Cry of Fury

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Cry of Fury
  • 7.2m Range
  • Fast
  • Tactical Skill
  • Max Targets: 10
  • Radius: 7m
  • Resistance: Cry
  • Skill Type: Light
  • Muster your strength and let loose a furious cry, harming and reducing the offense of foes around you, while restoring a large amount of morale over a short period.
  • ... Light Damage
  • x0.95 Outgoing Damage
  • Duration: 15s
  • Heals ... Morale initially.
  • Heals ... Morale every 1.0 seconds for 10 seconds.
  • Cost: [941 at Level 150] Power
  • Cooldown: 5m

General Information

Class: Captain

Trait Tree: Lead the Charge

Level: 20

Effects

Requires  Standing Alone to be applied to the Captain.

Using this skill applies the following effects:

Skill Interactions

This skill is changed from  Escape from Darkness when the Captain is using  Stand Alone. These 2 skills share the same cooldown.

Trait Interactions

  • The trait  Deafening Shouts in the Lead the Charge trait tree increases the damage of this skill by up to 6%.
  • Specializing in the Lead the Charge trait tree makes this skill apply Lead the Charge to the target upon a critical hit.
  • The trait  Reversal in the Hands of Healing trait tree makes this skill apply Reversal Melee Damage to the Captain upon a critical hit.

Tactical Information

Cry of Fury is a rarely used skill in a fellowship because it shares the same cooldown with the Captain's in-combat revive. It would only be used in a scenario where the damage decrease it provides somehow outweighs the loss of the revive. This skill is more commonly used in world content, where the heal is nice and the damage bonus is helpful.