Charge

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Charge
  • Fast
  • Melee Skill
  • Charge with a burst of speed, making you immune to roots and slows.
  • +50% Run Speed
  • Duration: 5s
  • Cost: [538 at Level 160] Power
  • Cooldown: 40s

General Information

Class: Guardian

Level: 14

This skill becomes  Virtuous Charge in Red-line (requires set bonus  Virtuous Charge).

Effects

Using this skill applies the following effects to the Guardian:

Trait Interactions

Tracery Interactions

Tactical Information

Charge is a good defensive for Blue Guardian when fighting a large group of enemies, as you can simply outrun them (assuming they are melee enemies). This skill is very useful in helping the Blue Guardian traverse large encounter spaces in a quick amount of time.