Iridír
Iridír | |
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Region: | Ambarûl |
Area: | Ambarûl |
Location: |
Iridír is a settlement located within the area of Ambarûl, in the Valley of Ikorbân.
Iridír is the primary village of Ambarûl, built on wooden pilings that sprawl across the marsh along the shores of the Ikorbân River. The village is led by Girhâzi and protected by the Dumûri, the Daughters of Iridír, following a revolt against the Ordâkhai after the defeat of Sauron. The forces of Iridír contest control of the Wrackwade crossing with the remaining Ordâkhai who took the fishing village of Eshadûr across the river.
Interiors
Services
- Mailbox
- Delving Quartermaster
- Khâdamul - Ikorbân Missions
- Nêkhur - Ikorbâni Quartermaster
- Ikorbâni Quartermaster
- Phetekâri Quartermaster
- Vault-keeper
- Forge-master
- Provisioner
- Supplier
- Mistress of Apprentices
- Hobby Master
- Fishing Supplier
- Auctioneer
- Housing Furnisher
- Healer
Crafting
Travelling
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Deeds
The following deeds can be advanced by visiting this place:
Quests
"I like this land. It reminds me of the twilit wilds, far away in the North, where my heart remains." —Calenglad Location Stub This article or section is marked for missing location information. Please visit Create new location and help expand knowledge about this wondrous place. |
- Tasks Bulletin Board
Tasks: Level 150; Reputation: The Ikorbâni, Phetekâri of Umbar
Starting:
- [150] Mending the Wheel
Involving:
- [150] A Company Astray
- [150] Making a Trade
- Category Ambarûl Reflecting Pool Instances not found
NPCs
- Kildûg - Ikorbâni Assistant
- Dagâdah - Ikorbâni Leader
- Aranbir - Wheelwright
- Kalkhadra
- Dalagín - Dumûri Captain
- Gurtum - Arrowsmith
- Endunâm
- Tínsha - Fletcher
- Zildug
- Dashên
Phased, multiple locations:
Lore
Iridír was once the center of trade in Ambarûl. These days, the craftsmen, farmers, and fishermen work to restore the town. During the War of the Ring, the Ordâkhai army passed through Ambarûl and conscripted most of the men. The women who remained, led by Girhâzi, revolted against the Ordâkhai when news came to them of the defeat of Sauron and Kâlach Hûl, The Black Serpent. Only after did the men who survived the war begin to return.
Gallery
Settlements, Areas and Landmarks of Ambarûl
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Areas: | Ahâsh-zubir • Fields of Duragâr • Kidûru Marshes • Mûr Abal | |
Settlements: | Gha Nêkha • Iridír • Sûru | |
Landmarks: | Ahâsh-zubir: Arwáth • Ekagar • Gishtir • Sudurûn • Telperiën's Wall Fields of Duragâr: Asha Mûn • Bidrokh-nûn • Burukíri • Esh Enûn • Gurakhu • Mehêtur • Omboha • Span of Zibâla • Wrackwade |
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Interiors: | Girhâzi's Lodge | |
Dungeons: | Dubarâkh • Seshdûl | |
Instances: | Ashunûg, the Fane of the Accursed |
Regions within the Valley of Ikorbân
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Ambarûl • Imhûlar • Khûd Zagin • Urash Dâr |