Burning Embers

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Burning Embers
  • 30m Range
  • Fast
  • Tactical Skill
  • Induction: 0.5s
  • Resistance: Tactical
  • Skill Type: Fire
  • Burn the enemy with damage-over-time.
  • ... Fire Damage
  • ... Fire Damage every 2.0 seconds for 10 seconds.
  • -3% Tactical Mitigation
    -3% Physical Mitigation
  • Duration: 20s
  • Cost: [68 at Level 150] Power
  • Cooldown: 3s

General Information

Class: Lore-master

Level: 1

Effects

Using this skill applies the  Smouldering Embers bleed on the enemy target.

It also applies  Slow Burn to the target, which reduces mitigations.

See Mitigation Reduction Skills for a list of all skills that reduce enemy mitigations.

Skill Interactions

The Call to Pet skill  Call to Eagles applies the  Sticky Embers effect, which tiers up the  Smouldering Embers bleed every 2 seconds. This effect tiers up the bleed regardless of whether or not the Lore-master has the relevant trait.

When specialized in Keeper of Animals, using this skill reduces the active cooldown of  Sign of the Wild: Rage by 2 seconds.

This skill consumes 1 stack of  Ancient Master to become empowered. When empowered, this skill affects up to 10 targets.

Burning Embers
  • 30m Range
  • Fast
  • Tactical Skill
  • Max Targets: 10
  • Radius: 5m
  • Induction: 0.5s
  • Resistance: Tactical
  • Skill Type: Fire
  • Burn the enemy with damage-over-time.
  • ... Fire Damage
  • ... Fire Damage every 2.0 seconds for 10 seconds.
  • -3% Tactical Mitigation
    -3% Physical Mitigation
  • Duration: 20s
  • Cost: [68 at Level 150] Power
  • Cooldown: 3s

Trait Interactions

Tracery Interactions

Tactical Information

Burning Embers is the Lore-master's primary means of dealing damage. When traited, the effect tiers up to deal additional damage, and can be spread to nearby enemies by Gust of Wind. In Red-line, Lightning skills will cash out the Smouldering Embers bleed to deal additional damage, so once this happens, you should work to immediately re-tier-up the effect.

Lore

Burning Embers is a reference to an event during Bilbo's journey with the dwarves to the Lonely Mountain. (This event also formed the inspiration of Sign of Battle: Wizard's Fire.) At a certain point they climb in trees after being hunted down by wargs and Gandalf uses a trick that resembles the skill all too well:

"Now you can understand why Gandalf, listening to their growling and yelping, began to be dreadfully afraid, wizard though he was, and to feel that they were in a very bad place, and had not yet escaped at all. All the same he was not going to let them have it all their own way, though he could not do very much stuck up in a tall tree with wolves all round on the ground below. He gathered the huge pine-cones from the branches of the tree. Then he set one alight with bright blue fire, and threw it whizzing down among the circle of the wolves. It struck one on the back, and immediately his shaggy coat caught fire, and he was leaping to and fro yelping horribly. Then another came and another, one in blue flames, one in red, another in green. They burst on the ground in the middle of the circle and went off in coloured sparks and smoke. A specially large one hit the chief wolf on the nose, and he leaped in the air ten feet, and then rushed round and round the circle biting and snapping even at the other wolves in his anger and fright."

"(...) Wolves are afraid of fire at all times, but this was a most horrible and uncanny fire. If a spark got in their coats it stuck and burned into them, and unless they rolled over quick they were soon all in flames. Very soon all about the glade wolves were rolling over and over to put out the sparks on their backs, while those that were burning were running about howling and setting others alight, till their own friends chased them away and they fled off down the slopes crying and yammering and looking for water."

- "Out of the Frying-Pan into the Fire." In: "The Hobbit", by J.R.R. Tolkien