Thrum of the Sea
General Information
Class: Mariner
Trait Tree: The Rover
Rank Needed: 0
Effects
Using this skill applies Dazed to the enemy target for 15 seconds. This effect is broken upon any damage after a 1 second grace period.
Skill Interactions
While Jugglery Proficiency is toggled, using this skill has a 30% chance to apply
Jugglery to the enemy target.
Trait Interactions
- The set bonus
Extended Stupor in the Rover trait tree increases the duration of Dazed by 10 seconds.
- The trait
A Watched Pot in the Rover trait tree makes all Swordplay Critical hits reduce the active cooldown of this skill by 1 second.
Tracery Interactions
- Thrum of the Sea Cooldown reduces the cooldown of this skill by up to 11 seconds.
- Jugglery Application Chance increases the proc chance of
Jugglery by up to 33%.
Armour Set Interactions
Equipping 2 pieces of the Umbari Armour of Alchemy armour set acquired from the Depths of Mâkhda Khorbo Raid reduces the cooldown of this skill by 10 seconds.
Equipping 4 pieces of the Umbari Armour of Alchemy armour set increases the proc chance of Jugglery by 40%.
Tactical Information
Thrum of the Sea is the Yellow-line Mariner's single target daze skill. When traited, this skill can keep an enemy under permanent CC. Coordinate with the fellowship on which enemy you are dazing.