Thrum of the Sea
- 40m Range
- Fast
- Tactical Skill
- Resistance: Tactical
- Skill Type: Haversack
- The low thrum of the sea resonates about the ears of your target, pushing and pulling their mind and holding them in a trance-like state.
- 15s Daze
- 100% break chance on damage after 1s
- Cooldown: 35s
General Information
Class: Mariner
Trait Tree: The Rover
Rank Needed: 0
Effects
Using this skill applies Dazed to the enemy target for 15 seconds. This effect is broken upon any damage after a 1 second grace period.
Skill Interactions
While Jugglery Proficiency is toggled, using this skill has a 30% chance to apply Jugglery to the enemy target.
Trait Interactions
- The set bonus Extended Stupor in the Rover trait tree increases the duration of Dazed by 10 seconds.
- The trait A Watched Pot in the Rover trait tree makes all Swordplay Critical hits reduce the active cooldown of this skill by 1 second.
Tracery Interactions
- Thrum of the Sea Cooldown reduces the cooldown of this skill by up to 11 seconds.
- Jugglery Application Chance increases the proc chance of Jugglery by up to 33%.
Armour Set Interactions
Equipping 2 pieces of the Umbari Armour of Alchemy armour set acquired from the Depths of Mâkhda Khorbo Raid reduces the cooldown of this skill by 10 seconds.
Equipping 4 pieces of the Umbari Armour of Alchemy armour set increases the proc chance of Jugglery by 40%.
Tactical Information
Thrum of the Sea is the Yellow-line Mariner's single target daze skill. When traited, this skill can keep an enemy under permanent CC. Coordinate with the fellowship on which enemy you are dazing.