Mariner

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Class Difficulty: Advanced
Role: Support/Damage
Available to races: High Elf, Man, River Hobbit, Stout-axe
Gameplay: Mariners are confident melee fighters who wield swords deftly to challenge the forces of evil. Mariners have an innate sense of the flow of combat, and use their balance to adjust their fighting style to best fit the moment. Mariners also know how to use combinations of individual movements to create powerful skill chains. In fellowships, Mariners can use shanties to coordinate and motivate their allies, as well as craft strange concoctions to confound and disrupt foes.
Lore: Mariners are resourceful combatants, capable of using strange devices as well as their surroundings to aid them in battle.
This class is inspired by Eärendil, who alone of men successfully sailed to the Uttermost West to plead for the aid of the Valar


A male High Elf Mariner
Class-infobox
Classes
Skills
Traits
Deeds
Traceries
Effects

Gameplay

The Mariner's combat flow is centered around utilizing Sword-play skill to create combos, enhancing abilities while maintaining their balance between Fore and Aft to maximize the buffs relative to each state without over extending in one direction and taking on detrimental debuffs.

  • Blue-line (Damage Support): Mariners specialized in the Shanty-caller trait tree use Shanty skills to buff their fellowship. They provide invaluable buffs like  Guided by the Stars, and powerful debuffs like  The Breaking of Thangorodrim.  Thrust is the most commonly used skill, buffing other swordplay skills' damage.
  • Red-line (Damage): Mariners specialized in the Duellist trait tree focus further on swordplay skills, cycling through combos to maximuze the damage of  Sweeping Advance and  Compound Attack. Their main damage cooldown,  Shanty: Fore with Haste, provides a massive damage buff at the expense of quickly moving to foreward balance.
  • Yellow-line (Pure Support): Mariners specialized in the Rover trait tree utilize  Jugglery to greatly debuff enemy damage at the expense of also reducing their incoming damage. They use Pot skills like  Caustic Brew and  Pitch Pot to shred enemy mitigations.

This class is recommended for seasoned players of the game who desire a new challenge. While this class is not the most challenging at the highest end, the learning curve can be challenging, and the class is very punishing when Balance isn't played properly.

Balance

Balance Panel of the Mariner (neutral)

The Mariner balance system revolves around balance. They will focus more on the defensive in the Aft-stance or on the offensive in the Fore-stance. Going too far into one of these two will result in negative side effects for the mariner. Being balanced (neutral) gives some beneficial effects.

Balance is measured on a scale of 0 - 50, with 1 being fully Aftward and 50 being fully Foreward. A balance of 25/50 or 0 is neutral and the Mariner is considered Steadied if they are at most 6 (19/50) and at most 6 (31/50).

Some skills will shift the Mariner aftward, moving balance towards the left on the panel, while others will shift the Mariner foreward, moving balance towards the right on the panel. Other skills will balance the Mariner by moving balance towards the center of the panel. Finally some skills will return to neutral balance, automatically moving balance all the way to the middle regardless of current balance.

Additionally, critically hitting a target will move the Mariner's balance foreward while being critically hit will move it aftward.

Balance Effects

The buffs/debuffs relative to the Mariner's balance are as follows:

Effect Attunes Effect Attunes Effect Attunes Effect Attunes Effect Attunes Effect Attunes Effect
 Tripping Aftward ◀ 19  Extremely Aftward ◀ 19  Aftward ◀ 7  Steadied 7  Foreward 19  Extremely Foreward 19  Stumbling Foreward
Upon expiration (6/50) (18/50) (25/50) (32/50) (44/50) Upon expiration

Additionally:

Symbols

Swordplay

Many Mariner skills are classified as Swordplay' skills. In addition to their base effects, these skills provide combo bonuses to a subset of skills when they are the next swordplay skill used.

When a Finisher skill is used, a type of Swordplay skill, it enables the use of  Re-centre, setting the Mariner's balance back to center. When a Mariner's balance is near the middle of the bar, they acquire the  Steadied buff, which gives immunity to certain combat states, among other benefits granted by certain traits.

Shanties & Haversack Skills

Some skills are classified as either Shanty Skills or Haversack Skills. Shanty skills are particularly important to Blue-line Mariners, and are impacted by many Blue-line traits. Importantly, traits allow Swordplay finishers to reduce the active cooldown of Shanty skills. Haversack skills are particularly important to Yellow-line Mariners, and are impacted by many Yellow-line traits.  Jugglery impacts Haversack skills specifically, granting them a chance to apply additional debuffs.

Skills

Default Skills

These skills are granted automatically as you gain levels. Some skills have an improved version that can be obtained by leveling further or by equipping certain traits, traceries, or armour sets.

Skills Category Attunes CD Level
 Thrust Melee 1 0.5s 1
 Riposte Melee 2 10s 1
 En Garde Buff 3 5s 1
 Blade Shield Buff 3 5s 1
 Advance Melee 3 7s 2
 Lunge Melee + Finisher 5 15s 3
 Step Back Buff 4 5s 3
 Disengage Buff + Run Speed + Finisher 5 20s 5
 Belly of Brine Cure 2 15s 6
 Flick Melee + Interrupt 2 20s 8
 Re-centre Buff 20 15s 10
 Aggressive Strike Melee 2 15s 12
 Salt Cure Melee + Corruption Removal 1 10s 14
 Sea Legs CC removal 2 1m 18
 The North Wind Tactical + Debuff 3 1m 25
 Shanty: Steady Fore Buff 2s 28
 Shanty: Steady Aft Buff 2s 28
 Toss a Bottle Heal 3 1m 34
 Smoking Stones Tactical + AoE + Interrupt 4 1m 40
 Sludge Pot Range + AoE + Debuff 1 40s 42
 Rummage Variable 1s 48
 Rummage: Knife Range + DoT 2 1m 48
 Rummage: Button Heal 5 2m 48
 Rummage: Scrap of Music Heal 3 2m 48
 Rummage: Stone Range + Stun 1 50s 48
 Rummage: Salts Tactical + AoE + Stun 3 1m 30s 48


The Shanty-caller

These skills are acquired by spending trait points in the Shanty-caller (blue) trait tree. You can only obtain the set skills if you specialize in this tree.

Skills Category Attunes CD Source
 Dramatic Flourish Melee + Buff + Heal + Finisher 4 20s Specialization Skill
 Motivating Song Heal + Motivated 3 1m Trait:  Motivating Melody
 The West Wind Buff 2 1m 30s Set:  The West Wind
 The South Wind Buff 2 1m 15s Trait:  The South Wind
 Marked Foes Melee + AoE + Debuff 3 15s Trait:  Bloodied Foes
 Call the Banners of War Buff 4 2m Set:  Banners of War
 Guided by the Stars Buff 5 4m Trait:  Guided by the Stars
 The Breaking of Thangorodrim Tactical + Debuff 5 3m Set:  The Breaking of Thangorodrim


The Duellist

These skills are acquired by spending trait points in the Duellist (red) trait tree. You can only obtain the set skills if you specialize in this tree.

Skills Category Attunes CD Source
 Feint Melee 1 10s Specialization Skill
 Cut-over Melee 2 10s Set:  Cut-over
 Salt-sea Blade Melee + Debuff 3 7s Trait:  Salt-sea Blade
 Check-step Melee 2 5s Set:  Check-step
 Dodge Buff 3 10s Trait:  Dodge
 Sweeping Advance Melee + AoE 3 7s Trait:  Slashing Blade
 Compound Attack Melee 4 10s Trait:  Compound Attack
 Shanty: Fore with Haste Buff Varies* 2m 15s Trait:  Double-time
 Flèche Melee + Finisher 5 20s Set:  Flèche


The Rover

These skills are acquired by spending trait points in the Rover (yellow) trait tree. You can only obtain the set skills if you specialize in this tree.

Skills Category Attunes CD Source
 Draining Strike Melee + Buff + Finisher 3 15s Specialization Skill
 Thrum of the Sea Daze 1 35s Specialization Skill
 Debilitating Strike Melee + Debuff 2 15s Specialization Skill
 Throw Bolas Root 3 1m 30s Trait:  Entangling Lines
 Breath of Fire Tactical 3 30s Trait:  Spitting Spirits
 Caustic Brew Ranged + Debuff 5 1m 15s Set:  Caustic Brew
 Cleansing Spirits Cure 2 15s Trait:  Rare Ingredients
 Ragged Knife Ranged 1 1m Trait:  Ragged Knife
 Pitch Pot Ranged + Debuff 3 1m Set:  Pitch Pot
 Intimidating Challenge Fear 2 50s Trait:  Intimidating Challenge
 Volatile Salts Daze 5 2m Trait:  Novel Compounds
 Steady Traveller Self-heal + Buff 25 3m Trait:  Traveller
 Jugglery Proficiency Toggle Buff 2s Set:  Jugglery Proficiency


Tracery-enabled Skills

These skills are granted when a specific Word of Mastery Tracery is slotted.

Skills Category Attunes CD Tracery
 Fire Pot Ranged + DoT 1 40s Fire Pot


Travel Skills

Hunters have the ability to travel quickly to many locations while taking their entire fellowship with them. Most skills have a required level, as well as an additional requirement that can be satisfied in the location's region.


Mounted Combat Skills

These skills can be used only while riding a war-steed, and in regions where horses are allowed and where the enemies are above level 75.


Passive Skills

Base Passive Skills

For details see High Elf, Man, River Hobbit, or Stout-axe

Armour Proficiencies

Proficiency Level
 Light Armour 1
 Medium Armour 1

Weapon Proficiencies

Proficiency Level
 Daggers 1
 Dual Wielding 1
 One-handed Swords 1

Combat Characteristics

Proficiency Level
 Balance Flow 1

Instrument Proficiencies

Proficiency Level
 Flute Use 1
 Horn Use 1
 Lute Use 1
 Specialized Equipment 1
 Bassoon Use 5
 Fiddle Use 5

Trait Sets

The Shanty-caller

The Shanty-caller
Sings shanties to coordinate and motivate allies.
Shanty-callers use ribald song and catchy melodies to motivate themselves and their allies, coordinating movements and keeping spirits high while completing difficult tasks..
Skills Earned:
 Dramatic Flourish

While in this trait line, all skills deal 10% less damage.

Set Traits Description Source
 Inspiring Presence Buff 5+ total ranks
 Resonant Song Buff 10+ total ranks
 The West Wind Gain skill The West Wind 15+ total ranks
 Defensive Posture Buff 20+ total ranks
 Buoying Winds Improves skills The South Wind, The West Wind 25+ total ranks
 Banners of War Gain skill Call the Banners of War 30+ total ranks
 The Breaking of Thangorodrim Gain skill The Breaking of Thangorodrim 35+ total ranks
Tree Traits Description Source
 Firm Footing Buff Row 1 (0+ ranks)
 One With the Sea Buff Row 1 (0+ ranks)
 Motivating Melody Gain skill Motivating Song Row 1 (0+ ranks)
 Stormy Seas Buff Row 2 (5+ ranks)
 Enheartening Songs Buff Row 2 (5+ ranks)
 Cleansing Salts Improves skill Salt Cure Row 3 (10+ ranks)
 Shrug Aside Blows Improves skill Step Back Row 3 (10+ ranks)
 Light of Spirit Buff Row 3 (10+ ranks)
 The South Wind Gain skill The South Wind Row 4 (15+ ranks)
 The Frigid North Wind Improves skill The North Wind Row 4 (15+ ranks)
 Keen Sight Buff Row 4 (15+ ranks)
 Relaxing Wind Improves skills The North Wind, The South Wind, The West Wind Row 5 (20+ ranks)
 Steady Winds Improves skills The North Wind, The South Wind, The West Wind Row 5 (20+ ranks)
 Bloodied Foes Gain skill Marked Foes Row 6 (25+ ranks)
 Known by Heart Buff Row 6 (25+ ranks)
 Guided by the Stars Gain skill Guided by the Stars Capstone (30+ ranks)
 Booming Voice Improves skill The North Wind Capstone (30+ ranks)


The Duellist

The Duellist
Weaves dramatic combinations of strikes to deal relentless damage
Duellists are masters of single combat, relying on sword-play and footwork to face down their enemies head on.
Skills Earned:
 Feint
Set Traits Description Source
 Cut-over Gain skill Cut-over 5+ total ranks
 Check-step Changes skill Step Back to Check-step 10+ total ranks
 Relentless Advance Improves skill Compound Attack 15+ total ranks
 Between the Links Buff 20+ total ranks
 Follow-through Improves skills Advance, Sweeping Advance 25+ total ranks
 Lightweight Blade Buff 30+ total ranks
 Flèche Gain skill Flèche 35+ total ranks
Tree Traits Description Source
 Lean Forward Buff Row 1 (0+ ranks)
 Deep Punctures Buff Row 1 (0+ ranks)
 Sharpened Blades Buff Row 1 (0+ ranks)
 A Duellist's Honour Buff Row 1 (0+ ranks)
 Tempered Steel Buff Row 2 (5+ ranks)
 Salt-sea Blade Gain skill Salt-sea Blade Row 2 (5+ ranks)
 Dodge Gain skill Dodge Row 3 (10+ ranks)
 A Step Back Improves skills Step Back, Check-step Row 3 (10+ ranks)
 Attacker's Advantage Improves skill Thrust Row 3 (10+ ranks)
 Slashing Blade Changes skill Advance to Sweeping Advance Row 3 (10+ ranks)
 Balanced Techniques Buff Row 4 (15+ ranks)
 The Biting North Wind Improves skill The North Wind Row 4 (15+ ranks)
 Salted Wounds Buff Row 5 (20+ ranks)
 Compound Attack Gain skill Compound Attack Row 5 (20+ ranks)
 Conclusive Strike Buff Row 6 (25+ ranks)
 Test Defences Buff Row 6 (25+ ranks)
 Double-time Changes skill Shanty: Steady Fore to Shanty: Fore with Haste Capstone (30+ ranks)
 Confident Lunges Improves skills Flèche and Lunge Capstone (30+ ranks)


The Rover

The Rover
Use anything on-hand to hinder foes.
Rovers embrace the travelling lifestyle of a Mariner, exploring distant lands and collecting rare materials and strange baubles. In a pinch, they are also capable of turning these odds and ends into devices for confounding and weakening their foes.
Skills Earned:
 Draining Strike
 Thrum of the Sea
 Aggressive Strike becomes  Debilitating Strike.
Set Traits Description Source
 Caustic Brew Gain skill Caustic Brew 5+ total ranks
 Extended Stupor Buff 10+ total ranks
 Explosive Lunge Improves skill Lunge 15+ total ranks
 Pitch Pot Gain skill Pitch Pot 20+ total ranks
 Rare Herbs Improves skills Belly of Brine and Cleansing Spirits 25+ total ranks
 Corrosive Salts Improves skill Caustic Brew 30+ total ranks
 Jugglery Proficiency Gain skill Jugglery Proficiency 35+ total ranks
Tree Traits Description Source
 Entangling Lines Gain skill Throw Bolas Row 1 (0+ ranks)
 Natural Explorer Buff Row 1 (0+ ranks)
 Shocking Counterattack Improves skill Advance Row 1 (0+ ranks)
 Spitting Spirits Gain skill Breath of Fire Row 1 (0+ ranks)
 Rare Ingredients Changes skill Belly of Brine to Cleansing Spirits Row 2 (5+ ranks)
 Ragged Knife Gain skill Ragged Knife Row 2 (5+ ranks)
 Encouraging Presence Buff Row 2 (5+ ranks)
 Fighting Smarter Buff Row 2 (5+ ranks)
 Dense Padding Buff Row 3 (10+ ranks)
 The Bitter North Wind Improves skill The North Wind Row 3 (10+ ranks)
 Many Hands Buff Row 4 (15+ ranks)
 Strong Arms Buff Row 4 (15+ ranks)
 Intimidating Challenge Gain skill Intimidating Challenge Row 5 (20+ ranks)
 Coordinated Movement Improves skill Disengage Row 5 (20+ ranks)
 Novel Compounds Gain skill Volatile Salts Row 5 (20+ ranks)
 Careful Aim Buff Row 5 (20+ ranks),
Strong Arms (3)
 Enervating Counter Improves skill Riposte Row 6 (25+ ranks)
 Masterful Disarm Improves skill Debilitating Strike Row 6 (25+ ranks)
 Traveller Gain skill Steady Traveller Capstone (30+ ranks)
 A Watched Pot Buff Capstone (30+ ranks)


Trait Tree

The Shanty-caller
Sings shanties to coordinate and motivate allies.
Shanty-callers use ribald song and catchy melodies to motivate themselves and their allies, coordinating movements and keeping spirits high while completing difficult tasks..
Skills Earned:
 Dramatic Flourish
The Duellist
Weaves dramatic combinations of strikes to deal relentless damage
Duellists are masters of single combat, relying on sword-play and footwork to face down their enemies head on.
Skills Earned:
 Feint
The Rover
Use anything on-hand to hinder foes.
Rovers embrace the travelling lifestyle of a Mariner, exploring distant lands and collecting rare materials and strange baubles. In a pinch, they are also capable of turning these odds and ends into devices for confounding and weakening their foes.
Skills Earned:
 Draining Strike
 Thrum of the Sea
 Aggressive Strike becomes  Debilitating Strike.

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Class Quests

See Also