The West Wind

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The West Wind
  • 30m Range
  • Tactical Skill
  • Max Targets: 7
  • Radius: 10m
  • Induction: Fast
  • Skill Type: Buff, Shanty
  • Sing to the West Wind, on which flows the call To Arms, strengthening your allies.
  • This effect does not stack with a Captain's To Arms Damage buff
  • Effects applied to the Raid within 10 metres:
    +15% Damage
  • Duration: 20s
  • Cost: [269 at Level 150] Power
  • Attunes: 2
  • Cooldown: 1m15s

General Information

Class: Mariner

Trait Tree: The Shanty-Caller

Rank Needed: 15+

Trait Interaction

  • Spending 6 or more points in The Shanty-caller trait tree, regardless of specialization, adds a heal-over-time effect to this skill. This effect is Fellowship-wide with a range of 20 metres.
  • The  Relaxing Wind trait (The Shanty-caller, fourth tier) adds a self-heal effect to this skill, which is a percentage of the character's morale.
  • The  Many Hands trait (The Rover, fourth tier) adds a Fellowship-wide power restoration to this skill. Although the lower ranks of Many Hands bestow only a percentage chance of power restoration (only the max rank is 100%), the effect shows on the tooltip of this skill, without any reference to probability.