Attunement

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Attunement is used by Rune-keepers in a way that improves their ability to either do damage or heal at the expense of the other. The more battle-attuned the Rune-keeper is, the more damage their attacks will do, but the less healing they will be able to do. The more healing-attuned the Rune-keeper is, the more healing they will output, but the less damage they will be able to do.

Attunement Panel of the Rune-keeper (neutral)

Attunement is measured on a scale of 0-20, 0 being fully battle-attuned and 20 fully healing-attuned. An attunement of 10 is neutral (neither battle- nor healing-attuned). When Rune-keepers use skills, their attunement dynamically adjusts from neutral to a maximum of nine battle-attunement (which appears as red marks on the left of the attunement panel), or to a maximum of nine healing-attunement (which appears as green marks on the right of the attunement panel).

Some skills will battle-attune the Rune-keeper, moving attunement towards the left on the panel, while others will healing-attune the Rune-keeper, moving attunement towards the right on the panel. Other skills will neutral-attune by moving attunement towards the center of the panel. Finally some skills will return to neutral attunement, automatically moving attunement all the way to the middle regardless of current attunement.

It's important for Rune-keeper's to carefully monitor their attunement. Some encounters will warrant a Rune-keeper to go either fully battle-attuned or healing-attuned, but other fights may warrant the Rune-keeper to stay closer to neutral in order to either do damage or heal on short notice.

Symbols

Battle Attunement

Skills

The following skills increase Battle Attunement:

Skill Attunement Trait Tree
 Fiery Ridicule 1 None
 Writ of Fire 2 Cleansing Flame
 Distracting Flame 3 None
 Essence of Flame 3 Cleansing Flame
 Volcanic Rune-stone 3 Cleansing Flame
 Essay of Fire 3 Cleansing Flame
 Scathing Mockery 3 Cleansing Flame
 Ceaseless Argument 1 Solitary Thunder
 Static Surge 1 Solitary Thunder
 Scribe's Spark 2 None
 Essence of Storm 3 None
 Writ of Lightning 3 Solitary Thunder
 Fulgurite Runestone 3 Solitary Thunder
 Vivid Imagery 3 Solitary Thunder
 Concession and Rebuttal 6 Solitary Thunder

Interactions

Skills

Traits

Healing Attunement

Skills

The following skills increase Heal Attunement:

Skill Attunement Trait Tree
 Prelude to Hope 1 None
 Rune-sign of Winter 1 Benediction of Peace
 Our Fates Entwined 1 Benediction of Peace
 Writ of Health 2 Benediction of Peace
 Mending Verse 2 Benediction of Peace
 Epic for the Ages 3 None
 Rune of Restoration 3 Benediction of Peace
 Rousing Words 3 Benediction of Peace
 Bombastic Inspiration 3 Benediction of Peace

Interactions

Skills

Traits

Neutral Attunement

Skills

The following skills attune towards Steady Attunement:

Skill Attunement Trait Tree
 Shocking Touch 1 None
 Speak No Evil 1 None
 Improved Final Word 1 None
 Scribe a New Ending 2 None
 Sustaining Bolt 3 Solitary Thunder
 Armour of the Elements 4 None
 Self-motivation 4 None
 Smouldering Wrath Up to 5 Cleansing Flame
 Combustion All Cleansing Flame
 Shocking Words All None
 Epic Conclusion All Solitary Thunder
 Word of Exaltation All None
 Essay of Exaltation All Benediction of Peace

Steady Hands

 Steady Hands flips the Rune-keeper's Battle and Healing Attunement. For example, a Rune-keeper at 7 Battle Attunement would change to having 7 Heal Attunement after using this skill.

The trait  Flashing Images in the Solitary Thunder trait tree makes this skill trigger again when a skill that attunes directly to neutral attunement is used. For example, if this skill is used at 9 Battle Attunement, the Rune-keeper flips to 9 Heal Attunement. They then use Word of Exaltation, which would normally put them to 0 Attunement. Instead, with this trait, they flip again, back to 9 Battle Attunement.