Dodge
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Dodge
- Fast
- Tactical Skill
- Skill Type: Melee, Swordplay
- Avoid your enemy's strikes with a quick leap.
Swordplay:
Enables the use of Disengage.
Disengage further improves your Run Speed.
Riposte deals more damage and has improved critical chance. - +25% Evade Chance
- Duration: 5s
- +50% Riposte Damage
+50% Riposte Critical Chance
+20% Disengage Speed - Duration: 10s
- Cooldown: 10s
General Information
Class: Mariner
Trait Tree: The Duellist
Rank Needed: 10 (trait Dodge)
Effects
Using this skill applies Dodge, as well as Swordplay: Dodge to the Mariner. This effect is consumed by the next Swordplay skill.
Skill Interactions
The following Swordplay skills empower Dodge:
- Feint makes this skill heal the Mariner.
The following skills are empowered when they are the next Swordplay skill used after Dodge:
- Riposte deals +50% Damage and gains +50% Critical Chance.
- Disengage becomes available to use, and grants an additional +20% Run Speed.
Tracery Interactions
- Defensive Swordplay Buff Durations increases the duration of Dodge by up to 3.3 seconds.
- Swordplay Healing Potency increases the healing of this skill by up to 16.5%.
Armour Set Interactions
Equipping 2 pieces of the Umbari Armour of the Stars armour set acquired from the Depths of Mâkhda Khorbo Raid increases the duration of Dodge by 2 seconds.
Tactical Information
Dodge is commonly used to empower Disengage. This is the only skill that immediately makes Disengage available to use, so the combo is very good at the beginning of fights, or when the Mariner needs a movement speed buff.