Thrum of the Sea

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Thrum of the Sea
  • 40m Range
  • Fast
  • Tactical Skill
  • Resistance: Tactical
  • Skill Type: Haversack
  • The low thrum of the sea resonates about the ears of your target, pushing and pulling their mind and holding them in a trance-like state.
  • 15s Daze
  • 100% break chance on damage after 1s
  • Cost: [135 at Level 150] Power
  • Attunes: 1
  • Cooldown: 35s

General Information

Class: Mariner

Trait Tree: The Rover

Rank Needed: 0

Effects

Using this skill applies  Dazed to the enemy target for 15 seconds. This effect is broken upon any damage after a 1 second grace period.

Skill Interactions

While  Jugglery Proficiency is toggled, using this skill has a 30% chance to apply  Jugglery to the enemy target.

Trait Interactions

Tracery Interactions

Armour Set Interactions

Equipping 2 pieces of the Umbari Armour of Alchemy armour set acquired from the Depths of Mâkhda Khorbo Raid reduces the cooldown of this skill by 10 seconds.
Equipping 4 pieces of the Umbari Armour of Alchemy armour set increases the proc chance of  Jugglery by 40%.

Tactical Information

Thrum of the Sea is the Yellow-line Mariner's single target daze skill. When traited, this skill can keep an enemy under permanent CC. Coordinate with the fellowship on which enemy you are dazing.