Thrust (Mariner)

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Thrust
  • 4m Range
  • Fast
    Melee Skill
  • Skill Type: Melee, Swordplay
  • A quick forward thrust.

    Swordplay:
      Improves Single Target Skill Damage.
      Aggressive Strike deals more damage.
      Advance deals more damage.

      Advance applies a bleed.
  • ... (Main-hand) Damage
  • +30% Advance Damage
    +10% Single Target Attack Damage
    +25% Aggressive Strike Damage
  • Duration: 10s
  • Cost: [34 at Level 150] Power
  • Attunes: 1
  • Cooldown: 0.5s

General Information

Class: Mariner

Level: 1

Effects

Using this skill applies  Swordplay: Thrust to the Mariner. This effect is consumed by the next Swordplay skill.

Skill Interactions

The following Swordplay skills empower Thrust:

  •  En Garde makes this skill deal +100% Damage.

The following skills are empowered when they are the next Swordplay skill used after Thrust:

Trait Interactions

Tracery Interactions

Tactical Information

Thrust is the Mariner's base attack, and has the shortest cooldown. Make sure to always use this skill before Advance, as it provides a significant damage boost. This skill is also good to use before Aggressive Strike, and pretty much any single target attack skill, unless there's a better Swordplay skill to use beforehand.