Filikul
Filikul | |
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Level: | 58 |
Size: | 12-person Raid |
Cluster: | Mines of Moria |
Region: | Moria |
Area: | The Water-works |
Location: | [16.4S, 113.7W] |
"Hasta went forth to discover the meaning of the strange happenings which occurred but weeks before. He has not returned, and his companions are becoming worried that something may have happened to him...."
Description
Filikul is level 58 12-person raid instance accessible via the Instance Finder. This raid is colloquially referred to as the "Turtle raid" or simply "Turtle". It consists of a single boss fight with no additional mobs. Of all of the Moria raids, this is historically considered the easiest.
The actual entrance to Filikul is in the Water-works in Moria through a door at Gabil-munz [16.4S, 113.7W].
Raid Locks
This raid has a raid lock which resets daily at 6:00 a.m. server time.
Bosses
Level | Name | Difficulty | Species | Dread | Morale |
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60 | Nornúan | Arch-nemesis | Dread Turtle | 0 | 18,664,800 |
General Raid Preparation
- Most of the damage in this fight is Acid which is Tactical Damage. Therefore characters should focus on increasing their Tactical Mitigation as much as possible (preferably at maximum), which can be accomplished with gear, Virtues such as Fidelity, Tolerance, and Honour, and with Scrolls of Supreme Warding Lore.
- Cooked Food, Fortifying Food, and Trail Food all provide beneficial buffs to in-Combat Morale/Power Regen, Resistance Rating, and other stats.
- Because of the high amount of raid-wide damage in this fight, all characters should bring a variety of Morale potions.
Walkthrough
Spoiler Alert |
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PreparationTwo tanks are required for this raid for boss positioning and to tank swap his tiering DOT. The raid should also include two or more healers (since there is a lot of raid-wide outgoing damage throughout the fight) and a lot of DPS, since the quicker Nornúan is defeated the easier the fight is. Support classes that increase incoming damage to Nornúan are also very helpful.Starting the FightWhile Nornúan is pathing around the main room, the raid should group up outside the gate to the room. Once the encounter starts, everyone will be in combat and the gate will close after about ten seconds. Therefore the entire raid should run in together to avoid anyone getting locked out. Once the gate is closed, the fight cannot be reset without all raid members being defeated. Alternately, one raid member can run into the room and quickly run out as soon as they get in combat but before the gate closes. This will cause Nornúan to reset and despawn for one minute, giving the raid time to enter the room as position themselves appropriately before he respawns. Nornúan has frontal AOE attacks, so the tank should turn him around so he is facing away from the rest of the raid. Fighting NornúanThis entire fight is in essence one long burn phase. Nornúan has two abilities which damage the tank and the entire raid and tier up over time, and the higher they tier up, the harder it will be to defeat Nornúan without wiping.
Once the Gushing Wound DOT has tiered up to tier 3 or 4, everyone in the raid will be taking significant damage, and therefore all raid members should use defensive cooldowns as needed to ease the burden on the healers. Also since this is a long fight, Power management will be crucial and characters may need to use Power-granting skills or Power potions. |
Drops
Map
Gallery
Mines of Moria Instances
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Fellowship: | Dark Delvings • Fil Gashan • Forges of Khazad-dûm • Forgotten Treasury • Skûmfil • The Grand Stair • The Sixteenth Hall | |
Raid: | Filikul • The Vile Maw |