Charge

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Charge
  • Fast
  • Melee Skill
  • Charge with a burst of speed. Grants immunity to slowing effects for 10s.
  • +50% Run Speed
  • Duration: 10s
  • Cost: [269 at Level 150] Power
  • Cooldown: 1m

General Information

Class: Guardian

Level: 14

This skill becomes  Brutal Charge in Red-line (requires set bonus  Brutal Charge)

Effects

Using this skill applies the following effects to the Guardian:

Trait Interactions

Tracery Interactions

Tactical Information

Charge is a good defensive for Blue Guardian when fighting a large group of enemies, as you can simply outrun them (assuming they are melee enemies). This skill is very useful in helping the Blue Guardian traverse large encounter spaces in a quick amount of time.