Balance
The Mariner balance system revolves around balance. They will focus more on the defensive in the Aft-stance or on the offensive in the Fore-stance. Going too far into one of these two will result in negative side effects for the mariner. Being balanced (neutral) gives some beneficial effects.
Balance is measured on a scale of 0 - 50, with 1 being fully Aftward and 50 being fully Foreward. A balance of 25/50 or 0 is neutral and the Mariner is considered Steadied if they are at most 6 (19/50) and at most 6 (31/50).
Some skills will shift the Mariner aftward, moving balance towards the left on the panel, while others will shift the Mariner foreward, moving balance towards the right on the panel. Other skills will balance the Mariner by moving balance towards the center of the panel. Finally some skills will return to neutral balance, automatically moving balance all the way to the middle regardless of current balance.
Additionally, critically hitting a target will move the Mariner's balance foreward while being critically hit will move it aftward.
Balance Effects
The buffs/debuffs relative to the Mariner's balance are as follows:
Effect | Attunes | Effect | Attunes | Effect | Attunes | Effect | Attunes | Effect | Attunes | Effect | Attunes | Effect |
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Tripping Aftward | ◀ 19 | Extremely Aftward | ◀ 19 | Aftward | ◀ 7 | Steadied | 7 ▶ | Foreward | 19 ▶ | Extremely Foreward | 19 ▶ | Stumbling Foreward |
Upon expiration | (6/50) | (18/50) | (25/50) | (32/50) | (44/50) | Upon expiration |
Additionally:
- Upon re-entering the Steadied range, the Mariner gains the effect: Steady
- Should the Mariner allow Tripping Aftward or Stumbling Foreward to expire without re-balancing themselves, they will be Stunned for 2 seconds and their balance will be reset to 25/50.
Symbols
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Aft
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Balance
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Fore