Woe of the Willow
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Level: | 20 - 150 |
Size: | Solo/Duo, Small Fellowship(3) |
Region: | Bree-land |
Area: | Old Forest |
Location: | [32.7S, 57.3W] |
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Woe of the Willow is a World Instance taking place in the Old Forest, in Bree-land.
Wood Trolls have invaded the forest, and are using a Morgul Blade to summon Barrow-spirits to spread their vile corruption. The instance is imagined to be set in the area between Tom Bombadil's House and Old Man Willow.
This instance is available as part of Quest Pack: The Wildwood. The pack is free to VIP accounts, or can be purchased for 1,195 in the Lotro Store.
Difficulty Level
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This is a scaled instance, designed for solo, duo, or a small fellowship (up to 3 players) from level 20 and up.
It is available in the Instance Finder.
Players can use a summoning horn located near the entrance to call upon Marigold Boffin for assistance.
Marigold has the following support skills:
Courage of the Hobbits -- Buff
Firey Determination -- Heal
Overall, the instance is a good introduction to the basic rotations and mechanics involved with grouping, with no real pressure at any given time until the final boss. The most difficult aspect of the instance may be navigating to find the two bosses.
Estimated completion time is between 10 - 30 minutes depending on the skill of the group and experience of navigating the instance.
NPCs
Quests
Starting:
- [...] Woe of the Willow -- Solo
- [...] Woe of the Willow -- Tier 1
- [...] Woe of the Willow -- Tier 2
- [...] Woe of the Willow -- Tier 3
Involving:
- [20] The Seed of Rot
Deeds
Known deeds for this instance (usually bestowed upon first entrance) include:
Titles
Mobs
These mobs are encountered within this instance:
Instance Overview
- First Boss:
Gulmúk Dampmould
- Final Boss:
Old Man Willow, Morgul Blade
Walk-through and Tactics
The first boss, Gulmúk Dampmould, has only 3 skills that she can rotate very often.
- "Fall before us"
Skill: Striking Blows
- "Witness our might"
Skill: Sweeping Limbs
- "Our corruption runs deep"
Skill: Corrupted Pool
The key is to always watch out for the boss to use his 'Sweeping Limbs' skill and stay at least 12 meters away from them or you will get blown to pieces. Also, keep in mind that once her Morale falls down to around 25%, the entire room will be filled with poison puddles. 'Striking blows' is a single target version of 'Sweeping Limbs' so whomever the boss targets with it has to move away 12 meters from her.
It is probably a good idea to keep the area clean of poison puddles to prepare for the last phase. So, whenever the boss throws 'Corrupted Pool' on the team, dump the puddle at the sides of the area, where you are not going to run through them. Ultimately, you prepare for the last phase by keeping the center of the room completely free from poison puddles. Once the fight progresses towards the end, the center will be filled with puddles, so a good way to not kill yourselves is to avoid stacking more poison in it.
Moving from one poison puddle to another will toggle the poison debuff on a player, meaning if you are taking damage from the poison puddle, you can move to the next one and you will not take damage there.
There are 10 ghosts scattered through 6 locations in the branches of the forest. 3 ghosts before the first boss and 7 after. For every ghost you kill, the ghosts in the second boss fight take 10% more damage, up to 100%. This makes the second boss fight much easier.
Rewards
This instance has two chests. Each has a unique version for the solo instance and tiers 1 through 3. Chest locks reset daily at 3:00 a.m. server time.
- Dampmould's Chest (DC)
- Bombadil's Gift (BG)
Barter | ||||||||
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Item | DC Solo |
BG Solo |
DC T1 |
BG T1 |
DC T2 |
BG T2 |
DC T3+ |
BG T3+ |
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X | X | X |
Crafting | ||||||||
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Item | DC Solo |
BG Solo |
DC T1 |
BG T1 |
DC T2 |
BG T2 |
DC T3+ |
BG T3+ |
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Essences | ||||||||
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Item | DC Solo |
BG Solo |
DC T1 |
BG T1 |
DC T2 |
BG T2 |
DC T3+ |
BG T3+ |
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X | X | X | X |
Housing Decorations | ||||||||
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Item | DC Solo |
BG Solo |
DC T1 |
BG T1 |
DC T2 |
BG T2 |
DC T3+ |
BG T3+ |
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X | X | X | X |
Legendary Item Advancement | ||||||||
---|---|---|---|---|---|---|---|---|
Item | DC Solo |
BG Solo |
DC T1 |
BG T1 |
DC T2 |
BG T2 |
DC T3+ |
BG T3+ |
Traceries* | R | R | I | I | ||||
Enhancement Runes* | U | R | R | I | ||||
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* U = Uncommon quality, R = Rare, I = Incomparable |
Reputation | ||||||||
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Item | DC Solo |
BG Solo |
DC T1 |
BG T1 |
DC T2 |
BG T2 |
DC T3+ |
BG T3+ |
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Heavy Armour / Might Classes | ||||||||
---|---|---|---|---|---|---|---|---|
Item | DC Solo |
BG Solo |
DC T1 |
BG T1 |
DC T2 |
BG T2 |
DC T3+ |
BG T3+ |
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Medium Armour / Agility Classes | ||||||||
---|---|---|---|---|---|---|---|---|
Item | DC Solo |
BG Solo |
DC T1 |
BG T1 |
DC T2 |
BG T2 |
DC T3+ |
BG T3+ |
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Light Armour / Will Classes | ||||||||
---|---|---|---|---|---|---|---|---|
Item | DC Solo |
BG Solo |
DC T1 |
BG T1 |
DC T2 |
BG T2 |
DC T3+ |
BG T3+ |
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Map
Gallery
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Marsh by the instance entrance
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A river, likely the Withywindle, bisects the instance
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Wood Trolls engaging in a dark ritual with a fell-spirit
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It is easy to get lost in the maze of the forest
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Thick vines create walls between areas
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Waterfall and path up to Old Man Willow