gain skill Javelin of Deadly Force Row 5 (20+ ranks) 3 Points
 Adroit Ambush Improves skill Adroit Manoeuvre Row 5 (20+ ranks) 2 Points
 Snap Shot Buff Row 6 (25+ ranks),
Javelin of Deadly Force (1)
2 Points
 Fire at Will Gain skill Fire at Will Row 6 (25+ ranks) 2 Points
 Rapid Technique Gain skill Rapid Techniques Row 7 (30+ ranks) 3 Points

Trait Tree

Determination
Wields Shield and Fist to protect allies from harm.
A protective focus which boosts defences while healing, able to survive attacks from many foes at once.
Skills Earned:
 Restorative Shield-work
 Warning Shot
+25% Shield Gambit Healing Potency
+7% Physical Mitigation
+7% Tactical Mitigation
+20% Morale
-10% Power Cost
Recklessness
Wields deadly, war-like techniques to defeat foes.
A powerful damaging focus that stacks single-target bleeds with resonant shouts.
+5% Warden DoT Damage
-10% Attack Duration
-40% Persevere Gambit Line Healing
Assailment
Wields Javelin and clever tactics to harm and hinder foes.
Though the Warden can not specialize in Assailment, the ability to harry enemies when needed can be invaluable. Assailment techniques are focused on increasing javelin damage, debuffing enemies, and augmenting your core gambits, useful when fighting either alone or in a fellowship.

0/5

0/5

0/1

0/3

0/4

0/5

0/3

0/3

0/1

0/4

0/4

0/4

0/3

0/1

0/5

0/1

0/1

0/5

0/5

0/5

0/5

0/3

0/5

0/5

0/3

0/5

0/5

0/3

0/2

0/1

0/1

0/5

0/5

0/5

0/5

0/5

0/6

0/5

0/5

0/5

0/5

0/2

0/5

0/3

0/5

0/1

0/1
↓ (1)

0/1

0/1

0/1




Warden Effects

 Adroit Manoeuvre
 Advanced Defence
 Advanced Technique
 Assailment
 Battering Strikes
 Battle Evasion
 Brink of Victory - Light
 Broken Armour - Shattered Spear
 Careful Step
 Charge
 Conviction
 Darkest Before Dawn
 Deadly Force
 Defiant Challenge
 Desolation - Light
 Desperate Combat
 Determined
 Diminished Target
 Exultation of Battle Morale-tap
 Fellowship Protector - Advanced Defence
 Fierce Resolve Morale-tap
 Fire at Will
 Forced March
 Gambit Chain
 Hampering Javelin
 Impressive Blades
 In the Fray
 Instant Ambush
 Knocked Out
 Maddening Defence
 Marked Target
 Mighty Blow Bleed
 Minor Advanced Defence
 Never Surrender
 No Respite
 Perseverance
 Persevere Heal over Time
 Physical Assault
 Piercing Strike - Light
 Potency
 Power Attack Bleed
 Precise Blow - Light
 Preparing for Battle
 Rapid Techniques
 Readied Blade
 Reckless
 Resounding Challenge - Light
 Restoration Heal over Time
 Restorative Shield
 Safe-guard Heal over Time
 Shield Mastery
 Shield Tactics
 Shield Up
 Spear of Fate - Light
 Spear of Virtue - Light
 Strength of Conviction
 Suppression
 Surety of Death - Light
 Tactically Sound
 Tactically Sound Immunity
 The Way of the Fist
 The Way of the Shield
 The Way of the Spear
 Unbowed
 Unerring Strike Bleed
 War Cry - Light
 Warden's Triumph



Warden Traceries

Tracery Skill Attribute(s) Trait Tree Values Stat Attribute Values
Ambush Runspeed Bonus Ambush Runspeed +16-22% Critical Rating +43-4313
Careful Step Duration & Movement Speed Careful Step Duration
Careful Step Movement Speed
+8-11
+48-66%
Evade Rating +60-6047
Defiant Challenge Damage Return Defiant Challenge Damage Return Determination +68-93.5% Agility +7-762
Fist Gambit Damage & Critical Chance Fist Gambit Critical Chance
Fist Gambit Damage over Time
+4-5.5%
+8-11%
Critical Rating +43-4313
Fist-Shield Gambit Damage over Time Fist - Shield Gambit Damage over Time +24-33% Physical Mastery Rating +36-3358
Fist-Spear Gambit Damage over Time Fist - Spear Gambit Damage over Time +24-33% Critical Rating +43-4313
Gambit Builder Damage Gambit Builder Damage +28-38.5% Physical Mastery Rating +36-3358
Gambit Debuff Duration Battering Strikes, Suppression, and No Respite Duration Assailment +8-11 Finesse Rating +58-5755
Gambit Lifetap Damage and Healing Morale-tap Damage and Healing +12-16.5% Incoming Healing Rating +58-5755
Hampering Javelin Duration & Reset Chance Hampering Javelin Duration
Hampering Javelin Reset Chance
+12-16.5
+24-33%
Finesse Rating +58-5755
Heal Bonus for Conviction Heal Bonus for Conviction +28-38.5% Incoming Healing Rating +58-5755
Javelin of Deadly Force Damage Javelin of Deadly Force Damage Assailment +40-55% Physical Mastery Rating +36-3358
Javelin Skills Critical Chance Javelin Skills Critical Chance +4-5.5% Critical Rating +43-4313
Javelin Skills Damage Javelin Skills Damage +16-22% Physical Mastery Rating +36-3358
Marked and Diminished Target Potency Marked and Diminished Potency Assailment -1.6-2.2% Agility +7-762
Mastery Cooldown Mastery Cooldown -4-5.5 Finesse Rating +58-5755
Morale-tap Resistance Reduction Morale-tap Target Resist Chance -8-11% Finesse Rating +58-5755
Never Surrender Duration & Incoming Healing Never Surrender Duration
Never Surrender Incoming Healing
+8-11
+24-33%
Vitality +4-563
Recklessness Duration Recklessness Duration Recklessness +8-11 Critical Rating +43-4313
Restorative Shield-work Cooldown Restorative Shield-work Cooldown Determination -24-33 Incoming Healing Rating +58-5755
Resolution Damage and Healing Resolution Damage and Healing +16-22% Tactical Mitigation +44-3353
Shield Gambit Buff Duration Shield Gambit Buff Duration +8-11 Vitality +4-563
Shield Gambit Line Healing Shield Gambit Line Healing +40-55% Incoming Healing Rating +58-5755
Shield Tactics Immunity Duration Shield Tactics Immunity Duration +8-11 Tactical Mitigation +44-3353
Spear Gambit Damage Spear Gambit Initial Damage +16-22% Agility +7-762
Spear-Fist Gambit Damage Spear - Fist Gambit Damage +24-33% Physical Mastery Rating +36-3358
Spear-shield Gambit Damage Spear - Shield Gambit Initial Damage +24-33% Physical Mastery Rating +36-3358
Steadfast Cooldown Steadfast Cooldown -12-16.5 Vitality +4-563
Way of the Spear Bonuses Way of the Spear, Shield, and Fist Bonuses +24-33% Physical Mastery Rating +36-3358



Warden Quests

All quests having "Warden" as either a class or quest group read in the in-game quest log


Meta Deeds

  • Class deeds will involve 3 types; Quest-based; Offensive, which requires attacking a hostile target; and Defensive, where the character is attacked by a hostile combatant. With respect to trivial (grey) mobs, offensive skills used against them, do not advance class skill deeds, but defensive skill deeds do. Thus, lower-level training-dummies can be used to advance defensive skill deeds, regardless of player level.
  • Class deeds require the character to have completed the player introduction quests.
  • Individual Deeds are not visible in the Deed Log until the appropriate skills trigger the Deed
  • Individual Meta Deed Tiers are not visible in the Deed Log until at least one of the 3 individual deeds are completed
  • All Individual and Meta Deeds are logged in the Deed Log under "Class/Race/Epic" on the "Class" tab and are called "Class Deeds - tier N"
  • Completion of Class Quests (levels 15 and 30) does not grant LOTRO Points or show up in the Deed Log, but can trigger the appropriate Meta Deed Tier to show up in the log
  • Note: While many Deeds list only the  In the Fray (melee) version of a skill, the  Assailment (ranged) version of that skill will also increment the deed

Class Deeds (Warden) - Tier 1

Name LP Level Type Task Max/Day
Wary Blocks LOTRO Point  1 Offensive Use  Defensive Strike 200 times 50
Know Your Enemy LOTRO Point  1 Offensive Use  Goad 200 times 50
Skill and Power LOTRO Point  1 Offensive Use  Deft Strike 200 times 50

Class Deeds (Warden) - Tier 2

Name LP Level Type Task Max/Day
Efficient Thrust LOTRO Point  1 Offensive Use  Quick Thrust or  Quick Toss 200 times 50
Shield-trickery LOTRO Point  10 Offensive Use  Shield-bash or  Behind the Shield 250 times 50
Deadly Insult LOTRO Point  10 Offensive Use  Warden's Taunt or  Warden's Aim 250 times 50

Class Deeds (Warden) - Tier 3

Name LP Level Type Task Max/Day
A Spear at the Southern March N/A 15 Quest Complete the quest A Spear at the Southern March N/A
Skilful Blocking LOTRO Point  10 Defensive Block attacks 500 times None
Find Weakness LOTRO Point  10 Offensive Land critical hits with  Shield-slam 75 times 20

Class Deeds (Warden) - Tier 4

Name LP Level Type Task Max/Day
Never Say Die LOTRO Point  20 Offensive Use  Safeguard 200 times 35
A Keen Response LOTRO Point  20 Offensive Use  Precise Blow 350 times 50
Strong Voice LOTRO Point  20 Offensive Use  War-cry 500 times 75

Class Deeds (Warden) - Tier 5

Name LP Level Type Task Max/Day
A Defence in the Darkness N/A 30 Quest Complete the quest A Defence in the Darkness N/A
Efficient Shield-work LOTRO Point  20 Defensive Block attacks 750 times None
Perseverance LOTRO Point  30 Offensive Use  Persevere 500 times 50

Class Deeds (Warden) - Tier 6

Name LP Level Type Task Max/Day
Terrible Visage LOTRO Point  30 Offensive Use  Fierce Resolve 500 times 50
Expert Hurler LOTRO Point  30 Offensive Use Javelin skills 500 times 50
On the Brink of Victory LOTRO Point  34 Offensive Use  Brink of Victory 350 times 35

Class Deeds (Warden) - Tier 7

Name LP Level Type Task Max/Day
Mighty Throw LOTRO Point  40 Offensive Use  Ambush 350 times 35
Master of the Spear LOTRO Point  40 Offensive Use  Mighty Blow,  Wall of Steel, or  Boar's Rush 500 times 50
Force of Personality LOTRO Point  40 Offensive Use  Surety of Death,  Resolution, or  Spear of Virtue 500 times 50

Class Deeds (Warden) - Tier 8

Name LP Level Type Task Max/Day
Master of the Shield LOTRO Point  50 Offensive Use  Shield Mastery,  Celebration of Skill, or  Dance of War 500 times 50
Master of the Fist LOTRO Point  50 Offensive Use  Exultation of Battle or  Desolation 500 times 50
Dark Before Dawn LOTRO Point  50 Offensive Use  The Dark Before Dawn 250 times 25


Legendary Deeds

  • Finding all pages of a book grants 10 LOTRO Point ; completing a Moria deed grants 20 LOTRO Point 
  • The "Mines of Moria" point is logged in the Deed Log under "Class/Race/Epic" on the "Epic" tab
  • The Level 50 Class Quest point is logged in the Quest Log under completed quests under Warden
Name Level Task
The Watch Against the Night 39 Buy The Watch Against the Night from a Warden Trainer and find the missing pages (8)
Chieftains of the Dúnedain 39 Buy Chieftains of the Dúnedain from a Warden Trainer and find the missing pages (8)
Bullroarer's Boy 39 Buy Bullroarer's Boy from a Warden Trainer and find the missing pages (8)
A Strong Shield 50 Complete the following quests:
A Strong Shield
  1. [50] Warden: Watching the Marches
  2. [50] Wisdom of the Wardens
The Mines of Moria 55 Complete Books I through VI of Volume II
The Path of the Masterful Fist 58 Complete the following quests:

The Path of the Masterful Fist

  1. [58] The Path of the Masterful Fist
  2. [58] Goad
  3. [58] Forced March
  4. [58] Along the Watchtower
  5. [58] Offensive Strike
  6. [58] Safeguard (Optional) - Fellowship
The Path Less Trod 58 Buy and read The Path Less Trod



Guide to the Warden

Wardens are mobile melee combatants who use Javelins for initiating combat and against ranged foes. Their unique Warden Shield and a variety of defensive skills allow them to stay in the fight longer than most. Basic Warden skills build up their Gambit chain, which can be spent to unleash special Gambit skills. In Fellowships, a Warden forces enemies to attack themself, so their more fragile allies will not be harmed by the foes.

Introduction

The primary roles of the Warden are DPS and Tank:

  • Most of the Warden's skills for both roles are Gambits, advanced skills built from special sequences of basic attacks.
  • On the one hand, they can deal a high amount of sustained damage, by relying on a big number of bleeds or DoTs ("damage over time" effects). Most of them deal Light damage, while some of them deal physical damage.
  • On the other hand, they can draw the attention of enemies and use Gambits which apply temporary buffs to their defences or HoTs ("heal over time" effects).

Gameplay

The Warden is mechanically the most unique class in Lotro. Most of their skills are Gambits: skills that need to be built from special sequences of basic attacks or Gambit Builders. These Builders apply a buff to the Warden and add a Spear, Shield, Fist or Javelin icon at the end of the sequence in the Gambit Panel on the player's screen. Later on, Wardens can make use of Mastery skills to build Gambit sequences faster. These are special skills that immediately grant two Gambit icons, without using the basic Builder attacks and gaining their buffs.

Gambit panel with no Gambit Icons.
Gambit panel with the Power Attack Gambit.

Suppose you want to build the Power Attack Gambit with sequence , shown in the image on the right. There are several ways to do this.

  • You could just use the Builder skills  Quick Thrust,  Shield-bash and  Warden's Taunt in order, but this requires going through all animations.
  • Instead, you could follow up Quick Thrust by the Mastery skill  Shield and Fist, which immediately adds a Shield and Fist icon.
  • Finally, you could start with  Spear and Shield and end with Warden's Taunt.

Making effecive use of these Mastery skills and their cooldowns is essential to become a good Warden.

While the Warden mostly uses attacks in their melee stance In the Fray - Stance, they can also change to their ranged stance Assailment - Stance and use their javelin weapon to attack from afar. All Builder and Mastery skills that add one or more Spear icons will add Javelin icons instead in this stance.

Further in this section, I will be discussing the most useful skills when DPS'ing or playing as a Tank. This guide is not meant to be strictly followed: at all times you have to keep an eye on what is happening around you, if a new group of enemies appears, your Morale is getting low or specific instance mechanics require using less used skills. Cooperating with your fellows is the key to defeating a difficult boss.

For a complete list of skills, see Warden Skills.

Trait Trees

There are three trait trees to choose from:

  • Determination (blue): A tanking build which boosts defences while healing, able to survive attacks from many foes at once.
  • Recklessness (red): A powerful damaging build that stacks single-target bleeds with the potential for sweeping AoE blows.
  • Assailment (yellow): A ranged support line that debuffs enemies while dealing significant damage from afar, useful when fighting either alone or in a Fellowship.

DPS

Wardens can compete with most other common classes for DPS roles. They can output reasonable single target damage as well as area of effect (AoE) damage. However, their strength does not lie in burst damage in contrast to Hunters and Champions, but in damage over a longer time period. Moreover, their DoT effects only stack once, making a second DPS Warden in a group suboptimal.

Two trait trees can be used to improve your damage:

  • The Recklessness (red) trait tree is generally the preferred choice. It has a lot of traits that improve initial damage and damage over time. The capstone skill  Recklessness greatly increases your damage for a short time.
  • The Assailment (yellow) trait tree focuses mostly on improving the damage and debuffs of javelin skills. However, the capstone trait Seize the Moment gives a chance for these skills to remove the cooldown on your Mastery skills. This lets you quickly build several 5 icon Gambits in a short time. By switching to In the Fray - Stance stance after this proc, this allows for big damage bursts.

Both lines mostly use the same skills and bleeds, but I will focus on the mechanics of the red line.

You possess several Gambits that apply strong DoTs to one or more targets. Since they minimally last for 24 seconds (and longer with certain bonuses), a number of them can be kept up at all times and result in a lot of damage over time. Below, the most important skills are listed. However, depending on the mechanics of the fight, you might consider using other Gambits.

In addition to the bleeds of these skills, there are also a few bleeds that are applied in other ways.

Tank

As the only Medium Armour class tank in the game, the Warden's Physical and Tactical Mitigations cap at 50% instead of 60%. At baseline, they receive higher amounts of incoming damage than other tank classes. However, they can raise their mitigations above this cap when in the Determination specialization. They receive a passive 5% mitigation and can build another 10% by using self-buffs. Incoming physical damage is further reduced by blocking, parrying and evading attacks. Finally, Wardens can sustain themselves quite well with HoTs and Morale-taps.

Compared to other tank classes, they can output reasonable damage while tanking by using their Light DoTs. However, they provide little support to fellowship members in contrast to other tank classes. And most importantly, they only have a single emergency skill with a long cooldown, which makes tanking as a Warden less forgiving.

Below, an overview is given of the most important skills when tanking. Depending on the mechanics of the fight, you may want to prioritize keeping up different self-buffs or HoTs. A plugin like BuffBars or BuffMonitor can aid in tracking the durations of your buffs.

Taunts

Mitigation and Critical Defence self-buffs

  •  Defiant Challenge: +5% Physical and Tactical Mitigation (with the trait Defiance at rank 3)
  •  Impressive Flourish: +1% Physical and Tactical Mitigation and Critical Defence buff
  •  Maddening Strike: +1% Physical and Tactical Mitigation and Critical Defence buff
  •  Dance of War: +3% Physical Mitigation (with the set bonus Elegant Finish) and Critical Defence buff
  •  Conviction: +3% Tactical Mitigation (with the set bonus Elegant Finish) and Critical Defence buff and fellowship-wide HoT

HoTs and Block self-buffs

Morale-taps

Emergency skills

  •  Never Surrender: big self heal which triggers when you fall below 15% of your Morale
  •  For the Free Peoples: lets your builder skills tier up a fellowship-wide incoming damage reduction buff for a short time

At the start of a fight, you want to make sure enemies stay focused on you by building Threat. Dealing damage to an enemy or healing someone who is attacking an enemy generates threat. Enemies will always attack the character that is generating the most threat. Therefore, as a tank, you want to generate lots of threat to keep your lightly armoured fellows from getting attacked. When traited blue, your threat from damage is build with a ratio of 3:1 instead of the normal 1:1. A Taunts can be used when someone else is generating more threat than you and thus the enemy is turning to him/her: you then copy that character's threat with a small bump of additional threat (so the enemy is focused on you once more) and force the enemy to attack you for a short period (ignoring threat).

Using a strong Light DoT which affects a lot of enemies is ideal to build threat at the start of a fight: e.g.  Ranged Resounding Challenge or  Brink of Victory. By using these skills, you don't need to rely on Defiant Challenge and you can use the skill to keep the mitigation buff up. When the needed buffs are active, you can also consider using a Light DoT to help your group with killing the enemies.

Equipment

The Warden is a Medium Armour class and can use almost all weapons and a Javelin (see Passive Skills). At level 30, they gain "Master Training" traits for all usable weapon types: this increases their damage slightly, but more importantly improves the small bonuses each weapon type has. It is also the only class that can wear Warden's Shields, which are a bit tougher than normal Shields. From level 20 onwards, they can carry Warden Carvings. From then on, they can also use Shield-spikes and Oils, though these items provide little benefit to Wardens. See Warden Items Index for an overview of all items.

Important Stats

Depending on whether you're playing as a DPS or Tank, you want to pay attention to other stats.

When you're playing as a DPS, you mostly want maximize your damage output by increasing the following stats:

As a Tank, you want to improve your survivability. The following stats generally provide the most benefit:

Depending on the mechanics of the fight, you can also look at other stats that might be useful:

Choosing crafting professions

The crafted items that are most useful to a Warden come from the following professions.

  • Tailor: being able to craft medium armour you can wear, makes this one of your best choices.
  • Jeweller: rings, bracelets, necklaces and earrings make up a lot of your equipment slots, so this is a good option too. Furthermore, Hope Tokens are consumables used at all levels.
  • Cook: Food can be consumed by all characters, which makes the cook a fine choice for you as well.
  • Woodworker: Javelins, Warden Carvings and Battle Hymns are crafted by woodworkers. At higher levels, you can start using Legendary Weapons and so this profession becomes less interesting.
  • Scholar: Scrolls of Battle and Warding Lore are consumables used at all levels. Moreover, you can craft Oils, which change the damage type of some of your Javelin skills, as well as class-specific consumables for other classes.
  • Weaponsmith: here you are able to make metal weapons and shield-spikes. Just like the woodworker profession, this option becomes less interesting at higher levels.

Notice that these are all production professions, but the components used in their recipes can only be obtained by appropriate gathering professions:

Further Reading

...



Back to top