Bane Flare

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Bane Flare
  • 10.2m Range
  • Fast
  • Tactical Skill
  • Max Targets: 5
  • Radius: 10m
  • Induction: 0.5s
  • Resistance: Physical
  • A flare in the sky dazes the enemy, but damage will break its stupor.
  • 15s Daze
  • 100% break chance on damage after 2s
  • Cost: [672 at Level 150] Power
  • Cooldown: 2m

General Information

Class: Lore-master

Trait Tree: The Ancient Master

Rank Needed: 0 (trait  Bane Flare)

Effects

Using this skill applies  Dazed to all enemy targets for 15 seconds. This effect is broken by damage after 2 seconds.

Trait Interactions

Tracery Interactions

Tactical Information

Bane Flare is an interesting hybrid of a stun and a daze. At the start, it is unbreakable by damage and so essentially a stun. As opposed to the single-target daze Blinding Flash, the duration of Bane Flare is fifteen seconds while the cooldown is longer, meaning that you are not able to keep the targets dazed permanently. An advantage of Bane Flare though is that you are able to daze up to 5 targets at once (even more with the Word of Power tracery Area Effect Target Count), thus being able to lock down a whole group of enemies while they can quickly be taken down by AoE DPS. This skill is especially strong when a group of enemies spawns, allowing Tanks extra time to generate aggro.

Lore

This skill may be inspired by George Romero's movie Land of the Dead (2005), in which the protagonists use fireworks referred to as "Sky Flowers" to mesmerize the masses of enemy zombies. Before the Riders of Rohan expansion, Bane Flare worked only on the Dead.