A skirmish is a short instance that rewards player(s) with a special currency called , and , as well as other items. They can be redeemed for a very wide variety of items including armor, jewelry, weapons, crafting shards, single-use recipes, reputation items, cosmetic items, decorations, and both minor and major class quest items. The marks can also be spent on improving your character, and their personal skirmish soldier, while in skirmishes.
There are currently 19 skirmish instances, set in different locales throughout Middle-earth. They become available as a character levels up. Several of the higher level skirmishes are integrated with the epic quest story line so they are not available until a character reaches the appropriate place in the epic story. Most skirmishes are either offensive in nature, where the players advance at their own pace as with most instances, or defensive, where the players withstand repeated waves of enemies. They all follow a simple storyline, such as freeing Bree from a raiding band of half-orcs or Candaith being attacked at night on Weathertop. Most skirmishes are associated with the appropriate reputation faction, so that, for example, completing skirmishes that are set in the Shire increases one's reputation with the hobbits' the Mathom Society. Every skirmish has a skirmish instance deed associated with it to complete every special encounter possible in that skirmish, which earns the player a title. Most skirmishes have an associated daily quest.
Skirmishes and skirmish camps are intended to represent the increasing spread of war and bloodshed across the entirety of Middle-earth. Skirmish instances, like classic instances, can be created through the instance menu and joined by any fellowship, or raid, anywhere on Middle-earth at any time. Transactions involving skirmish rewards, however, must be completed either at any of the skirmish camps near major cities or at the vendors inside player-owned housing areas.
Skirmishes are highly customizable, allowing the player(s) to specify a skirmish's level, how many players it is intended for, and the difficulty tier of the instance. While every skirmish has a boss at its end that doesn't change in different run-throughs, all other elite enemies, referred to in skirmishes as lieutenants, are randomly generated from a wide range of different lieutenants that demand very different strategies to defeat. There are also many optional encounters in each skirmish that may or may not be available on any given run-through. All these factors amount to a practically limitless amount of variation for skirmishes.
There are three types of skirmishes.
- In the defensive skirmishes, your main goal is to repel attacks by the enemy, often while protecting other combatants. The enemy will attack specific targets, while you must defend the location and your allies. The enemy sets the pace of the encounter, sometimes with short breaks between a series of attacks.
- In the offensive skirmishes, your main goal is to attack the enemy and take control of areas from him. You set the pace of the attacks, although the enemy may counterattack as soon as you achieve an objective.
- In the survival skirmish, your main goal is to survive for as long as possible.
Mobs are random in Skirmishes. But you can expect similar mobs to usually group together. As your level increase the same mobs will match. As your group size, tier or level increase so do the number, hardness or type of the mobs increase.
- Solo (1) Tier 1: Skirmishes have matching level Normal type Mobs, Skirmish Lieutenants, Encounter Bosses and End Bosses
- Solo (1) Tier 2: Skirmishes have matching level Normal type Mobs, Signature Skirmish Lieutenants, Elite Encounter Bosses and Elite End Bosses
- Solo (1) Tier 3: Skirmishes have many more matching level Normal type Mobs with double hitpoints, Signature Skirmish Lieutenants double hitpoints, Elite Encounter Bosses double hitpoints and Elite End Bosses with double hitpoints
- Duo (2) Tier 1: Skirmishes have matching level but Mobs are about 1/3 Normal Mobs, 1/3 Signature Mobs and 1/3 Elite Mobs, Elite Master Encounter Bosses, Elite Skirmish Lieutenants are Elite End Bosses
Lieutenants are elites that randomly accompany enemy groups in skirmishes. They randomly drop Skirmish Tokens and Emblems. There are many different types of lieutenants, all with their own names, appearance, and abilities. Each type is designed to encourage a certain strategy or prioritization of targets; for example, the Zealot of Pain buffs all other enemies present as he takes damage, encouraging players to kill him last. There are deeds for killing each type of lieutenant a number of times, which reward the player with a large amount of skirmish marks. Different skirmish instances have slightly different varieties of lieutenants that it may contain, so running the same skirmishes repeatedly will complete lieutenant deeds faster.
Each Skirmish can be played with a wide range of players, the bigger the group the better the rewards:
- Solo (1), Duo (2) and Small Fellowship (3)
- Fellowship (6)
- Raid (12)
There are three tiers of difficulty at which any skirmish can be set. This is designed so that players desiring a more challenging skirmish do not have to increase the skirmish's intended level or number of players. While increasing the skirmish level simply increases the enemies' levels and increasing the number of players increases the number of enemies, increasing the tier increases the general combat effectiveness of all enemies. Like increasing the skirmish level, increasing the skirmish tier also increases skirmish mark rewards. It also increases the drop rate of Skirmish Tokens and Emblems and the chance of special encounters.
Every player character has one NPC that they can summon to fight alongside them while skirmishing, much like a pet. The soldier does not preclude the use of the Lore-master's pet or the Captain's herald, meaning those classes can have both their soldier and their pet or herald fighting together. The soldier, however, cannot be commanded with nearly as much precision as a pet. They can be ordered only to attack a target or to disengage, and the attack command has a cooldown of 1 minute. Generally, soldiers act like a pet in guard mode with assist off. They use all equipped abilities automatically as they see fit.
'Soldier' is a generic term that does not refer to the soldier's class. There are several classes that are roughly analogous to player classes, and several different abilities of each class for the player to choose from when customizing their soldier. Skirmish marks can be spent on improving the soldier, by increasing their base attributes as well as the effectiveness of their individual abilities. This increases one's performance in skirmishes and therefore amounts to an investment in skirmish marks. The soldier's appearance can also be altered by traits bought with skirmish and s Skirmish Tokens and Emblems.
At the start of the Skirmish a quest will auto-bestow upon you, with the objectives of the skirmish.
Slaying all the different skirmish instance specific Encounters, rewards with a skirmish specific title. Slaying Skirmish Lieutenants will reward titles (mobs must not appear grey to your character, they must be around the same level as you are) Each Lieutenant type has its own deed chain, which follows a certain rule.
- Read more:Skirmish Instances Deeds >> for a list see Category:Skirmish Deeds
- Read more:Skirmish Lieutenants Deeds >> for a list see Category:Skirmish Lieutenants Deeds
Rewards and Loot scale to the level, group size, and tier of the Skirmish. Loot is found by/at/in/from:
- Completing quest flags or objectives
- Skirmish Lieutenants
- End Boss(es)
- Fancy Wooden Chest (appears after the boss fight)
- Sometimes the last banner must be activated before the chest appears, be aware and do not leave until the boss loot or chest has been found.
Summary Loot List
- Legendary Item Experience
- , s (primarily from encounters and bosses), s (from higher tiers) s
- - see details
- Heritage Runes - see details
- Skirmish Tokens and Emblems - buffs or debuffs, see details
- Reputation - usually about 700 points with various factions
- Read More: Skirmish Rewards >>
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