Crafter interdependence
"The three of you are hereby banished from Edoras." —Gríma Wormtongue Obsolete Due to Update 38: Corsairs of Umbar, this page is now obsolete. |
Many of the crafting professions are interdependent, or more correctly, dependent on a particular profession other than their own. This feature of the crafting system is by design and is intended to foster development of the crafting community.
Profession Dependency
It is common for production professions to be dependent on gathering professions. For example, a Metalsmith relies on a Prospector to gather ore and refine it into metal bars that are essential for metalsmithing. A complete list of dependencies for production professions is included below.
Cook
Cooks, part of the Yeoman and Tinker vocations, rely on:
Note: Many food recipes can be made solely from ingredients bought from vendors.
Jeweller
Jewellers, part of the Tinker vocation, rely on:
- Prospectors (also part of the Tinker vocation) for metal ingots
- Scholars for "Master <tier-name> Jeweller's Journal"s necessary to increase the critical chance on single-use recipes in tiers 2 - 6
Note: The only vocation with the Jeweller profession is Tinker, which also includes the Prospector profession. Therefore all Jewellers are self sufficient for gathering resources.
Metalsmith
Metalsmiths, part of the Armourer vocation, rely on:
- Prospectors (also part of the Armourer vocation) for metal ingots
- Scholars for "Master <tier-name> Metalworker's Journal"s necessary to increase the critical chance on single-use recipes in tiers 2 - 6
Note: The only vocation with the Metalsmith profession is Armourer, which also includes the Prospector profession. Therefore all Metalsmiths are self sufficient for gathering resources.
Scholar
Scholars, part of the Historian vocation, rely on:
- Farmers (also part of the Historian vocation) for dye ingredients
- Prospectors for dye ingredients
Note: Scholars are both gatherers and producers.
Tailor
Tailors, part of the Armourer, Explorer and Yeoman vocations, rely on:
- Foresters (also part of the Explorer vocation) for leather
- Scholars for "Master <tier-name> Tailor's Journal"s necessary to increase the critical chance on single-use recipes in tiers 2 - 6
Weaponsmith
Weaponsmiths, part of the Armsman and Historian vocations, rely on:
- Prospectors (also part of the Armsman vocation) for metal ingots
- Scholars for "Master <tier-name> Weaponsmith's Journal"s necessary to increase the critical chance on single-use recipes in tiers 2 - 6
Woodworker
Woodworkers, part of the Armsman and Woodsman vocations, rely on:
- Foresters (also part of the Woodsman vocation) for treated wood
- Scholars for "Master <tier-name> Woodworker's Journal"s necessary to increase the critical chance on single-use recipes in tiers 2 - 6
Resource Gathering
Some crafting professions rely on gathering of random landscape spawn resources rather than profession-restricted resources such as Copper Ore and Rowan Wood. Some landscape spawn resources are very important or essential to advancing craftsman of particular professions. Many resources can also be dropped as random loot from humanoid creatures.
The following is a basic list of dependency for landscape spawn resources:
- Cooks need vegetables to produce food and drinks.
- Scholars need dye ingredients such as Woad and Indigo to produce dyes.
Dependencies for profession-restricted resources are:
- Foresters need wood to produce treated wood.
- Jewellers need gemstones (found with ore) to produce polished gemstones.
- Prospectors need ore to produce metal bars.
- Scholars need texts, relics and other items from Scholar Resource Nodes to produce scrolls, books, salves and essences.
In addition, some professions depend on hides collected by defeating animals:
All Professions with Four Characters
These are the Professions in each Vocation:
Farmer | Forester | Prospector | Cook | Jeweller | Metalsmith | Scholar | Tailor | Weaponsmith | Woodworker | |
---|---|---|---|---|---|---|---|---|---|---|
Armourer | • | • | • | |||||||
Armsman | • | • | • | |||||||
Explorer | • | • | • | |||||||
Historian | • | • | • | |||||||
Tinker | • | • | • | |||||||
Woodsman | • | • | • | |||||||
Yeoman | • | • | • |
If you want your account to be completely self reliant only four vocations are required. All crafting professions can be easily covered in a Kinship with two people taking each of the four vocations. Almost everyone else in the Kinship should then take gathering professions to assist the guild with all of its resource needs.
To cover all of the crafting professions, a player would require four vocations:
- a Historian (for Scholar, Farmer, Weaponsmith)
- a Tinker (for Prospector, Jeweller, Cook)
- an Armourer (for Prospector, Metalsmith, Tailor)
- a Woodsman (for Forester, Woodworker, Farmer)