Dazed
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Dazed
- Cannot move or act. Damage will end this state.
- Duration: ...s
Effect Information
While applied to a target, this effect prevents them from moving, attacking, or using any of their skills. Unlike other Crowd Control effects, this effect can be overwritten by Stunned, Feared, Knocked Down, and can be refreshed by another Daze effect. Upon expiration, this effect is replaced with Temporary State Immunity.
The following skills apply this effect upon an enemy target:
Class | Skills | Targets | Duration | Grace Period |
Cooldown | Notes |
---|---|---|---|---|---|---|
Burglar | Improved Riddle | 1 | 30-35s | 0-5s | 1m-30s | |
Provoke | 1 | Random (15-60s) |
0s | 6s | 25-93% Proc Chance (See Provoke) | |
Hunter | Improved Dazing Blow | 1 | 5s | 1s | 20s | |
Cry of the Hunter | 6+ | 5s | 1s | 1m-45s | ||
Distracting Shot | 1 | 10s | 0-2m | 3m-1m43.5s | ||
Lore-master | Bane Flare | 5+ | 15s | 2-5s | 2-1m | |
Blinding Flash | 1 | 10-30s | 0-3s | 30-15s | ||
Mariner | Thrum of the Sea | 1 | 15-25s | 1s | 35-24s | |
Volatile Salts | 7+ | 10-20s | 1-4s | 2m | ||
Rune-keeper | Shocking Touch | 1 | 5-10s | 1s | 20s | |
Vivid Imagery | 5-8+ | 10s | 1s | 1m-30s | ||
Armour of the Elements | N/A | 5s | 1s | 3m | 30% chance to reflect effect upon hit while Armour of the Elements is applied |
Combat Relationship
This effect is applied by numerous enemies, including, but not limited to: