Lore-master
![](/images/thumb/6/69/Lore-master-icon.png/50px-Lore-master-icon.png)
- Class Difficulty: Moderate
- Role: Support/Damage
- Gameplay: Lore-masters use ancient Lore and elemental powers to inflict harm on their enemies whilst controlling and debuffing them. But whilst some Lore-masters rely on summoned pets, Red lives on the edge. Without protection, they have to stun, slow and create distance in landscape. Whilst debuffing, buffing and crowd control are primary roles, healing support is a secondary role of Lore-masters. Flanking maneuvers allow them to apply additional damage or healing.
- Lore: Lore-masters are seekers of knowledge and the guardians of wisdom. Through study of bygone Ages, they learn ancient secrets that allow them to hinder foes, as well as protect against the dark powers of the Enemy. They have many skills that invoke the natural world of Middle-earth, but it is draining on their will, thus costing them Morale to fuel some of these powerful skills.
- This class was inspired by Elrond Halfelven, Elf-lord and Master of Rivendell.
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Role
Lore-masters have two main roles determined by trait tree: damage or support. Both can help with healing.
Blue offensive support Lore-masters boost their allies with powerful abilities like Murder of Crows and Battle Knowledge. Blue Lore-masters have a close relationship with their pets, using multiple signs to boost their pets' damage.
As a Yellow defensive support, Lore-masters have both offensive and defensive spells. They use their Lore abilities to spread debuffs on the enemies that reduce their damage and make them more vulnerable. They also have good crowd control that can Stun, Daze, and Root their enemies for as long as needed. They can restore Power to the Fellowship, and their Warding Knowledge can provide a potent defensive buff.
Lore-masters can choose to go full damage in Red and use elemental powers to deal significant damage. They rely upon Burning Embers to deal the bulk of their damage, but they also have strong skills like Nature's Fury, Lightning-storm, and Lightning-charged Staff Strike.
Pets
The Lore-master is LotRO's main Pet class, and Blue and Yellow have access to permanent animal friends. Lore-master pets have useful abilities on their own, but also provide important synergy with the Lore-master's own abilities. Red Lore-masters can call on pets but they disappear after a short time.
A Lore-master can only have one pet helping them at a time. A Lore-master must learn to choose smartly from their wide variety of pets to best fit each situation, specialization, role, and environment (see the Pets page for a detailed list of all the different animals a Lore-master can call to their side).
Pets in Master of Nature's Fury
While specialised in Red line, Pets no longer function the same way. When they are summoned, they apply their effects immediately, and despawn shortly thereafter. All Pets share the same skill cooldown. Flanking is still applied by pets, but the effect can also be applied by some of the Lore-master's regular abilities.
Flanking and Harrying
All pets have a chance to cause Flanked! when attacking an enemy. This is important, because several of the Lore-master's abilities have improved effects when an enemy has been Flanked.
Pets can also cause Harried! when attacking an enemy from behind. Beyond its snare effect, Harried! has no other useful interactions.
Pet Food
Pets can be fed pet food crafted by Cooks to temporarily but significantly improve a pet's stats. For example, you might feed your Lynx a Cut of Eastemnet Meat.
Appearance
A Lore-master can consume special items made by Jewellers to change each pet's appearance. For example, the basic Brown Bear can be turned into a Black Bear or even a little bear cub.
See each pet's individual page for a gallery of its possible appearances.
Skills
Default Skills
These skills are granted automatically as you gain levels. The effects of many of these skills are improved in various ways by your choice of specialization and how you spend your trait points. Some skills may also be replaced by an improved version of the same skill as you increase in level.
Active Skills | Category | CD | Source | |
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Damage + DoT + Debuff | 3s | Level: | 1 |
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Melee | 3s | Level: | 1 |
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Damage + Buff | 5s | Level: | 1 |
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Damage + Heal + Slow | 0.5s | Level: | 3 |
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Damage + DoT + Power | 0.5s | Level: | 4 |
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AoE Damage | 10s | Level: | 6 |
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Cure | 15s | Level: | 7 |
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Heal | 15s | Level: | 8 |
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Damage + Interrupt | 15s | Level: | 10 |
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AoE Damage | 10s | Level: | 12 |
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Cure | 1m | Level: | 15 |
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Corruption | 7s | Level: | 20 |
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Debuff | 1m | Level: | 22 |
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Revive | - | Level: | 26 |
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Heal + Buff + Stun | 3m | Level: | 30 |
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Heal | 10s | Level: | 32 |
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Cooldown + Buff | 5m | Level: | 34 |
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Damage + Power | 45s | Level: | 38 |
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Buff + Motivated | 1m 30s | Level: | 40 |
Pet Summoning and Command Skills
The Lore-master may summon Pets to aid them in battle. Only 1 Pet may be active at a time. 3 Pets are gained through leveling, 3 are gained through traits in the Keeper of Animals trait tree, and 1 is gained by specializing in the Ancient Master. Lore-masters have several command skills they can use to control their Pets. Upon using a Command skill, the currently summoned Pet uses their respective skill (Minor, Major, Raging, Protection). Yellow and Blue-line Lore-masters have different Minor Pet abilities, and Blue-line Lore-masters are the only ones that have access to Raging and Protection skills.
Active Skills | Category | CD | Source | ||||||
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Pet Summoning Skills | |||||||||
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Pet (Bear) | - | Level: | 2 + ![]() | |||||
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Pet (Raven) | - | Level: | 15 + ![]() | |||||
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Pet (Lynx) | - | Level: | 30 + ![]() | |||||
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Pet (Bog-lurker) | - | Trait: | ![]() | |||||
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Pet (Eagle) | - | Trait: | ![]() | |||||
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Pet (Sabre-tooth) | - | Trait: | ![]() | |||||
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Pet (Spirit) | - | Level: | 2 + The Ancient Master (Specialization) | |||||
Pet Command Skills | |||||||||
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Pet | 1s | Level: | 2 | |||||
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Pet | 20s | Level: | 2 | |||||
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Pet | 1m | Level: | 18 | |||||
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Pet | 15s | Set: | Keeper of Animals (Specialization) | |||||
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Pet | 1m 30s | Set: | Keeper of Animals (Specialization) |
Pet Skills
Call to Pet Skills
When specializing in the Master of Nature's Fury trait tree, the Lore-master's pet summoning skills are converted into the below Call to Pet skills. These skills share a common cooldown. Each one has an initial effect applied by the Lore-master, and each one summons a pet for a short duration.
Active Skills | Category | CD | Source | |
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AoE Fear | 2m | Level: | 2 + ![]() |
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Debuff | 2m | Level: | 15 + ![]() |
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Melee + DoT | 2m | Level: | 30 + ![]() |
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Stun + DoT | 2m | Trait: | ![]() |
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Damage + DoT | 2m | Trait: | ![]() |
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AoE Damage | 2m | Trait: | ![]() |
Keeper of Animals
These skills are acquired by spending trait points in the Keeper of Animals (blue) trait tree.
Active Skills | Category | CD | Source | |
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Heal | 1m | Set: | ![]() |
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Damage + Stun + Buff | 1m | Trait: | ![]() |
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Pet | 45s | Trait: | ![]() |
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Buff | 1m 30s | Trait: | ![]() |
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Buff | 1m | Trait: | ![]() |
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AoE Damage + DoT + Debuff | 2m | Trait: | ![]() |
Master of Nature's Fury
These skills are acquired by spending trait points in the Master of Nature's Fury (red) trait tree.
Active Skills | Category | CD | Source | |
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Damage | 10s | Set: | Initial skill |
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Damage | 3s | Trait: | ![]() |
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AoE Damage | 12s | Set: | ![]() |
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AoE Damage | 1m | Trait: | ![]() |
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AoE Damage + DoT + Debuff | 30s | Set: | ![]() |
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AoE Damage | 1m 15s | Trait: | ![]() |
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AoE Damage + Stun | 1m | Set: | ![]() |
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Damage + DoT + Buff | 2m | Trait: | ![]() |
The Ancient Master
These skills are acquired by spending trait points in the Ancient Master (yellow) trait tree. You can only obtain the Set skills if you specialize in this tree.
Active Skills | Category | CD | Source | |
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Debuff | - | Set: | Initial skill |
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Damage + Stun | 45s | Set: | Initial skill |
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AoE Daze | 2m | Trait: | ![]() |
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AoE Debuff | 1m 30s | Set: | ![]() |
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AoE Damage + Stun | 2m | Set: | ![]() |
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Buff | 20s | Trait: | ![]() |
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Power | 40s | Trait: | ![]() |
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Power | 1m | Set: | ![]() |
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Daze + Interrupt | 30s | Trait: | ![]() |
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Buff | 45s | Trait: | ![]() |
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AoE Debuff | 5s | Trait: | ![]() |
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AoE Root | 2m | Set: | ![]() |
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AoE Heal | 30s | Trait: | ![]() |
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Buff | 1m 30s | Set: | ![]() |
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AoE Heal | 15s | Trait: | ![]() |
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AoE Debuff | 1m | Set: | ![]() |
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Buff | 3m | Trait: | ![]() |
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AoE Buff | 2m 30s | Set: | ![]() |
Mounted Combat Skills
Ability | Category | Level | Range | Description |
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Mounted Discipline | 75 | Increases (War-steed) Morale and Outgoing Healing | |
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Mounted Discipline | 75 | Increases damage dealt and reduces enemy's chance to resist tactical skills | |
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Mounted Discipline | 75 | Lore-master focuses on Beast-lore, turning their attention to the weakening or enhancement of beasts. | |
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Damage + Heal | 75 | 40m | Deals damage to your target and restores some of fellowship's morale and their War-steeds |
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Damage + Debuff | 75 | 40m | Applies a fire damage over time as well as having a chance to place a debuff on the target depending on active discipline. |
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Debuff | 75 | 40m | Debuffs the target, effect depends on the mounted discipline. |
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Damage | 75 | Melee attack | |
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Root + Slow | 75 | 40m | Root and then slow an enemy with chance of dismount. |
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Debuff | 75 | 40m | On any damage, there is a 20% chance for a heal or Light damage to the enemy, depending on the mounted discipline. |
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Power + Buff | 75 | 40m | Reduces (War-steed) Power cost of all skills and increases in-Combat Regeneration (requires the Bond of the Lore-master trait) |
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Pet | 75 | Summons a War Wolf pet (requires the Riding Companion trait) |
Non-combat Pet Skills
Calls a fun non-combat pet that will follow your Lore-master's around.
Skills | Found |
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Tome of the Hare from the quest Lore-master: Friend of Sparrows |
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Tome of the Sparrow bought via Reputation from Atharbain within Imlad Gelair in Rivendell |
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Tome of the Dog dropped in Angmar |
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Tome of the Cat dropped in Angmar |
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Tome of the Fox dropped in Angmar |
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Tome of the Frog dropped in Angmar |
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Tome of the Snake dropped in the Rift of Nûrz Ghâshu (Raid) |
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Tome of the Squirrel dropped in Angmar |
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Tome of the Turtle bought from Maneser Goodbody at the Mathom House in Michel Delving |
Passive Skills
Base Passive Skills
- For details see Elf, High Elf, Hobbit, River Hobbit, or Man
Armour Proficiencies
Proficiency | Level |
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1 |
Combat Characteristics
Proficiency | Level |
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2 |
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15 |
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28 |
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30 |
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40 |
Instrument Proficiencies
Proficiency | Level |
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5 |
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1 |
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1 |
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1 |
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5 |
Misc. Passive Skills
Proficiency | Level |
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5[1] |
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10 |
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20 |
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20 |
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29[2] |
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30 |
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40 |
- ↑ Granted upon completion of the Introduction Quest.
- ↑ Granted upon completion of the level 29 class quest Lore-master: Friend of Sparrows.
Weapon Proficiencies
Proficiency | Level |
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1 |
Traits
Keeper of Animals
A strong bond with Beasts for attack and defence.
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Set Bonus | Description | Source | |
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Gain skill Inner Flame | Set: | 5+ total ranks |
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Improves skill Sign of the Wild: Rage | Set: | 10+ total ranks |
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Improves skill Major Pet Command | Set: | 15+ total ranks |
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Gain skill Battle Knowledge | Set: | 20+ total ranks |
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Buff | Set: | 25+ total ranks |
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Pet Buff | Set: | 30+ total ranks |
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Improves skills: Wizard's Fire, Wizard's Frost, Wizard's Spark | Set: | 35+ total ranks |
Master of Nature's Fury
Uses the strength of nature to damage foes.
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Set Bonus | Description | Source | |
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Buff | Set: | 5+ total ranks |
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Buff | Set: | 10+ total ranks |
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Gain skill Staff Sweep | Set: | 15+ total ranks |
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Gain skill Sticky Gourd | Set: | 20+ total ranks |
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Buff | Set: | 25+ total ranks |
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Gain skill Ents go to War | Set: | 30+ total ranks |
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Improves skill Wizard's Fire | Set: | 35+ total ranks |
Trait | Description | Source | |
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Buff | Trait: | 0+ ranks |
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Buff | Trait: | 0+ ranks |
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Buff | Trait: | 0+ ranks |
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Improves skill Cracked Earth | Trait: | 5+ ranks |
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Replaces skill Staff Strike with Lightning-charged Staff Strike | Trait: | 5+ ranks |
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Improves skills Staff Strike and Lightning-charged Staff Strike | Trait: | 10+ ranks, Storm and Staff (1) |
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Improves skill Staff Sweep | Trait: | 15+ ranks |
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Gain skill Lightning Storm | Trait: | 15+ ranks |
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Improves effect Smouldering Embers | Trait: | 20+ ranks |
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Buff | Trait: | 20+ ranks, Lightning Storm (1) |
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Improves skill Gust of Wind | Trait: | 25+ ranks, Dry Kindling (2) |
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Improves effect Smouldering Embers; Improves skill Sticky Gourd | Trait: | 25+ ranks, Slow Burn (1) |
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Improves skill Gust of Wind | Trait: | 25+ ranks, Dry Kindling (2) |
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Gain skill Ring of Fire | Trait: | 25+ ranks |
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Gain skill Nature's Fury | Trait: | 30+ ranks |
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Buff | Trait: | 30+ ranks |
The Ancient Master
Uses lore knowledge to hinder and confound foes.
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Set Bonus | Description | Source | |
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Gain skill Sticky Tar | Set: | 5+ total ranks |
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Gain skill Storm Lore | Set: | 10+ total ranks |
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Gain skill Share the Power - Fellowship | Set: | 15+ total ranks |
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Gain skill Herb Lore | Set: | 20+ total ranks |
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Gain skill Air Lore | Set: | 25+ total ranks |
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Gain skill Ancient Craft | Set: | 30+ total ranks |
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Gain skill Warding Knowledge | Set: | 35+ total ranks |
Trait | Description | Source | |
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Improves skill Cracked Earth | Trait: | 0+ ranks |
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Buff | Trait: | 0+ ranks |
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Gain skill Bane Flare | Trait: | 0+ ranks |
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Buff | Trait: | 0+ ranks |
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Improves skill Cracked Earth | Trait: | 5+ ranks, Grasping Earth (1) |
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Buff | Trait: | 5+ ranks |
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Improves skill Power of Knowledge | Trait: | 5+ ranks |
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Gain skill Sign of Power: See All Ends | Trait: | 10+ ranks |
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Gain skill Share the Power; Buff | Trait: | 10+ ranks |
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Gain skill Blinding Flash | Trait: | 15+ ranks |
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Gain skill Sign of Power: Righteousness | Trait: | 15+ ranks |
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Gain skill Wind Lore | Trait: | 15+ ranks |
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Improves skill Blinding Flash | Trait: | 20+ ranks, Blinding Flash (1) |
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Improves skill Wind Lore | Trait: | 20+ ranks, Wind Lore (1) |
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Gain skill Pleasant Breeze | Trait: | 20+ ranks |
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Improves skill Blinding Flash | Trait: | 25+ ranks, Explosive Flash (3) |
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Buff | Trait: | 25+ ranks |
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Buff | Trait: | 25+ ranks |
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Changes skill Light of Hope to Beacon of Hope; Improves skill Water Lore | Trait: | 25+ ranks |
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Buff; Gain skill The Ancient Master. | Trait: | 30+ ranks |
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Improves skills Ancient Craft and Knowledge of the Lore-master | Trait: | 30+ ranks |
Trait Tree
A strong bond with Beasts for attack and defence.
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Uses the strength of nature to damage foes.
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Uses lore knowledge to hinder and confound foes.
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Tactics
Some useful tactics when playing a Lore-master:
- Link break: if facing a target surrounded by mobs that are likely to assist, a cunning Lore-master can manage to fight just the intended target, and not any of the adds.
- Start out by casting Blinding Flash on the mob from the maximum possible distance, then turn around and run. Once the adds have stopped pursuing you, return. After 30s have passed the dazed mob will be free and will attack you -- but the adds will not follow.
- Buying Time: Even if fighting just one target, it can be useful to use Blinding Flash. In the 30 seconds that pass you can use Inner Flame to heal up, or wait for skill cooldowns to expire. Or if it comes to worst, run. Be careful not to leave a DoT (e.g. Burning Embers) on the target, as that will break the daze.
- Pet Shields: Pets often have near double your own health, and have no cooldowns between summons. Keeping this in mind, you can survive many battles which normally would be impossible by keeping the attention on your pet and re-summoning when it gets defeated. Using this in tandem with slowing skills can improve your survivability even more.
Class Quests
Lore-master Class Quests |
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See Also