Guardian

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Class Difficulty: Basic
Role: Tank/Damage
Available to races: Dwarf, Elf, High Elf, Hobbit, Man, River Hobbit, Stout-axe
Gameplay: Guardians are the shields of the Free Peoples. They stand at the forefront of the battle in order to win great victories in the name of the Kings of Middle-Earth. Guardians must be focused in the fights they wage, managing to capitalize off of their own parrying and blocking of enemy attacks. As a Tank, Guardians excel in managing large amounts of enemies and surviving without support from their allies from the usage of their strong defensive abilities. With the building of Fortifications from their Shield skills, they can support the Fellowship, but at a cost to their own defence. Guardians can also specialize to deal damage by maintaining a series of devastating bleeds on their foes.
Lore: The Guardians are the stout protectors of the weak, and defenders of those in need. They are loyal companions to the end. True Guardians stand in the forefront of battle, shielding allies from enemy assaults.
This class was inspired by the hobbit Samwise Gamgee, whose loyalty to Frodo Baggins knew no bounds.

Guardian

A male Dwarf Guardian
Class Navigation
Classes
Skills
Traits
Effects
Traceries
Quests
Deeds
Guides

Below, you can find more information about the class under the different headers. These pages can also be viewed independently through the table above.

Gameplay

Guardians use  Parry Responses and  Block Responses to cycle through their most powerful skills. They are incredibly tanky in both of their specializations, and provide valuable support to their fellowship. They are masters of debuff applications, using  Bastion of Light to spread various debuffs from their target to all nearby enemies.

  • Blue-line (Tank): Guardians specialized in the Defender of the Free trait tree cycle through their Shield skills via  Block Responses to maintain strong  Fortifications on themselves, and can cache them out to provide  Break Ranks to the fellowship. They are masters of blocking incoming enemy attacks with cooldowns such  Juggernaut and  Guardian's Pledge. As Tanks, they specialize in tanking large numbers of enemies.
  • Red-line (Damage): Guardians specialized in the Keen Blade trait tree cycle through their Blade skills via  Parry Response to keep up a multitude of strong bleed effects, applied by skills such as  Thrust and  Overwhelm. When several bleeds have been built up,  Hammer Down can be used to consume the bleeds to deal big damage and debuff the enemy's incoming damage.

This class is recommended for players who want to experience tanking in LotRO, as the Blue-line specialization is a well-rounded and fairly simple-to-learn tank. However, this class is difficult to play at the higher end, due to its complicated skill set and high reaction time requirement.

Block & Parry Response

Guardians have the ability to generate  Block Response and  Parry Response effects, which are especially important for their general rotation. While these effects can be gained by successfully blocking or parrying respectively, there are some skills that immediately generate response effects, like  Breach and  Force Opening. Guardians work through the Parry and Block chains of skills to deal major damage in Red-line, and provide self protection in Blue-line.

For more information, see Block Response and Parry Response.



Guardian Skills

Default Skills

These skills are granted automatically as you gain levels. Some skills have an improved version that can be obtained by leveling further or by equipping certain traits, traceries, or armour sets.

Skills Category CD Level
 Guardian's Ward Melee + Buff + Power 3s 1
 Sting Melee 2.5s 1
 Retaliation Melee 5s 1
 Shield-swipe Melee 5s 1
 Sweeping Cut Melee + AoE 9s 4
 Whirling Retaliation Melee + AoE 5s 6
 Let Fly Ranged 9s 8
 Vexing Blow Melee + AoE 4s 10
 Charge Run Speed 1m 14
 Challenge Force Attack 1m 16
 Ignore the Pain Cure 5s 18
 Improved Sting Melee + Corruption 2.5s 20
 Turn the Tables CC removal + AoE Stun 1m 15s 20
 Bash Melee + Stun 5s 22
 Fray the Edge Force Attack + Fellowship Manoeuvre 10s 24
 Shield-blow Melee 10s 26
 Stagger Melee + Debuff 5s 28
 Catch a Breath Self-heal 45s 30
 Warrior's Heart Buff + Self-heal 2m 32
 Stamp Melee + Interrupt 20s 34
 Guardian's Promise Utility 15s 36
 Engage Force Attack + Debuff 30s 38


The Defender of the Free

These skills are acquired by spending trait points in the Defender of the Free (blue) trait tree. You can only obtain the Set skills if you specialize in this tree.

Skills Category CD Source
 Shield-taunt Threat 10s Specialization Skill
 Litany of Defiance Buff + Debuff 1m 30s Specialization Skill
 Guardian's Pledge Buff 3m Trait:  Guardian's Pledge
 Shield-smash Melee + Stun + Interrupt 5s Trait:  Shield-smash
 Smashing Stab Melee + Fellowship Manoeuvre 30s Trait:  Smashing Stab
 Protection by the Shield Buff 8s Set:  Protection by the Shield
 Shield Wall Buff 20s Trait:  Shield Wall
 Juggernaut Melee + Buff 3m Trait  Juggernaut


The Keen Blade

These skills are acquired by spending trait points in the Keen Blade (red) trait tree. You can only obtain the Set skills if you specialize in this tree.

Skills Category CD Source
 Breach Melee + Buff 5s Specialization Skill
 Whirling Breach Melee AoE + Buff 5s Specialization Skill
 Overwhelm Melee + Bleed 10s Specialization Skill
 Thrust Melee + Bleed 5s Trait:  Thrust
 Brutal Assault Melee 20s Trait:  Brutal Assault
 Protection by the Sword Buff 10s Set:  Protection by the Sword
 To The King Melee + Stun 5s Trait:  To The King
 Relentless Fury Buff 2m Set:  Relentless Fury
 Brutal Charge Run Speed + Buff 1m Set:  Brutal Charge
 Hammer Down Melee + Stun 40s Trait:  Hammer Down


The Fighter of Shadow

These skills are acquired by spending trait points in the Fighter of Shadow (yellow) trait tree. Guardians cannot specialize in the yellow trait tree.

Skills Category CD Source
 Force Opening Melee + Buff 10s  Force Opening
 Bastion of Light Debuff 15s  Bastion of Light
 War-chant AoE + Debuff 10s  War-chant
 Thrill of Danger Self-heal + Power 1m  Thrill of Danger
 Redirect Melee + Buff 30s  Redirect
 Cataclysmic Shout Debuff + AoE Bleed 3m  Cataclysmic Shout


Tracery-enabled Skills

Guardian does not have Tracery-enabled Skills

Armour-enabled Skills

Guardian does not have Armour-enabled Skills

Mounted Combat Skills

These skills can be used only while riding a war-steed, and in regions where horses are allowed and where the enemies are above level 75.

Base Characteristic Skills

For details see Dwarf, Elf, High Elf, Hobbit, River Hobbit, Man, or Stout-axe

Combat Characteristics

Proficiency Level
 Bolster 1
 Shield Spike Use
 Hammer Affinity 5
 Critical Defence 20

Armour Proficiencies

Proficiency Level
 Light Armour 1
 Medium Armour 1
 Heavy Armour 1
 Shields 1
 Heavy Shields 1

Weapon Proficiencies

Proficiency Level
 Daggers 1
 One-handed Axes 1
 One-handed Clubs 1
 One-handed Hammers 1
 One-handed Maces 1
 One-handed Swords 1
 Spear 1
 Two-handed Axes 1
 Two-handed Clubs 1
 Two-handed Hammers 1
 Two-handed Swords 1
 Bows 7
 Crossbows 7

Instrument Proficiencies

Proficiency Level
 Horn Use 1
 Lute Use 1
 Specialized Equipment 1
 Bassoon Use 5
 Fiddle Use 5


Guardian Specialization Sets and Traits

The Defender of the Free

The Defender of the Free
Uses mitigations and defence to protect allies.
A true defender of allies, using taunts to protect allies and a broad shield for protection and survival.
Skills Earned:
 Shield-taunt
 Litany of Defiance
Your shield skills have a 25% chance to apply a Fortification effect that will increase your mitigations by 1%. This effect may stack up to five times.
Set Traits Description Source
 Guardian's Defence Buff 5+ total ranks
 Adaptability Buff 10+ total ranks
 Protection by the Shield Gain skill Protection by the Shield 15+ total ranks
 Challenge the Darkness Improves skill Challenge 20+ total ranks
 Strengthen the Bulwark Improves effect Fortification 25+ total ranks
 Bolstering Blocks Self-heal 30+ total ranks
 Shield the People Improves effect Fortification 35+ total ranks
Tree Traits Description Source
 Relentless Assault Buff; Improves skills: Sting, Improved Sting Row 1 (0+ ranks)
 Tireless Defender Improves skill Guardian's Ward Row 1 (0+ ranks)
 Guardian's Ward: Tactics Improves skill Guardian's Ward Row 1 (0+ ranks)
 Guardian's Pledge Gain skill Guardian's Pledge Row 2 (5+ ranks)
 Bellow Improves skills: Challenge, Fray the Edge Row 2 (5+ ranks)
 Shield-smash Gain skill Shield-smash Row 3 (10+ ranks)
 Reversal Improves skill Turn the Tables Row 3 (10+ ranks)
 Smashing Stab Gain skill Smashing Stab Row 3 (10+ ranks)
 Follow Through Improves skill Shield-smash Row 4 (15+ ranks),
Shield-smash (1)
 Shield Wall Gain skill Shield Wall Row 4 (15+ ranks)
 Shield of Light Buff; Improves skills: Shield-taunt, Protection by the Shield Row 4 (15+ ranks)
 Improved Shield Spikes Buff Row 5 (20+ ranks)
 High-spirited Buff Row 5 (20+ ranks)
 Disorientation Improves skills: Shield-smash, Shield-blow Row 5 (20+ ranks)
 Warrior's Fortitude Buff Row 6 (25+ ranks)
 Stoic Improves skill Warrior's Heart Row 6 (25+ ranks)
 Juggernaut Gain skill Juggernaut Capstone (30+ ranks)
 Break Ranks Buff; Improves skill Shield-taunt Capstone (30+ ranks)

The Keen Blade

The Keen Blade
Uses Bleeds and high-damage attacks to defeat foes.
Focuses on dealing damage. Skills have high base damage, bleeds, and powerful finishing skills.
Skills Earned:
 Breach
 Overwhelm
Retaliation and Whirling Retaliation become Breach and Whirling Breach; these skills allow the use of Parry and Block response chains.
Set Traits Description Source
 Valorous Strength Buff 5+ total ranks
 Bleed Them Dry Improves effects: Deep Wound, Terrible Wound, Slashing Wound, Haemorrhaging Wound 10+ total ranks
 Protection by the Sword Gain skill Protection by the Sword 15+ total ranks
 Relentless Fury Gain skill Relentless Fury 20+ total ranks
 Brutal Charge Changes Charge to become Brutal Charge 25+ total ranks
 Heavy Blows Buff 30+ total ranks
 Prey on the Weak Buff 35+ total ranks
Tree Traits Description Source
 Thrill of Battle Buff Row 1 (0+ ranks)
 Heavy Weapons Training Buff Row 1 (0+ ranks)
 Broad Strokes Improves skill Sweeping Cut Row 2 (5+ ranks)
 Thrust Gain skill Thrust Row 2 (5+ ranks)
 Brutal Assault Gain skill Brutal Assault Row 3 (10+ ranks)
 Tireless Blows Improves skill Brutal Assault Row 3 (10+ ranks),
Brutal Assault (1)
 Invigourating Response Power Row 3 (10+ ranks)
 Deeper Wounds Improves skills: Thrust, Overwhelm Row 4 (15+ ranks),
Thrust (1)
 To The King Gain skill To The King Row 4 (15+ ranks)
 Haemorrhage Buff, Improves skill Brutal Assault Row 5 (20+ ranks),
Brutal Assault (1)
 Into the Fray Improves skills: Charge, Brutal Charge Row 5 (20+ ranks)
 Warrior's Advantage Buff Row 6 (25+ ranks)
 Blind Rage Improves skill To The King Row 6 (25+ ranks),
To The King (1)
 Hammer Down Gain skill Hammer Down Capstone (30+ ranks)
 Rupture Improves skill Hammer Down Capstone (30+ ranks),
Hammer Down (1)

The Fighter of Shadow

The Fighter of Shadow
Uses Light damage and two-handed tanking in combat.
Though the Guardian cannot specialize in The Fighter of Shadow, it supports itself and allies with debuffs and modifiers to strengthen its ability to sustain damage and threat against all enemies.

Note: Some traits in this tree have an increased cost in Trait Points in order to acquire and/or rank up, regardless of specialization.

Tree Traits Description Source Cost per Rank
 Force Opening Gain skill Force Opening Row 1 (0+ ranks) 2 Points
 Insult to Injury Buff Row 1 (0+ ranks) 1 Point
 Bastion of Light Gain skill Bastion of Light Row 1 (0+ ranks) 2 Points
 Radiate Improves skill Bastion of Light Row 1 (0+ ranks),
Bastion of Light (1)
1 Point
 Tenderize Buff Row 2 (5+ ranks) 1 Point
 Warrior's Guile Buff Row 2 (5+ ranks) 1 Point
 Flash of Light Improves skill Bastion of Light Row 2 (5+ ranks),
Bastion of Light (1)
1 Point
 Defensive Expertise Buff Row 2 (5+ ranks) 1 Point
 Singular Focus Buff Row 3 (10+ ranks) 1 Point
 Light-touched Buff Row 3 (10+ ranks) 1 Point
 Numbed Senses Improves skill Ignore the Pain Row 3 (10+ ranks) 1 Point
 Bolster Buff Row 3 (10+ ranks) 1 Point
 War-chant Gain skill War-chant Row 4 (15+ ranks) 2 Points
 Thrill of Danger Gain skill Thrill of Danger Row 4 (15+ ranks) 2 Points
 Redirect Gain skill Redirect Row 4 (15+ ranks) 2 Points
 Disabling Strikes Buff Row 4 (15+ ranks) 1 Point
 Demoralizing Anthem Improves skill War-chant Row 5 (20+ ranks),
War-chant (1)
1 Point
 Bring on the Pain Improves skill Thrill of Danger Row 5 (20+ ranks),
Thrill of Danger (1)
1 Point
 Vicious Rebuttal Improves skill Redirect Row 5 (20+ ranks), Redirect (1) 1 Point
 Strong Bursts Buff Row 6 (25+ ranks) 1 Point
 Protected by the Light Improves skills: Protection by the Shield, Protection by the Sword Row 6 (25+ ranks) 2 Points
 Cataclysmic Shout Gain skill Cataclysmic Shout Row 7 (30+ ranks) 4 Points

Trait Tree

The Defender of the Free
Uses mitigations and defence to protect allies.
A true defender of allies, using taunts to protect allies and a broad shield for protection and survival.
Skills Earned:
 Shield-taunt
 Litany of Defiance
Your shield skills have a 25% chance to apply a Fortification effect that will increase your mitigations by 1%. This effect may stack up to five times.
The Keen Blade
Uses Bleeds and high-damage attacks to defeat foes.
Focuses on dealing damage. Skills have high base damage, bleeds, and powerful finishing skills.
Skills Earned:
 Breach
 Overwhelm
Retaliation and Whirling Retaliation become Breach and Whirling Breach; these skills allow the use of Parry and Block response chains.
The Fighter of Shadow
Uses Light damage and two-handed tanking in combat.
Though the Guardian cannot specialize in The Fighter of Shadow, it supports itself and allies with debuffs and modifiers to strengthen its ability to sustain damage and threat against all enemies.

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Guardian Effects

 Bastion of Light
 Bastion of Light
 Blind Rage
 Block Adaptability
 Block Response
 Bolster
 Break Ranks
 Bring on the Pain
 Broken Ranks
 Brutal Charge
 Cannot Be Fortified
 Charge
 Damage Reflection
 Deep Wound
 Disorientation
 Engaged
 Fortification
 Fray the Edge
 Guardian's Pledge
 Guardian's Ward
 Haemorrhaging Wound
 Improved Fortification
 Juggernaut
 Litany of Defiance
 Litany of Defiance
 Litany of Defiance
 Parry Adaptability
 Parry Response
 Protection by the Shield
 Protection by the Sword
 Protection by the Sword - Damage
 Protection from Slows
 Protection of the Sword
 Relentless Fury
 Retaliation
 Rupture
 Ruptured Artery
 Shield Swipe
 Shield Wall: Applied to Target
 Shield Wall: Applied to Guardian
 Singular Focus - Armour Break
 Singular Focus - Debuff
 Slashing Wound
 Stabbed
 Staggered
 Stoic
 Take to Heart
 Tenderize
 Terrible Wound
 Thrill of Battle
 Tireless Defender
 War-chant
 Warrior's Heart



Guardian Traceries

Tracery Skill Attribute(s) Trait Tree Values Stat Attribute Values
Increase Block & Parry Rating Application Chance Adaptability Block & Parry Rating Application Chance (See note on tracery page) The Defender of the Free +40-55% Block Rating +60-6047
Bash Damage Bash Damage +28-38.5% Tactical Mitigation +44-3353
Brutal Assault Damage Brutal Assault Damage The Keen Blade +28-38.5% Physical Mastery Rating +36-3358
Catch a Breath Cooldown & Heal Catch a Breath Cooldown
Catch a Breath Morale Heal
+13.6-18.7
+12-16.5%
Incoming Healing Rating +58-5755
Charge Duration & Speed Charge Duration
Charge Run Speed
+4-5.5
+8-11%
Vitality +4-563
Force Taunt Duration Force Taunt Duration +4-5.5 Block Rating +60-6047
Guardian's Pledge Cooldown & Magnitude Guardian's Pledge Cooldown
Guardian's Pledge Magnitude
The Defender of the Free -48-66
+4-5.5%
Tactical Mitigation +44-3353
Guardian's Ward Damage & Parry Chance Guardian's Ward Damage
Guardian's Ward Parry Chance
+28-38.5%
+1.6-2.2%
Parry Rating +60-6047
Guardian's Ward Duration & Block Chance Guardian's Ward Duration
Guardian's Ward Block Chance
+8-11
+1.6-2.2%
Block Rating +60-6047
Increased Block, Parry & Evade from Protection by the Shield Increased Block, Parry and Evade Chances from Protection (No Actual Effect) The Fighter of Shadow +0.8-1.1% Parry Rating +60-6047
Overwhelm Damage & Critical Chance Overwhelm Damage
Overwhelm Critical Chance
The Keen Blade +28-38.5%
+4-5.5%
Critical Rating +43-4313
Parry Response Damage Parry Response Skill Damage +28-38.5% Parry Rating +60-6047
Shield Damage Shield Damage +28-38.5% Tactical Mitigation +44-3353
Shield Smash Damage Shield Smash Damage The Defender of the Free +40-55% Physical Mastery Rating +36-3358
Stagger Critical Chance & Duration Stagger Critical Chance
Stagger Effect Duration
+8-11%
+8-11
Critical Rating +43-4313
Stamp Cooldown & Damage Stamp Cooldown
Stamp Damage
+8-11
+28-38.5%
Physical Mastery Rating +36-3358
Sting Damage & Critical Chance Sting Damage
Sting Critical Chance
+28-38.5%
+4-5.5%
Critical Rating +43-4313
Sweeping Cut Damage & Critical Chance Sweeping Cut Damage
Sweeping Cut Critical Chance
+28-38.5%
+4-5.5%
Critical Rating +43-4313
To The King Damage To The King Damage The Keen Blade +28-38.5% Physical Mastery Rating +36-3358
Turn the Tables Cooldown Turn the Tables Cooldown -12-16.5 Vitality +4-563
Vexing Blow Damage Vexing Blow Damage +28-38.5% Physical Mastery Rating +36-3358
War-chant Duration War-chant Duration The Fighter of Shadow +4-5.5 Vitality +4-563
Warrior's Heart Duration Warrior's Heart / Fortitude Duration +8-11 Incoming Healing Rating +58-5755
Warrior's Heart Morale Heal & Maximum Warrior's Heart / Fortitude Morale Heal
Warrior's Heart Max Morale
+40-55%
+28-38.5%
Incoming Healing Rating +58-5755
Warrior's Heart Stoic Bubble Strength Stoic Bubble Strength The Defender of the Free +20-27.5% Incoming Healing Rating +58-5755
Whirling Retaliation Damage Whirling Retaliation Damage +28-38.5% Physical Mastery Rating +36-3358



Guardian Quests

All quests having "Guardian" as either a class or quest group read in the in-game quest log


Meta Deeds

  • Class deeds will involve 4 types; Quest-based; Any time for deeds based on skills which are usable outside of combat; Offensive, which requires attacking a hostile target; and Defensive, where the character is attacked by a hostile combatant. With respect to trivial (grey) mobs, offensive skills used against them, do not advance class skill deeds, but defensive skill deeds do. Thus, lower-level training-dummies can be used to advance defensive skill deeds, regardless of player level.
  • Class deeds require the character to have completed the player introduction quests.
  • Individual Deeds are not visible in the Deed Log until the appropriate skills trigger the Deed
  • Individual Meta Deed Tiers are not visible in the Deed Log until at least one of the 3 individual deeds are completed
  • All Individual and Meta Deeds are logged in the Deed Log under "Class/Race/Epic" on the "Class" tab and are called "Class Deeds - tier N"
  • Completion of Class Quests (levels 15 and 30) does not grant LOTRO Points or show up in the Deed Log, but can trigger the appropriate Meta Deed Tier to show up in the log

Class Deeds (Guardian) - Tier 1

Name LP Level Type Task Max/Day
Stinging Blow LOTRO Point  1 Offensive Use  Sting 750 times 250
Shield Expertise LOTRO Point  1 Offensive Use  Shield-blow 1,500 times 500
Reactive Block LOTRO Point  1 Offensive Use  Shield-swipe 400 times 140

Class Deeds (Guardian) - Tier 2

Name LP Level Type Task Max/Day
Controlled Breathing LOTRO Point  10 Offensive
or
Defensive
Use  Catch a Breath 250 times 50
Guardian's Ward LOTRO Point  1 Offensive Use  Guardian's Ward 1,200 times 400
Retaliatory Strike LOTRO Point  10 Offensive Use  Retaliation or  Breach 800 times 160


Class Deeds (Guardian) - Tier 3

Name LP Level Type Task Max/Day
Swept Away LOTRO Point  10 Offensive Use  Sweeping Cut 100 times 20
To the Rescue LOTRO Point  10 Defensive Evade enemy attacks 1,000 times None
A Shield Against Adversity N/A 15 Quest Complete the quest A Shield Against Adversity N/A

Class Deeds (Guardian) - Tier 4

Name LP Level Type Task Max/Day
Heat of Battle LOTRO Point  20 Offensive Use  Thrill of Danger,  Overwhelm, or  Litany of Defiance in battle 125 times 13
Phantom Pain LOTRO Point  20 Any time Use  Ignore the Pain 350 times 35
Grim Challenge LOTRO Point  20 Any time

Offensive
Use  Challenge,  Fray the Edge, or  Engage 300 times 50

Class Deeds (Guardian) - Tier 5

Name LP Level Type Task Max/Day
Quickness LOTRO Point  20 Offensive Use  Sting skill 1,500 times 300
First Line of Defence LOTRO Point  30 Any time Use  Charge 30 times 3
A Guardian's Duty N/A 30 Quest Complete the quest A Guardian's Duty N/A

Class Deeds (Guardian) - Tier 6

Name LP Level Type Task Max/Day
Brave Heart LOTRO Point  30 Any time Use  Warrior's Heart 150 times None
Quick Wrist LOTRO Point  40 Defensive Parry enemy attacks 350 times None
The Best Defence is a Better Offence LOTRO Point  40 Any time

Offensive
Use  War-chant,  Thrust, or  Smashing Stab 200 times 30

Class Deeds (Guardian) - Tier 7

Name LP Level Type Task Max/Day
Blocking Force LOTRO Point  40 Defensive Block enemy attacks 1,000 times None
Never Bashful LOTRO Point  40 Offensive Use  Bash 500 times 50
Quick of Foot LOTRO Point  40 Offensive Use  Stamp 300 times 30

Class Deeds (Guardian) - Tier 8

Name LP Level Type Task Max/Day
Final Straw LOTRO Point  50 Offensive Use  Hammer Down,  Juggernaut, or  Cataclysmic Shout 1,000 times 100
Stoic LOTRO Point  50 Any time Use  Guardian's Pledge,  Protection by the Shield, or  Protection by the Sword 200 times 30
Hit Where It Hurts LOTRO Point  50 Offensive Use  Stagger 1,000 times 100

Legendary Deeds

  • Finding all pages of a book grants 10 LOTRO Point ; completing a Moria deed grants 20 LOTRO Point 
  • The "Mines of Moria" point is logged in the Deed Log under "Class/Race/Epic" on the "Epic" tab
  • The Level 50 Class Quest point is logged in the Quest Log under completed quests under Guardian
Name Level Task
A Shield-maiden's Song 39 Buy A Shield-maiden's Song from a Guardian Trainer and find the missing pages (8)
The Best Defence 39 Buy The Best Defence from a Guardian Trainer and find the missing pages (8)
The Final Word 39 Buy The Final Word from a Guardian Trainer and find the missing pages (8)
The Bravest Deed 50 Complete the following quests:
The Bravest Deed
  1. [50] The Bravest Deed is Selfless
  2. [50] A Lesson from Samwise Gamgee
The Mines of Moria 55 Complete Books I through VI of Volume II
The Path of Freedom's Defender 58 Complete the following quests:

The Path of the Defender of the Free

  1. [58] The Path of the Defender of the Free
  2. [58] Thrill of Danger
  3. [58] Litany of Defiance
  4. [58] Salt the Wound
  5. [58] Challenge the Darkness - Optional - Fellowship
A Keen Blade 58 Buy and read A Keen Blade



Guide to the Guardian

Tough and enduring, Guardians use their well practiced shield and weapon against any who seek to harm their allies. By the clang of sword upon shield, or the roar of battle cries, Guardians live to provoke opponents and divert potential damage from their allies. When fighting on their own, these masters of protection and heavy armour are like distance runners—winning through a well paced stamina of defence and offence abilities. When grouped with allies, Guardians focus on defence, defence, defence; no matter the direction of battle, whether victory or defeat, Guardians hold their ground until the last moment.

Introduction

The primary role of the Guardian is that of a tank:

  • They possess numerous buffing skills that increase their Mitigations and Avoidances (blocking, parrying and evading).
  • Several of the Guardian's skills help maintain Threat, drawing away enemies' attention from their allies and keeping them focused on the Guardian.
  • Traited in The Keen Blade (red) tree, a Guardian can fulfill the role of a melee DPS, relying mostly on DoT (damage over time) skills.

Gameplay

If you are playing a Guardian for the first time, you have to be aware that in exchange for higher survivability, your damage output will be lower than that of other classes.

In Lotro, the role of a Main Tank is mostly fulfilled by the Guardian or Captain. The Beorning, Champion and Warden can be used as an Off Tank or main tank in easier content.

Further in this section, I will be discussing two examples of rotations that can be used when tanking or DPS'ing. This guide is not meant to be strictly followed, at all times you have to keep an eye on what is happening around you, if a new group of enemies appears and attacks your healer, your Morale is getting low or you need a cure. Cooperating with your fellows is the key to defeating a difficult boss.

For a complete list of skills, see Guardian Skills.

Trait Trees

There are three trait trees to choose from:

  • The Defender of the Free (blue): The true Tanking build, using both AoE and single-target taunts. The primary focus is protection and survival.
  • The Keen Blade (red): Focuses on dealing damage. Skills have high base damage, bleeds, and powerful finishing skills.
  • The Fighter of Shadow (yellow): Excels at debuffing enemies, gaining survivability by making their enemies weaker. Guardians may Tank with a 2-handed weapon to inflict higher damage.

For all traits and set bonuses, see Guardian Traits.

Tank

To understand how to keep enemies focused on the Guardian, you need some basic knowledge about Threat. Dealing damage to an enemy or healing someone who is attacking an enemy generates threat. Enemies will always attack the character that is generating the most threat. Therefore, as a tank, you want to generate lots of threat to keep your lightly armoured fellows from getting attacked. Luckily, when traited blue or yellow, your threat from damage is build with a ratio of 3:1 instead of the normal 1:1. Some of your skills also provide additional threat when used (apart from the damage). Finally, Taunts can be used when someone else is generating more threat than you and thus the enemy is turning to him/her: you then copy that character's threat with a small bump of additional threat (so the enemy is focused on you once more) and force the enemy to attack you for a short period (ignoring threat).

As a result, the trait tree of choice for this role are The Defender of the Free and The Fighter of Shadow. More specifically, blue line is used for when you're the main tank (since it improves your taunts, mitigations and block response skills) and yellow line for when a bit more damage is preferred or when you want to use specific debuffs (like  Stagger).

The main mechanic of the blue line is the usage of Block Response (or shield skills) to build Fortification stacks (or Improved Fortification stacks). These allow you to increase your Physical and Tactical Mitigations above the cap of 60% to up to 70%, decreasing the damage you take dramatically. When you block an attack, you get a Block Response and can use a chain of shield skills. Most of them provide additional threat:

By using  Shield-blow, you automatically get a Block Response. This skill also provides some additional threat, but costs more Power than other skills. These skills all have a short cooldown, so you can keep using this chain as long as you keep blocking attacks. The threat provided also helps keeping enemies' attention to you. Parry Response skills provide less additional threat and are more damage oriented, so I will discuss them under DPS.

In between these block chains, you should use your taunt skills to draw the enemies' attention to you:

  •  Challenge: multiple target taunt with a longer cooldown, try to save it for when it's needed.
  •  Fray the Edge: single target taunt with a long range and short cooldown, use it on the main target a few times at the start of a fight and the they should keep focused on you for the rest of the fight.
  •  Engage: short range taunt that slows the enemy for a short time.

Next, there are a few utility skills which should be used in between:

  •  Guardian's Ward: increases your avoidances and Tactical Mitigation (with the trait Guardian's Ward: Tactics) for a short time, try to keep this buff up all time.
  •  Stamp: has a short animation, can be used to interrupt an enemy or cut the animation of another skill.
  •  War-chant (yellow tree): long range AoE attack which debuffs enemies' outgoing damage, reduces the cooldown of some of your skills (most notably Catch a Breath and Redirect) and provides a lot of additional threat.
  •  Catch a Breath: a Block and Parry Response skill which restores a big amount of Morale (with the tracery).
  •  Redirect (yellow tree): a Parry Response skill which reduces incoming damage for 10s.
  •  Vexing Blow: an AoE attack that provides a reasonable amount of threat.
  •  Shield-taunt: with the trait Break Ranks, this skill cashes out all Fortification stacks for a fellowship-wide damage buff (try to rebuild your Fortifications immediately afterwards).
  •  Sting: has a short animation, can remove a corruption and deals good damage.
  •  Stagger: applies a slowing debuff to the enemy when used from behind or on a critical hit, which can be useful in some situations.

Finally, there are several emergency skills which can keep you or your fellows alive in precarious situations:

  •  Warrior's Heart: a big self heal (with the tracery) which also applies a bubble (with the trait Stoic) and a buff (with the trait Warrior's Fortitude).
  •  Juggernaut: sets your block chance to 100% for 15s, while also reflecting some damage to attackers (note that only physical attacks can be avoided, not tactical attacks).
  •  Guardian's Pledge: increases all your avoidances for a short time, useful when fighting lots of smaller enemies.
  •  Thrill of Danger: restores some Power immediately and a small percentage of your maximum Morale each time you are hit for a short duration (with the trait Bring on the Pain), which can add up when fighting lots of smaller enemies.
  •  Litany of Defiance: cashes out all Fortification stacks to double their damage reduction for a short time and redirect damage from all fellows to you, which can be useful when you expect a big spike of damage to your entire fellowship (try to rebuild your Fortifications immediately afterwards).
  •  Shield Wall: toggle skill that redirects all damage from one fellow to you (this does bypass all your mitigations though, so you'll be taking a lot of damage).

DPS

The damage of a DPS Guardian relies mostly on four bleeds and some high damaging skills, unlocked in The Keen Blade trait tree. While as a tank you use your Block Response skills, here you'll be using a chain of Parry Response skills:

  •  Retaliation (available after a parry): single target attack with a short animation.
  •  Whirling Retaliation (available after a parry): AoE attack with a longer animation, which deals less damage than Retaliation.
  •  Thrust (enabled by Retaliation or Whirling Retaliation): applies a Deep Wound.
  •  Overwhelm (see Thrust): deals a lot of damage and tiers up a Deep Wound in a more damaging Terrible Wound.
  •  To The King (enabled by Thrust or Overwhelm): deals a lot of damage and applies an attack duration and damage buff (with the trait Blind Rage), but with a long animation.

By using  Force Opening, you automatically get a Parry Response, but (as with Shield-blow) at a higher Power cost.

In between these chains, you can use the following skills:


In the table below, the four bleeds are compared using their base duration, number of targets and relative damage. This does not take into account Word of Power Traceries, Word of Mastery Traceries for the individual skills or set bonuses from armour.

Bleed Damage Duration Targets
Terrible Wound High 10s
(16s with Bleed Them Dry and Deeper Wounds)
1
Haemorrhaging Wound Medium 10s
(10s with Bleed Them Dry)
1
Slashing Wound Medium 10s
(12s with Bleed Them Dry)
5
Deep Wound Low 12s
(20s with Bleed Them Dry and Deeper Wounds)
1

Equipment

The Guardian is a Heavy Armour class and can use almost all weapons and a bow or crossbow (see Passive Skills). It is also the only class that can wear Heavy Shields in addition to normal Shields, the toughest shields in the game. Furthermore, you can use shield-spikes to improve your shield skills by changing the damage type and/or increase the critical chance. From level 51 onwards, you can wear a Guardian's Belt.

Important Stats

When trying to increase your survivability, first look for:

Depending on the mechanics of the fight, you can look at other stats that might be useful:

When DPS'ing, improve the following stats (and some of the above stats):

Choosing crafting professions

The crafted items that are most useful to a Guardian come from the following professions.

  • Metalsmith: being able to craft shields and heavy armour that you can wear, makes this one of your best choices.
  • Jeweller: rings, bracelets, necklaces and earrings make up a lot of your equipment slots, so this is a good option too. Furthermore, Hope Tokens are consumables used at all levels.
  • Cook: Food can be consumed by all characters, which makes the cook a fine choice for you as well.
  • Scholar: Scrolls of Battle and Warding Lore are consumables used at all levels. Moreover, you can craft class-specific consumables for other classes.
  • Weaponsmith: here you are able to make metal weapons and shield-spikes, which change the damage type of your shield skills. At higher levels, you can start using Legendary Weapons and so this profession becomes less interesting.

Notice that these are all production professions, but the components used in their recipes can only be obtained by appropriate gathering professions:

Further Reading

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