Disengage

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Disengage
  • Fast
  • Skill Type: Buff, Swordplay
  • Sometimes, the best movement is to survive.

    Swordplay Finisher:
      Enables Re-centre.
  • +10% Physical Mitigation
    +10% Tactical Mitigation
  • Duration: 10s
  • +30% Run Speed
  • Duration: 5s
  • Cost: [672 at Level 150] Power
  • Attunes: 5
    Requires: 7
  • Cooldown: 20s

General Information

Class: Mariner

Level: 5

Effects

Using this skill applies  Disengage and  Disengage Speed to the Mariner.

Using this skill applies  A finisher has just been used to the Mariner, which allows the use of  Re-centre. This effect is consumed by  Re-centre or the next Swordplay skill.

Skill Interactions

The following Swordplay skills empower Disengage:

  •  Step Back and  Check-step make this skill heal the Mariner. If traited in yellow-line, it additionally heals the fellowship.
  •  Dodge makes this skill become available to use, and grant an additional +20% Run Speed.
  •  Debilitating Strike makes this skill grant an additional +10% Mitigations.

Trait Interactions

Tracery Interactions

Armour Set Interactions

Equipping 2 pieces of the Umbari Armour of the Stars armour set acquired from the Depths of Mâkhda Khorbo Raid increases the duration of Disengage by 2 seconds.
Equipping both pieces of the Insignia of the Shagâni Duellist jewellery set acquired from the Legacy of Morgoth Instance Cluster makes this skill apply Lunges from the Deep to the Mariner.

Tactical Information

Disengage is most commonly used as a run speed boost, or a defensive skill. It can also be used at the onset of a fight when used after Dodge. If the Mariner is too aft-ward, using this skill followed by Re-centre is a good solution to getting back to the middle.