Inspire: Self-determination
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- 4m Range
- Fast
- Melee Skill
- Skill Type: Melee, Buff
- A melee attack that increases your defenses a small amount and greatly increases your damage.
- ... (Main-hand) Damage
- Restores ... Power initially
Restores ... Power every 3.0 seconds for 18 seconds. - +20% Damage
-5% Incoming Damage - Duration: 18s
- Cost: [135 at Level 160] Power
- Cooldown: 15s
General Information
Class: Captain
Trait Tree: Lead the Charge
Level: 22
Effects
Requires
Standing Alone to be applied to the Captain.
Using this skill applies the following effects to the Captain:
Skill Interactions
This skill is changed from
Inspire (Blade-brother) when the Captain is using
Stand Alone. These 2 skills share the same cooldown.
Trait Interactions
- Specializing in the Lead the Charge trait tree makes this skill apply Lead the Charge to the target upon a critical hit.
- The trait
Reversal in the Hands of Healing trait tree makes this skill apply Reversal Melee Damage to the Captain upon a critical hit.
Tracery Interactions
- Inspire Damage increases the damage of this skill by up to 55%.
Armour Set Interactions
| Lower-level Armour Sets |
|---|
| Level 150 |
|
Tactical Information
This version of Inspire only grants the Captain a buff. For this reason, this skill is not commonly used in fellowships. Alternatively, it is a strong skill for world content.