Zigilnâb
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Zigilnâb | |
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Type: | Arch |
Region: | Moria |
Area: | Durin's Way |
Location: | [5.7S, 107.6W] |
Location
Zigilnâb is a location in Durin's Way in Moria. [5.7S, 107.6W]
This stone arch lies between the Twenty-first Hall: West Arch and Hadudbâb, along the winding tunnel that connects the Chamber of the Crossroads and the Twenty-first Hall.
Creatures
The following creatures are found within these borders:
Settlements, Areas and Landmarks of Durin's Way
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Areas: | The Fanged Pit | |
Settlements: | The Chamber of the Crossroads • The Door to the Clouds • The Tharâkh Bazân camp • Jazârgund • The Fanged Pit camp | |
Landmarks: | Dâr-rukh • Durin's Crossing • Fehem-dûm • Ghâr-khafush • The Glass-hall • Gloku-ru • Gríshurbhrum • Hadâd-dûm • Hadudbâb • The Hall of the High Stair • Jundulbâb • Jundul-dûm • Khulturg • Manarbul • Mokûrzmûl • Mudmulzarâk • The Mustering Hall • Ninknakh Faltor • Salab Nurjundul • Skoiruzg • Sulnul-dûm • Tharâkh Bazân • Tith-maudhûl • Uflûmp-mur • Zabâd-dûm • Zarârgharâf • Zigilnâb • Zurr-thurkh | |
Interiors: | Buzun-ghâr • The Peaceful Path | |
Dungeons: | Resource: Mekeb-faham • Mekeb-farak | |
Instances: | — |