At the Fore

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At the Fore
  • Immediate
  • Skill Type: Heal, Captain Heal
  • You are the first line of defence, facing down enemies directly and without fear.

    While active, you will build stacks of 'At the Fore' when hit by enemies.
  • On any hit received:
    Negate 50% damage
  • Duration: 10s
  • Applied on expiration:
  • +100% Melee Damage
    Melee Damage is increased, and Melee Skill Attacks will consume stacks of At the Fore to restore your Morale.

    This effect lasts for 25s or until you have consumed all stacks of At the Fore.
    Restores 5% of maximum Morale
  • Duration: 25s
  • Cost: [672 at Level 150] Power
  • Cooldown: 3m

General Information

Class: Captain

Trait Tree: Leader of Men

Rank Needed: 30 (trait  At the Fore)

Effects

Using this skill applies  At the Fore, and upon expiration,  Melee Healing is applied.

Both of these effects interact with  At the Fore. While At the Fore is active, enemy attacks add stacks, up to 10. While Melee Healing is active, the Captain's melee skill attacks consume these stacks to restore 5% of maximum Morale.

Skill Interactions

The Minstrel skill  Call to Greatness resets the active cooldown of this skill.

Trait Interactions

  • The set bonus  Exemplar in the Leader of Men trait tree makes enemy attacks against the Captain or their  Song-brother reduce the active cooldown of this skill by 2s. This effect can occur once every 5s per brother.

Tracery Interactions

Tactical Information

At the Fore is one of the Captain's strongest defensive skills. It is first a defensive effect, and is then changed to heal the Captain, making it a diverse skill in what it does for the Captain. It is recommended to use this skill after Last Stand so that both skills are not needed to be used at the same time. The exception to this rule is if a Minstrel in the fellowship is intending to use Call to Greatness, which will reset the active cooldown for this skill.