Cleansing Spirits

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Cleansing Spirits
  • 25m Range
  • Fast
  • Skill Type: Heal
  • Nothing gets you feeling better than a quick swig of some cleansing spirits. Everyone who takes a sip feels refreshed.
  • Effects applied to the Raid within 5 metres:
    Removes up to 1 Disease, Wound, Fear, Poison effect with maximum strength of [Level + 5] from the target.
  • Cost: [269 at Level 150] Power
  • Attunes: 2
  • Cooldown: 15s

General Information

Class: Mariner

Trait Tree: The Rover

Rank Needed: 5 (trait  Rare Ingredients)

This skill replaces  Belly of Brine.

Effects

Using this skill removes 1 harmful effect from all friendly targets within 5 metres of the original target. This skill can be targeted on any friendly target. See Cure Skills for a list of all skills that cleanse removable effects.

Trait Interactions

  • The set bonus  Rare Herbs in the Rover trait tree makes this skill apply a heal for each harmful effect removed.
  • The trait  Rare Ingredients in the Rover trait tree makes this skill cleanse up to an additional 2 Disease effects from affected fellows.
  • The trait  Strong Arms in the Rover trait tree increases the range of this skill by up to 10m.

Tactical Information

Cleansing Spirits is a raidwide cure, one of only 3 in the game. To maximize the use of this skill, make sure the group is clumped together, as there is only a 5m range.