The Ancient Master (Skill)

- Fast
- Resistance: Tactical
- Drawing upon your deep well of knowledge and lore, you are able to focus your abilities, improving many skills.
 Each time you use an improved skill, you will expend one Mastery.
- Fire and Frost Lore: Becomes AoE 
 SoP:Righteousness: +20s Duration
 SoP:See All Ends: Doubled Effectiveness
 SoP: Vigilance: Increases allies' Critical Defence
 Air Lore: Applies a Bubble
 Water Lore: Becomes AoE
 Beacon of Hope: Increased Potency
 Wind Lore: Increased Potency
 Burning Embers: Becomes AoE
 Gust of Wind: Increased Damage and applies Brittle Frost
 Wizard's Frost: Becomes AoE and Increases Enemy Inductions
 Wizard's Fire: Devastating Burn
 Wizard's Spark: Stuns Target
- Cost: [538 at Level 150] Power
- Cooldown: 3m
General Information
Class: Lore-master
Trait Tree: The Ancient Master
Rank Needed: 30 (trait  The Ancient Master)
 The Ancient Master)
Effects
Using this skill grants the Lore-master 5 stacks of the  Ancient Master effect.
 Ancient Master effect.
The following skills consume 1 stack to become empowered:
 Fire and Frost Lore -- affects up to 10 targets, becoming AoE, and removes the power cost Fire and Frost Lore -- affects up to 10 targets, becoming AoE, and removes the power cost
 Wind Lore -- target count increased by 5 and potency of Wind Lore -- target count increased by 5 and potency of Wind-lore increased by 2.5% Wind-lore increased by 2.5%
 Air Lore -- applies the Air Lore -- applies the Wind Screen bubble to the friendly target Wind Screen bubble to the friendly target
 Water Lore -- affects members of the fellowship within 6m of the original target but costs double power Water Lore -- affects members of the fellowship within 6m of the original target but costs double power
 Beacon of Hope -- increased healing potency and costs Power instead of Morale Beacon of Hope -- increased healing potency and costs Power instead of Morale
 Burning Embers -- affects up to 10 targets, becoming AoE Burning Embers -- affects up to 10 targets, becoming AoE
 Gust of Wind -- increased damage and applies Gust of Wind -- increased damage and applies Brittle Frost to all targeted enemies Brittle Frost to all targeted enemies
 Wizard's Frost --  affects up to 10 targets, becoming AoE, and applies Wizard's Frost --  affects up to 10 targets, becoming AoE, and applies Deep Freeze to all targeted enemies Deep Freeze to all targeted enemies
 Wizard's Fire -- applies Wizard's Fire -- applies Ancient Wizard's Fire Burn to the enemy target instead of Ancient Wizard's Fire Burn to the enemy target instead of Wizard's Fire Burn Wizard's Fire Burn
 Wizard's Spark -- applies Wizard's Spark -- applies Stunned to the enemy target for 5 seconds Stunned to the enemy target for 5 seconds
 Sign of Power: Righteousness -- duration of Sign of Power: Righteousness -- duration of Temporary State Immunity increased by 20 seconds Temporary State Immunity increased by 20 seconds
 Sign of Power: See All Ends -- applies a more potent version of Sign of Power: See All Ends -- applies a more potent version of Sign of Power: See All Ends Sign of Power: See All Ends
 Sign of Power: Vigilance -- Sign of Power: Vigilance -- Sign of Power: Vigilance increases Critical defence instead of stealth detection Sign of Power: Vigilance increases Critical defence instead of stealth detection
Skill Interactions
The Minstrel skill  Call to Greatness resets the active cooldown of this skill.
 Call to Greatness resets the active cooldown of this skill.
Tactical Information
The Ancient Master, when used properly, can be immensely powerful, as it empowers most of the Lore-master's basic rotational skills. Before using this skill, make sure you have a plan for which exact skills you want to empower. This skill can be used at the beginning of the fight, at important moments throughout, and in moments of emergency.
The important utility uses of this skill are with Wind Lore, Water Lore, Gust of Wind, and Sign of Power: Righteousness. Effects from Burning Embers and especially Wizard's Fire are good for dealing damage, and Air Lore can be a good tank defensive cooldown. The other uses for this skill are not commonly used, as their effects are either inconsequential or have better alternatives.