Blinding Flash

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Blinding Flash
  • 40m Range
  • Immediate
  • Tactical Skill
  • Resistance: Physical
  • A flash instantly dazes the enemy, but damage will break its stupor.

    Mounted Combat Enemies: Daze replaced with a debuff that reduces damage against dismounted players.
  • 30s Daze
  • 100% break chance on damage
  • Interrupts inductions
  • Cost: [404 at Level 150] Power
  • Cooldown: 15s

General Information

Class: Lore-master

Level: 10


Using this skill dazes the target.


The trait Firm Grasp in the Ancient Master trait tree makes the daze immune to break from damage for up to 3 seconds.


The Lore-master Word of Mastery tracery Target Resistance: Debuffing Skills decreases the resistance to this skill by up to 11%.

Equipping five or more pieces of the Armour of the Lady's Wisdom or the Armour of the Iordúr set increases the duration of the daze effect caused by this skill by 5s.

Tactical Information

Perhaps the most famous crowd-control skill of the Lore-master, Blinding Flash is mostly known for it's long daze that can be refreshed, thus keeping two enemies locked down for an infinite amount of time. If a daze is resisted this can be solved by using  Call to the Valar to reset the cooldown or by temporarily using another form of crowd-control (such as the root of  Herb-lore) instead. As opposed to skills that stun, Blinding Flash is not affected by Temporary State Immunity, nor does it cause this effect. The skill works on every enemy type. Note that almost all bosses are immune to dazes (and other forms of crowd-control, for that matter), though.

There's more to Blinding Flash than the daze. Another important use is to interrupt enemies. Blinding flash will even interrupt the inductions of enemy targets if they are immune to dazes.


This skill is a reference to an event during the story of The Hobbit, in which Bilbo, the dwarves and Gandalf seek refuge in a cave while a thunderstorm razes outside. Unfortunately, the cave leads to goblin tunnels and they get caught while taking a nap:

"...they were all grabbed and carried through the crack, before you could say "tinder and flint". But not Gandalf. Bilbo's yell had done that much good. It had wakened him up wide in a splintered second, and when goblins came to grab him, there was a terrific flash like lightning in the cave, a smell like gunpowder, and several of them fell dead.

The crack closed with a snap, and Bilbo and the dwarves were on the wrong side of it! Where was Gandalf? Of that neither they nor the goblins had any idea, and the goblins did not wait to find out."

- "Over Hill and Under Hill." In: "The Hobbit", by J.R.R. Tolkien