Rupture (Effect)

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Rupture I
  • +2% Incoming Damage
  • Duration: 10
Rupture II
  • +4% Incoming Damage
  • Duration: 10
Rupture III
  • +6% Incoming Damage
  • Duration: 10
Rupture IV
  • +8% Incoming Damage
  • Duration: 10

Effect Information

When  Rupture is traited, the skill  Hammer Down applies this effect when at least 1 active bleed is removed from the enemy target. The potency increases with each additional bleed removed, up to 4. The following bleeds interact with this ability: