Kick
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Kick
- 4m Range
- Immediate
- Melee Skill
- Skill Type: Melee
- A melee attack that interrupts enemy inductions.
- ... (Main-hand) Damage
- Interrupts Inductions
- Cost: [269 at Level 150] Power
- Cooldown: 10s
General Information
Class: Captain
Level: 20
This skill can not miss, or be blocked, parried, or evaded.
Effects
Using this skill interrupts the induction of the targeted enemy. See Interrupt Skills for a list of all skills that interrupt inductions.
Trait Interactions
- The set bonus Gift of Spirit in the Hands of Healing trait tree makes this skill apply a stack of Inspirited to the Captain, up to 5.
- Specializing in the Lead the Charge trait tree makes this skill apply Lead the Charge to the target upon a critical hit.
- The trait Reversal in the Hands of Healing trait tree makes this skill apply Reversal Melee Damage to the Captain upon a critical hit.
Armour Set Interactions
Equipping 6 pieces of the Umbari Armour of the Commander armour set acquired from the Depths of Mâkhda Khorbo Raid makes To Arms (Blade-brother) reset the active cooldown of this skill.
Tactical Information
Kick is Captain's only interrupt skill. It is also an immediate skill, so it can be used to cancel animations of longer animation skills like Blade of Elendil and Gallant Display when an interrupt is not needed.