Disengage

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Disengage
  • Fast
  • Skill Type: Buff, Swordplay
  • Sometimes, the best movement is to survive.

    Swordplay Finisher:
      Enables Re-centre.
  • +10% Physical Mitigation
    +10% Tactical Mitigation
  • Duration: 10s
  • +30% Run Speed
  • Duration: 5s
  • Cost: [672 at Level 150] Power
  • Attunes: 5
    Requires: 7
  • Cooldown: 20s

General Information

Class: Mariner

Level: 5

Effects

Using this skill applies  Disengage and  Disengage Speed to the Mariner.

Using this skill applies  A finisher has just been used to the Mariner, which allows the use of  Re-centre. This effect is consumed by  Re-centre or the next Swordplay skill.

Skill Interactions

The following Swordplay skills empower Disengage:

  •  Step Back and  Check-step make this skill heal the Mariner. If traited in yellow-line, it additionally heals the fellowship.
  •  Dodge makes this skill become available to use, and grant an additional +20% Run Speed.
  •  Debilitating Strike makes this skill grant an additional +10% Mitigations.

Trait Interactions

Tracery Interactions

Armour Set Interactions

Equipping 2 pieces of the Umbari Armour of the Stars armour set acquired from the Depths of Mâkhda Khorbo Raid increases the duration of Disengage by 2 seconds.

Tactical Information

Disengage is most commonly used as a run speed boost, or a defensive skill. It can also be used at the onset of a fight when used after Dodge. If the Mariner is too aft-ward, using this skill followed by Re-centre is a good solution to getting back to the middle.