Woe of the Willow

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Woe of the Willow
Level: 20 - 150
Size: Solo/Duo, Small Fellowship(3)
Region: Bree-land
Area: Old Forest
Location: [32.7S, 57.3W]
Woe of the Willow
Woe of the Willow

World Instance Details

Woe of the Willow is a scalable instance from level 20 and up for Solo or Small fellowship. Join the instance via the Instance Finder.

This instance is available as part of Quest Pack: The Wildwood. The pack is free to VIP accounts, or can be purchased for 1,195 LOTRO Point  in the Lotro Store.


Wood Trolls have invaded the forest, and are using a Morgul Blade to summon Barrow-spirits. The instance is imagined to be set in the area between Tom Bombadil's House and Old Man Willow.

Difficulty Level

This is a scaled instance, designed for a small fellowship (up to 3 players), level 20 and over, but can be done solo as well. The majority of mobs are easily mitigated and players can use a summoning horn located near the entrance to call upon Marigold Boffin for assistance.

Marigold has the following support skills:

Overall, the instance is a good introduction to the basic rotations and mechanics involved with grouping, with no real pressure at any given time until the final boss. The most difficult aspect of the instance may be navigating to find the two bosses.

Estimated completion time is between 10 and 30 minutes depending on the skill of the group and experience of navigating the instance.


Introduction quests, not required in order to run the instance:

  1. [20] Unnatural Fury
  2. [20] Root and Rot
  3. [20] The Seed of Rot

Instance quests:
Woe of the Willow Instance


Known deeds for this instance (usually bestowed upon first entrance) include:


These mobs are encountered within this instance:

Instance Overview

Walkthrough and Tactics

< Basic walk-through commentary>

  • Tier 1
  • Tier 2
  • Tier 3


The first boss has only 3 skills that she can rotate very often.

  • "Fall before us"

Skill: Striking Blows

  • "Witness our might"

Skill: Sweeping Limbs

  • "Our corruption runs deep"

Skill: Corrupted Pool

The key is to always watch out for the boss to use his 'Sweeping Limbs' skill and stay at least 12 meters away from them or you will get blown to pieces. Also, keep in mind that once her Morale falls down to around 25%, the entire room will be filled with poison puddles. 'Striking blows' is a single target version of 'Sweeping Limbs' so whomever the boss targets with it has to move away 12 meters from her.

It is probably a good idea to keep the area clean of poison puddles to prepare for the last phase. So, whenever the boss throws 'Corrupted Pool' on the team, dump the puddle at the sides of the area, where you are not going to run through them. Ultimately, you prepare for the last phase by keeping the center of the room completely free from poison puddles. Once the fight progresses towards the end, the center will be filled with puddles, so a good way to not kill yourselves is to avoid stacking more poison in it.

Moving from one poison puddle to another will toggle the poison debuff on a player, meaning if you are taking damage from the poison puddle, you can move to the next one and you will not take damage there.

There are 10 ghosts scattered through 6 locations in the branches of the forest. 3 ghosts before the first boss and 7 after. For every ghost you kill, the ghosts in the second boss fight take 10% more damage, up to 100%. This makes the second boss fight much easier.


This instance has two chests. Each has a unique version for the solo instance and tiers 1 through 3. Chest locks reset daily at 3:00 a.m. server time.

  • Dampmould's Chest (DC)
  • Bombadil's Gift (BG)


Woe of the Willow