Smoking Stones
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Smoking Stones
- 7.2m Range
- Fast
- Tactical Skill
- Max Targets: 7
- Radius: 7m
- Resistance: Tactical
- Skill Type: Haversack
- The stones in this phial crackle and vibrate with energy. Exposing them to air will unleash their full potential.
- ... Light (Main-hand) Damage
- Interrupts Inductions
- Cooldown: 1m
General Information
Class: Mariner
Level: 40
Effects
Using this skill interrupts the inductions of all targeted enemies. See Interrupt Skills for a list of all skills that interrupt inductions.
Skill Interactions
While Jugglery Proficiency is toggled, using this skill has a 30% chance to apply Jugglery to all targeted enemies.
Trait Interactions
- The trait A Watched Pot in the Rover trait tree makes all Swordplay Critical hits reduce the active cooldown of this skill by 1 second.
- The trait Balanced Techniques in the Duellist trait tree increases the damage of this skill by up to 25%.
Tracery Interactions
- Jugglery Application Chance increases the proc chance of Jugglery by up to 33%.
Armour Set Interactions
Equipping 4 pieces of the Umbari Armour of Alchemy armour set acquired from the Depths of Mâkhda Khorbo Raid increases the proc chance of Jugglery by 40%.
Equipping 6 pieces of the Umbari Armour of Alchemy armour set makes this skill apply Enraged to all targeted enemies.
Tactical Information
Smoking Stones is one of two skills in the game that explicitly interrupt a group of enemies, the other being the Guardian's Shield-smash.