Thrust (Mariner)
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Thrust
- 4m Range
- Fast
Melee Skill - Skill Type: Melee, Swordplay
- A quick forward thrust.
Swordplay:
Improves Single Target Skill Damage.
Aggressive Strike deals more damage.
Advance deals more damage.
Advance applies a bleed. - ... (Main-hand) Damage
- +30% Advance Damage
+10% Single Target Attack Damage
+25% Aggressive Strike Damage - Duration: 10s
- Cooldown: 0.5s
General Information
Class: Mariner
Level: 1
Effects
Using this skill applies Swordplay: Thrust to the Mariner. This effect is consumed by the next Swordplay skill.
Skill Interactions
The following Swordplay skills empower Thrust:
- En Garde makes this skill deal +100% Damage.
The following skills are empowered when they are the next Swordplay skill used after Thrust:
- Advance and Sweeping Advance deal +30% Damage. They additionally apply Attacker's Advantage (requires red-line trait).
- Aggressive Strike deals +25% Damage.
Trait Interactions
- The trait Attacker's Advantage in the Duellist trait tree makes Advance and Sweeping Advance apply Attacker's Advantage to the enemy target(s) when used after this skill.
- The trait Test Defences in the Duellist trait tree makes this skill tier up Critical Aim on the Mariner upon Critical hit, up to 3 stacks. Further ranks allow the effect to tier up to 5 stacks.
- The trait A Watched Pot in the Rover trait tree makes this skill reduce the active cooldown of all Haversack skills by 1 seconds upon Critical hit.
- The trait Sharpened Blades in the Duellist trait tree increases the damage of this skill by up to 10%.
Tracery Interactions
- Thrust Damage increases the damage of this skill by up to 22%.
- Fore Skills Damage increases the damage of this skill by up to 16.5%.
- Swordplay Damage increases the damage of this skill by up to 11%.
Tactical Information
Thrust is the Mariner's base attack, and has the shortest cooldown. Make sure to always use this skill before Advance, as it provides a significant damage boost. This skill is also good to use before Aggressive Strike, and pretty much any single target attack skill, unless there's a better Swordplay skill to use beforehand.