The Twenty-first Hall
The Twenty-first Hall | |
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Region: | Moria |
Area: | Zelem-melek |
Location: | [5.8S, 105.1W] |
Location
The Twenty-first Hall is a settlement located in the central portion of Moria, north east of Zelem-melek [5.8S, 105.1W]
There are also some step by step directions for travelling to and from the 21st Hall.
Services
The following services can be found within The Twenty-first Hall:
Mailboxes
- Mailbox [5.7S, 104.5W]
- There are also Mailboxes inside the Auctioneer's Bunker, the Crafting Bunker and the Vault
Auctioneer's Bunker [5.4S, 105.1W]
- Mailbox x2
- Auctioneer - Asmar
- Auctioneer - Amund
Crafting Bunker [5.4S, 105.0W]
The Crafting bunker contains:
Reflecting Pool
- The Reflecting Pool of Moria [6.0S, 105.2W]
- Rúnar, Sage of Moria - exchange your Marks of Victory here.
Skirmish Camp
Travelling
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Vault-keeper's Bunker [5.6S, 104.9W]
- Mailbox x2
- Vault-keeper - Elberg
- Vault-keeper - Balk
- Vault-keeper - Dithrik
Instances
- Battle of the Twenty-first Hall - skirmishes can be found in the Instance Finder
Deeds
The following deeds can be obtained by visiting this place:
- Zelem-melek
- Wanderer of the Central Levels (obsolete)
- Stalwart of the Central Levels (obsolete)
- Exemplar of the Central Levels (obsolete)
Quests
Regional:
- [50] The Fall of Moria
- [50] Instance: The Fall of Moria (Session Play)
- [54] Águti's Advice
- [55] A Well-earned Celebration
- [55] A Wide, Empty Hall
- [55] The Footsteps of Foes
- [55] A Chill Draft
- [55] Questions of Stability
- [55] Fixing a Squeaky Wheel
- [55] The Great Hall of Durin
- [55] Backtracking
- [55] A Gleam in the Gloom
- [55] Faint but Fierce
- [56] To the Orc-watch
- [55] Instructions in the Map
- [56] A Sickly Glow
- [56] An Eerie Brilliance
- [57] Flame and Shadow
- [58] The Secret of the Council
- [59] Something Wicked
Instance Cluster:
- [60] Dark Delvings - Speak No Evil
- [60] Dark Delvings -- Illuminate the Dark
- [60] Enemies of Lothlórien
- [60] Fil Gashan - The General's Ring
- [60] Fil Gashan - Weaken the War Host
- [60] Forges of Khazad-dûm -- Freeing the Forge
- [60] The Grand Stair - Igash's Lash
- [60] The Grand Stair - Master's Mark
- [60] The Grand Stair -- Sweeping the Stairs
- [60] Sixteenth Hall -- Purge the Halls
- [60] Sixteenth Hall -- The Lost One's Flesh
- [60] Skûmfil - The Grodbog-queen's Chitin
- [60] Skûmfil - The Kergrim-king's Tooth
- [60] Skûmfil -- Clearing Corpses
Epic:
- [56] The Ballad of Bingo Boffin: Bingo's Scattered Thoughts
- [58] The Ballad of Bingo Boffin: A Farewell
- [93] The Ballad of Bingo Boffin: Hand-written, Hand-delivered
- [107] The Black Book of Mordor, Chapter 2.1: Heirloom of Khazad-dûm (Runekeeper only)
Other:
- [57] Tale: The Drowned Treasury
- [60] Tale: New Devilry
- [...] Skirmish: Battle of the Twenty-first Hall
- [...] Craft for Motes
- [150] Craft for Embers
Involving:
- [55] Reflecting on the Past
- [55] An Accurate Account
- [55] Helgi Goblinbane's Helm
- [55] Exploring Uzbad-bakân
NPCs
The following NPCs provide services.
- Gútrek - Supplier and Provisioner
Factions
Vendor | Position | Location |
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Thorth Splintershield | NPC Iron Garrison Guards Trader |
[5.7S, 105.1W] |
Kettil, Son of Athils | NPC Iron Garrison Miners Trader |
[5.9S, 105.0W] |
Trainers
- Beorning Trainer - Katuth [6.0S, 105.4W]
- Brawler Trainer - Hringthor [6.0S, 105.4W]
- Burglar Trainer - Swethic [6.2S, 105.4W]
- Captain Trainer - Mordathest [6.3S, 105.3W]
- Champion Trainer - Ormi [6.3S, 105.3W]
- Guardian Trainer - Lyting [6.3S, 105.3W]
- Hunter Trainer - Jóngir (upper deck, watching) [6.0S, 105.5W]
- Lore-master Trainer - Ettela [6.0S, 105.2W]
- Mariner Trainer - Vandil Lackfinger [6.0S, 105.4W]
- Minstrel Trainer - Hróthi [6.0S, 105.2W]
- Rune-keeper Trainer - Samling - walks the area
- Warden Trainer - Bogifa [6.0S, 105.2W]
- Fjori - Barter Exchange Trader [6.1S, 105.3W]
Lore
- The Twenty-first hall is among the largest in all of Khazad-dûm, and often regarded as the most famous. In times long past a great market stood here where the Dwarves of Moria and travellers from abroad would trade in fine goods from across much of Middle-earth. Fine woods and wine and foodstuffs would be exchanged for gold and priceless gems and finely wrought pieces of smith-craft. In truth nearly anything at all could be bought or sold within this very hall, though it is hard to imagine it to look upon it now.
- The Twenty-first Hall of Khazad-dûm lies on the Seventh Level of Moria, leading away in many directions including toward the Second Hall and the Bridge of Khazad-dûm. Off to one side, a passage leads to the Chamber of Mazarbul, the dwarves’ hall of records, though it passes now for the tomb of Balin, son of Fundin.
- The Twenty-first Hall was once a mustering hall, but has lain empty since the fall of Moria – though recent stirrings may change that. Recently, the Balrog of Moria came to the Twenty-first Hall seeking the first true challenge to his power since the deaths of Durin VI and his son Náin I.
- The Twenty-first Hall beats as the heart of the Free Peoples in the gloomy body of Moria. When you suffer the inevitable setback of defeat in the troubled halls of northern Zelem-melek, this is your retreat.
- On its own, as an artifact of craftsmanship, the hall is a marvel. Wide-footed pillars as large as the towers of the Elves hold up a ceiling so high that its polished stone is barely touched by the glow of campfires and crystals below. A shaft in the ceiling lets in a single, hopeful ray of sunlight from the distant sky above the Misty Mountains. This ray illuminates the banners and wagons of Moria’s new colonists on the floor below.
- The chamber is so vast that the largest outpost of the Free Peoples in Moria occupies less than half its ground. The outpost itself is wrought of wooden beams and planks, forming palisades between the hall’s colossal pillars. Archers stand watch all around.
- The outpost protects traders, trainers, vault-keepers, and auctioneers. Here you’ll find an oven, a forge, a workbench, and a reflecting pool—rare finds, all, in the dark reaches of Moria. Be sure to acquaint yourself with the Stable-masters, as they can help speed you to your destinations, be they the East-gate, Durin's Threshold, or the Nameless Places of the Foundations of Stone.
- Fallen rubble blocks the largest exits from this hall, the arches leading west and east. Only the smaller arches — leading north to Durin's Way and south to the Great Hall of Durin — remain open. Perhaps it’s the lingering power of the intimidating Dwarf architecture all around these exits that helps to keep the Enemy away — or maybe it’s luck — but the Twenty-first Hall remains free of Orc patrols and spies for now.
Settlements and Landmarks of Zelem-melek
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Settlements: | Twenty-first Hall | |
Landmarks: | Baiúrz-mur • The Broad Ways • Budkhul-tharâkh • Chamber of Mazarbul • Gabil-hul • Gabil-mamach • Gazatu-ru • The Great Hall of Durin • Hall of Flowing Water • Khufdul-tharâkh • The Lonely Span • Mezer-serej • Mudmul-charâf • Skrithûrz-ulíma • Terraced Halls • The Twenty-first Hall: East Arch • The Twenty-first Hall: North Arch • The Twenty-first Hall: South Arch • The Twenty-first Hall: West Arch • Uzbad-bakân • The Wide Halls | |
Interiors: | Auctioneer's Bunker • The Chamber of Leadership • Crafting Bunker • Vault-keeper's Bunker | |
Dungeons: | Resource: Bult-kâr • Sejer-tharâkh |
Settlements, Areas and Landmarks of Moria
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Areas: | Durin's Way • The Flaming Deeps • The Foundations of Stone • The Great Delving • Nud-melek • The Redhorn Lodes • The Silvertine Lodes • The Water-works • Zelem-melek • Zirakzigil | |
Settlements: | Anazârmekhem • Auti's Camp • Chamber of the Crossroads • Durin's Threshold • Hulwul-nefekh • Jazârgund • Knakk's Camp • Lamâb-dûm • The Crossroads of Ash • The Deep Descent • The Dolven-view • The Door to the Clouds • The Fanged Pit camp • The Orc-watch • The Rotting Cellar • The Shadowed Refuge • The Tharâkh Bazân camp • The Twenty-first Hall | |
Landmarks: | Durin's Way: Dâr-rukh • Durin's Crossing • Fehem-dûm • Ghâr-khafush • The Glass-hall • Gloku-ru • Gríshurbhrum • Hadâd-dûm • Hadudbâb • The Hall of the High Stair • Jundulbâb • Jundul-dûm • Khulturg • Manarbul • Mokûrzmûl • Mudmulzarâk • The Mustering Hall • Ninknakh Faltor • Salab Nurjundul • Skoiruzg • Sulnul-dûm • Tharâkh Bazân • Tith-maudhûl • Uflûmp-mur • Zabâd-dûm • Zarârgharâf • Zigilnâb • Zurr-thurkh Flaming Deeps: Ânghumu-ru • Bhraf-ru • The Burning Stair • Durin's Court • Gate of the Seven Fathers • Hadâd-mezer • Hudnul-meden • Hurmulkezer • Tanunshush • Umukh-ghâr |
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Interiors: | Auctioneer's Bunker • The Chamber of Command • Crafting Bunker • The Heart of Fire • The Peaceful Path • Vault-keeper's Bunker | |
Dungeons: | Crafting: Bult-kâr • Fulz-zahar • Gharâf-fehem • Mekeb-faham • Mekeb-farak • Sejer-tharâkh / Quest: Buzun-ghâr • Chamber of Wheels • Nud-heden • The Old Silvertine City | |
Instances: | Mines of Moria: Dark Delvings • Fil Gashan • Filikul • Forges of Khazad-dûm • Forgotten Treasury • Skûmfil • The Grand Stair • The Sixteenth Hall • The Vile Maw / Scourge of Khazad-dûm: Dâr Narbugud • Halls of Crafting • Lumul-Nar • Nala-dûm / Wells of Langflood: Askâd-mazal / Skirmishes: The Battle of the Deep-way • Battle of the Twenty-first Hall • Battle of the Way of Smiths / Quest: Azanarukâr • The Cooling Chamber • The Drowned Treasury • Lost Archive • Rushdurinul • Zurr-thurkh |