Iridír

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Iridír
Region: Ambarûl
Area: Fields of Duragâr
Location: [21.7S, 80.9W]

Iridír is a settlement located within the area of Ambarûl, in the Valley of Ikorbân.

Iridír is the primary village of Ambarûl, built on wooden pilings that sprawl across the marsh along the shores of the Ikorbân River. The village is led by Girhâzi and protected by the Dumûri, the Daughters of Iridír, following a revolt against the Ordâkhai after the defeat of Sauron. The forces of Iridír contest control of the Wrackwade crossing with the remaining Ordâkhai who took the fishing village of Eshadûr across the river.

Interiors

Services

Crafting

Travelling

Deeds

The following deeds can be advanced by visiting this place:

Quests

Epic

Starting:

Involving:

NPCs

NPC Function Coords
Aranbir Wheelwright [21.9S, 81.1W]
Bâdarul [21.6S, 80.8W]
Bow-ready Recruits
Concerned Husbands
Concerned Wives
Dagâdah Ikorbâni Leader [21.8S, 80.9W]
Dalagín Dumûri Captain [22.2S, 81.4W]
Dashên [22.7S, 80.6W]
Displaced Citizens
Displaced Warriors
Dumûri Guards
Endunâm [22.4S, 81.2W]
Gurtum Arrowsmith [22.4S, 81.1W]
Kalkhadra [22.1S, 81.1W]
Kildûg Ikorbâni Assistant [21.8S, 80.9W]
Sângal [21.7S, 81.0W]
Sârgud Ambarûli Blacksmith [21.9S, 81.1W]
Setokúli [21.7S, 80.9W]
Spear-ready Recruits
Sword-ready Recruits
Tínsha Fletcher [22.5S, 81.1W]
Zamína [21.7S, 80.9W]
Zildug [22.9S, 81.0W]
Phased, multiple locations
NPC Function Coords
Belondor [22.6S, 81.3W]
Corudan [22.4S, 81.1W]
Húrshauk [22.2S, 81.0W]
Mizâdi Shâra of Renewed Hamât [21.8S, 80.9W]
Numûru [21.8S, 80.9W]
Khôltekh [21.9S, 81.0W]
Rahâzi [21.5S, 80.8W]
Razâl [21.8S, 80.9W]
Rothog [22.2S, 81.0W]
Sigileth [22.4S, 81.1W]
Sirgon [21.6S, 80.8W]

Lore

Iridír was once the center of trade in Ambarûl. These days, the craftsmen, farmers, and fishermen work to restore the town. During the War of the Ring, the Ordâkhai army passed through Ambarûl and conscripted most of the men. The women who remained, led by Girhâzi, revolted against the Ordâkhai when news came to them of the defeat of Sauron and Kâlach Hûl, The Black Serpent. Only after did the men who survived the war begin to return.

Gallery



  1. While the stable-master route denotes The Steepset, aka Zidir-nesad, which is in a level 131-140 area of Mattugard in Gundabad, in actual fact the endpoint is the Hall of Vérnozal, which is a mission hub and closed off from the Steepset area, unless the character is sufficiently-high level to pass through the connecting portal.