Warden
Wardens are mobile melee combatants who also use Javelins for initiating combat and against ranged foes. Their unique Warden Shields and a variety of defensive skills allow them to stay in the fight longer than most. Basic Warden skills ("builders") build up their Gambits, which unleash special, more powerful effects. In fellowships, a Warden forces enemies to attack himself, so his more fragile allies will not be harmed by the foes.
Cost: Unlocking the Warden costs 795 LOTRO Points from the LOTRO Store, even for VIP's. Included with Mines of Moria Expansion.
Available to Races: Elf, High Elf, Hobbit, Man
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Overview
Lore
The Warden patrols the borders of civilized lands, preventing the encroachment of fell creatures from the Wild. They limit themselves to medium armour so that they can travel swiftly and silently to defend those they protect from threats. Wardens all have some military training and have mastered a style of combat that uses combinations of basic attacks to create masterful Gambits. The class was inspired by the marchwarden of Lothlórien, Haldir, and his brothers Rúmil and Orophin.
Development Background
Turbine has explained that "the Warden's gameplay mechanics owe a debt to Tekken as much as to any Elf-lord." LotRO Executive director Jeffrey Steefel described the Warden as a character "for players [that] want to anticipate what they'll need 10 seconds from now as opposed to right this second."[1] Creative Director Cardell Kerr describes the Warden as "the local beat cop of Middle earth ... he has this kind of utility about him."[2]
Warden's Role in Groups
The Warden's role depends on the trait tree he chooses. Because there are three different lines to choose from, he can assume one of the following three roles:
- Tank: When the player chooses the blue line (known as determination), he assumes the role of a tank. In this role you draw the attention of enemies to yourself to prevent harm to your allies. You are also responsible for placement of your enemies within the environment, to optimize the outgoing damage of your allies and to prevent them from standing in harmful puddles. Wardens use only medium armour, and this plays an essential part in the tanking role and the related trait tree. What the wardens lack in armour is compensated with various buffs obtained from their skills. These range from self-heals, to increased avoidances and improved mitigations. Attention (also still referred as threat or aggro) is primarily gained from light-based attacks. Forced taunts are only very sparsely available in the warden class. Because you are in the blue line, threat generation is naturally higher. Tanking is the warden's primary role they originally were designed for, and since their release with the Mines of Moria expansion they have always been promoted as a main tank. The main alternative for tanking is the Guardian, which is generally considered easier to learn.
- Damage Dealer: When you are playing solo, or if someone else is already tank, you can also choose to specialize in the red line (known as recklessness), to focus on dealing stronger damage. When in this role, a warden's main strength are single target bleeds and light-based DoT's (both single target and AoE). The many AoE's are a blessing, but also a curse for many challenges that often require adds not to be killed. This is especially the case in the original content of the game: Shadows of Angmar. The damage of the warden is considered moderate to strong, but it can of course not equal the damage dealt by nukers, such as hunters and rune-keepers.
- Ranged Damage and Debuffing: The yellow line (known as assailment), focuses on moderate damage from distance and debuffing of enemies, through the use of javelins. Although it is possible to play this role, you will be seriously outclassed by nukers or other debuffing classes such as burglars and lore-masters. This role is less popular for wardens and you will spend a long time finding one who chose the yellow tree. Possible reasons for this are that wardens can be put to much better use in groups using one of the two other roles, and possibly also because a player has by standard only two trait tree slots available and needs them desperately for the other lines.
Thanks to the nature of the warden class, many of his skills have almost non-existent cooldowns. Therefor, if the player desires so, he can also contribute to the fellowship with many interrupts and corruption removals. Notice that independently of the role you assume or the trait tree you choose, you can always switch as a warden between melee and ranged stances. As of Update 12, with the introduction of trait trees, you cannot switch trees during combat and switching roles during combat is therefor not possible either.
Stats
Agility is the most important attribute, since for a Warden it effects weapon damage, tactical damage, healing, and defensive bonuses. Vitality is also important for its Morale benefit.
Prior to Update 10, a Warden's most important attribute was Might. After the change, players were given a grace period where Might and Agility would grant the same class benefits in order to update their equipment. As of Update 13, the grace period is still in effect.
Equipment
The Warden is able to wear Light Armour, Medium Armour, Shields, and Warden's Shields (but not Heavy Shields). At Level 20, they are able to use Shield-spikes to gain Buffs and inflict alternate Damage types.
Wardens get bonuses for using Clubs, Swords, Spears, and Javelins, but are able to use Daggers, One-handed Axes, One-handed Hammers, and One-handed Maces. At Level 20, they are able to apply Oils on their Javelin to inflict alternate Damage types.
At level 20, Wardens gain Carving Use in their Class Slot to lower the Power cost of certain Gambit Lines and gain Buffs.
Gambits
A Warden's most powerful abilities are achieved through the use of Gambits - advanced skills built from special sequences of basic attacks, or Builders. These builders are represented as Spear, Shield, Fist, and Javelin icons in the Gambit Display on the player's screen. At Level 1, these sequences are limited to two steps, but can become up to five steps long as the Warden learns new Gambits. Level 10 grants the Warden abilities to clear icons from the Gambit Display.
At Level 21, the Warden gains the use of Masteries to build gambit sequences faster. These are special Skills that immediately grant two Builder icons (but without gaining the benefits of the basic Builder attacks).
At Level 24, Battle Preparation allows a Gambit to be pre-built before combat, enabling the Warden to execute a complete Gambit immediately upon entering combat. The Gambit can be built using either the standard Builders or Masteries.
At Level 40, the Potency effect stores the next executed Gambit into Battle Memory, allowing it to be re-executed any time during that combat. Potency is granted after performing one of the four dual-icon Gambits: Deft Strike, Ranged Deft Strike, Defensive Strike, or Goad.
Gambits can be performed in sequence to create a Gambit Chain which bolsters the effects of the final Gambit in the sequence. For more information, see Warden Gambit Chains.
Other Class Abilities
Wardens have Forced March, a toggled run-speed buff that only works out of combat. They can also Muster to locations similar to the Hunter port, but cannot bring anyone with them.
Active Skills
Warden Stances
Only one stance may be active at a time.
Ability | Category | Source | Notes |
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Stance | Level 1 | Melee combat stance. Toggle Skill. |
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Stance | Level 1 | Ranged combat stance. Toggle Skill. |
Gambit Builders
Ability | Category | Range | Targets | Source | Notes |
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Melee | 30m | 1 | Level 1 | Updates with current gambit as icons are added to the Gambit Display. Otherwise, minor melee attack. |
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Melee | 2.5m | 1 | Level 1 | Builder - adds Spear icon while in In the Fray - Stance. |
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Ranged | 30m | 1 | Level 1 | Builder - adds Javelin icon while in Assailment - Stance. |
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Melee | 2.5m | 1 | Level 1 | Builder - adds Shield icon while in In the Fray - Stance. |
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Ranged | 30m | 1 | Level 1 | Builder - adds Shield icon while in Assailment - Stance. |
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Tactical | 10m | 1 | Level 1 | Builder - adds Fist icon while in In the Fray - Stance. |
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Tactical | 30m | 1 | Level 1 | Builder - adds Fist icon while in Assailment - Stance. |
Gambit Skills
Ability | Category | Range | Targets | Source | Stance | Notes |
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self | self | Level 10 | All | Removes the last Gambit icon from the Gambit Display. | |
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self | self | Level 10 | All | Resets the Gambit Display. | |
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Mastery | self | self | Level 21 | All | Quickly adds two Fist icons |
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Mastery | self | self | Level 21 | Assailment | Quickly adds Fist and Javelin icons |
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Mastery | self | self | Level 21 | All | Quickly adds Fist and Shield icons |
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Mastery | self | self | Level 21 | In the Fray | Quickly adds Fist and Spear icons |
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Mastery | self | self | Level 21 | Assailment | Quickly adds Javelin and Fist icons |
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Mastery | self | self | Level 21 | Assailment | Quickly adds two Javelin icons |
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Mastery | self | self | Level 21 | Assailment | Quickly adds Javelin and Shield icons |
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Mastery | self | self | Level 21 | All | Quickly adds Shield and Fist icons |
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Mastery | self | self | Level 21 | Assailment | Quickly adds Shield and Javelin icons |
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Mastery | self | self | Level 21 | All | Quickly adds two Shield icons |
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Mastery | self | self | Level 21 | In the Fray | Quickly adds Shield and Spear icons |
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Mastery | self | self | Level 21 | In the Fray | Quickly adds Spear and Fist icons |
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Mastery | self | self | Level 21 | In the Fray | Quickly adds Spear and Shield icons |
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Mastery | self | self | Level 21 | In the Fray | Quickly adds two Spear icons |
Javelin Skills
Ability | Category | Range | Targets | Source | Notes |
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Ranged + Debuff | 30m | 1 | Level 1 | Reduces target's Physical Mitigation. |
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Ranged + Debuff | 30m | 1 | Level 6 | Reduces target's Run Speed. |
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Ranged + Stun | 30m | 1 | Level 10 | Knocks Out target and buffs Warden Run Speed. |
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Ranged | 30m | 1 | Level 38 | Increased damage from behind. |
Warden Training
Ability | Category | Range | Targets | Source | Notes |
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Melee | 2.5m | 1 | Level 10 | Strong attack on Knocked Out / Dazed targets |
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Stealth | self | self | Level 14 | Used to facilitate Ambush |
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Run Speed | self | self | Level 14 | Increased Out-of-Combat Run Speed |
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Cure | self | self | Level 16 | Removes single Disease, Wound, Fear, or Poison effect |
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Cure | self | self | Level 20 | Frees Warden from any Combat State |
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self | self | Level 24 | Build Gambit before combat | |
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Melee | 2.5 | 1 | Level 40 | Execute Potency-stored Gambit |
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Heal | self | self | Level 40 | Recover 50% Morale and Power |
Recklessness Skills
These skills are acquired by spending points in the Warden Recklessness (Red) trait tree. The Set skills can only be obtained by specializing in the tree.
Ability | Category | Range | Targets | Source | Gambit Icons | Notes |
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Ranged + Debuff | 25m | 1 | Set: Initial Skill | Strong attack, Defense Debuff. | |
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Buff | self | self | Trait: ![]() |
Damage bonus, Defense penalty. |
Determination Skills
These skills are acquired by spending points in the Warden Determination (Blue) trait tree. The Set skills can only be obtained by specializing in the tree.
Ability | Category | Range | Targets | Source | Gambit Icons | Notes |
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Ranged + Debuff + Force Attack | 25m | 1 | Set: Initial Skill | Force enemy attack, Damage Debuff. | |
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Buff | self | self | Set Trait: ![]() |
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Defense Buff. |
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Buff | self | self | Set Trait: ![]() |
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Defense Buff, Stun immunity. |
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Melee + Force Attack | 10m | 10 | Trait: ![]() |
Force enemy attack, Reflect Damage. | |
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Buff | self | self | Trait: ![]() |
Fellowship Defense Buff. |
Assailment Skills
These skills are acquired by spending points in the Warden Assailment (Yellow) trait tree. The Set skills can only be obtained by specializing in the tree.
Travel Skills
Gambits
Recklessness Gambits
Ability | Category | Range | Targets | Source | Gambit Sequence | Notes |
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Melee | 2.5m | 1 | Level 1 | ![]() ![]() |
Grants Potency |
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Melee + Interrupt | 2.5m | 1 | Level 1 | ![]() ![]() |
Interrupt |
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Melee + Interrupt | 2.5m | 1 | Level 32 | ![]() ![]() ![]() |
Interrupt, 3x attack |
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Melee + Interrupt | 2.5m | 1 | Level 44 | ![]() ![]() ![]() ![]() |
Interrupt, 3x attack, Parry Buff |
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Melee + DoT | 2.5m | 1 | Level 18 | ![]() ![]() ![]() |
Bleed, Chain |
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Melee + DoT | 2.5m | 1 | Level 38 | ![]() ![]() ![]() ![]() |
Bleed, Chain |
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Melee + DoT | 2.5m | 1 | Level 50 | ![]() ![]() ![]() ![]() ![]() |
Bleed, Finisher |
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Melee + Power | 2.5m | 1 | Level 60 | ![]() ![]() ![]() ![]() ![]() |
2x attack, Power-over-time |
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Melee + Heal | 2.5m | 1 | Level 1 | ![]() ![]() |
2x attack, Morale-tap |
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Melee | 2.5m | 1 | Level 28 | ![]() ![]() ![]() |
2x attack |
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Melee | 2.5m | 1 | Level 44 | ![]() ![]() ![]() ![]() |
Shield damage, Daze |
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Melee + Buff | 2.5m | 1 | Level 58 | ![]() ![]() ![]() ![]() |
Attack duration buff |
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Melee + Buff | 2.5m | 1 | Level 70 | ![]() ![]() ![]() ![]() ![]() |
Damage Buff |
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Melee + DoT | 2.5m | 1 | Level 12 | ![]() ![]() |
Light Damage DoT |
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Melee + DoT | 2.5m | 1 | Level 30 | ![]() ![]() ![]() |
Light Damage DoT |
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Melee + DoT | 2.5m | 1 | Level 46 | ![]() ![]() ![]() ![]() |
Light Damage DoT |
Determination Gambits
Ability | Category | Range | Targets | Source | Gambit Sequence | Notes |
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Melee + Buff | 2.5m | 1 | Level 1 | ![]() ![]() |
Block buff chance, Grants Potency |
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Melee + Buff | 2.5m | 1 | Level 1 | ![]() ![]() |
Block buff, HoT, Chain |
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Melee + Buff | 2.5m | 1 | Level 24 | ![]() ![]() ![]() |
Block buff, HoT, Chain |
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Melee + Buff | 2.5m | 1 | Level 24 | ![]() ![]() ![]() ![]() |
Block buff, IH buff, Finisher |
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Melee + HoT | 2.5m | 1 | Level 24 | ![]() ![]() ![]() ![]() ![]() |
HoT, Finisher |
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Tactical + DoT + Buff | 2.5m | 1 | Level 1 | ![]() ![]() |
DoT, Crit Defence/Mitigation buff, Chain |
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Melee + Buff | 2.5m | 1 | Level 16 | ![]() ![]() ![]() |
Crit Defence/Mitigation buff, Chain |
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Melee + Buff | self | self | Level 34 | ![]() ![]() ![]() ![]() |
Crit Defence/Mitigation buff, Finisher |
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Melee + Buff + HoT | 30m | allies | Level 16 | ![]() ![]() ![]() ![]() ![]() |
Crit Defence/Mitigation buff, HoT, Finisher |
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Tactical + DoT | 6.2m | 5 | Level 1 | ![]() ![]() |
DoT, Grants Potency |
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Melee + Heal | 6.2m | 10 | Level 24 | ![]() ![]() ![]() |
Morale-tap |
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Melee + Heal | 6.2m | 10 | Level 72 | ![]() ![]() ![]() ![]() |
Morale-tap |
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Melee + Heal | 6.2m | 10 | Level 60 | ![]() ![]() ![]() ![]() ![]() |
Morale-tap |
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Tactical + Buff + DoT | 10.2m | 10 | Level 13 | ![]() ![]() |
DoT, Evade buff, Chain |
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Melee + Buff + DoT | 10.2m | 10 | Level 34 | ![]() ![]() ![]() |
DoT, Evade buff, Chain |
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Melee + Buff + DoT | 6.2m | 5 | Level 16 | ![]() ![]() ![]() ![]() |
DoT, Evade buff, Finisher |
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Melee + Debuff + DoT | 6.2m | 5 | Level 34 | ![]() ![]() ![]() ![]() ![]() |
DoT, Miss chance debuff, Finisher |
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Tactical | 30m | 6 | Level 80 | ![]() ![]() ![]() ![]() |
Light damage |
Assailment Gambits
Ability | Category | Range | Targets | Source | Gambit Sequence | Notes |
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Ranged | 30m | 1 | Level 1 | ![]() ![]() |
Grants Potency |
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Ranged + Interrupt | 30m | 1 | Level 1 | ![]() ![]() |
Interrupt |
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Ranged + Interrupt | 30m | 1 | Level 32 | ![]() ![]() ![]() |
Interrupt |
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Ranged + Interrupt | 30m | 1 | Level 44 | ![]() ![]() ![]() ![]() |
Interrupt |
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Ranged + Power | 30m | 1 | Level 60 | ![]() ![]() ![]() ![]() ![]() |
Power over Time |
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Ranged | 30m | 1 | Level 18 | ![]() ![]() ![]() |
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Ranged | 30m | 1 | Level 38 | ![]() ![]() ![]() ![]() |
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Ranged | 30m | 1 | Level 50 | ![]() ![]() ![]() ![]() ![]() |
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Ranged + Debuff | 30m | 1 | Level 1 | ![]() ![]() |
Damage debuff, Chain |
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Ranged + Debuff | 30m | 1 | Level 22 | ![]() ![]() ![]() |
Damage debuff, Chain |
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Ranged + Debuff | 30m | 1 | Level 44 | ![]() ![]() ![]() ![]() |
Damage debuff, Daze, Chain |
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Ranged + Corruption | 30m | 1 | Level 50 | ![]() ![]() ![]() |
Removes Corruption |
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Ranged + Buff | 30m | 1 | Level 58 | ![]() ![]() ![]() ![]() |
Attack duration buff |
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Ranged + Buff | 30m | 1 | Level 70 | ![]() ![]() ![]() ![]() ![]() |
Ranged Damage buff |
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Ranged + HoT | 30m | 1 | Level 1 | ![]() ![]() |
HoT |
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Ranged + HoT | 30m | 1 | Level 24 | ![]() ![]() ![]() |
HoT |
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Ranged + HoT | 30m | 1 | Level 24 | ![]() ![]() ![]() ![]() |
HoT |
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Ranged + HoT | 30m | 1 | Level 24 | ![]() ![]() ![]() ![]() ![]() |
HoT |
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Ranged + Debuff | 30m | 1 | Level 12 | ![]() ![]() |
Crit Defence debuff |
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Ranged + Debuff | 30m | 1 | Level 30 | ![]() ![]() ![]() |
2 attacks, Crit Defence debuff |
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Ranged + Debuff | 30m | 1 | Level 46 | ![]() ![]() ![]() ![]() |
2 attacks, Crit Defence debuff |
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Tactical + Heal | 30m | 10 | Level 24 | ![]() ![]() ![]() |
Morale-tap |
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Tactical + Heal | 30m | 10 | Level 72 | ![]() ![]() ![]() ![]() |
Morale-tap |
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Tactical + Heal | 30m | 10 | Level 60 | ![]() ![]() ![]() ![]() ![]() |
Morale-tap |
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Tactical + DoT | 30m | 6 | Level 80 | ![]() ![]() ![]() ![]() |
AoE DoT |
Basic Gambits
Ability | Category | Range | Targets | Source | Gambit Sequence | Notes |
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Melee + Corruption | 2.5m | 1 | Level 50 | ![]() ![]() ![]() |
Removes Corruption |
Mounted Combat Skills
These skills can be used only while riding a war-steed, and only while in East Rohan or later regions. Passive skills which improve the war-steed's defensive capabilities remain effective even in earlier regions, but serve only to prevent forced dismount due to enemy attacks.
Skills Unaffected by Stance/Discipline
Skill | Category | Attunes | Range | Cooldown | Source | |
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Buff | Quest: | Devastation in the North | |||
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Buff | Quest: | Devastation in the North | |||
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Buff | Quest: | Vol. III, Book 8, Ch. 1 | |||
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DoT | Quest: | Vol. III, Book 8, Ch. 1 | |||
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DoT | Quest: | Vol. III, Book 8, Ch. 1 |
Red Dawn
Skill | Category | Range | Cooldown | Source | |
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Stance | Quest: | Devastation in the North | ||
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Buff | Trait: | Devastation in the North | ||
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DoT | Quest: | Vol. III, Book 8, Ch. 1 | ||
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DoT + Debuff | Quest: | Vol. III, Book 8, Ch. 1 | ||
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DoT | Quest: | Vol. III, Book 8, Ch. 1 | ||
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DoT | Quest: | Vol. III, Book 8, Ch. 1 | ||
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DoT | Quest: | Vol. III, Book 8, Ch. 1 | ||
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DoT | Quest: | Vol. III, Book 8, Ch. 1 |
Riddermark
Skill | Category | Range | Cooldown | Source | |
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Stance | Quest: | Devastation in the North | ||
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Buff | Trait: | Devastation in the North | ||
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DoT | Quest: | Vol. III, Book 8, Ch. 1 | ||
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DoT + Debuff | Quest: | Vol. III, Book 8, Ch. 1 | ||
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DoT | Quest: | Vol. III, Book 8, Ch. 1 | ||
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DoT | Quest: | Vol. III, Book 8, Ch. 1 | ||
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DoT | Quest: | Vol. III, Book 8, Ch. 1 | ||
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DoT | Quest: | Vol. III, Book 8, Ch. 1 |
Rohirrim
Skill | Category | Range | Cooldown | Source | |
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Stance | Quest: | Devastation in the North | ||
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Buff | Trait: | Devastation in the North | ||
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DoT + Heal | Quest: | Vol. III, Book 8, Ch. 1 | ||
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DoT + Debuff | Quest: | Vol. III, Book 8, Ch. 1 | ||
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DoT+ Heal | Quest: | Vol. III, Book 8, Ch. 1 | ||
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DoT+ Heal | Quest: | Vol. III, Book 8, Ch. 1 | ||
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DoT+ Heal | Quest: | Vol. III, Book 8, Ch. 1 | ||
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DoT + Heal | Quest: | Vol. III, Book 8, Ch. 1 |
Passive Skills
Base Passive Skills
Armour Proficiencies
Proficiency | Level |
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1 |
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1 |
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1 |
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1 |
Combat Characteristics
Proficiency | Level |
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1 |
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1 |
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1 |
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1 |
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20 |
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40 |
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40 |
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40 |
Instrument Proficiencies
Proficiency | Level |
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1 |
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1 |
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1 |
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5 |
Misc. Passive Skills
Proficiency | Level |
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20 |
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20 |
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20 |
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30 |
Weapon Proficiencies
Proficiency | Level |
---|---|
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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15 |
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15 |
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15 |
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30 |
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30 |
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30 |
Specialization Sets & Traits
Determination
Wields Shield and Fist to protect allies from harm.
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These skills are acquired by spending points in the Warden Determination (Blue) trait tree. The Set skills can only be obtained by specializing in the tree.
Ability | Category | Range | Targets | Source | Gambit Icons | Notes |
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Ranged + Debuff + Force Attack | 25m | 1 | Set: Initial Skill | Force enemy attack, Damage Debuff. | |
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Buff | self | self | Set Trait: ![]() |
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Defense Buff. |
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Buff | self | self | Set Trait: ![]() |
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Defense Buff, Stun immunity. |
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Melee + Force Attack | 10m | 10 | Trait: ![]() |
Force enemy attack, Reflect Damage. | |
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Buff | self | self | Trait: ![]() |
Fellowship Defense Buff. |
Specialization grants +25% Healing Potency,
+5% Spear Gambit Damage.
Gambit Builders build a stacking Partial Block, Parry, and Evade buff - max of 6%.
Individual Gambit Bonuses (10% Chance to Apply):
Spear: +5% Incoming Healing Modifier,
Fist: -2% Outgoing Damage on Target,
Shield: +Block Rating.
Set Traits | Source | Notes |
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Set: 5+ tree ranks | Increased Morale-tap damage. |
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Set: 10+ tree ranks | Grants Shield Mastery (Warden) skill. |
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Set: 15+ tree ranks | Grants bonuses to Finishers. |
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Set: 20+ tree ranks | Grants Shield Tactics skill. |
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Set: 25+ tree ranks | Dodge restores Morale. |
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Set: 30+ tree ranks | Increases Morale-tap duration. |
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Set: 35+ tree ranks | Builders also perform Morale-tap on enemy. |
Obtained by spending Trait Points in the Warden Determination Trait Tree.
Tree Traits | Source | Notes |
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Trait: 0+ ranks | War-cry (Warden) Evade bonus. |
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Trait: 0+ ranks | Persevere line Damage and Heal bonus. |
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Trait: 5+ ranks | Grants Defiant Challenge skill. |
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Trait: 5+ ranks | Persevere and Safeguard Block bonus. |
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Trait: 10+ ranks | Light-type Damage bonus. |
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Trait: 10+ ranks, ![]() |
Defiant Challenge produces Defense buff. |
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Trait: 10+ ranks | Impressive Flourish Defense bonus. |
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Trait: 15+ ranks | Surety of Death and Desolation bonus. |
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Trait: 15+ ranks | Resets Mastery cooldowns after successful Evade. |
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Trait: 15+ ranks | Celebration of Skill and Restoration bonus. |
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Trait: 20+ ranks | Dance of War and Conviction bonus. |
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Trait: 2-+ ranks | Critical Defense bonus. |
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Trait: 20+ ranks | Increases HoT duration. |
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Trait: 25+ ranks | Decreases Never Surrender cooldown. |
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Trait: 25+ ranks | Morale-tap Damage bonus. |
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Trait: 25+ ranks | Block and Parry bonus, Evade penalty. |
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Trait: 30+ ranks | Grants For the Free Peoples skill. |
Recklessness
Wields deadly, war-like techniques to defeat foes.
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These skills are acquired by spending points in the Warden Recklessness (Red) trait tree. The Set skills can only be obtained by specializing in the tree.
Ability | Category | Range | Targets | Source | Gambit Icons | Notes |
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Ranged + Debuff | 25m | 1 | Set: Initial Skill | Strong attack, Defense Debuff. | |
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Buff | self | self | Trait: ![]() |
Damage bonus, Defense penalty. |
Specialization grants +5% Warden DoT Damage,
-10% Attack Duration.
Gambit Builders build a stacking melee damage buff - max of 6%.
Individual Gambit Bonuses (10% Chance to Apply):
Spear: +5% Chance to reduce target armour,
Fist: +5% Chance to reduce target Cry Resistance Rating,
Shield: +5% chance to increase Morale-tap damage by 5%.
Set Traits | Source | Notes |
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Set: 5+ tree ranks | Spear Gambit Damage bonus. |
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Set: 10+ tree ranks | Increased Gambit Builder Bonus chance. |
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Set: 15+ tree ranks | Critical chance and Damage bonus. |
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Set: 20+ tree ranks | Parry restores Morale, eliminates Gambit Builder Power cost. |
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Set: 25+ tree ranks | Defeating enemies restores Morale, produces Spear Gambit Damage bonus. |
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Set: 30+ tree ranks | Melee Damage bonus, Spear Bleed bonus, Club speed bonus, Sword Parry bonus. |
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Set: 35+ tree ranks | Power Attack and Precise Blow lines can apply secondary DoT. |
Obtained by spending Trait Points in the Warden Recklessness Trait Tree.
Tree Traits | Source | Notes |
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Trait: 0+ ranks | Gambit Builder Damage bonus. |
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Trait: 0+ ranks | Bleed Damage bonus. |
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Trait: 5+ ranks | Converts Bleeds to AoE Damage. |
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Trait: 5+ ranks | Physical Mastery bonus. |
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Trait: 10+ ranks | Spear Gambit Damage bonus. |
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Trait: 10+ ranks | Light-type Damage bonus. |
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Trait: 10+ ranks | Morale-tap Damage bonus. |
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Trait: 15+ ranks, ![]() |
Chance to produce Bleed on Spear Sweep conversion. |
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Trait: 15+ ranks | Offensive Strike line applies Heal Debuff. |
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Trait: 15+ ranks | DoT and Bleed Critical Hit bonus. |
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Trait: 20+ ranks, ![]() |
Spear Sweep conversion may retain Bleed. |
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Trait: 20+ ranks | DoT and Bleed Critical Damage bonus. |
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Trait: 25+ ranks | Adroit Manoeuvre and Warden's Triumph effect bonus. |
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Trait: 25+ ranks | Increased DoT and Bleed duration. |
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Trait: 30+ ranks | Grants Recklessness skill. |
Assailment
Wields Javelin and clever tactics to harm and hinder foes.
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These skills are acquired by spending points in the Warden Assailment (Yellow) trait tree. The Set skills can only be obtained by specializing in the tree.
Specialization grants +5% Ranged Damage,
+... Critical Rating.
Gain the skill: Improved Hampering Javelin.
Gambit Builders build a stacking ranged damage buff - max of 4.5%.
Individual Gambit Bonuses (10% Chance to Apply):
Javelin: -5% Fellowship Attack Duration,
Fist: +5% Chance to Crit with Ranged Attacks,
Shield: +10% Morale return for fellows when they strike the target.
Set Traits | Source | Notes |
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Set: 5+ tree ranks | Ranged Damage bonus. |
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Set: 10+ tree ranks | Improved Hampering Javelin applies AoE Slow. |
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Set: 15+ tree ranks | Marked Target and Diminished Target effect bonus. |
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Set: 20+ tree ranks | Grants Fire at Will skill. |
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Set: 25+ tree ranks | Grants Dodge This! skill. |
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Set: 30+ tree ranks | Assailment attack duration bonus. |
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Set: 35+ tree ranks | Gambit Builders can trigger off-cooldown Javelin skills. |
Obtained by spending Trait Points in the Warden Assailment Trait Tree.
Tree Traits | Source | Notes |
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Trait: 0+ ranks | Temporary In the Fray - Stance Melee Damage bonus. |
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Trait: 0+ ranks | Marked Target effect bonus. |
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Trait: 5+ ranks | Finesse Rating bonus. |
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Trait: 5+ ranks | Ranged Damage bonus. |
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Trait: 10+ ranks | Critical Rating and Damage bonus. |
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Trait: 10+ ranks | Temporary In the Fray - Stance Block bonus. |
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Trait: 10+ ranks, ![]() |
Grants Diminished Target skill, effect bonus. |
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Trait: 15+ ranks | Armour Penetration bonus. |
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Trait: 15+ ranks | Javelin Gambits can trigger Bleeds. |
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Trait: 15+ ranks, ![]() |
Marked Target and Diminished Target applies AoE effect. |
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Trait: 20+ ranks, ![]() |
Stacking Barbed Javelins Bleed will convert to AoE Damage. |
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Trait: 20+ ranks | Ranged Adroit Manoeuvre applies Fellowship Induction Duration bonus. |
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Trait: 25+ ranks | Precise Throw line Critical Defense Debuff bonus. |
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Trait: 25+ ranks | Ranged Offensive Strike Damage Debuff bonus. |
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Trait: 30+ ranks | Grants Javelin of Deadly Force skill. |
Trait Tree
Wields Shield and Fist to protect allies from harm.
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Wields deadly, war-like techniques to defeat foes.
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Wields Javelin and clever tactics to harm and hinder foes.
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See Also
- Warden Deeds
- Guide to the Warden
- Warden Gambit Quick Reference
- List of Class Guides
- What We Wish Other Classes Knew About Wardens
References
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