Dazed
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Effect Information
While applied to a target, this effect prevents them from moving, attacking, or using any of their skills. Unlike other Crowd Control effects, this effect can be overwritten by Stunned,
Feared,
Knocked Down, and can be refreshed by another Daze effect. Upon expiration, this effect is replaced with
Temporary State Immunity.
The following skills apply this effect upon an enemy target:
Class | Skills | Targets | Duration | Grace Period |
Cooldown | Notes |
---|---|---|---|---|---|---|
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1 | 15-34.4s | 0-3s | 1m-30s | |
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5+ | 15s | 0-3s | 1m 30s | ||
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6+ | 5s | 1s | 1m-45s | Requires tracery Cry of the Hunter Daze and Bubble Potency |
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1 | 15-35s | 0.5s | 2m40s-30s | ||
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10+ | 5-12.3s | 1-4s | 1m 30s | ||
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1 | 5s | 1s | 20s | ||
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5+ | 15s | 2-5s | 2-1m | |
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1 | 10-30s | 0-3s | 30-15s | ||
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1 | 15-25s | 1s | 35-24s | |
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7+ | 10-20s | 1-4s | 2m | ||
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1 | 5-10s | 1s | 20s | |
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5-8+ | 10s | 1s | 1m-30s | ||
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N/A | 5s | 1s | 3m | 30% chance to reflect effect upon hit while ![]() |
Combat Relationship
This effect is applied by numerous enemies, including, but not limited to: