Attunement
Attunement is used by Rune-keepers in a way that improves their ability to either do damage or heal at the expense of the other. The more battle-attuned the Rune-keeper is, the more damage their attacks will do, but the less healing they will be able to do. The more healing-attuned the Rune-keeper is, the more healing they will output, but the less damage they will be able to do.

Attunement is measured on a scale of 0-20, 0 being fully battle-attuned and 20 fully healing-attuned. An attunement of 10 is neutral (neither battle- nor healing-attuned). When Rune-keepers use skills, their attunement dynamically adjusts from neutral to a maximum of nine battle-attunement (which appears as red marks on the left of the attunement panel), or to a maximum of nine healing-attunement (which appears as green marks on the right of the attunement panel).
Some skills will battle-attune the Rune-keeper, moving attunement towards the left on the panel, while others will healing-attune the Rune-keeper, moving attunement towards the right on the panel. Other skills will neutral-attune by moving attunement towards the center of the panel. Finally some skills will return to neutral attunement, automatically moving attunement all the way to the middle regardless of current attunement.
It's important for Rune-keeper's to carefully monitor their attunement. Some encounters will warrant a Rune-keeper to go either fully battle-attuned or healing-attuned, but other fights may warrant the Rune-keeper to stay closer to neutral in order to either do damage or heal on short notice.
Symbols
-
Battle
-
Steady
-
Heal
Battle Attunement
Skills
The following skills increase Battle Attunement:
Skill | Attunement | Trait Tree |
---|---|---|
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1 ![]() |
None |
![]() |
2 ![]() |
Cleansing Flame |
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3 ![]() |
None |
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3 ![]() |
Cleansing Flame |
![]() |
3 ![]() |
Cleansing Flame |
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3 ![]() |
Cleansing Flame |
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3 ![]() |
Cleansing Flame |
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1 ![]() |
Solitary Thunder |
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1 ![]() |
Solitary Thunder |
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2 ![]() |
None |
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3 ![]() |
None |
![]() |
3 ![]() |
Solitary Thunder |
![]() |
3 ![]() |
Solitary Thunder |
![]() |
3 ![]() |
Solitary Thunder |
![]() |
6 ![]() |
Solitary Thunder |
Interactions
Skills
Combustion deals additional damage per Battle Attunement consumed.
Epic Conclusion deals additional damage per Battle Attunement consumed.
Shocking Words deals additional damage and gains increased Stunned duration per Battle Attunement consumed.
Smouldering Wrath gains increased channel duration for every Battle Attunement.
Sustaining Bolt restores more Power and Morale per Battle Attunement.
Concession and Rebuttal makes
Writ of Lightning attune 6
instead of 3
.
Traits
- The set bonus
Tale of The Storm in the Solitary Thunder trait tree increases the Rune-keeper's Critical Chance by 1% and Critical Damage by 3% per Battle Attunement.
- The set bonus
Seething Truth in the Cleansing Flame trait tree makes Fire Skills have a chance to restore Power per Battle Attunement.
Healing Attunement
Skills
The following skills increase Heal Attunement:
Skill | Attunement | Trait Tree |
---|---|---|
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1 ![]() |
None |
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1 ![]() |
Benediction of Peace |
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1 ![]() |
Benediction of Peace |
![]() |
2 ![]() |
Benediction of Peace |
![]() |
2 ![]() |
Benediction of Peace |
![]() |
3 ![]() |
None |
![]() |
3 ![]() |
Benediction of Peace |
![]() |
3 ![]() |
Benediction of Peace |
![]() |
3 ![]() |
Benediction of Peace |
Interactions
Skills
Prelude to Hope gains additional Healing per Heal Attunement.
Epic for the Ages gains additional Healing per Heal Attunement.
Word of Exaltation gains additional Bubble potency per Heal Attunement consumed.
Essay of Exaltation gains additional Healing and Bubble potency per Heal Attunement consumed.
Mending Verse gains reduced Power cost per Heal Attunement.
Traits
- The set bonus
Fellowship Narrative in the Benediction of Peace trait tree increases the Rune-keeper's Critical Chance by 1.5% per Heal Attunement.
Neutral Attunement
Skills
The following skills attune towards Steady Attunement:
Skill | Attunement | Trait Tree |
---|---|---|
![]() |
1 ![]() |
None |
![]() |
1 ![]() |
None |
![]() |
1 ![]() |
None |
![]() |
2 ![]() |
None |
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3 ![]() |
Solitary Thunder |
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4 ![]() |
None |
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4 ![]() |
None |
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Up to 5 ![]() |
Cleansing Flame |
![]() |
All ![]() |
Cleansing Flame |
![]() |
All ![]() |
None |
![]() |
All ![]() |
Solitary Thunder |
![]() |
All ![]() |
None |
![]() |
All ![]() |
Benediction of Peace |
Steady Hands
Steady Hands flips the Rune-keeper's Battle and Healing Attunement. For example, a Rune-keeper at 7 Battle Attunement would change to having 7 Heal Attunement after using this skill.
The trait Flashing Images in the Solitary Thunder trait tree makes this skill trigger again when a skill that attunes directly to neutral attunement is used. For example, if this skill is used at 9 Battle Attunement, the Rune-keeper flips to 9 Heal Attunement. They then use Word of Exaltation, which would normally put them to 0 Attunement. Instead, with this trait, they flip again, back to 9 Battle Attunement.