Check-step

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Check-step
  • 4m Range
  • Fast
  • Melee Skill
  • Skill Type: Melee, Swordplay
  • Draw your opponent in with a step back, before quickly making an unexpected strike.

    Swordplay:
      Disengage gains a heal.
      Fore Skills deal greater damage.
  • ... (Main-hand) Damage
  • Disengage applies a heal
    +25% Fore-ward Skills Damage
  • Duration: 10s
  • Cost: [202 at Level 150] Power
  • Attunes: 1
  • Cooldown: 5s

General Information

Class: Mariner

Trait Tree: The Duellist

Rank Needed: 10 (set bonus  Check-step)

This skill replaces  Step Back.

Effects

Using this skill applies  Swordplay: Check-step to the Mariner. This effect is consumed by the next Swordplay skill.

Skill Interactions

The following skills are empowered when they are the next Swordplay skill used after Check-step:

  •  Disengage heals the Mariner. If traited in yellow-line, it additionally heals the fellowship.

Trait Interactions

Tracery Interactions

Tactical Information

Check-step is an important skill for Red-line Mariners, as it increases the damage of all Fore-ward skills. This skill is commonly used before Compound Attack, but should be used off cooldown.