Rune-keeper

- Class Difficulty: Moderate
- Role: Healer/Damage
- Gameplay: Rune-keepers must choose during each battle to focus on damaging skills or healing skills. Either choice shifts their Attunement, unlocking more potent skills, but the choice also restricts access to other skills. In addition, they have support skills that may always be used. In Fellowships, a Rune-keeper keeps allies healed, or deals significant damage to foes.
- Lore: Rune-keepers are gifted linguists and masters of true names. With this knowledge, a Rune-keeper crafts powerful rune-words that help the Free Peoples. Through unparalleled mastery of Angerthas and Tengwar runes, a Rune-keeper evokes much more than a normal scribe. Dagor runes deal with battle, Nestad with healing, and Thalas with support.
- The class is inspired by the master Elf-smith Celebrimbor, whose skill with runes of power was unparalleled.
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Role
In lore terms, the Rune-keeper marks the game's first true "magic user." The Lore-master class had their powers explained as the harnessing of the traditional powers of nature -- calling down lightning, using water to make foes stick in the mud, or throwing a fireball made from a chemical concoction. In short, the class is more of a combat chemist than a true magician. The Rune-keeper, on the other hand, actually taps into the primal physics-altering powers of creation through "true names." It's the same kind of power (though to a far, far lesser degree) as that tapped into by powerful elves like Galadriel and Celebrimbor (who serve as the model for the class).
In pure game dynamics, Steefel (former Executive Producer) said that the Rune-keeper is "...a third light armor class that offers viable healing or DPS alternatives." True to the game's "hybrid class" design philosophy, the Rune-keeper compares well to the primary healing class (Minstrel) by utilizing heals-over-time, and focuses its DPS capabilities by the application of powerful, stackable damage-over-time effects. Players choose their role via a new "Attunement Meter" that provides bonuses to healing skills while removing access to damage skills and vice-versa, depending on the current role the Rune-keeper is being asked to fulfil. Attunement resets while out-of-combat, and there are several skills/consumables available that make it easier to switch attunement (and temporarily open skills from the opposite attunement).
New Rune-keepers receive a copy of the Rune-keeper -- Attunement document, which discusses some aspects of the attunement mechanism.
Attunement
Attunement is used by Rune-keepers in a way that improves their ability to either do damage or heal at the expense of the other. The more battle-attuned the Rune-keeper is, the more damage their attacks will do, but the less healing they will be able to do. The more healing-attuned the Rune-keeper is, the more healing they will output, but the less damage they will be able to do.

Attunement is measured on a scale of 0-20, 0 being fully battle-attuned and 20 fully healing-attuned. An attunement of 10 is neutral (neither battle- nor healing-attuned). When Rune-keepers use skills, their attunement dynamically adjusts from neutral to a maximum of nine battle-attunement (which appears as red marks on the left of the attunement panel), or to a maximum of nine healing-attunement (which appears as green marks on the right of the attunement panel).
Some skills will battle-attune the Rune-keeper, moving attunement towards the left on the panel, while others will healing-attune the Rune-keeper, moving attunement towards the right on the panel. Other skills will neutral-attune by moving attunement towards the center of the panel. Finally some skills will return to neutral attunement, automatically moving attunement all the way to the middle regardless of current attunement.
It's important for Rune-keeper's to carefully monitor their attunement. Some encounters will warrant a Rune-keeper to go either fully battle-attuned or healing-attuned, but other fights may warrant the Rune-keeper to stay closer to neutral in order to either do damage or heal on short notice.
For more information, see Item:Rune-keeper -- Attunement.
Symbols
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Battle
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Steady
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Heal
Skills
Default Skills
These skills are granted automatically as you gain levels. Some skills have an improved version that can be obtained by leveling further or by equipping certain traits, traceries, or armour sets.
Skills | Category | Attunes | CD | Level |
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Damage + DoT | 1 ![]() |
1s | 1 |
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HoT | 1 ![]() |
3s | 1 |
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Damage | 2 ![]() |
3s | 1 |
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Damage + Stun | All ![]() |
20s | 1 |
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Damage + Debuff | 20s | 6 | |
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Damage + Daze | 1 ![]() |
20s | 8 |
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Bubble | All ![]() |
30s | 14 |
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Heal | 3 ![]() |
15s | 18 |
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Cure | 2 ![]() |
8s | 18 |
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Interrupt | 1 ![]() |
20s | 20 |
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CC removal | 1m | 20 | |
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Rez | - | 20 | |
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Corruption removal | 1 ![]() |
20s | 20 |
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DoT | 3 ![]() |
20s | 22 |
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Damage AoE + Debuff | 15s | 24 | |
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Buff | Flips | 40s | 26 |
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Buff | 4 ![]() |
3m | 28 |
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Damage + AoE + Debuff | 25s | 32 | |
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Power or Heal | 4 ![]() |
1m | 36 |
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Buff + Rez | 2m 20s | 40 | |
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Damage | 3 ![]() |
8s | 44 |
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Interrupt + Corruption removal | 1 ![]() |
20s | 50 |
Benediction of Peace
These skills are acquired by spending trait points in the Benediction of Peace (blue) trait tree. You can only obtain the set skills if you specialize in this tree.
Skills | Category | Attunes | CD | Source | |
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HoT + Buff | 1 ![]() |
10s | Specialization Skill | |
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Heal + HoT | 2 ![]() |
1s | Specialization Skill | |
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Heal + HoT | 2 ![]() |
3s | Trait: | ![]() |
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HoT | 1 ![]() |
30s | Trait: | ![]() |
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HoT | 1 ![]() |
15s | Set: | ![]() |
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Buff + HoT | All ![]() |
45s | Trait: | ![]() |
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HoT + Heal | 3 ![]() |
2s | Trait: | ![]() |
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Buff | 1 ![]() |
1m 30s | Set: | ![]() |
Cleansing Flame
These skills are acquired by spending trait points in the Cleansing Flame (red) trait tree. You can only obtain the set skills if you specialize in this tree.
Skills | Category | Attunes | CD | Source | |
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DoT | Varies* | 17s | Specialization Skill | |
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Damage + DoT | 2 ![]() |
1s | Specialization Skill | |
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Damage | 3 ![]() |
12s | Trait: | ![]() |
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DoT | 3 ![]() |
30s | Trait: | ![]() |
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Damage + DoT | 3 ![]() |
10s | Set: | ![]() |
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Damage AoE + DoT | 3 ![]() |
20s | Trait: | ![]() |
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Damage AoE | All ![]() |
15s | Trait: | ![]() |
Solitary Thunder
These skills are acquired by spending trait points in the Solitary Thunder (yellow) trait tree. You can only obtain the set skills if you specialize in this tree.
Skills | Category | Attunes | CD | Source | |
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Damage + Power | 3 ![]() |
15s | Specialization Skill | |
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Damage + Debuff | 3 ![]() |
3s | Specialization Skill | |
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Damage | 1 ![]() |
0.3s | Trait: | ![]() |
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Damage + Stun | 3 ![]() |
20s | Trait: | ![]() |
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Damage | All ![]() |
30s | Trait: | ![]() |
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Damage AoE + Daze | 3 ![]() |
1m | Trait: | ![]() |
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Buff | 6 ![]() |
3m | Trait: | ![]() |
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Damage AoE | 1 ![]() |
3s | Set: | ![]() |
Mounted Combat Skills
These skills can be used only while riding a war-steed, and in regions where horses are allowed and where the enemies are above level 75.
Mounted Combat Skills |
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Skills Unaffected by Stance/Discipline |
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Red Dawn |
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Riddermark |
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Rohirrim |
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Passive Skills
Base Passive Skills
Armour Proficiencies
Proficiency | Level |
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1 |
Weapon Proficiencies
Proficiency | Level |
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1 |
Instrument Proficiencies
Proficiency | Level |
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5 |
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1 |
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1 |
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1 |
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5 |
Specialization Sets & Traits
Benediction of Peace
Provides heal-over-time support for allies.
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Set Traits | Description | Source |
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Buff | 5+ total ranks |
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Improves skill Writ of Health | 10+ total ranks |
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Gain skill Rousing Words | 15+ total ranks |
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Buff; Improves skill Epic for the Ages | 20+ total ranks |
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Improves skill Writ of Health | 25+ total ranks |
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Buff | 30+ total ranks |
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Gain skill Our Fates Entwined | 35+ total ranks |
Cleansing Flame
Deals damage-over-time using inductions.
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Set Traits | Description | Source |
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Buff | 5+ total ranks |
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Improves skill Writ of Fire | 10+ total ranks |
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Improves skill Smouldering Wrath | 15+ total ranks |
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Gain skill Essay of Fire | 20+ total ranks |
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Buff | 25+ total ranks |
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Buff | 30+ total ranks |
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Buff; Improves skills Combustion, Smouldering Wrath, Essay of Fire | 35+ total ranks |
Tree Traits | Description | Source |
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Buff | Row 1 (0+ ranks) |
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Improves skill Fiery Ridicule | Row 1 (0+ ranks) |
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Improves skill Self-motivation | Row 1 (0+ ranks) |
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Buff | Row 2 (5+ ranks) |
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Gain skill Essence of Flame | Row 2 (5+ ranks) |
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Gain skill Volcanic Rune-stone | Row 3 (10+ ranks) |
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Improves skill Essence of Flame | Row 3 (10+ ranks), Essence of Flame (1) |
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Improves skill Essence of Flame | Row 3 (10+ ranks), Explosive Rhetoric (3) |
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Improves skill Volcanic Rune-stone | Row 4 (15+ ranks), Volcanic Rune-stone (1) |
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Buff | Row 4 (15+ ranks) |
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Improves skill Self-motivation | Row 4 (15+ ranks) |
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Buff | Row 4 (15+ ranks) |
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Buff | Row 5 (20+ ranks) |
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Gain skill Scathing Mockery | Row 5 (20+ ranks) |
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Buff | Row 6 (25+ ranks) |
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Improves trait Mystifying Flames | Row 6 (25+ ranks), Mystifying Flames (3) |
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Gain skill Combustion | Capstone (30+ ranks) |
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Buff | Capstone (30+ ranks) |
Solitary Thunder
Deals short-ranged, instant damage.
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Set Traits | Description | Source |
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Buff | 5+ total ranks |
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Improves skill Writ of Lightning | 10+ total ranks |
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Power | 15+ total ranks |
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Buff | 20+ total ranks |
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Improves skill Sustaining Bolt | 25+ total ranks |
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Buff | 30+ total ranks |
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Gain skill Static Surge | 35+ total ranks |
Tree Traits | Description | Source |
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Gain skill Ceaseless Argument | Row 1 (0+ ranks) |
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Buff | Row 1 (0+ ranks) |
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Improves skill Shocking Touch | Row 1 (0+ ranks) |
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Buff | Row 2 (5+ ranks) |
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Buff | Row 2 (5+ ranks) |
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Gain skill Fulgurite Runestone | Row 3 (10+ ranks) |
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Buff | Row 3 (10+ ranks) |
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Improves skill Fulgurite Runestone | Row 4 (15+ ranks), Fulgurite Runestone (1) |
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Gain skill Epic Conclusion | Row 4 (15+ ranks) |
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Buff | Row 4 (15+ ranks), Thunderous Words (5) |
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Gain skill Vivid Imagery | Row 5 (20+ ranks) |
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Buff | Row 5 (20+ ranks), Harsh Debate (5) |
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Buff | Row 6 (25+ ranks) |
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Improves skill Vivid Imagery | Row 6 (25+ ranks), Vivid Imagery (1) |
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Gain skill Concession and Rebuttal | Capstone (30+ ranks) |
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Improves skill Steady Hands | Capstone (30+ ranks) |
Trait Tree
Provides heal-over-time support for allies.
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Deals damage-over-time using inductions.
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Deals short-ranged, instant damage.
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Class Quests
Rune-keeper Class Quests |
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