The Orc-watch

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The Orc-watch
Region: Moria
Area: The Redhorn Lodes
Location: [11.1S, 106.7W]

Location

The Orc-watch is located in the Redhorn Lodes within Moria. [11.1S, 106.7W]

Click here for step by step directions for travelling to and from the Orc Watch.

Services

Mailboxes

Tasks

Travelling

Deeds

The following deeds can be obtained by visiting this place:

Quests

Starting
Involving


NPCs

Services & Supplies

NPC Function Coords
Fengur Iron Garrison Miners [11.1S, 106.8W]
Gáir Iron Garrison Guards [11.0S, 106.7W]
Holmlag Provisioner [11.1S, 106.7W]
Hún Healer [11.0S, 106.6W]
Sólver Forge-master [11.0S, 106.7W]
Stable-master Stable-master [11.1S, 106.9W]

Equipment Traders

NPC Function Coords
Ingól Heavy Armour Trader [11.1S, 106.8W]
Kalmar Medium Armour Trader [11.0S, 106.7W]
Reng Light Armour Trader [11.1S, 106.7W]

Others

NPC Function Coords
Armbeald Quest - Hunter [11.0S, 106.6W]
Avar Quest [11.0S, 106.8W]
Ingifast Quest [11.1S, 106.5W]
Isólf Quest [11.4S, 106.7W]
Ossur Quest [11.2S, 106.7W]
Róarr Quest [11.1S, 106.5W]
Thithrand Quest [11.0S, 106.8W]


Lore

The Orc-watch has been founded by Brogur and Bosi's dwarf expedition as a watch-post over the Orc horde that holds the Redhorn Lodes. The dwarves hope to cut the different Orc tribes off from each other by controlling such key points throughout Moria, but the odds stand brutally against them.
At the edge of Zelem-melek’s high plateau stands the Orc-watch, a Dwarf outpost overlooking the dusty mines of the Redhorn Lodes. Occupying a pair of guarded and lightly fortified entryways, the Orcwatch defends the steep stairway that leads up from the Redhorn Lodes to the east, and provides a bit of refuge to those adventurers who retreat to the nearby ring of stones.
Within the Orcwatch, a small gang of Dwarves make plans to antagonize the Enemy and disrupt the work of Orc-kind in Moria. These Dwarves have only a minimum of manpower: a Stable-master, a Forge-master, a healer, a provisioner, and a handful of brave planners. What they need are sturdy weapons, strong arms to wield them, and stout hearts willing to brave the monsters roaming all around.
With the Orcwatch as a base, strike out into the Redhorn Lodes, The Flaming Deeps, and Zelem-melek. Confront the mysterious beetles chittering nearby. Cut down the Warg-rider patrols stalking about. Capture the enemy’s weapons, and use them to arm Dwarf colonists for coming battles against the Orcs. Turn the hatred of the Moria Orcs against their cousins from Mordor.
Here, at the Orcwatch, in the geographic heart of Moria, it may be possible to bring new light into the darkness of Khazad-dûm. Completing that heroic task is up to you. [1]