Iridír
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Region: | Ambarûl |
Area: | Ambarûl |
Location: |

Iridír is a settlement located within the area of Ambarûl, in the Valley of Ikorbân.
Iridír is the primary village of Ambarûl, built on wooden pilings that sprawl across the marsh along the shores of the Ikorbân River. The village is led by Girhâzi and protected by the Dumûri, the Daughters of Iridír, following a revolt against the Ordâkhai after the defeat of Sauron. The forces of Iridír contest control of the Wrackwade crossing with the remaining Ordâkhai who took the fishing village of Eshadûr across the river.
Interiors
Services
- Mailbox
- Delving Quartermaster
- Khâdamul - Ikorbân Missions
- Nêkhur - Ikorbâni Quartermaster
- Ikorbâni Quartermaster
- Phetekâri Quartermaster
- Vault-keeper
- Forge-master
- Provisioner
- Supplier
- Mistress of Apprentices
- Hobby Master
- Fishing Supplier
- Auctioneer
- Housing Furnisher
- Healer
Crafting
Travelling
Iridír Stable-master destinations | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Deeds
The following deeds can be advanced by visiting this place:
Quests
Epic
Starting:
- [150] A New Post
- [150] Instance: A New Post
- [150] A Sister's Concern
- [150] A Tale My Father Told
- [150] An Angler's Advice
- [150] An Old Family Recipe
- [150] Arrows for the Cause
- [150] Checking for Frogs
- [150] Crippling the Enemy
- [150] Gathering Oysters
- [150] Lost Trade-goods
- [150] Mending the Wheel
- [150] Tasks Bulletin Board - The Ikorbâni, Phetekâri of Umbar
- [150] Tend to the Deer]
- [150] The Fallow Deer
- [150] The Ikorbâni, the People of Shagâna
- Reflecting Pool, Ambarûl
Involving:
- [150] A Company Astray
- [150] Acquaintance of the Ikorbâni
- [150] Ally of the Ikorbâni
- [150] Friend of the Ikorbâni
- [150] Kindred of the Ikorbâni
- [150] Making a Trade
- [150] Welcome to Iridír
NPCs
- Kildûg - Ikorbâni Assistant
- Dagâdah - Ikorbâni Leader
- Aranbir - Wheelwright
- Kalkhadra
- Dalagín - Dumûri Captain
- Gurtum - Arrowsmith
- Endunâm
- Tínsha - Fletcher
- Zildug
- Dashên
Phased, multiple locations:
Lore
Iridír was once the center of trade in Ambarûl. These days, the craftsmen, farmers, and fishermen work to restore the town. During the War of the Ring, the Ordâkhai army passed through Ambarûl and conscripted most of the men. The women who remained, led by Girhâzi, revolted against the Ordâkhai when news came to them of the defeat of Sauron and Kâlach Hûl, The Black Serpent. Only after did the men who survived the war begin to return.
Gallery
Settlements, Areas and Landmarks of Ambarûl
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Areas: | Ahâsh-zubir • Fields of Duragâr • Kidûru Marshes • Mûr Abal | |
Settlements: | Gha Nêkha • Iridír • Sûru | |
Landmarks: | Ahâsh-zubir: Arwáth • Ekagar • Gishtir • Sudurûn • Telperiën's Wall Fields of Duragâr: Asha Mûn • Bidrokh-nûn • Burukíri • Esh Enûn • Gurakhu • Mehêtur • Omboha • Span of Zibâla • Wrackwade |
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Interiors: | Girhâzi's Lodge | |
Dungeons: | Dubarâkh • Seshdûl | |
Instances: | Ashunûg, the Fane of the Accursed |
Regions within the Valley of Ikorbân
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Ambarûl • Imhûlar • Khûd Zagin • Urash Dâr |