Warden
- Class Difficulty: Advanced
- Role: Offence/Defence
- Gameplay: Wardens are mobile melee combatants who use Javelins for initiating combat and against ranged foes. Their unique Warden Shield and a variety of defensive skills allow them to stay in the fight longer than most. Basic Warden skills build up their Gambit chain, which can be spent to unleash special Gambit skills. In Fellowships, a Warden forces enemies to attack themself, so their more fragile allies will not be harmed by the foes.
- Lore: The Warden patrols the borders of civilized lands, preventing the encroachment of fell creatures from the Wild. They limit themselves to medium armour, so they can travel swiftly and silently to defend those they protect from threats. Wardens all have some military training, and have mastered a style of combat that uses combinations of basic attacks to create masterful Gambits.
- The class was inspired by the marchwarden of Lothlórien, Haldir, and his brothers Rúmil and Orophin.
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Overview
Lore
The Warden patrols the borders of civilized lands, preventing the encroachment of fell creatures from the Wild. They limit themselves to medium armour so that they can travel swiftly and silently to defend those they protect from threats. Wardens all have some military training and have mastered a style of combat that uses combinations of basic attacks to create masterful Gambits. The class was inspired by the marchwarden of Lothlórien, Haldir, and his brothers Rúmil and Orophin.
Development Background
Turbine has explained that "the Warden's gameplay mechanics owe a debt to Tekken as much as to any Elf-lord." LotRO Executive director Jeffrey Steefel described the Warden as a character "for players [that] want to anticipate what they'll need 10 seconds from now as opposed to right this second."[1] Creative Director Cardell Kerr describes the Warden as "the local beat cop of Middle earth ... he has this kind of utility about him."[2]
Warden's Role in Groups
A Warden's role depends on the specialization chosen. Because there are three different lines to choose from, Wardens can assume one of the following three roles:
- Tank: When a Warden specializes in the blue Determination line, they assume the role of a tank. In this role you want to draw the attention of enemies to yourself by gaining threat or aggro, to prevent harm to your allies. You are also responsible for placement of your enemies within the environment, to optimize the outgoing damage of your allies and to prevent them from standing in harmful puddles. Wardens use only medium armour, and this plays an essential part in the tanking role and the related trait tree. What the wardens lack in armour is compensated with various buffs obtained from their skills. These range from self-heals, increased avoidances and improved mitigations. Threat or aggro is primarily gained from Light-type attacks and heals. Forced taunts are only very sparsely available in the warden class. In the blue line, your threat generation from damage follows a ratio of 3:1, so you can keep up with the threat generated by DPS classes. Tanking is the warden's primary role they originally were designed for, and since their release with the Mines of Moria expansion they have always been promoted as a tank. However, due to scaling issues and lack of threat copy skills, Heavy Armour classes such as the Guardian, Captain or Beorning are currently better tanks at endgame.
- DPS (Damage Dealer): When a Warden specializes in the red Recklessness line, they focus on dealing stronger damage. When in this role, a Warden's main strength are damage over time effects or DoTs: single target bleeds and Light-type DoTs, which can be both single target and AoE. The many AoE's are a blessing, but also a curse for many challenges that often require adds not to be killed. This is especially the case in the original content of the game: Shadows of Angmar. The sustained damage of the warden is considered strong, but the burst damage of other DPS classes is higher.
- Ranged Damage and Debuffing: The yellow Assailment line, focuses on moderate damage from distance and weakening or debuffing enemies, through the use of javelins. Although it is possible to play this role, you will be seriously outclassed by nukers or other debuffing classes such as Burglars and Lore-masters. However, a hybrid yellow/red build, in which the offensive capabilities of the red line and debuffs of the yellow line are combined, can be viable.
Gambits

A Warden's most powerful abilities are achieved through the use of Gambits -- advanced skills built from special sequences of basic attacks or Gambit Builders. These Builders apply a buff to the Warden and add a Spear, Shield, Fist or Javelin icon at the end of the sequence in the Gambit Panel on the player's screen. At Level 1, these sequences are limited to two icons, but sequences of up to five icons are learnt as the Warden levels up. Most Gambits can be performed in sequence to create a Gambit Chain which bolsters the effects of the final Gambit in the sequence. For more information, see Warden Gambit Chains.
As the Warden levels up, they obtain other skills which interact with Gambits. From level 21 onwards, the Warden can make use of Mastery skills to build Gambit sequences faster. These are special skills that immediately grant two Gambit icons, without using the basic Builder attacks and gaining their buffs. Making effecive use of these Mastery skills is essential to become a good Warden. At level 24, Battle Preparation allows a Gambit to be pre-built before combat, enabling the Warden to execute a complete Gambit immediately upon entering combat. The Gambit can be built using either the standard Builders or Masteries. Finally, starting from Level 40, the four dual-icon Gambits grant the Potency effect, which stores the next Gambit executed into Battle Memory. This allows it to be executed without having to rebuild it during that combat.
Stats
Agility is the most important attribute, since for a Warden it affects Physical Mastery, parry and evade ratings and Critical Rating slightly. It used to give Tactical Mastery as well (which increased your Outgoing Healing), but this was removed. Vitality is also important for its Morale benefit.
Prior to Update 10, a Warden's most important attribute was Might. After the change, players were given a grace period where Might and Agility would grant the same class benefits in order to update their equipment. Currently, Might gives less Physical Mastery than Agility, but it converts to the same amount of parry rating and also gives Block rating.
Equipment
The Warden is able to wear Light Armour, Medium Armour, Shields and Warden's Shields (but not Heavy Shields). Wardens get bonuses for using Clubs, Swords, Spears, and Javelins, but are also able to use Daggers, One-handed Axes, One-handed Hammers and One-handed Maces.
From level 20 onwards, they are able to use Shield-spikes and Oils, to change the Damage type of some of their skills. They can then also equip a carving in their Class Slot, which lowers the Power cost of certain Gambit skills and offers stat buffs.
Skills
Default Skills
These skills are granted automatically as you gain levels. The effects of many of these skills are improved in various ways by your choice of specialization and how you spend your trait points. Some skills may also be replaced by an improved version of the same skill as you increase in level.
Stance | Active Skills | Category | Cooldown | Range | Source | Gambit Icons Added | |
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Melee Stance | 4.2s | self | Level | 1 | ||
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Ranged Stance | 4s | self | Level | 1 | ||
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Melee | 1s | 30m | Level | 1 | |
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Melee | 1s | 5.2m | Level | 1 | ![]() |
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Ranged | 1s | 30m | Level | 1 | ![]() |
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Melee | 1s | 5.2m | Level | 1 | ![]() |
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Ranged | 1s | 30m | Level | 1 | ![]() |
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Melee | 1s | 10m | Level | 1 | ![]() |
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Ranged | 1s | 30m | Level | 1 | ![]() |
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Ranged + Debuff | 18s | 30m | Level | 1 | |
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Ranged + Debuff | 20s | 30m | Level | 6 | |
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3s | self | Level | 10 | ||
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3s | 30m | Level | 10 | ||
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Ranged + Knockout + Buff | 30s | 30m | Level | 10 | |
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Melee | 30s | 5.2m | Level | 10 | |
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Stealth | 3m | self | Level | 14 | |
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Run Speed | 1.5s | self | Level | 14 | |
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Cure | 5s | self | Level | 16 | |
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Ranged + Debuff | 18s | 30m | Level | 20 | |
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Cure | 2m | self | Level | 20 | |
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Melee + Interrupt | 20s | 5.2m | Level | 20 | |
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Mastery | 15s | self | Level | 21 | ![]() ![]() |
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Mastery | 15s | self | Level | 21 | ![]() ![]() |
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Mastery | 15s | self | Level | 21 | ![]() ![]() |
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Mastery | 15s | self | Level | 21 | ![]() ![]() |
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Mastery | 15s | self | Level | 21 | ![]() ![]() |
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Mastery | 15s | self | Level | 21 | ![]() ![]() |
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Mastery | 15s | self | Level | 21 | ![]() ![]() |
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Mastery | 15s | self | Level | 21 | ![]() ![]() |
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Mastery | 15s | self | Level | 21 | ![]() ![]() |
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Mastery | 15s | self | Level | 21 | ![]() ![]() |
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Mastery | 15s | self | Level | 21 | ![]() ![]() |
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Mastery | 15s | self | Level | 21 | ![]() ![]() |
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Mastery | 15s | self | Level | 21 | ![]() ![]() |
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Mastery | 15s | self | Level | 21 | ![]() ![]() |
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15s | self | Level | 24 | ||
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Ranged | 45s | 30m | Level | 38 | |
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Melee | 1m | 5.2m | Level | 40 | |
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Heal | 10m | self | Level | 40 |
Default Gambits
Most Gambits belong to a Gambit chain: a sequence of skills of increasing length which, when executed from shortest to longest, bolster the effects of the last skill (the finisher). For an overview of the chains, see Warden Gambit Chains.
Travel Skills
Wardens have the ability to travel quickly to many locations. Unlike Hunters, Wardens can only transport themselves and cannot take others with them.
Determination
These skills are acquired by spending trait points in the Determination (blue) trait tree. You can only obtain the Set skills if you specialize in this tree.
Stance | Active Skills | Category | Cooldown | Range | Source | Gambit Icon Cost | |
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Ranged + Debuff + Force Attack | 10s | 30m | Set: | Initial Skill | |
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Buff | 1s | self | Set: | ![]() |
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Buff + Stun Immunity | 1s | self | Set: | ![]() |
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AoE + Force Attack + Reflect | 30s | 10.2m | Trait: | ![]() |
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Fellowship Buff | 1m30s | fellows | Trait: | ![]() |
Recklessness
These skills are acquired by spending trait points in the Recklessness (red) trait tree. You can only obtain the Set skills if you specialize in this tree.
Stance | Active Skills | Category | Cooldown | Range | Source | Gambit Icon Cost | |
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Ranged + Debuff | 45s | 30m | Set: | Initial Skill | |
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Buff | 45s | self | Trait: | ![]() |
Assailment
These skills are acquired by spending points in the Warden Assailment (Yellow) trait tree. The Set skills can only be obtained by specializing in the tree.
Stance | Active Skills | Category | Cooldown | Range | Source | Gambit Icon Cost | |
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Ranged + Debuff + Root | 20s | 40m | Set: | Initial Skill | |
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Fellowship Buff | 45s | 40m | Set: | ![]() |
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Ranged | 10s | 40m | Set: | ![]() |
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Ranged + Knockout | 30s | 40m | Set: | ![]() |
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Ranged + Debuff | 45s | 40m | Set: | ![]() |
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Ranged + Debuff + Root | 20s | 40m | Set: | ![]() |
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Ranged | 45s | 40m | Set: | ![]() |
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Ranged + Buff | 1m | 30.2m | Set: | ![]() |
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Ranged + Buff | 1m | 30.2m | Trait: | ![]() |
Mounted Combat Skills
These skills can be used only while riding a war-steed, and only while in East Rohan or later regions. Passive skills which improve the war-steed's defensive capabilities remain effective even in earlier regions, but serve only to prevent forced dismount due to enemy attacks.
Skills Unaffected by Stance/Discipline
Skill | Category | Attunes | Range | Cooldown | Source | |
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Buff | Quest: | Devastation in the North | |||
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Buff | Quest: | Devastation in the North | |||
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Buff | Quest: | Vol. III, Book 8, Ch. 1 | |||
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DoT | Quest: | Vol. III, Book 8, Ch. 1 | |||
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DoT | Quest: | Vol. III, Book 8, Ch. 1 |
Red Dawn
Skill | Category | Range | Cooldown | Source | |
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Stance | Quest: | Devastation in the North | ||
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Buff | Trait: | Devastation in the North | ||
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DoT | Quest: | Vol. III, Book 8, Ch. 1 | ||
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DoT + Debuff | Quest: | Vol. III, Book 8, Ch. 1 | ||
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DoT | Quest: | Vol. III, Book 8, Ch. 1 | ||
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DoT | Quest: | Vol. III, Book 8, Ch. 1 | ||
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DoT | Quest: | Vol. III, Book 8, Ch. 1 | ||
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DoT | Quest: | Vol. III, Book 8, Ch. 1 |
Riddermark
Skill | Category | Range | Cooldown | Source | |
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Stance | Quest: | Devastation in the North | ||
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Buff | Trait: | Devastation in the North | ||
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DoT | Quest: | Vol. III, Book 8, Ch. 1 | ||
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DoT + Debuff | Quest: | Vol. III, Book 8, Ch. 1 | ||
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DoT | Quest: | Vol. III, Book 8, Ch. 1 | ||
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DoT | Quest: | Vol. III, Book 8, Ch. 1 | ||
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DoT | Quest: | Vol. III, Book 8, Ch. 1 | ||
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DoT | Quest: | Vol. III, Book 8, Ch. 1 |
Rohirrim
Skill | Category | Range | Cooldown | Source | |
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Stance | Quest: | Devastation in the North | ||
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Buff | Trait: | Devastation in the North | ||
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DoT + Heal | Quest: | Vol. III, Book 8, Ch. 1 | ||
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DoT + Debuff | Quest: | Vol. III, Book 8, Ch. 1 | ||
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DoT+ Heal | Quest: | Vol. III, Book 8, Ch. 1 | ||
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DoT+ Heal | Quest: | Vol. III, Book 8, Ch. 1 | ||
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DoT+ Heal | Quest: | Vol. III, Book 8, Ch. 1 | ||
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DoT + Heal | Quest: | Vol. III, Book 8, Ch. 1 |
Passive Skills
Base Passive Skills
Armour Proficiencies
Proficiency | Level |
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1 |
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1 |
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Weapon Proficiencies
Proficiency | Level |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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15 |
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15 |
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15 |
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30 |
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30 |
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30 |
Combat Characteristics
Proficiency | Level |
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1 |
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1 |
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1 |
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1 |
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20 |
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40 |
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40 |
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40 |
Misc. Passive Skills
Proficiency | Level |
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20 |
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20 |
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20 |
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30 |
Instrument Proficiencies
Proficiency | Level |
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1 |
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1 |
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1 |
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5 |
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5 |
Specialization Sets & Traits
Determination
Wields Shield and Fist to protect allies from harm.
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These skills are acquired by spending trait points in the Determination (blue) trait tree. You can only obtain the Set skills if you specialize in this tree.
Stance | Active Skills | Category | Cooldown | Range | Source | Gambit Icon Cost | |
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Ranged + Debuff + Force Attack | 10s | 30m | Set: | Initial Skill | |
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Buff | 1s | self | Set: | ![]() |
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Buff + Stun Immunity | 1s | self | Set: | ![]() |
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AoE + Force Attack + Reflect | 30s | 10.2m | Trait: | ![]() |
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Fellowship Buff | 1m30s | fellows | Trait: | ![]() |
Set Traits | Description | Source | |
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Increased Morale-tap damage. | Set: | 5+ total ranks |
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Grants Shield Mastery skill. | Set: | 10+ total ranks |
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Grants bonuses to Finishers. | Set: | 15+ total ranks |
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Grants Shield Tactics skill. | Set: | 20+ total ranks |
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Evading restores a small amount of Morale. | Set: | 25+ total ranks |
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Increases Morale-tap duration. | Set: | 30+ total ranks |
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Builders also perform a Morale-tap. | Set: | 35+ total ranks |
Obtained by spending Trait Points in the Warden Determination Trait Tree.
Trait | Description | Source | |
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Improves skill War-cry. | Trait: | 0+ ranks |
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Increases Persevere Gambit Line Damage and Healing. | Trait: | 0+ ranks |
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Grants Defiant Challenge skill. | Trait: | 5+ ranks |
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Improves skills Persevere and Safeguard. | Trait: | 5+ ranks |
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Increases your Light-type Damage. | Trait: | 10+ ranks |
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Improves skill Defiant Challenge. | Trait: | 10+ ranks, Warden's Challenge (1) |
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Improves skill Impressive Flourish. | Trait: | 10+ ranks |
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Improves skills Surety of Death and Desolation. | Trait: | 15+ ranks |
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Resets the cooldown of Mastery skills after a (Partial) Evade. | Trait: | 15+ ranks |
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Improves skills Celebration of Skill and Restoration. | Trait: | 15+ ranks |
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Improves skills Dance of War and Conviction. | Trait: | 20+ ranks |
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Buff | Trait: | 20+ ranks |
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Increases the duration of your HoTs. | Trait: | 20+ ranks |
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Decreases the cooldown of Never Surrender. | Trait: | 25+ ranks |
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Increases your Morale-tap Damage. | Trait: | 25+ ranks |
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Buff | Trait: | 25+ ranks |
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Grants For the Free Peoples skill. | Trait: | 30+ ranks |
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Improves skill Conviction. | Trait: | 30+ ranks |
Recklessness
Wields deadly, war-like techniques to defeat foes.
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These skills are acquired by spending trait points in the Recklessness (red) trait tree. You can only obtain the Set skills if you specialize in this tree.
Stance | Active Skills | Category | Cooldown | Range | Source | Gambit Icon Cost | |
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Ranged + Debuff | 45s | 30m | Set: | Initial Skill | |
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Buff | 45s | self | Trait: | ![]() |
Set Traits | Description | Source | |
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Increases Spear Gambit Damage | Set: | 5+ total ranks |
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Buff | Set: | 10+ total ranks |
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Buff | Set: | 15+ total ranks |
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Heal | Set: | 20+ total ranks |
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Heal + Buff | Set: | 25+ total ranks |
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Buff | Set: | 30+ total ranks |
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Improves Power Attack Gambit line and Precise Blow Gambit line. | Set: | 35+ total ranks |
Obtained by spending Trait Points in the Warden Recklessness Trait Tree.
Trait | Description | Source | |
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Increases Gambit Builder Damage. | Trait: | 0+ ranks |
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Increases Bleed Damage. | Trait: | 0+ ranks |
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Changes skills Onslaught and Wall of Steel to cash out Bleeds for AoE damage. | Trait: | 5+ ranks |
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Buff | Trait: | 5+ ranks |
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Increases Spear Gambit Damage. | Trait: | 10+ ranks |
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Increases Light-type Damage. | Trait: | 10+ ranks |
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Improves skill Offensive Strike and increases Morale-tap Damage. | Trait: | 10+ ranks |
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Chance to apply Bleed on Spear Sweep cash out. | Trait: | 15+ ranks, Spear Sweep (1) |
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Improves skill Offensive Strike. | Trait: | 15+ ranks |
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Increases Bleed Critical Chance. | Trait: | 15+ ranks |
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Chance for Spear Sweep to not remove Bleeds. | Trait: | 20+ ranks, Quick Sweep (1) |
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Increases Bleed Critical Damage. | Trait: | 20+ ranks |
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Improves skills Adroit Manoeuvre and Warden's Triumph. | Trait: | 25+ ranks |
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Increased Bleed duration and adds expiration damage. | Trait: | 25+ ranks |
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Grants Recklessness skill. | Trait: | 30+ ranks |
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Increases Critical Damage of Shield skills when wearing Shield Spikes. | Trait: | 30+ ranks |
Assailment
Wields Javelin and clever tactics to harm and hinder foes.
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These skills are acquired by spending points in the Warden Assailment (Yellow) trait tree. The Set skills can only be obtained by specializing in the tree.
Stance | Active Skills | Category | Cooldown | Range | Source | Gambit Icon Cost | |
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Ranged + Debuff + Root | 20s | 40m | Set: | Initial Skill | |
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Fellowship Buff | 45s | 40m | Set: | ![]() |
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Ranged | 10s | 40m | Set: | ![]() |
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Ranged + Knockout | 30s | 40m | Set: | ![]() |
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Ranged + Debuff | 45s | 40m | Set: | ![]() |
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Ranged + Debuff + Root | 20s | 40m | Set: | ![]() |
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Ranged | 45s | 40m | Set: | ![]() |
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Ranged + Buff | 1m | 30.2m | Set: | ![]() |
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Ranged + Buff | 1m | 30.2m | Trait: | ![]() |
Set Traits | Description | Source | |
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Increases Ranged Damage. | Set: | 5+ total ranks |
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Improves skill Improved Hampering Javelin. | Set: | 10+ total ranks |
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Improves skills Marked Target and Diminished Target. | Set: | 15+ total ranks |
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Grants Fire at Will skill. | Set: | 20+ total ranks |
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Grants Dodge This! skill. | Set: | 25+ total ranks |
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Improves stance Assailment - Stance. | Set: | 30+ total ranks |
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Gambit Builders can enable off-cooldown Javelin skills. | Set: | 35+ total ranks |
Obtained by spending Trait Points in the Warden Assailment Trait Tree.
Trait | Description | Source | |
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Increases Ranged Damage. | Trait: | 0+ ranks |
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Improves skills Marked Target and Diminished Target. | Trait: | 0+ ranks |
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Buff | Trait: | 5+ ranks |
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Improves skill In the Fray - Stance. | Trait: | 5+ ranks |
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Increases Ranged Critical Chance and Damage. | Trait: | 10+ ranks |
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Improves skill In the Fray - Stance. | Trait: | 10+ ranks |
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Increases duration of Ranged Gambit debuffs. | Trait: | 10+ ranks |
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Improves Ranged Gambit skills. | Trait: | 15+ ranks |
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Chance for Ranged Gambit skills to apply a Bleed. | Trait: | 15+ ranks |
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Improves skills Marked Target and Diminished Target. | Trait: | 15+ ranks |
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Attempting to stacking a Barbed Javelins Bleed will deal AoE Damage. | Trait: | 20+ ranks, Barbed Javelins (1) |
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Improves skill Ranged Adroit Manoeuvre. | Trait: | 20+ ranks |
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Improves skills Precise Throw, Piercing Toss and Javelin of Virtue. | Trait: | 25+ ranks |
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Improves Ranged Offensive Strike Gambit line. | Trait: | 25+ ranks |
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Grants Javelin of Deadly Force skill. | Trait: | 30+ ranks |
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Gives a 50% chance to reset Gambit Masteries on critical hits. | Trait: | 30+ ranks |
Trait Tree
Wields Shield and Fist to protect allies from harm.
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Wields deadly, war-like techniques to defeat foes.
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Wields Javelin and clever tactics to harm and hinder foes.
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See Also
References
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