Compound Attack
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Compound Attack
- 4m Range
- Fast
- Melee Skill
- Skill Type: Melee, Swordplay
- Press your advantage by continuously striking your target.
Swordplay:
Lunge applies an additional Bleed. - 3 Attacks:
- ... (Main-hand) Damage
- ... (Main-hand) Damage
- ... (Main-hand) Damage
- Lunge applies a bleed
- Duration: 10s
- Cooldown: 10s
General Information
Class: Mariner
Trait Tree: The Duellist
Rank Needed: 20 (trait Compound Attack)
Effects
Using this skill applies Swordplay: Compound Attack to the Mariner. This effect is consumed by the next Swordplay skill.
Skill Interactions
The following Swordplay skills empower Compound Attack:
- Feint makes this skill gain +30% Critical Chance.
The following skills are empowered when they are the next Swordplay skill used after Compound Attack:
- Lunge applies Relentless Lunge.
Trait Interactions
- The set bonus Relentless Advance in the Duellist trait tree makes this skill reduce the active cooldown of Lunge by 2 seconds.
- The trait Deep Punctures in the Duellist trait tree increases the duration of Relentless Lunge by up to 6 seconds.
- The trait Compound Attack in the Duellist trait tree increases the damage of this skill by up to 15%.
- The trait Test Defences in the Duellist trait tree makes this skill tier up Critical Aim on the Mariner upon Critical hit, up to 3 stacks. Further ranks allow the effect to tier up to 5 stacks.
- The trait A Watched Pot in the Rover trait tree makes this skill reduce the active cooldown of all Haversack skills by 1 seconds upon Critical hit.
- The trait Sharpened Blades in the Duellist trait tree increases the damage of this skill by up to 10%.
Tracery Interactions
- Fore Skills Damage increases the damage of this skill by up to 16.5%.
- Swordplay Damage increases the damage of this skill by up to 11%.
Tactical Information
Compound Attack is a key offensive ability in the Mariner's rotation. This skill should be used off cooldown to reduce the cooldown of Lunge, and should always be used after a strong set-up skill like Thrust or Step-back. This skill is used less in AoE situations.